771 files

  1. TSL Additional Portraits

    Gives the following characters new portraits with dark side variations.
    T3-M4 HK-47 G0-T0 Mandalore Hanharr Installation: Drag the files into the override folder.
    Uninstallation: Remove the files from the override folder.

    60 downloads

       (1 review)

    0 comments

    Submitted

  2. KotOR2 Combat Rebalance

    This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning.
    1.2.1 Changes:
    - Destroy Droid now does 1-8 damage instead of 1-6 per every second level.
    1.2.0 Changes:
    - Installer tweaks.
    1.1.9 Changes:
    - Grenade scrip tweaks.
    1.1.8 Changes:
    - Non party member NPCs no longer require a high Demolitions skill to do a lot of damage with grenades, instead they do more damage the higher their level is.
    1.1.7 Changes:
    - Force Push now cost 15 FP.
    1.1.6 Changes:
    - Force cost adjustments.
    1.1.5 Changes:
    - Force Immunity nerf.
    - Master Environmental Resistance grants poison immunity too now.
    1.1.4 Changes:
    - Force Fury series now benefits from force duration lengthening effects.
    - Force Wave now benefits from force duration lengthening effects.
    - Duel feats now also grant extra Force Power duration.
    - Energy Resistance renamed to Environmental Resistance.
    1.1.3 Changes:
    - Force Push now stuns the target for 3s as intended.
    - New installer option (without force point cost changes).
    1.1.2 Changes:
    - Slow, Affliction and Plague force point cost reduction.
    1.1.1 Changes:
    - Force Heal and Improved Force Heal are nerfed.
    - Force Aura, Force Shield and Force Armor now lasts 30s.
    - Force Valor, Knight Valor and Master Valor are no longer grant saving throw bonuses or immunity to poison, but they last 30s now.
    - Force Resistance and Force Immunity are nerfed. They are also light side powers now.
    - The Energy Resistance series no longer resist energy damage, but it is a light side power now.
    - Force Barrier series is nerfed.
    - The Battle Meditation series lasts 30s now.
    - Shien lightsaber form description fix.
    - Niman lightsaber form description fix.
    - Stun Droid, Disable Droid and Destroy Droid are universal powers now.
    - Force Affliction is DC25 now instead of DC20.
    - Force cost adjustments.
    - Force Crush and Force Scream series cast animation fix.
    1.1.0 Changes:
    - Higher level Force Powers now cost more to cast.
    1.0.9 Changes:
    - Duel now also grants 10% damage bonus with force powers, on top of it’s normal effects.
    - Improved Duel now also grants 20% damage bonus with force powers, on top of it’s normal effects.
    - Master Duel now also grants 30% damage bonus with force powers, on top of it’s normal effects.
    1.0.8 Changes:
    - Simplified item descriptions.
    - Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP.
    1.0.7 Changes:
    - Droid devices such as flame throwers and ion beams now scale with level.
    - Kyber Darts now do 25 damage by default not 26.
    1.0.6 Changes:
    - Rockets and darts are repriced to match their performance in combat.
    1.0.5 Changes:
    - Grenades and rockets now have a minimum guaranteed damage (their original damage).
    - Harmful event signal fix for grenades.
    1.0.4 Changes:
    - Master Heal now benefits from skill points invested into Treat Injury.
    1.0.3 Changes:
    - Description fix for grenades and rockets.
    1.0.2 Changes:
    - Removed the blurry air wave effect of Force Wave.
    - Minor changes to autobalance.2da.
    - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up.
    - Most grenades and rockets now benefit from Demolitions skill.
    - Poison grenades and poison rockets scale with user level.
    - Darts now also scale with user level.
    1.0.1 Changes:
    - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy.
    - Master Heal is nerfed, heals a bit less.
    1.0.0 Changes:
    - Force Channel Form description fix.
    - Added Force Power Area of Effect: +50% to Force Affinity Form.
    - Force Affliction fix.
    - Force Plague fix.
    - Force Aura buffed to +4 defense and s.t. bonus from +2.
    - Force Shield buffed to +6 defense and s.t. bonus from +4.
    - Force Armor buffed to +8 defense and s.t. bonus from +6.
    - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment.
    - No more blur effect when using Force Speed (all 3 levels).
    - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus.
    - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus.
    - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus.
    - Fury/Wookiee Rage now also gives +2 attack rolls.
    - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack.
    - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack.
    - No more blur effect when using Fury/Wookiee Rage (all 3 levels).
    - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it.
    - Destroy Droid now does 50% less damage.
    - Kill now does about 33% of enemy hit points in damage instead of 50%.
    - Shock, Force Lightning and Force Storm now does 50% less damage.
    - Drain Life and Death Field are now 50% less effective.
    - Removed the level 10 cap from Drain Life and Death Field.
    - Force Crush now does 50% less damage.
    - Force Crush plays no animation on a successful save.
    - Force Suppression and Force Breach now removes all listed force powers.

