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Maintenance Officer Realistic Reskin
By Malkior
One thing that I found blatantly irritating is that while the dialog for how the Maintenance Officer met his demise on Peragus was both graphic and descriptive, the actual "body" of the aforementioned was absolutely untouched. This really breaks the immersion for me, so I changed the texture for his model and re-skinned the texture to have more "damage".
The screenshots do a pretty good job of showing what it looks like.
19,154 downloads
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Expanded lore friendly Mandalore's mask with matching armor and icons (upscaled high quality textures)
Does it bother you reading lore on Revan + Mandalore & then simplistic that ugly mask on Canderous?
Me too, so this mod features:
-Matching HD icon in three different variations (two matching the armor and zoomed out and one zoomed in where you cannot see the armor that matches vanilla game)
-Upscaled base texture thx to ShiningRedHD
-25% more reflective & color corrected beskar texture all over (with Damascus steel overlay lightly showing like on the ingots in the mandalorian tv show)
-Mandalores mask matches the KOTOR comicbook style (partially hand drawn but heavily modified to preserve the proportions while still fitting the vanilla model)
-Custom hand drawn vambrace + shoulder pad
-Optional matching chest piece version (I prefer this version)
-Optional all silver coating version
-Optional white war paint version with clan ordo symbols
-Optional dark brown version (mask now matches the vanilla shoulder pauldron color)
-Optional obsidian/dark grey version
-Restored content mod compatible (simply put in override folder)
7,564 downloads
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New_Lightsaber_Blade_Model_TSL
By Crazy34
========================================================
KNIGHTS OF THE OLD REPUBLIC II SOURCE FILE
========================================================
New_Lightsaber_Blade_Model_TSL_v1
=================================
Author: Crazy34
Contact: PM me on Deadlystream
For: TSL
Date: 03/02/2021
=================================
DESCRIPTION:
The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. The glow - as well as the models - are fully animated to work as the vanilla blades.
The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
Summary:
- All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
- Ambient light for lightsabers
- 3D models for blade core and inner glow
- Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
- Black core sabers are possible
- Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
- All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)
How to use the new lightsabers:
Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.
The item codes are organized as follows:
Lightsaber and crystal follow the standard naming scheme:
Black core: 51-60
Unstable: 21-30
Crossguard: 101-110
Crossguard, black core: 111-120
Crossguard, unstable: 91-100
For example:
giveitem u_l_colo_51 (Blue, Black core crystal)
giveitem u_l_colo_92 (Red, unstable crossguard crystal)
giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber)
giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber)
giveitem g_w_shortsbr53 (Green, black core short lightsaber)
!!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!
I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.
CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
___________________________________________________________
COMPATIBILITY:
It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. This mod should be compatible with TSLRCM. However, please notify me in the release thread if any bugs do appear that are not listed below.
___________________________________________________________
INSTALLATION:
Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.
The crossguard sabers require to have their related non-crossguard sabers installed first.
The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.
It should install everything correctly.
UNINSTALL:
Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.
___________________________________________________________
BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
___________________________________________________________
PERMISSIONS:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
___________________________________________________________
THANKS:
Fred Tetra: All the thanks for KotOR Tool.
TK102: All the thanks for K-GFF.
ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
Sith Holocron: For minor proofreading of the mod documents.
For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
___________________________________________________________
LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
14,178 downloads
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Ultrawide 3440x1440p Cutscenes
By Ausanan
Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users.
To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies.
Fully compatible with TSLRCM and M4-78.
If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder.
Programs used to upscale the cutscenes were:
- RAD Video Tools
- HxD (Hex Editor)
1,187 downloads
0 comments
Updated
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K2 Light Mobile UI
By utilizer
K2 Light Mobile UI (any language)
Hello there.
Never liked Aspyr UI (KotOR/TSL/Jade Empire) on mobile. Too big for small display. With unnecessary elements. So i made some improvements.
-Dialogue/Cutscenes
-green letterbox lines removed
-subtle (tsl green) undershadow for subtitles
-subtle (tsl green) dialogue choices undershadow
-new (tsl green) "dialogue choices select" texture (same undershadow but bigger)
-dialogue choices frame window and its elements completely removed
-annoying flashing cross-piece thingy in every dialogue was utterly and violently destroyed
-HUD
Sadly, we can't unpack obb's from TSL mobile atm. So i can't do anything for hud elements w/o knowing ui tga names.
