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Modder's Resources

Resources for aspiring modders

35 files

  1. KOTOR Editable Executable

    This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use.

    388,686 downloads

       (1 review)

    0 comments

    Submitted

  2. Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack

    SpaceAlex's Unfinished K1 Enhancement Pack
    Modder's Resource for:  KoTOR.
     
     I DID NOT CREATE THIS. SpaceAlex did. It was intended to be both a cosmetic NPC upgrade, a loot upgrade that added new items for Knights of the Old Republic, and more. Sadly, it was never finished, but plenty of work was completed by the time the project was cancelled as these screenshots display. Since SpaceAlex's K1 Enhancement Pack was not hosted on the website, I decided to host it myself and provide an easy link to all the assets so someone can either finish it or use bits and pieces of it in their own mods. Personally, I would like the entire mod to be finished as SpaceAlex intended with the NPC Modification Pack Bonus Content, Party Member Reskins, Player Character Clothing and Head Reskins, and Miscellaneous items implemented as optional add-ons. 
    Also, there is a fix for invisible heads for some reason, here: https://deadlystream.com/files/file/417-spacealexs-k1ep-invisible-head-fix/ . Please download this too if you're using it as a mod or just using it for editing. 
    Lastly, do not use this with K1 Restoration because it will cause cosmetic glitches such as Outcast Children looking like Mandalorians. 
     
     
    NOTE: I just realized that I took out a few pieces of the file so it would work. I took out anything related to Darth Bandon and Calo Nord, as these additions cause game-breaking bugs. 
    Credits:
    -The Deadlystream Website Team for creating this website.
    -SpaceAlex for creating all these assets
    -All the great modders and users in this community
    -Fred Tetra for his KOTOR Tool which makes this possible
    -The original creator of TSL Patcher, which makes mod installation so much easier
    -BioWare for creating the Odyssey Engine and this awesome game. 
    -milestails and Fallen Guardian for providing the files themselves: https://onedrive.live.com/?id=AF290B5E544EBB56!121&cid=AF290B5E544EBB56

    1,717 downloads

       (1 review)

    2 comments

    Updated

  3. KOTOR *sbat files in readable format

    KOTOR *sbat files (battle finales) taken off XBOX version game due to original ones being in unreadable format. Thought they could be of use.

    91 downloads

       (0 reviews)

    2 comments

    Updated

  4. Minimaps K1 shadowlands and Czerka

    these are the mini maps I made fore the lost shadowlands and czerka office on korriban. these are for K1 feel free to use them as you wish.

    205 downloads

       (3 reviews)

    3 comments

    Updated

  5. Kel Dor Modder's Resource for K1

    NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
     
    This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
     
    Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
     
    The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.

    222 downloads

       (4 reviews)

    1 comment

    Submitted

  6. K1 Thigh-High Boots For Female Twi'lek Body (Modder's Resource)

    Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
    Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. I have also provided some additional versions suitable for use as player bodies that use the regular S_Female03 supermodel, as well as being scaled to large, medium, and small.
    I've supplied modified versions for those variation textures that don't have boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.

    51,647 downloads

       (2 reviews)

    5 comments

    Updated

  7. Mission Vao Player's Head (Modder's Resource)

    This is something I fished out of my junk pile that I thought someone may find a use for. It is Mission's head model that has had the UVs adjusted to fit her face and lekku onto a single texture (because I am lazy, just her face and body texture side-by-side). This allows for DS transitions, which is not possible with the vanilla Mission head because it uses two different textures.

    The model is supplied with placeholder textures (colour shifted to test DS transitions), temp portraits, and a full TSLPatcher setup. All it needs is some new textures/portraits and it is ready to go.
     
    The revised version includes an optional head mesh with the lekku UVs scaled to make better use of the available UV space, including revised placeholder texture. UV templates are now included for both versions.

    348 downloads

       (2 reviews)

    0 comments

    Updated

  8. Jolees hut mod - Modders resource

    Jolee's Hut - Modders resource 1.3
     
    Author: djh269
    Release Date: 23.02.2017
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLpatcher do its magic
     
    Uninstallation:
    N/A
     
    Description:
    - djnugent requested a Jolee's Hut mod so I made a simple little house that you can enter for our old moody friend.
    - I've also added an extra Zoological Compound and a separate mod with extra plants, these can be installed separately.
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    - As this is a modders resource full usage of this mod is allowed, in fact it's encouraged.
    - The only thing you can't use is the info.rtf or the tslpatcher.
     