    452 downloads

       (2 reviews)

    7 comments

    Updated

  3. Treat Injury Affects Force Healing [TSL]

    This mod makes it so Treat Injury modifies the vitality points gained from Force healing powers.
    SUMMARY
    The Treat Injury skill isn’t very useful for Force users, since medpacs become pretty much obsolete when you can heal with Force points. I wanted to make the skill more valuable to Jedi classes while rebalancing Force heals a bit.
    Now, Jedi will need to invest points into Treat Injury to be effective healers. Characters with low Treat Injury will heal less and may want to rely on other party members with high Treat Injury for healing, or advanced medpacs/life support kits.
    Lore-wise, it makes sense that a Jedi would need some understanding of the body’s healing process in order to heal effectively through the Force, and that some Jedi are more specialized in healing than others.
    DETAILS
    In vanilla, the number of vitality points you receive from Force healing is tied to your level and Wisdom/Charisma modifiers, plus a flat bonus of 5 VP from Heal and 15 VP from Improved and Master Heal. This mod replaces the character level modifier with a combination of your level and Treat Injury skill.
    Here’s a breakdown of each power’s VP gain:
    Heal
    VANILLA:    VP = WIS + CHA + level + 5
    NEW:        VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 5
    Improved Heal
    VANILLA:    VP = WIS + CHA + level + 15
    NEW:        VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 15
    Master Heal
    VANILLA:    VP = WIS + CHA + 2*level + 15
    NEW:        VP = WIS + CHA + level + 3/2*(Treat Injury) + 15
    With this mod, you’ll need a Treat Injury rank equal to 2/3 of your character level to heal the same amount as in vanilla. Points above or below this will increase or decrease the amount compared to vanilla.
    INSTALLATION
    To install, run TSLPatcher.exe. If spells.2da already exists in your override folder, an unaltered copy will be placed inside the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.
    UNINSTALLATION
    To uninstall, remove k_fp_heal1ti.ncs, k_fp_heal2ti.ncs, k_fp_heal3ti.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk located in the backup folder. If there's a spells.2da inside the backup folder, move it to override.
    COMPATIBILITY
    Should be compatible with any mod that doesn’t affect the scripts for the Heal, Improved Heal, and Master Heal powers.
    PERMISSIONS
    Please don’t reupload this mod without my permission. However, feel free to incorporate these or similar changes in your own mod. Credit is appreciated.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Screenshot uses Pramod Marlon's AI upscaled icons.

    710 downloads

       (0 reviews)

    7 comments

    Updated

  4. KotOR2 Companion Fix

    This mod corrects companion stats.
     
    WARNING:
    This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
    If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
    List of changes:
    Class changes:
    - Soldiers no longer gain defense bonuses leveling up, only Mandalore, but he is a separate class now.
    - Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
    - Fixed Sith Marauder defense bonuses.
    - Fixed Sith Lord defense bonuses.
    Bao-Dur:
    - He wears clothes now. (He looks the same with and without clothes, so this change is kind of pointless.)
    - He had 48 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
    Disciple:
    - Stealth Skill 5 -> 0
    - Awareness Skill 8 -> 5
    - Treat Injury Skill 8 -> 4
    - He no longer has an invisible 'Superior Weapon Focus: Lightsaber II' feat.
    - He had 24 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
    Handmaiden:
    - Stealth Skill 5 -> 0
    - Awareness Skill 8 -> 5
    - Treat Injury Skill 8 -> 4
    - She had 24 force points by default even though she is not a Jedi at the beginning, this was changed to 0.
    Hanharr:
    - Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
    - He no longer has the 'Close Combat' feat.
    - He has the correct version of the 'Precise Shot I' feat now.
    HK-47:
    - Hit Points 72 -> 78
    - Demolitions Skill 5 -> 9
    - Awareness Skill 5 -> 9
    - Repair Skill 6 -> 9
    - He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
    - Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
    - Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
    - His 'Logic Upgrade: Tactician' feat was removed, since this feat is no longer in use.
    Kreia:
    - Hit Points 36 -> 27
    - Force Points 49 -> 73
    - She has the 'Unarmed Specialist I' feat now, same as every other jedi.
    Mandalore:
    - Awareness Skill 5 -> 4
    - Persuade Skill 2 -> 0
    - Treat Injury Skill 9 -> 8
    - He no longer belongs to the 'Soldier' class.
      I made him a new class called 'Mandalorian'.
      This way he can retain his defense bonuses provided by the 'Mandalorian Courage' feat.
      (No other changes compared to the 'Soldier' class.)
    Mira:
    - Computer Use Skill 8 -> 9
    - Demolitions Skill 8 -> 9
    - Awareness Skill 8 -> 9
    - Repair Skill 8 -> 9
    - She has the 'Armor Proficiency: Medium' feat by default now.
    - Her 'Critikal Strike' feat was swapped out to 'Flurry'.
    Visas:
    - Hit Points 30 -> 54
    - Force Points 24 -> 42

    550 downloads

       (0 reviews)

    5 comments

    Updated

  5. Iziz Workbench

    Iziz Workbench by Darth InSidious
    This mod adds a workbench to Iziz on Onderon, which previously didn't have one.
    There are two options for installing the mod:
    Option 1 adds the workbench to the landing bay you arrive in;
    Option 2 addsthe workbench to Dhagon's office.

    Installation
    Run 'Install Iziz Workbench.exe', select an option, hit select, and run the installer.
    Uninstallation
    Take either di_spnwb_501.ncs or di_spnwb_512.ncs out of your Override folder,
    and then copy the backup of either 501OND.mod or 512OND.mod in the 'backup' folder
    that the installer generated when it installed the mod, and copy it into your modules folder.
     

