856 files
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Duel Room Final
By aneeryrlue
KOTOR DUEL ROOM 1.0 FINAL RELASE
=======================================================
Aneeryrlue
ARK07
===============
News;
-Help Dialogue at Arenabox
-New funkcion at Arenabox, you can go back to Ebon Hawk
-Detailed Informations at Duelbox from Enemies before you spawn they
-Items rebalanced
-If you copy exptable.2da its like triples the time for level up, cause so easy to level up with this mod.
K1 Duel Room is a fun mod, a new chooseable
gameplay at end of Endar Spire at the pod.
Or on Ebon Hawk speak with T3-M4
Now you can join back to storyline and back.
Description:
=======================================================
It's a training room, a whole new module where is around ~130 chooseable duelers.
You can fight for XP and Credits,
and you can buy at shops items,
you can become a real great dueler.
Prove yourself and beat enemies.
Speak with duelbox and spawn an enemy.
WARNING: There are a lot of very hard enemy so play carefully, save often,
the enemies are strongest from Up to Down in dialogue.
How to get there:
=======================================================
Simple start a new game, at Endar Spire's end speak with Pod and you can choose other way
Or if you left from Taris on Ebon Hawk speak with T3-M4
How to get back:
If you are at Duel Room go to Arenabox then you can use a New Funkcion go back to Ebon Hawk.
NOTE: Don't use this funkcion if you got to DuelRoom from Endar Spire!
Installation:
=======================================================
Extract ZiP file:
Copy goroom.mod to C:..SwKOTOR\Modules\
Copy files from Override Folder to C:..SwKOTOR\Override\
Uninstallation:
=======================================================
Delete C:...SwKOTOR\Modules\goroom.mod
Delete files from C:...SwKOTOR\Override\ folder
---------------
exptable.2da
end_pod.dlg
k_htmd_dialog.dlg
goroom4.ncs
------------------
Compatibility:
=======================================================
This Mod is full compatible with K1R and with Other Mods,
with every mods if you haven't end_pod.dlg in your override folder.
This Mod Builded up to
KOTOR Arena V1.1 by Talchia's Module.
Includes InSidious Extreme Combat Robes and Jedi General Robes.
Includes Rece Elemental Robes
Premission pleased.
So much thanks for Fair Strides,
helped out in scripting and much more.
2,024 downloads
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Duros HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Duros HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
3,149 downloads
0 comments
Submitted
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Duros: Armed & Ready!
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 17.06.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic.
Description:
In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body.
The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC.
Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything!
In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't.
This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path".
The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream!
The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love.
Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead!
Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this.
Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners.
When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update.
Incompatibilities:
Please report any incompatibilities!
Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this.
The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this).
Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
The Duros head models themselves are free for any modder to use!
Thanks to:
JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible!
Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
779 downloads
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Ebon Hawk Camera Fix
By Mrtops
Ebon Hawk Camera Fix
by Mrtops
v1.0.1
About:
This mod replaces the camera placement in the Ebon Hawk, which is absurdly close to the character, with the default camera position used in the rest of the game.
Compatibility:
This mod should be compatible with any mod that does not change the camera placement in the Ebon Hawk.
Permissions:
You may use or redistribute this mod in any way you please, as long as credit is given.
Credits:
Fred Tetra for KotOR Tool
Stoffe / Fair Strides for TSLPatcher
xoreos for xoreos-tools
License:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, ASPYR, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
591 downloads
0 comments
Updated
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Ebon Hawk Camera Replacement
By LDR
***********************************
Knights of the Old Republic
***********************************
TITLE: Ebon Hawk Camera Replacement
AUTHOR: LDR
FILENAME: ebon_hawk_camera
FILESIZE: 3 KB
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INSTALLATION INSTRUCTIONS
--------------------------
Simply put the 2da file and the vis file into the Override folder in the KotOR directory.