-Install
unpack and copy *.tga files to -
if MTSLRCM installed -
override folder with your language -android/data/com.aspyr.swkotorii/files/dlc/mods_english/override
OR if you don't have MTSLRCM installed -
to default override folder - android/data/com.aspyr.swkotorii/files/override
-Uninstall
delete previously copied files
Compatible with MTSLRCM and pretty much everything.
======================================
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
======================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
504 downloads
0 comments
Updated
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TSL Icons for modifications of lightsabers By TFT
By Dark Hope
I am publishing the work of a Russian colleague. Icons for kotor 2. Great job. Perhaps I couldn't have done better. All permissions received. Enjoy. By TFT
To Install
1. Download: TSL Icons for modifications of lightsabers By TFT
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,488 downloads
- lightsabers
- icons
- (and 2 more)
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TSL Weapon modification icons
By Dark Hope
I am publishing the work of a Russian colleague. Icons for kotor 2. Great job. Perhaps I couldn't have done better. All permissions received. Enjoy. By TFT
To Install
1. Download: TSL Weapon modification icons.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,159 downloads
0 comments
Submitted
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TSL Full Masks Reskinned
By 90SK
TSL Full Masks Reskinned
by 90SK
This mod replaces the full face masks with updated textures and icons.
This will patch the skins directly for the old masks, and does not have new items.
To Install, Copy files from mod archive to Override
To uninstall, delete mod files from Override.
--- Credits : 90SK --- Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
298 downloads
0 comments
Submitted
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New Texture of Holocrons in the Telos Secret Academy
The mood was upon me . . .
Here's my second small mod.
Texture for Atris' Sith Holocrons
========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 19 JAN 2013
UPDATED RELEASE: 17 JUL 2014
UPDATED RELEASE: 28 FEB 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy.
I decided to do something about it.
Installation:
-------------
There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
-------------
Take it out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
26,173 downloads
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KillSaber Code
By 90SK
KillSaber Code
by 90SK
Same idea as the killstick or killblaster cheat, except this code gives a saber. It's "giveitem killsaber"
Install: Copy killsaber.uti into your Override folder
Pick what type and color you want the KillSaber to be,
Then copy the "killsaber.uti" file into Override.
If you want another color, copy another "killsaber.uti" into override and click Ok to replace.
Should have all correct colors now.
Permissions: Please do not reupload this mod.
Do not upload this on Steam workshop.
Special Thanks:
DeadlyStream.com, LucasForums.com
LucasArts – Obsidian Entertainment – Bioware
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
432 downloads
0 comments
Updated
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Cortosis - Baragwin - Iridorian Armors
By 90SK
Cortosis and Baragwin Armor Items
KOTORII:TSL
Info:
Adds a 20 Def. Cortosis Heavy Armor: "giveitem cortosis" Adds a basic clothing item with 7 Def: "giveitem zs18" Adds Baragwin Heavy Armor Item: "giveitem shadow" Adds Baragwin Hybrid Shadow Armor: "giveitem hybrid" Mini-Baragwin Armor: "giveitem baragwin" Iridorian HyperMesh Armor: "giveitem iridorian"
Install:
Copy files to Override. In-game, you must enter the giveitem code to receive the items.
Uninstall:
Remove files from Override
Credits:
90SK VarsityPuppet
Background:
This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015.
That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2.
If you would like this mod for other uses, please contact 90SK on DeadlyStream.com
Its previous versions have been removed due to some glitches.
---
This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
920 downloads
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Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch
By ajdrenter
Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter
Just drop the two files in your override and you are good to go!
Credit to Kainzorus Prime and DarthParametric for original mods.
419 downloads
0 comments
Submitted
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Ranged Weapon Expansion Pack
This mod adds three new upgrades for ranged weapons, three new weapons (not new models, I used existing in-game models), and modifies the Heavy Mining Laser. All of the weapons also come with lore-friendly descriptions.
The included screenshots show the stats of all the weapons and a standard blaster rifle with all of the max level upgrades. Electroshock Blaster can be crafted with Repair 2, CB-100 and the Railgun with Repair 20, and the Heavy Mining Laser cannot be crafted. If you're using TSLRCM you can find the Heavy Mining Laser in-game at Peragus. Item codes and crafting requirements are in the readme.
Installation:
Simply run TSLPatcher.exe
Uninstallation:
Remove the .uti files from your override and replace the .2da files with those in the "Backup" folder of the Expansion Pack (created when you installed).