    209 downloads

       (1 review)

    0 comments

    Submitted

  6. Mr Defender's Wrist Console [TSL]

    Defender's Wrist Console
    Modification Version 1.9
    Author: Defender
    Creation Date: February 4th, 2006
    [contact information in read-me)
    =========
    Installation
    =========
    - For starters, make sure you have a folder named 'override' in your KotOR 2 directory.
    - This modification requires a modified spells.2da file to work, if you have a spells.2da
      file please place it in your 'override' folder and not a sub folder.
        YES:     c:\games\kotor2\override\spells.2da
        NO!!:     c:\games\kotor2\override\modification\spells.2da
      TSL Patcher will then be able to patch your own spells.2da file instead of a new one.
    - Once the 2da files are located in your override folder, click "Install" and TSL Patcher will ask you to point it to your Kotor 2 folder before installing.
        YES: C:\Games\Kotor2\
        NO!!: C:\Games\Kotor2\Override\
    - TSL Patcher will now install the modification, and patch the 2da files (if any) if needed. Once this process is done, you will be able to use the wrist console modification in KotOR 2.
    ================================
    Adding Wrist Console to your inventory
    ================================
    Adding the wrist/droid console to your inventory is rather simple... the first method requires cheats to be enabled.
     1) while playing the game, press ~ and type in "giveitem wristconsole" or "giveitem dcc" , this will give you the wrist console or the droid console (respectively)
     2) Walk up to any workbench or medical lab and select the new dialogue options relating to this modification. Note, this is the method to use if you're playing on the Microsoft Xbox.
     
    ========================================
    Giving the Wrist Launcher Proficiency to Everyone
    ========================================
    If you walk up to the medical lab or workbench and select the 'upload schematics for replication’, and choose either the 'run proficiency script' or 'replicate a wrist console' or even 'replicate a droid console', the script will be executed and the proficiency feat will be given to everyone in your party (the ones onboard and offboard of the ebon hawk). There is a similar option located in the wrist console's replicator options under 'replicate wrist consoles' . If a party member joins your quest, simply re-run this script and he/she will acquire this feat.
    ===============================
    Equipping the Wrist Console/Launcher
    ===============================
    Once the wrist console is added to your inventory, and the proficiency script has been executed, you can equip it on any character in either armband slots. Please note, droids do not need the 'wrist launcher proficiency' feat to equip the droid command console (wrist console for droids).
    Alternatively, there seems to be an interesting side-effect of making the wrist console a wrist launcher, apparently you can simply replicate 1 and not equip it, making it usable by anyone when it's just sitting in your inventory.... much like Chainz.2da's hak pad.. Not exactly sure how I managed to make that happen, but it is somewhat useful, if you don't want the wrist launcher console, simply leave it in your inventory... however, if you are interested in using the new wrist launcher capabilities, you will need to equip on a character (and, obviously, switch to that character to be able to use this feature)
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM by many years.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    80 downloads

       (0 reviews)

    0 comments

    Updated

  7. DARTHMOELLER's TSL Exile's Item Pack

    DARTHMOELLER's TSL EXILE'S ITEM PACK
    Creation date: July 15th, 2005
    --------------------------------------------------------------------------
    Author:
    --------------------------------------------------------------------------
    DARTHMOELLER
    e-mail: [see read-me for e-mail]

    NOTE: For optimal viewing, line up the edges to fit the dashes.
    Description:
    --------------------------------------------------------------------------
    This mod adds new items to the beginning of the game that are specially made for the exile.  The items can be found in a metal crate inside the medical room on Peragus.  The items you find include the Exile's armband, shield, belt, gauntlets, and implant.  I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
    List of Files:
    dm_shield.uti - shield properties file
    dm_band.uti - armband properties file
    dm_belt.uti - belt properties file
    dm_gloves.uti - gauntlets properties file
    dm_implant.uti - implant properties file
    ii_belt_050.tga - belt icon
    ii_FrArmBnds_050.tga - armband icon
    ii_FrArmBnds_049.tga - shield icon
    ii_Gauntlet_050.tga - gauntlets icon
    ii_Implant3_050.tga - implant icon
    metalbox080.utp - metal crate file
    dm_byebox.ncs - script
    a_doormor.ncs - script
    dm_bmedbox80.ncs - script
    NOTE: The source scripts are included in this mod in a folder called "source."

    Installation:
    --------------------------------------------------------------------------
    1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
    2. Next, extract the contents of the .rar file into your TSL override folder.
    3. Use the giveitem cheat (optional!!)
    This way of getting the robes will add the items directly to the player's inventory.  To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes.  Then in game, press the ~ button to open the console, which will be invisible.  Type "giveitem <item name>" without the quotes.  The item names are below.
    NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
    Cheat Names:
    dm_shield - exiles shield
    dm_band - exiles armband
    dm_belt - exiles belt
    dm_gloves - exiles gauntlets
    dm_implant - exiles implant
     
    Uninstall:
    ---------------------------------------------------------------------------
    Simply remove all files included in this mod from your override directory.

    Known Issues:
    ---------------------------------------------------------------------------
    There are currently no known issues or problems with this mod.  If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
     
    Acknowledgements:
    ---------------------------------------------------------------------------
    Thanks to Fred Tetra for his amazing Kotor Tool.  Without it, none of this would be possible.
    http://kotortool.home.comcast.net/
    Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
    Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way.  You guys rule!