To uninstall, remove the 2da file and the vis file from the Override folder in the KotOR directory.
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Permissions
------------
You may not use any assets of this mod in your own mod without first contacting me (and Darth Parametric).
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DESCRIPTION
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Changes the Ebon Hawk camera to where it reduces the zoom on the player, akin to the "default" camera.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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COMPATABILITY
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So long as there isn't another mod that makes edits to the camerastyle.2da or m12aa.vis, there shouldn't be any mod conflicts with K1R or any other KotOR 1 mod.
Note: there will be a hard incompatibility with any other mod that edits the m12aa.vis file. It can only be resolved with manual merging, since TSLPatcher doesn't allow for dynamic patching of VIS files (or LYTs).
-------
Credits
-------
Darth Parametric for his m12aa.vis file that fixed an issue where some Ebon Hawk rooms weren't visible due to the increased camera radius.
Fred Tetra for his very useful KotOR Tool.
Fair Strides.
All of you who downloaded this mod! Thank You!
53,437 downloads
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Ebon Hawk K1 Fixes
By ndix UR
This mod provides geometry corrected versions of the following EbonHawk model files:
m12aa_01e
m12aa_01f
m12aa_01h
m12aa_01j
m12aa_01k
m12aa_01p
Screenshots show some of the problems that are fixed.
******************************************************************
** Ebon Hawk Geometry Fixes **
** A Modification for Star Wars: Knights of the Old Republic **
******************************************************************
Author: ndix UR
Filename: EbonHawk-K1-Fixes-V2.7z
This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy.
Compatibility:
Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those.
Known Bugs:
None. It will not work for K2:TSL, which uses different models.
Installation:
Place the files in the 'For Override' folder into the Override folder in your game program folder.
Uninstallation:
Remove the files from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
The author places no warranty or restrictions on use of this mod.
2,331 downloads
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Ebon Hawk Revisited
By Laast
The KOTOR Revisited Collection:
The Ebon Hawk is an important place in the KOTOR experience since it's where you get acquainted with all your different partners. With this pack I've tried to replace the sad and dull grey/greenish interior colors with something more in line with the exterior look of the ship, while keeping in mind its damaged cargo ship background.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Exterior (4k upscaled and reworked vanilla texture used as a base with many custom details added by hand like damage/burning marks, engine covers, painting...)
- Full Interiors with many details added over vanilla (I let you discover everything in game).
- The Metal Box loot container (now it looks like a...metal box).
This mod DOES NOT replace textures for:
- Animated screen panels
- Cockpit exterior views (using High Quality Cockpit Skyboxes is strongly recommended).
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games is just a waste of ressource to me). The total size is 1.12gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like walls, floors,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of the Ebon Hawk textures, especially the animated screen panel (cockpit, holocom,...). It is recommended to install it over a vanilla overhaul textures pack and/or an animated screens overhaul to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- Quanon and his Quanons Ebon Hawk Interior Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
842 downloads
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Ebon Hawk Revival Reskin Project (Kotor 1)
By Malkior
Description: Ever since I first saw the blurry mess of a texture in the Kotor 2 prologue,
I've dreamt of a way to fix it.
This project thus will consist of two stages,
this first release is for the Ebon Hawk you see in Kotor 1 with a full visual exterior overhaul.
Every panel is completely drawn by hand to ensure the model looks good from every angle with the ultimate goal of using this as the basis for finally fixing the Ebon Hawk during the T3 sequence in Kotor 2. The next step will be the fully battle damaged exterior piece with emphasis on making it finally look decent. I was also informed by a trusted source that the minigame model texture could greatly benefit from this treatment, so that's also in the works.
Update 1.1
While working on the Kotor 2 version, I noticed there were a few areas that I could improve on with its Kotor 1 counterpart.
The panel work has received a massive overhaul to better match the Vanilla texture including far more detailed colors and a completely redesigned nacelle top.