Bugs/Issues
There is a small visual bug where the feat provided by the weapon upgrades will not appear in the Feats page of character abilities if you have not already learned the first feat in that line. So for example, if you have the Sniper Shot feat, the Master Sniper Shot gained from Tri-Light Scope IV will appear on your list of feats, but if you don't have Sniper Shot the Master version will not appear. However, even if it is not listed on your character sheet, it will be available in combat.
Compatibility:
Will not fully work with any mod that changes the heavymininglaser.uti, such as Marauder’s Mining Laser Consistency Fix. If you want to use both, whatever mod you want to affect the Heavy Mining Laser, install that one last. So you if you like Marauder's mining laser better, install my mod, then install Marauder's mod and overwrite my heavymininglaser.uti with his.
See below for what each level of the new upgrades do and how to craft them:
Tri-Light Scope
Mark I: Sniper Shot
Mark II: Sniper Shot, Keen
Mark III: Improved Sniper Shot, Keen
Mark IV: Master Sniper Shot, Keen, +1 Attack
Skill to Craft: Awareness 4, 10, 16, 22
Overcharged Power Cell
Mark I: Power Shot
Mark II: Power Shot, +2 Energy
Mark III: Improved Power Shot, +3 Energy, Massive Criticals 1d4
Mark IV: Master Power Shot, +1d6 Energy, Massive Criticals 1d4
Skill to Craft: Security 4, 10, 16, 22
Acceleration Chamber
Mark I: Rapid Shot
Mark II: Rapid Shot, +1 Piercing
Mark III: Improved Rapid Shot, +1d4 Piercing
Mark IV: Master Rapid Shot, +1d4 Piercing, +1 Attack
Crafting Skill: Repair 4, 10, 16, 22
486 downloads
0 comments
Updated
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Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch
By ajdrenter
Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter
Just drop the two files in your override and you are good to go!
Credit to DeadMan and DarthParametric for original mods.
277 downloads
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Blue Kotor-Like GUI
By Thor110
I recently made this GUI with the help of a tool created by another user that should see a release soon, I also automated the colour correction of all of the icons that were not already in the first game.
Slowly I have been finding every last texture that is involved in the GUI's operation as well as the appropriate colour values in their .gui files.
They aren't the best / don't match the other icons very well, but I will work on it again in the future as well as release it on it's own.
Thor110
This should work for the base game and most variations, if not let me know. The only unnecessary entries that I can think of might be the planets on the galaxy map but they will now show unless scripted to do so, so it should not cause any problems. These .gui files are based on the base game's .gui files so might not contain any changes made in any other mods such as TSLRCM ( I am not sure how much the .gui's are altered )
492 downloads
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TSL Alignment Sound Effect Removal
By Rovan
TSL Alignment Sound Effect Removal - version 1.0
By Rovan
Description
————————————————————————————————————————————————————————————————————
This mod removes the sound effects when you gain Dark Side and Light Side points.
This mod also removes any potential “super-stingers”, such as when the Exile finds the Jedi with the Hurrikaine Crystal in TSLRCM.
This was a mod created for personal use that I decided to release.
Installation
————————————————————————————————————————————————————————————————————
Put the following files into KoTOR 2’s Override:
mus_s_darkshort.wav
mus_s_darkside.wav
mus_s_lightshort.wav
mus_s_lightside.wav
Uninstallation
————————————————————————————————————————————————————————————————————
Remove the following files from the Override:
mus_s_darkshort.wav
mus_s_darkside.wav
mus_s_lightshort.wav
mus_s_lightside.wav
Permissions
————————————————————————————————————————————————————————————————————
Do not upload this mod to the Steam Workshop.
If you use this in your own mod, credit would be greatly appreciated, but it won’t be the end of the world if no credit is given.
Credits
————————————————————————————————————————————————————————————————————
Audacity for existing, and PastramiX for making their TSL Music Improvement mod; without it, I wouldn’t be able to pinpoint which music file is which.
Contact Information
————————————————————————————————————————————————————————————————————
Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED).
I can also be contacted on DeadlyStream.com, where I uploaded this mod.
438 downloads
- dark side
- light side
- (and 4 more)
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Extended Korriban Arrival
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Korriban Arrival 1.2
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Name: Extended Korriban Arrival
Filename: Extended Korriban Arrival.rar
Original Release Date: 01/22/14
1. Description:
----------
This is an extended version of the Korriban Arrival sequence. Restored additional dialogs.
This is very important. This mod is not recommended to be used with the M4-78 EP mod because lines that were restored here are used elsewhere in that mod.
----------
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.2 Required
This is a mod for TSLRCM, it will not work otherwise. So have that installed.