    Conditions of Use:
    ---------------------------------------------------------------------------
    You are free to use this mod for your own personal use.  You may use the source scripts included however you like, even in a public mod.  However, I must grant proper permission in order to use anything else from this mod for a public mod.  If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod.
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM by many years.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    267 downloads

       (0 reviews)

    2 comments

    Updated

  8. maverick187's Ancient Sword [for TSL]

    Ancient Sword (for TSL): modeled and skinned by: maverick187
    Creation date: May 27th, 2005
    -------------------------------------------------------------------------------------------
    Intro:
    This is simply a new sword model, very katana like, for KotOR: TSL, no special stats other than an Awareness +2 bonus, the sword is upgradeable.
    Note: version 1.1 fix: fixed w_Vbroswrd_oo1.mdl as showing the same appearance as the sword in this mod.
    ----------------------
    Files:
    mav_ktnbld_001.uti - .uti file, item properties etc.
    iw_vbroswrd_087.tga - menu icon
    mav_swrdktn.tga/.txi - the texture and shader files for the sword
    w_vbroswrd_087.mdl/.mdx - the model files for the sword. DON'T TOUCH!!!
    ----------------------
    Installation and Uninstallation:
    To install place all of the files in the override folder.
    to uninstall remove them from the override folder.
    ----------------------
    In-Game Placement:
    Simple, as there is none. Instead use the cheat code "giveitem mav_ktnbld_001"
    or do the following:
    1. Extract and/or Open itemcreate.2da and itemcreatemira.2da, using Kotor Tool
    2. Scroll down to the bottom of each and type the following in each:
    column..-..what you type

    (Row Label)..-..next number
    label..-..mav_ktnbld_001
    skill..-..15
    group..-..2
    level..-..5
    align..-..0
    base_skill..-..5
    dunno..-..0
    overridetag..-..****

    ----------------------
    Comments, Complaints, Questions:
    [see read me for e-mail]
    ----------------------
    Acknowledgements:
    Fred Tetra: Heaps of thanks for the ever-helpful Kotor Tool
    T7nowhere: Thank you for helping me to start modeling.
    svösh: Tons of thanks for helping me figure out my texture warping problem with this model as well as helping me with several other modeling problems of mine
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    42 downloads

       (1 review)

    0 comments

    Submitted

  9. Force Power: FORCE DISARM [for TSL]

    Force Power: FORCE DISARM
    --------------------------
     by 010_sWitch_010
    Creation Date: July 7, 2005
     
    Description:
    ------------
    This is just a quick new force power I created.  Its similar to the force pull powers from the "Jedi Knight" series (damn those games were awesome).  When used it should pull any ranged weapons from the targeted NPC's hands, forcing them to engage in melee combat.
    In Game:
    --------
    The power comes available to all Jedi classes at and over level 5 and can be selected like other powers from the character upgrade screen.  It's a hostile force power so will only show up when you have targeted a hostile NPC.  It works just like any Stun, Kill, Push or etc. powers.  Once used the power will look for and equip the targeted NPC with a melee weapon
    Mod Contents:
    -------------
    fp_disarm.ncs        - The force disarm script
    if_disarm.tga/.txi    - The icon for force pull
    k_search.ncs        - The melee search script
    spells.2da        - list of force powers with Force Disarm on the end
    source files        - I've included the source .nss files for making it compatible
    Testing:
    --------
    I have currently tested it on the Serocco thugs within Nar Shaddaa.  It works on them and equips them with the generic short sword.  I also tested on the mercenaries on Dantooine and seems to equip their melee weapons without giving them anything.  Also, I didn't make the 'given' short sword to un-droppable.  So, a short sword will show up in the remains of any NPC who didn't have a melee weapon and you used the power on.
    Installation:
    ------------
    Unzip the files straight into your Override folder.  The files were compressed within the appropriate sub folder.
    Compatibility:
    --------------
    spells.2DA...ARRGGGHH!!!! Compatibility’s Achilles heel.  If you don't have any spells.2da files in your Override folder then just extract this straight into it.  However, if you do already have one, you can probably just open up the spells.2da file included in this mod and copy the last row in mine over to the last row in your spells.2da file.  Then open the source file included and change the row source number to the new row number.  Then compiled the edited source file and put into override.
    Note:
    -----
    I haven't done a new .tlk file entry for this force power, instead I just referred to an empty slot on the original dialog.tlk file.  This means that the force power will not have a name and no description.  Hopefully the icon should distinguish it. Sorry if this puts people off my mod
    Note 2:
    -------
    I've included a search for any melee weapons before the end of the power's script.  So that any NPC its used on will have a sword.  I might release another one where they run around unarmed, it's funny
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    126 downloads

       (0 reviews)

    0 comments

    Updated

  10. Play as Juhani in TSL (Jedi/Default Outfit and Underwear)

    Replaces the first black woman player character with Juhani from Kotor 1. This mod replaces the head, portrait, underwear model and underwear textures with Juhani's. In addition, the dancer outfit has been replaced by either a Kotor 1 style Jedi outfit or Juhani's default outfit, depending on the version. Since every female player character uses the same model for underwear and every black woman the same texture, this mod will affect all of those.
    The respective dark side textures were also replaced with Juhani's normal textures.
    JuhaniTSL_jedi_outfit.zip is the recommended version, which replaces the dancer outfit with her Jedi outfit. JuhaniTSL_default_outfit.zip uses the (still buggy) default outfit instead.
    The flap on her default outfit is a bit weird, so I'll try to fix that later. I'll also be fine-tuning whatever details I assuredly missed when messing with this stuff, as this is all still new to me.
    This mod was suggested by Bane_Ross, who is welcome to suggest alterations in case I misunderstood something.