I've also created a much better version of the engine trench (The metallic texture on the sides that denote exposed mechanical details) which I really felt needed the facelift.
Lastly, per a great suggestion by ConansHair, I've included some window textures to complement the exteriors with permission from Dark Hope's IGM.
This will hopefully be the last big update, but as I continue to work on the Kotor 2 and now the minigame model, I will continue to incorporate any improvements as I make them.
Installation: Inside of the zip file are twelve textures for the Ebon Hawk wherever it is landed as well as twelve window textures with TXIs. To install, simply drag these files into your Override folder, or if you don't happen to have one it must be created. (Default Steam Path is C:\\Program Files\Steam\SteamApps\Common\SWKOTOR)
Uninstallation: Take the textures and TXI files included in the ZIP file out of your Override
Permissions: Please let me know if you want to use these textures in one of your mods. I only ask you to credit me for the vast amount of work this ended up being
Credits:
This would have never seen the light of day without help from my friends on DS.
ConansHair for Beta testing and for continually awesome suggestions like incorporating EnvMaps
and adding features from other Vanilla Hawk textures which vastly improved the overall look.
Sith Holocron for his helpful feedback and the use of his landing platform texture
Dark Hope for letting me use her cockpit textures which have greatly increased the visual style
of the windows and allowed me to customize them per planet.
I would also like to thank Thor110 for letting me use his upscaled Ebon Hawk texture from his modder's resources which more or less also inspired this endeavor.
Kotor1 Saves by djh269 for help while testing (special shoutout for having Force Speed on by default ),
Fred Tetra for Kotortool,
Adobe for their Photoshop, Bioware for creating Kotor,
and lastly George Lucas for being instrumental in creating this Star Wars universe I continue to enjoy.
805 downloads
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Ebon Hawk Transparent Cockpit Windows for K1
By WildKarrde
This mod edits the various landing pad areas so that you can see through the Ebon Hawk's cockpit windows to the interior, which should be a bit more interesting than the blacked-out windows from the vanilla game.
This mod incorporates model fixes to the Dantooine landing pad and Leviathan hangar developed by the KOTOR 1 Community Patch (K1CP) team, which are included here with permission. I have also made the following minor area model improvements:
- Adjusted the Manaan hangar's ceiling layout to hide a rogue seamblocker mesh.
- Edited the Korriban landing bay's lightmapping to add some bounce lighting around the floor lights.
- Created new environment map reflections for the Ebon Hawk in Davik's hangar and the Leviathan's hangar to better match the hangar space.
Because mods that edit the same area models are incompatible by nature, I have provided optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information.
Thank you for downloading, and I hope you enjoy this mod!
-------------------------------------------------------------------
INSTALLATION
If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Copy all files from "Main Installation" to your game's Override folder. Then, copy files from any required compatibility patches into Override as well, overwriting when asked.
-------------------------------------------------------------------
COMPATIBILITY
Except as noted below, this mod is incompatible with any other mods that edit the same files. The standard installation is compatible with the KOTOR 1 Community Patch (K1CP) and includes most of its edits to the Leviathan hangar except for the added forcefield, which can be added with the separate compatibility patch below.
I have included additional compatibility patches for the following mods:
- K1CP (Added Leviathan Forcefield) (https://deadlystream.com/files/file/1258-kotor-1-community-patch/)
- High Quality Skyboxes II for K1 by Kexikus (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/)
- Yavin Station Hangar by me (https://deadlystream.com/files/file/2068-yavin-station-hangar/)
As noted above, the K1CP compatibility patch is only required for the added forcefield over the hangar opening and is entirely optional if you prefer the vanilla-style invisible forcefield.
This mod is compatible with most reskins and texture mods. If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override. If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang".