To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
----------
There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 003EBO.mod into your Modules folder and 003EBO_loc.mod into your Lips folder and you will have reverted to TSLRCM 1.8.2
4. Bugs:
----------
This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
----------
Thanks go the entire TSLRCM team, your work has been outstanding.
6. Credit:
----------
The TSLRCM team for all the hard work.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
19,471 downloads
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Textures Improvement Project
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Textures Improvement Project 0.4.1 (TSLRCM Add-On)
========================================================
Author: danil-ch
Contact: Personal Message at deadlystream
Name: Textures Improvement Project (TSLRCM Add-On)
Filename: TIP_0.4.1.rar
Release Date: 11/01/15
1. Description:
----------
The aim of the mod is to make game textures to utilize game shaders properly. This Release contains various fixed textures for droids, Aliens, Creatures, Mandalorians and more. Enjoy!
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.3 is REQUIRED.
This is an add-on for TSLRCM, it will not work otherwise. So have that installed.
To install, extract the TIP folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select that option and run it.
3. Uninstall:
----------
There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply remove mod files from your Override and restore original appearance.2da
4. Bugs:
----------
If you find anything, let me know.
5. Credits:
----------
Kainzorus Prime; for contributing his textures.
6. Thanks:
----------
Thanks go the entire TSLRCM team; your work has been outstanding.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,632 downloads
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Kreia's dialog about small kindnesses and cruelities
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Authors: danil-ch & Darth Hayze
Filename: Kreia_lesson.rar
1. Description:
----------
This is a modification to Kreia's global dialog. This file restores a few lines to Kreia's dialog about small kindnesses and cruelities.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
To install drop kreia.dlg in your Override folder. Make sure you back up the original kreia.dlg.
3. Uninstall:
----------
Replace kreia.dlg in your Override with the backup you made.
4. Bugs:
----------
Unaware.
5. Thanks:
----------
Thanks go the entire TSLRCM team, your work has been outstanding.
1,436 downloads
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Prologue sensor droids fix
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Prologue sensor droids fix
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
1. Description:
----------
This mod replaces Remote’s clones in prologue with the actual Sensor droids.
2. Install:
----------
Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
----------
There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 001EBO.mod into your Modules.
4. Bugs:
----------
This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
----------
Thanks go the entire TSLRCM team, your work has been outstanding.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,680 downloads
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Kreia's Fall HD cutscene
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Author: danil-ch
Filename: Kreia_Fall_v1.2.rar
1. Description:
----------
This is a High Quality version of Kreia's Fall cutscene.
2. Install:
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To install drop KreMov01.bik in your Movies folder. Make sure you back up the KreMov01.bik.
3. Uninstall:
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Replace KreMov01.bik in your Movies with the backup you made.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
4,486 downloads
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Nihilus/Visas scene VO tweak
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Author: danil-ch
Filename: Nihilus_Visas.rar
1. Description:
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This is a modification to Nihilus/Visas scene. This file replaces some of the Visas's lines (5 of them) with the ones that been used in pre-rendered cutscene.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
To install drop all files in your Override folder.
3. Uninstall:
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Remove nihilus.dlg.
4. Bugs:
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Unaware.
5. Thanks:
----------
Thanks go the entire TSLRCM team, your work has been outstanding.
19,740 downloads
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Extended Carth Meeting
By danil-ch
1. Description:
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This is an improved version of the Carth audience.
*Restored the option to deny Carth an audience.
*Additional changes based on developer notes.
*Bug fixes and tweaks to this scene to make it run smoothly.
Female Revan version
This mod scene:
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
This is a mod for TSLRCM, it will not work otherwise. So have that installed.
To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 205TEL.mod into your Modules folder, 205TEL_loc.mod into lips folder and you will have reverted to TSLRCM 1.8.3
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,524 downloads
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svösh Robe Collar Fix and robes + ilikecommas's additional robes
By JumpStationZ
Editor: There are 3 separate read-me files in this package. What you see below only covers the robe collar fix by svösh but the others can be read after you open the package. As the package as originally saved on JumpStationZ was a bit of a cluster, it should be needless to say that you're on your own for this one. But I'll say it loudly for the those in the back. You'll receive no assistance from Staff on this one and you should take all necessary precautions before attempting to use this. Caveat emptor.
Author : svösh 05/29/05
=======================================================================
-: male / female Master and padawan robes model and UV fix
UPDATE *** female padawan model FIXED ***
=======================================================================
All right. Not being a fan of the collar on the Jedi robes models, I went ahead and remapped and complied these models. They come with the exported fixed uv cords to use as an overlay in Photoshop or any other layer based graphic applications.