    143 downloads

       (0 reviews)

    1 comment

    Updated

  11. Gammorean Shadow Fix

    NOTE : This is included with the Expanded Galaxy Project already.
    So I noticed this once before somewhere but never came across it again until testing some things recently.
    The shadow stretches across the screen for this model.
    It was a simple fix, just recompiling the model from the first game for the second game. ( thanks or DarthParametric for the suggestion on how to achieve this quickly )
    Very noticeable, but I don't think it's visible in the main game due to always being in close proximity to the Gammoreans on Nar Shaddaa.
    Installation : Unzip and drop the four files into the override folder.
    Uninstallation : Delete the following files from the override folder.
    c_gammorean.mdl
    c_gammorean.mdx
    c_gammoreanp.mdl
    c_gammoreanp.mdx
    Thor110

    215 downloads

       (0 reviews)

    0 comments

    Updated

  12. Sentry Droid Animation Fix

    NOTE : This is included with the Expanded Galaxy Project already.
    So I noticed this once in the Sith Temple on Dxun, which I believe is the only place in the main game where the droid actually appears.
    Two sets of animations happening on one model resulting in two sets of what appear to be engine pods glitching around inside one another.
    It was a simple fix, just deleting one set of the animations, it looked as if perhaps the original modeler or animator was trialing two different versions of the animation and then left them both there in the end.
    Hardly noticeable really but it bothered me so I got around to fixing it eventually.
    Installation : Unzip and drop the two files into the override folder.
    Uninstallation : Delete the following files from the override folder.
    c_drdsentry.mdl
    c_drdsentry.mdx
    Thor110

    314 downloads

       (0 reviews)

    0 comments

    Updated

  13. Energy Shields 2 Star Cards

    Description:
    I've been playing EA's Star Wars Battlefront 2 recently and I enjoy the idea of the Star Cards. I decided to work on a mod that makes Energy Shields into Star Cards similar to the ones in Bf2 but in kotor 2. 
    5 Shields remain the same but they have different icons and different names:
    Players Personal Armband > Player's Star Card
    Energy Shield > Energy Star Card
    Vao Armband > Only Icon changed but it's too sacred to change anything, also never found in game.
    Arkanian Shield > Arkanian Star Card
    Mandalorian Melee Shield > Melee Star Card

    While they aren't exact replica's I've made a few that are Star Cards in bf2 but with a kotor twist (e.g. Bacta Bomb gives 2 regeneration, Bounty Hunter gives bonuses to Throw Saves.)

    While they are quite "overpowered," most of them lose the og energy shield function and just give stat boosts instead. On a regular run on normal difficulty and good kotor experience, you probably won't need the original function anyway. (The 3 most commons at the start have stayed the same anyway.)

    Installation:
    Copy the "Override" folder into your Kotor 2 game directory and overwrite if prompted.
    Older Energy Shields won't be affected iirc.

    UnInstalling:
    Delete the files in your game override folder that are in this mod's override folder. 

    Compatability:
    Compatible with almost everything, as long as this mod is installed after them.

    Tools used:
    Kotor Tool
    Gimp

    Permissions:
    Use assets from this mod in your own if you'd like, as long as I am credited in the description.
    DO NOT directly reupload this mod exactly to other sites without my permission. (Although if I wanted them there, I will upload them myself.)
    DO NOT claim this mod as your own if you upload it to other sites without my permission. 

    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, 
    LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS 
    AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY 
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    31 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Edge Of Darkness

    Bioware: For such an amazing game! Obsidian: For such an amazing sequel!
    Feat. ThePal - Song For The Masses (Creative Commons Attribution)
    Fractal Flame algorithm used created by Scott "Spot" Draves
    Sound Effects by BlueZone Corporation
    Opening Crawl made with MakerMoon
    Fotor.com AI Reimaging and Editing
    tk102: Scripting Knowledge
    Stoffe: Scripting Knowledge
    Darth333: Whereami Armband & Scripting Knowledge
    90SK - Manager/Fixer
    N-DReW25 – Setting/Manager
    HARIII – Level Prototypes/Manager
    Thor110 – Red GUI, Expanded Galaxy Project & Developer Adviser Guru
    bead-v – Developer Adviser Guru & K-GFF Research
    Fair Strides – Developer & Developer Programs, NPC Auto-Level, ModHex, K-GFF Research
    Sithspecter – Sleheyron Model Developer
    DarthParametric – Jal Shey Skirtless Model, TOR Sith Pureblood Head Port, Workbench Camera Tweak
    VarsityPuppet – Armored Robes Model & Developer Adviser
    Bullobrien – Talon/Yimille Original Skin
    svösh – Mech Malak Original Texture
    Malkior – Foliage Texture Guru
    tjsase – M4-78 Movies Uncompressed 1.0.0
    newbiemodder – GONK Droid
    Darth_Sapiens – G0-T0 Overhaul
    RGB – Cloth Texture Guru
    NiuHaka – Dread Cyborg Skin
    RedHawke – Sith Hood Model
    Koolizz – A Closer View Camerastyles.2da
    Quanon – Yavin IV Models and Level Modeler
    Sith Holocron – Edge Of Darkness Logo, Upscaling
    InSidious – K1 Lost Modules Pack
    Stoney – Ebon Hawk Placeable
    deathdisco – Meditate Script
    Imptactular – Yoda Model Animation Fix
    Marius Fett - Lightsaber TOR Hilts and Editing
    Logan23 – Content Editor and Developer, Plot Editor
    Based on Star Wars by George Lucas 
    IN MEMORY OF LucasArts
    This mod replaces Knights Of The Old Republic II: The Sith Lords
    It will totally reshape TSL into Knights Of The Old Republic Edge Of Darkness
     