-------------------------------------------------------------------
CREDITS
KotorBlender by seedhartha
MDLedit and KOTORmax by bead-v
tpcview and tga2tpc by ndix UR
Kotor Tool by Fred Tetra
Special thanks to:
- DarthParametric and JCarter426 of the K1CP team for granting permission to include their fixes to the Leviathan hangar and Dantooine landing pad.
- Kexikus for granting permission to include an environment map for Davik's hangar based on his High Quality Skyboxes II mod
-------------------------------------------------------------------
VERSION HISTORY
1.0 - Initial Release
1.1 - Updated Dantooine to include fixes from K1CP
1.1.1 - Updated Yavin Station Hangar compatibility patch to incorporate edits from version 1.5
-------------------------------------------------------------------
DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
2,447 downloads
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Effixian's Atton from K2 to K1
By Effix
---------------------------------------------
Knights of the Old Republic
---------------------------------------------
TITLE: Effixian's Atton from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Run the file "TSLPatcher - Install Effixian's Atton from K2 to K1.exe".
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DESCRIPTION
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This mod adds a playable character with the head of Atton from KotOR 2.
As requested by phatshady on deadlystream.com.
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BUGS
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- The facial animations are not right.
- Sometimes a vertical line can be seen in between the right and left side of his face. It's not in the texture and not something I can fix.
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UNINSTALLING
--------------------------
1. Remove the following files from your Override folder:
P_AttnH1.tga
P_AttnH1.txi
pmhc09.mdl
pmhc09.mdx
PMHC09.tga
PMHC09d.tga
PMHC09d1.tga
PMHC09d2.tga
PMHC09d3.tga
po_pmhc9.tga
po_pmhc9d.tga
po_pmhc9d1.tga
po_pmhc9d2.tga
po_pmhc9d3.tga
s_female2.mdl
s_female2.mdx
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod will result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
----------------
Thanks to
----------------
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
911 downloads
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Effixian's Care Bear Wookiees
By Effix
--------------------------------------------
Knights of the Old Republic
--------------------------------------------
TITLE: Effixian's Wookiee Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
-----------------------
This mod reskins all the male Wookiees, including Zaalbar.
It doesn't change the females, because they don't care about these ritual displays of colours.
Update: I made this mod for April Fools' Day 2022. It's not a fake mod, though. There's also a purple one that's not in the screenshot. I hope some of you had a laugh or will have a laugh with it.
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INSTALLATION
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Unzip. Copy the files from the subfolder to your game's Override folder.
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BUGS
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None known.
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UNINSTALLING
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Remove from the Override folder:
N_WookieM01.tga
N_WookieM01.txi
n_wookiem02.tga
n_wookiem02.txi
n_wookiem03.tga
n_wookiem03.txi
n_wookiem04.tga
n_wookiem04.txi
n_wookiem05.tga
n_wookiem05.txi
N_WookieM06.tga
N_WookieM06.txi
p_zaalbar.mdl
p_zaalbar.mdx
P_Zaalbar02.tga
P_Zaalbar02.txi
PO_pzaalbar.tga
PO_pzaalbar2.tga
po_pzaalbar3.tga
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DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
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THANKS TO
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- Fred Tetra for KotOR Tool
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Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
81 downloads
0 comments
Updated
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Effixian's Cassus Fett's Battle Armor
By Effix
---------------------------------------------
Knights of the Old Republic
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TITLE: Effixian's Cassus Fett's Battle Armor
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
-----------------------
Cassus Fett's Battle Armor uses the same texture as the Mandalorian Armor, this mod changes that so that the armour gets a unique texture and accompanying HD icon. The look is inspired by his appearance in the comics.
There's other mods that do the same, but this is my take on it.
This mod won't change the item if you've already acquired it (from Adum Larp, Dantooine Courtyard). You need a fresh one (if needed you can simply cheat one in; giveitem g_a_class9009).
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INSTALLATION
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Unzip, copy the files in the subfolder to your Override folder.
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BUGS
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None known.
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COMPATIBILITY
--------------------------
Not compatible with other mods that change or include the same files.