========================================================================
-: Included in this .rar
4 models [ so 8. mdl / mdx count as 1 each ]
3 jpg’s are the unwrapped UV’s . The master model uses the same texture
PFBIM mdl /mdx female padawan model FIXED*
PFBNM mdl /mdx female master model FIXED*
PMBIM mdl /mdx male padawan model
PMBNM mdl /mdx male master model
PFBI01.jpg female padawan UV
PMBI01.jpg male padawan UV
PFBN01.jpg male and female Master UV
Not included:
---------------
My robe skins from the screen shots, where’s the fun in that?
Consider this a fresh canvas for your skins you will see you have very little to change to fit the edited UV’s
************************************************************************
WARNING!!!! This is basically a model / UV fix to use for new unique robes. More of a base to use with new mods, If u drop this in override without editing EVERY SINGLE DEFAULT TEXTURE that uses one of the 4 models in this .rar. The collar will appear much worse than it already was
That being said, there’s nothing stopping you from overriding all robe models with these and editing ALL the default robe skins.
************************************************************************
-: Changes I made
====================
On the master robes, I only moved the collar in to place. The old placement of the collar is now empty space.
On the padawan robes, I moved the collar shifted the ring fingers over a touch, and had to move the back half of the sash over and scaled it down a little bit to fit the collar in
The red outlined UV’s are the torso the green are the hands.
-: How to use this in Photoshop or other layer based graphic apps
=================================
Open your edited skin hopefully still in .psd format
Drag and drop the .jpg for the selected skin you are working on, in to your psd . drag the layer to the top of the stack.
Hit W and click in the black area on th UV layer. Now with your selection active go to the menus above..
Select > Similar with all the black selected hit Ctrl +X or delete key now u set the opacity to 20 to 40 % and lock it so u don’t accidentally start editing it
The rest, I leave to you
************************************************************************
Just one little thing you can freely use this as your base in any new mods you make or fix up older ones. All I ask is credit for my work with the model’s and uv edits and include this read-me please, and if you can’t type my forum handle from lack of finding the character map. Then please by all means copy and paste it from here.
svösh
************************************************************************
373 downloads
0 comments
Submitted
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Gameplay Rework
By InSidious
The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:
classes.2da:
Skill points readjusted:
Soldiers get 1 base Skill Point
Scouts get 2
Scoundrels get 2
Guardians get 1
Consulars get 1
Sentinels get 2
Combat droids get 1
Expert droids get 3
Minions get 1
Tech Specialists get 4
Weapon Masters get 1
Jedi Masters get 1
Jedi Watchmen get 2
Sith Marauders get 1
Sith Lords get 1
Sith Assassins get 2
Class hit die readjusted:
Soldier: 9
Scout: 6
Scoundrel: 4
Guardian: 10
Consular: 5
Sentinel: 7
Combat Droid: 10
Expert Droid: 6
Minion: 6
Tech Specialist: 4
Weapon-master: 12
Master: 6
Watchman: 8
Marauder: 12
Sith Lord: 6
Sith Assassin: 8
Force Die readjusted:
Guardian: 4
Consular: 8
Sentinel: 5
Weapon-Master: 5
Master: 10
Watchman: 7
Sith Marauder: 5
Sith Lord: 10
Sith Assassin: 7
Primary Abilities altered:
Soldier: Strength
Scout: Dexterity
Scoundrel: Intelligence
Guardian: STR
Consular: WIS
Sentinel: INT
Combat Droid: CON
Expert Droid: INT
Minion: STR
Tech Specialist: INT
Weapon-master: STR
Master: WIS
Watchman: INT
Marauder: STR
Lord: WIS
Assassin: DEX
Class attack bonus tables adjusted:
Soldier: Attack bonus table 1
Scout: Attack bonus table 2
Scoundrel: Attack bonus table 3
Guardian: Attack bonus table 1
Consular: Attack bonus table 3
Sentinel: Attack bonus table 2
Combat Droid: Attack bonus table 1
Expert Droid: Attack bonus table 2
Minion: Attack bonus table 2
Tech Specialist: Attack bonus table 3
Weapon-master: Attack bonus table 1
Master: Attack bonus table 3
Watchman: Attack bonus table 2
Sith Marauder: Attack bonus table 1
Sith Lord: Attack bonus table 3
Sith Assassin: Attack bonus table 2
classpowergain.2da
Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
Guardians get no new force powers every third level;
exptable.2da
Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
baseitems.2da
Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.
351 downloads