     
     
    Enter the console code "warp 091ebo"
     
    Future content including additional side-quests, planets expanded, and party members.
    You are welcome to inquire about addons, ideas, and mods for Edge Of Darkness.
    Locations include: Thyferra, Raxus Prime, Dromund Kaas, Tatooine, Zeltros, and 6 other planets.
     
    It was inspired by older text-based games
    It is meant to be a throwback to 2004 gaming.
    It was created over the course of 8 years by 90SK & Holowan Labs
    Special Thanks: DeadlyStream.com & LucasForums.com
    OPEN ENDING / CLIFFHANGER
    Please start a new game to use the mod
     
    IMPORTANT DISCLAIMERS:
    This mod cannot be uninstalled.
    I recommend you clone your TSL directory to install it, so you can swap back and forth.
    V-Sync Setting is Required to be "On" In Edge Of Darkness
    You must disable “Frame Buffer Effects” in your TSL Graphics Settings Menu In-Game.
     
    Delete your previous Override out of your Edge Of Darkness directory before updating to most recent 
    Please know that you will have to reinstall TSL to uninstall Edge Of Darkness.
     
     
    Run Holopatcher at your preferred processor bit rate.
    Select your installation directory and preferred version of EoD to Install.
    Click Okay and allow installer to complete.
     
    You must start a new game, and a fresh installation of KOTOR 2 is “required” to install, unless you're updating your version.
    Please make a new OVERRIDE and MODULES Folder
    Permissions:
    Please do NOT claim credit for this mod and do not use assets from this mod!
    NOTES:
    Please reinstall your TSL if you want to Uninstall Edge Of Darkness.
    Known Compatible Mods (Use the following mods for Edge Of Darkness):
    TSL Vibro-Weapons HQ High Quality Blasters for TSL by Sithspecter  
    CHEATS in EDGE OF DARKNESS:
    warp 091ebo – Go back to the Ebon Hawk
    giveitem killsaber – One Hit Kill Lightsaber
    giveitem d3_location – WhereAmI Armband
    giveitem cdx_co - Bypass Coruscant
     
     
     
     
    After that, Copy/Install your downloaded mod archive into the Knights Of The Old Republic 2 directory containing Edge Of Darkness. Please consider this mod a WIP Concept Beta that is being shared for ideas and fun! Contact 90SK on ModDB.com or DeadlyStream.com for Questions/Comments/Ideas
     
    Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    2,283 downloads

       (1 review)

    21 comments

    Updated

  15. Transparent Cockpit Windows for TSL

    This mod edits the various landing pad areas so that you can see the through the Ebon Hawk's and Telos shuttles' cockpit windows, which should be a bit more interesting than the blacked-out windows in the vanilla game.  It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue.
    This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission.  I have also made the following area model improvements:
    - Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side).  Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes.
    - Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals.
    - Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete.
    - Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only).
    - Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1  ("Enhanced Reflections" version only).
    Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods.  Please see the "Compatibility" section below for further information.
    **IMPORTANT**:  There are two versions of this mod:
    - Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior.  Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible)
    - Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior.  Does not include the new reflections.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    If you are using one or more of the mods listed in the "Compatibility" section below, install them first.  Run "INSTALL.exe" and follow the prompts.  It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped.  When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked.  If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time.  However, this is not required.  If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM).  For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module.
    Except as noted below, this mod is incompatible with any other mods that edit the same files.  The main installation is compatible with following mods:
    - Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
    - Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
    I have also included compatibility patches for the following mods:
    - KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/)
    - M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/)
    - High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/)
    - Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox)
    - Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/)
    - Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/)
    - Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/)
    - Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/)
    This mod is compatible with most reskins and texture mods.  If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below.
    USING RESKIN MODS WITH ENHANCED REFLECTIONS
    -------------------------------------------------------------------
    If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps:
    1.  Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column.
    2.  Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table.
    3.  Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc.
    Texture Name        EnvMap                            Notes:
    -------------                   -------------                           -------------
    wk_dan_eh1            WK_CM_DanPad
    wk_dxn_eh1            WK_CM_DxnHawk
    wk_nar_eh1            WK_CM_NarPad
    wk_per_eh1            WK_CM_PerHang
    wk_telac_eh1         WK_CM_TelAcad
    wk_telcit_eh1         WK_CM_TelHang
    wk_cor_eh1            WK_CM_CorPad            Only needed if using with Coruscant Jedi Temple by deathdisco
    wk_m478_eh1       WK_CM_M478Pad        Only needed if using with M4-78
    If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows.  Also delete the conflicting TPC file from this mod.
    Texture Name           EnvMap
    -------------                      -------------
    002_ebo_main1        WK_CM_PerSpace
    002_ebo_main3        WK_CM_PerSpace
    mal_ebo_main2        WK_CM_MalHawk
    If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following:
    1.  Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi.
    2.  Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad.
    3.  Delete the version of wk_telacadmtl.tpc from this mod.
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    MDLedit and KOTORmax by bead-v
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    K-GFF by tk102
    TSL Patcher by stoffe
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility.
    Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation.
    Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod.
    Thanks to Thor110 for reporting a render order issue with the placeable Telos shuttle.
    The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file.  Thanks to both of them for putting that together.  The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/.
    This mod includes material ported from Knights of the Old Republic 1 by Bioware.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Corrected an issue where the placeable shuttle did not render properly behind the forcefield doors in the Telos military base
           - Patched a small vanilla hole by the statue over Ajunta Pall's tomb on Korriban
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author.  The new environment maps may also be used in other mods with appropriate credit.  Use of any assets which are based on or incorporate material from other authors also requires permission from those authors.  Other uses not described here of assets from this mod require the author's permission.  This mod shall not be reposted on any sites other than Deadly Stream without permission.