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UNINSTALLING
-------------------------
Remove from the Override folder:
g_a_class9009.uti
ia_Class9_077.tga
PFBH77.tga
PMBH77.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- Sdub for inspiring me to work on this armour
- Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
440 downloads
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Effixian's Extra Robes for JC's Cloaked Jedi Robes
By Effix
---------------------------------------------
Knights of the Old Republic
---------------------------------------------
TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1".
It adds 9 robes with unique textures, most based on my KotOR 2 versions.
Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod.
A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes.
-------------------------
INSTALLATION
-------------------------
Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe".
----------
BUGS
----------
None known. Please let me know if you find any.
--------------------------
UNINSTALLING
--------------------------
Remove from the Override folder:
effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs
---------------------
ITEM CODES
---------------------
g_a_jedirobe80 Jedi Lorekeeper's Robe
g_a_jedirobe81 Sith Lorekeeper's Robe
g_a_jedirobe82 Jedi Archivist's Robes
g_a_jedirobe83 Sith Inquisitor's Robes
g_a_jedirobe88 Prototype Warrior Breastplate
g_a_jedirobe89 Prototype Knight Breastplate
g_a_jedirobe90 Electromesh Robe
g_a_jedirobe91 Red Electromesh Robe
g_a_jedirobe92 Dune Sea Robe
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod
- Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,168 downloads
- prototype
- electromesh
- (and 9 more)
-
Effixian's Female Underwear Alternative
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Female Underwear Alternative
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This mod replaces the underwear body model of Bastila and all the female player characters with that of the Twi'lek model and uses a texture that is a mix of the Twin Suns, Twi'lek and Luxa textures from KotOR 2.
This mod contains 2 versions that you can choose from; one where the underwear is white but turns to black when the character is fully darkside. In the other version there's only black underwear.
The classes do not have different kinds of underwear.
*************
INSTALLATION
*************
Unzip. Copy the files from one of the folders to your game's Override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
- p_bastilaba.mdl
- p_bastilaba.mdx
- P_BastilaBA01.tga
- P_BastilaBAS01.tga
- PFBAL.mdl
- PFBAL.mdx
- pfbal01.tga
- pfbalA01.tga
- pfbalB01.tga
- pfbald01.tga
- PFBAM.mdl
- PFBAM.mdx
- pfbam01.tga
- pfbamA01.tga
- pfbamB01.tga
- pfbamd01.tga
- PFBAS.mdl
- PFBAS.mdx
- pfbas01.tga
- pfbasA01.tga
- pfbasB01.tga
- pfbasd01.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,190 downloads
0 comments
Submitted
-
Effixian's Jedi Knight Revan Robes (SW:GoH)
By Effix
---------------------------------------------
Knights of the Old Republic
---------------------------------------------
TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH)
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
------------------------
DESCRIPTION
------------------------
This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes.
You can only acquire it by using cheatcode*:
giveitem jedirevan
This mod adds and uses a unique appearance so that Darth Revan stays unchanged in cutscenes.
* I've added 2 optional files: one to enable purchasing it from a vendor, but it might not be easy to pull off, read the changelog below. The other to add the item to the secret compartment on the Ebon Hawk.
--------------------
TECHNICAL
--------------------
The cape and belt were removed from the vanilla model.
The texture is an upscaled and tweaked version of the Star Forge Robes, with Revan's mask added. I've added an alpha layer to give some parts a bit of a shine.
The item file is the same as the Star Forge Robes*, but with:
- Tweaked title and description
- Light Side restriction removed
- Disguise property added so that it uses the masked model
*So it will be quite overpowered if you get it early on in the game
-------------------------
INSTALLATION
-------------------------
Run "TSLPatcher - Install Effixians Jedi Knight Revan Robes.exe" and point it to your main game's folder.
---------
BUGS
---------
I haven't done much testing, but this model wasn't made for player characters. So things like Force Lightning might come out of your ears, probably not something I can fix but let me know.
Disguises can cause the appearance to get stuck, meaning your appearance doesn't change if you take the item off. It can be fixed with KSE if needed.
---------------------------
COMPATIBILITY
---------------------------
This mod adds unique assets and entries so it should not conflict with anything.
-------------------------
UNINSTALLING
-------------------------
1. Remove from the Override folder:
jedirevan.uti
n_jedirevan.mdl
n_jedirevan.mdx
N_JediRevan01.tga
mikastore.utm if you've added it
2. If you haven't installed any mods after this mod you can get the following file from the mod's backup folder and put it back in your override folder:
appearance.2da
p.s. this step is kind of optional, it should be fine to skip it.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,179 downloads
- swgoh
- revan jedi robes
- (and 2 more)
-
Effixian's Jolee Alternative
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Jolee Alternative
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This mod subtly changes Jolee's head to the model of Gadon Thek (leader of the Hidden Beks swoopgang) and changes the texture that it uses to a mix of Gadon and Jolee.
I'm adding some alternatives for his basic clothing, see what you like best.
If you want to keep Jolee's original clothing then you can delete P_JoleeBB01.tga from your Override folder.
I checked that this mod is K1R compatible, but that is just a guess based on logic, I've never tried that mod.
*************
INSTALLATION
*************
Unzip. Copy the files from the Override folder to the your game's Override folder.
Optional: pick a file from the Basic_Clothing_Alternatives folder and copy it to your Override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
- P_JoleeBA01.tga
- P_JoleeBB01.tga
- p_joleeh.mdl
- p_joleeh.mdx
- P_JoleeH01.tga
- PO_pjolee.tga
*******************
DISTRIBUTION NOTES
*******************
You may include this mod in your own mod if you mention my name, also mention Prime (see below), because I used a bit from his belt texture.
*********
THANKS TO
*********
- Bioware & Lucasarts
- Fred Tetra's Kotor Tool
- Prime (@Filefront), I used a bit from his belt buckle texture.
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
399 downloads
-
Effixian's K1 Adult Mission Vao Player Character
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's K1 Adult Mission Vao Player Character
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install K1 Mission PC.exe".
************
DESCRIPTION
************
This mod adds a playable character that's based on Mission, but as an adult.
This is a KotOR version of my similar K2 mod.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
P_MissionPCBA01.tga
P_MissionPCBAD01.tga
P_MissionPCBB01.tga
PFHMissionPC.mdl
PFHMissionPC.mdx
PFHMissionPC.tga
PFHMissionPCd.tga
PFHMissionPCd1.tga
PFHMissionPCd2.tga
PFHMissionPCd3.tga
PO_pmissionPC.tga
PO_pmissionPCd.tga
PO_pmissionPCd1.tga
PO_pmissionPCd2.tga
PO_pmissionPCd3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- N-DReW25 for making a head model with a mask hook
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
473 downloads
-
Effixian's Mandalorian Disguises for K1
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Mandalorian Disguises for K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip, copy the files in the folder to your override folder.
************
DESCRIPTION
************
This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
Blue: Mandalorian Armor (only obtainable with cheats), Mandalorian Battle Armor
Red: Mandalorian Heavy Armor
Yellow: Mandalorian Assault Armor, Cassus Fett's Armor
Relevant icons are updated to match the new appearances.
Requested by JDub96.
This mod is also available for KotOR 2.
*****
BUGS
*****
This goes for any item with the disguise property: your appearance can get stuck (because of unknown reasons), meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
g_a_class8004.uti
g_a_class9003.uti
g_a_class9004.uti
g_a_class9009.uti
g_a_class9010.uti
ia_class8_004.tga
ia_class9_004.tga
ia_class9_006.tga
ia_class9_008.tga
*******************
DISTRIBUTION NOTES
*******************
You may use the material from this mod in whichever way you like.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
JDub96 for the request
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
247 downloads
0 comments
Submitted
-
Effixian's Mira Outfit for Bastila
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Mira Outfit for Bastila
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This mod changes Bastila's default clothing to that of KotOR 2's Mira. Not compatible with other mods that change her default clothing. Requested by JediArchivist.