    706 downloads

       (0 reviews)

    6 comments

    Updated

  16. NPC Collection

    This mod adds an armband to the game that allows you to spawn NPCs and control them.
    If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition.

    297 downloads

       (0 reviews)

    3 comments

    Updated

  17. PC's Robe & Armband Improvement

    Description:
    This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture.

    Armband:

    Robe:
    There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe.
    Installation:
    1. Extract the .zip this mod is located in. You can use 7zip or WinRAR.
    2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted
    3. You will be presented with 3 options:
    - Robe and Armband
    - Armband
    - Robe
    Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost.
    4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not.
    5. Load a save before first entering the Harbinger med bay.
    UnInstalling:
    1. Delete these files from override if you have them in there:
    a_band_c01.uti
    exilerobe.uti
    ia_cloths_020.tga
    N_CommF20.tga
    N_CommM20.tga
    2. Open up "Backup" in the main folder with the TSLPatcher.exe.
    3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted.
    Compatability:
    TSLRCM and K2CP compatible. 
    Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it.
    Credits:
    Kotor Tool
    GIMP
    TSLPatcher
    Permissions:
    Feel free to use assets I have made in this mod in your own, as long as I am credited.
    Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    323 downloads

       (0 reviews)

    0 comments

    Updated

  18. Leia's lightsaber (Ep.IX)

    "Leia's lightsaber (Ep.IX)" mod for Star Wars: Knights of the Old Republic II: The Sith Lords
    -------------
    1.Description
    -------------
    This mod adds a custom crystal that allows to build Leia's lightsaber from Episode IX. Available in 2 versions: with Crazy34's new glowing blade and with vanilla blade.
    The container with Leia's crystal will appear in the room after finding and talking with T3-M4 in the Polar Academy. You'll need a save before the first entrance to the Polar Academy for the container to spawn.
    Alternatvely, you can place the items in your inventory via KSE or console command 'giveitem'. The hilt is leia_lghtsbr40 and the crystal is leia_crstl_40.
    The hilt model was created by gabriel.roig.
    --------------
    2.Installation
    --------------
    Extract the archive and run TSLPatcher.exe. Follow the program's instructions to install the mod.
    The hilt with Crazy34's glowing blade is installed by default. If you want to use the vanilla blade model, then after installation, copy the files from the "model with vanilla blade" folder to your game's override folder, replacing the installed ones.
    ----------------
    3.Uninstallation
    ----------------
    Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder.
    -----------------
    4.Known issues
    -----------------
    Don't put Leia's crystal in short or double-bladed lightsabers or you will lose the item.
    --------------
    5.Compatibilty
    --------------
    This mod uses slot #40 for Leia's lightsaber and icon, so it will conflict with other lightsaber mods that have w_lghtsbr_040.mdl, w_lghtsbr_040.mdx and iw_lghtsbr_040.tga (or tpc) files.
    -------------
    6.Permissions
    -------------
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    ---------
    7.Credits
    ---------
    "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Crazy34 - New_Lightsaber_Blades_Modder's_Res
    Fred Tetra - KOTOR Tool
    Stoffe and Fair Strides - TSLPatcher
    Blue - KotOR Scripting Tool
    VarsityPuppet - 2DA Editor Alpha
    ---------
    8.Contact
    ---------
    PM me on DeadlyStream or Nexus.
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    133 downloads

       (1 review)

    4 comments

    Updated

  19. KotOR1 items for KotOR2

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.

    725 downloads

       (0 reviews)

    0 comments

    Updated

  20. Spark Effect - Ebon Hawk

    Something's gone wrong with the Ebon Hawk. Not only are sparks flying out of its panels every which way, but those sparks look less like sparks and more like Pac-Man's power pellets. Most likely because the spark objects in the local geometry are not making use of the same effects technology the rest of the game's sparks are, namely motion blur for that streak look. This mod takes fixes up the sparks used in the game's prologue to use the same technology as the rest of the game, for a stronger look more consistent with the rest of the game, while retaining all of the same intention as the original ones. For clarity, this is not a texture mod, but a model one. It is compatible with any texture mods of your choice. Check out the included video below to see the differences.