*************
INSTALLATION
*************
Unzip. Copy the files from the folder to the your game's Override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
- p_bastilabb.mdl
- p_bastilabb.mdx
- P_bastilaBB01.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
516 downloads
0 comments
Submitted
-
Effixian's PFHA03 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHA03 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHA03 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds the playable character PFHA03 from KotOR 2 to KotOR. As requested by Revha.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHA10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfha10.mdl
pfha10.mdx
PFHA10.tga
PFHA10d.tga
PFHA10d1.tga
PFHA10d2.tga
PFHA10d3.tga
PO_PFHA10.tga
PO_PFHA10d.tga
PO_PFHA10d1.tga
PO_PFHA10d2.tga
PO_PFHA10d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
217 downloads
0 comments
Updated
-
Effixian's PFHA04 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHA04 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHA04 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds the playable character PFHC04 from KotOR 2 to KotOR. As requested by Mad Bro Sheo.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHC09, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfha09.mdl
pfha09.mdx
PFHA09.tga
PFHA09d.tga
PFHA09d1.tga
PFHA09d2.tga
PFHA09d3.tga
PO_PFHA09.tga
PO_PFHA09d.tga
PO_PFHA09d1.tga
PO_PFHA09d2.tga
PO_PFHA09d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
365 downloads
-
Effixian's PFHB01 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHB01 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhb11.mdl
pfhb11.mdx
PFHB11.tga
PFHB11d.tga
PFHB11d1.tga
PFHB11d2.tga
PFHB11d3.tga
PO_PFHB11.tga
PO_PFHB11d.tga
PO_PFHB11d1.tga
PO_PFHB11d2.tga
PO_PFHB11d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
138 downloads
0 comments
Updated
-
Effixian's PFHB02 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHB02 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHB02 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHB02 from KotOR 2. As requested by PirateofRohan.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHB10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhb10.mdl
pfhb10.mdx
PFHB10.tga
PFHB10.txi
PFHB10d.tga
PFHB10d1.tga
PFHB10d2.tga
PFHB10d3.tga
PO_PFHB10.tga
PO_PFHB10d.tga
PO_PFHB10d1.tga
PO_PFHB10d2.tga
PO_PFHB10d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
130 downloads
0 comments
Updated
-
Effixian's PFHB05 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHB05 from K2 to K1
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHB05 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHB05 from KotOR 2. As requested by LegendOfAB.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHB09, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhb09.mdl
pfhb09.mdx
PFHB09.tga
PFHB09d.tga
PFHB09d1.tga
PFHB09d2.tga
PFHB09d3.tga
PO_PFHB09.tga
PO_PFHB09d.tga
PO_PFHB09d1.tga
PO_PFHB09d2.tga
PO_PFHB09d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
161 downloads
0 comments
Submitted
-
Effixian's PFHC02 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHC02 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHC02 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHC02 from KotOR 2. As requested by Sappho.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhc02fx.mdl
pfhc02fx.mdx
PFHC02FX.tga
PFHC02FX.txi
PFHC02FXD.tga
PFHC02FXD.txi
PFHC02FXD1.tga
PFHC02FXD1.txi
PFHC02FXD2.tga
PFHC02FXD2.txi
PFHC02FXD3.tga
PFHC02FXD3.txi
PO_PFHC02FX.tga
PO_PFHC02FXd.tga
PO_PFHC02FXd1.tga
PO_PFHC02FXd2.tga
PO_PFHC02FXd3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You can use the files from this mod in your own mod if you simply credit me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
84 downloads
0 comments
Submitted