    spkeff.mp4 Installation:
    Download the .7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". You can open .7z files with programs like Archive Utility on macOS, or by downloading free programs like PeaZip on Windows and Linux.
    Uninstallation:
    Remove the folder "Spark_Effect_v1.0" from your override.
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the files listed below. This mod is compatible with "Ultimate Ebon Hawk Repairs".
    You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius.
    Included Files:
    -001ebo17.mdl
    -001ebo17.mdx
    -002ebo.mdl
    -002ebo.mdx
    Acknowledgments:
    Thanks to Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotORTool, respectively, and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to give a big shout out to ConansHair for the idea for the mod, and for lending me his thoughts.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    spkeff.mp4 spkeff.mp4

    615 downloads

       (1 review)

    0 comments

    Updated

  21. Dark Side Portraits for Droids in TSL

    Dark Side Portraits for Droids in TSL

    Description:
    The Name of the mod is quite self explanatory for what the mod mainly does lol, but in case of a misread, this mod adds Dark Side Portraits for Droids in TSL. Now that is cleared up, it also adds a new Neutral/Light Side portraits for HK47 and T3M4, unlike the regular portraits which were the average beige like G0T0's, which I kept regular. T3's is changes to a misty blue, and HK's is changed to a more brown colour. First Dark side Portraits are Misty Orange - G0T0, Purlpish Beige - HK47, Misty Green - T3M4. Second Dark Side Portraits are Orange - G0T0, Purplish Red - HK47, Orange - T3M4. I find the Orange for the second transitions make sense for G0T0 and T3 since they would never fully ever be dark, while red for HK47 makes sense since he really is quite dark side.

    Installation:
    Run the executable that comes in the readme in the mod. Follow the instructions that come with it.

    Uninstallation: 
    Delete the .tga files that come with this mod in tslpatchdata that are in your override folder. Copy the .2da files from "Backup" into your override folder and replace when prompted.

    Use of Files:
    You can use this in your mod, as long as you make 1 or more changes to this. Think of it as a Modders Resource as well as a mod. You can have Dark Side Transitions for your own custom retextures.

    LEGAL:
    This mod is not distributed by Bioware or Obsidian. I am not at fault for any damage to your pc or game from this mod, as all necessary information for use has been given.

    64 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Transparent Spacesuit Faceplates for TSL

    This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit.  I have also made the following edits to the suit model:
    - Adjusted texture UVs to hide texture regions that appear unfinished.
    - Added a bright texture to the bright white squares on either side of the faceplate.
    For plot-related reasons, the faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit.
    I have also included an option with a less transparent faceplate, if you would like some transparency but prefer something closer to the mirrored visors on real spacesuits.
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It has not been tested with an unaltered version of the game without TSLRCM.  Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style mirrored helmet.  See the "Compatibility" section below for further information.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select the install directory for your game.  Select "Main Installation" from the drop-down at the top, and click the "Install" button.    If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    If you would like to use the "Less Transparent Faceplates" option, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
    This mod includes the Windows version of HoloPatcher for installation.  If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version:  https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher.
    If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
    - appearance.2da
    - heads.2da
    - 201TEL.mod
    If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation.  Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It is not compatible with any other mods which edit a_104per_enter.ncs.  For best results, install this mod after TSLRCM and any other mods that make significant edits to:
    - The walk speed of the spacesuit
    - The Peragus spacewalk module
    - The Citadel Station dock module
    This mod is compatible with reskins and texture mods that affect vanilla heads.  It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.
    Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head.  If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod.  For further information, please see the file "Instructions to Add New Heads.pdf".
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    Holopatcher by Cortisol and th3w1zard1
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Salk for suggesting an option with reduced transparency on the faceplate for the K1 version of this mod.
    A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
    This mod contains material ported from Knights of the Old Republic 1 by Bioware.
    a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version).
        - Added an edited version of the spacesuit placeable to make its faceplate transparent.
    1.2 - Adjusted inner suit geometry around neck
        - Adjusted head motion during walking and running animations
        - Correctly assigned texture to the helmet lights
        - Switched installer to Holopatcher to improve cross-platform installability.  Special thanks to th3w1zard1
          and Cortisol for their substantial efforts to improve Holopatcher's script compiling ability.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    383 downloads

       (1 review)

    0 comments

    Updated

  23. Visas Reduced Model Clipping

    Visas Reduced Model Clipping
    Drop the files to override
    "Hi poly" version has a smoother chin (picture 2)

    I tried, it's not perfect.
    Shield effects show a gap on the back of the head (same as vanilla afaik)
    Dangly veil part might show a seam at the connection with the part above under specific lighting (not sure why or how to fix)
    I'll fix those if I figure out how lol
    Screenshot uses Darth_Sapiens' HD 2k Visas Marr textures
    Let me know if there's any other issues


    thanks
    Made with KOTOR BLENDER for Blender 2.93+ thanks Seedhartha
    Made with KOTOR BLENDER for Blender 2.79 thanks Symmetric, Purifier, Ndix UR
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    kotor modding community

    617 downloads

       (0 reviews)

    0 comments

    Updated

  24. K1 Ithorian03 retextured

    it use my Chodo textures and some variants. If you rename it for another Ithorian or for chodo they work just fine.

    207 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Zoomed Out Minimap

    Zoomed Out Minimap
    See more map

    Includes a fix to the action bar tooltip so make sure you download the version for your resolution Drop the gui file to override. Other options included if you want to zoom out even more.
    Made for steam/gog version, not sure if it works on the legacy version

    435 downloads

       (1 review)

    3 comments

    Submitted