    Thanks:
    djnugent for the request.
    Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible).
    N-DReW25 for his assistance and usage of his info.rtf file.
    Fairstrides for his unquestionable patience whilst helping me out in the past.
    bead-v for his module editting assistance.
    Kexikus for his tslpatcher advice in making my mod more compatible.
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    863 downloads

       (7 reviews)

    12 comments

    Updated

  9. High Quality Blasters for Modders

    A KNIGHTS OF THE OLD REPUBLIC RESOURCE
     
     
     
     
     
    High Quality Blasters for Modders
     
    By Sithspecter
     

    Description:
     
    These are all the source files necessary for you to create your own iterations of my High Quality Blasters.
     
    Permissions:
     
    If you wish to create a mod that adds on to my High Quality Blasters mod with a new item utilizing these resources, you are free to do so as long as you provide the appropriate credit AND please message me with a screenshot. You don’t need to wait for me to respond, just drop me a PM so that I’m aware.
     
    DO NOT UPLOAD UN-MODIFIED SOURCE FILES FROM THIS RESOURCE WITHOUT EXPRESS PERMISSION FROM MYSELF. THIS RESOURCE IS INTENDED TO ALLOW MODDERS TO CREATE THEIR OWN RETEXTURES AND REMODELS OF THE WEAPONS.
     
    Use:
     
    Included are the original ASCII model files and the PSD source texture files. It should be all you need to create your own retextures/remodels of the blasters in the mod.
    To achieve final texture results similar to my mod, complete these steps once you are done with your texture:
     
    1. Merge all the visible layers into one layer.
    2. Select all and copy.
    3. Paste into the Alpha Channel
    4. Invert the image in the Alpha Channel
    5. Play with the Brightness/Contrast until you achieve predominantly white, with bits of black where you want the texture to be shiny.
    6. Size the image to 512 by 512 for rifles, and 256 by 256 for pistols.
    7. Sharpen the image 2-3 times.
    8. Sharpen the Alpha Channel 2-3 times.
    9. Profit
     
    Bugs:
     
    Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands (especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.
     
    The Assassin Droid and the War Droid carry repeating blasters. I attempted to retrofit the high quality blaster to those models, but was unable to due to tool limitations. The texture is still applied to the old models, albeit incorrectly. It still looks better, though slightly odd. You will have to live with it.
     
    The new textures are also applied incorrectly to the weapons you can see on the tables in Kebla Yurt's store. They might look a bit funky, but you will have to live with it.
     
    Legal:
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,714 downloads

       (5 reviews)

    1 comment

    Updated

  10. Modder's Tool: Power/Gonk Droid

    I give you the Power Droid!! Also commonly referred to has the Gonk/GNK droid. The model itself was part of the damaged Ebon Hawk module at the beginning of KOTOR2:TSL. I ripped the droid model from the room model. I gave him limited animations which I borrowed from the protocol droid model. The power droid can walk and stand/pause/at rest. After all, it is only a power droid. He looks good. An essential NPC for any new area!!!
     
    Open the .zip file and follow the Readme instructions.
     
    File contains the necessary .mdl/.mdx files, .2da entry, .utc file, .dlg and voice files.
     
    I hope you find him useful.
     

    newbiemodder

    222 downloads

       (5 reviews)

    2 comments

    Submitted

  • File Reviews

      • Juhani always belonged to the Kotor 1 companions who got the rather short end of the stick. So while this mod may not fix all my issues with her character, I do appreciate the effort to make her feel more complete.

        Edited by Kätzchen
      • I never understood why there were no Iriaz on Dantooine, despite everyone on Dantooine always talking about there being both Iriaz and Kathhounds on Dantooine. Must have mod for anyone (like me) who wishes for this inconsistency to be fixed.

      • As someone who wholeheartedly believes that Peragus is a slog, this mod is a lifesaver and i have enjoyed it.

        Good work

      • I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And when I heared about there being a mod that allows you to select who Revan ended up with in the first game, I was really excited to try this mod out, thinking it would be exactly what I was looking for at last. Unfortunately, the Mod in it's current form isn't what I was looking for. Yes, it does indeed make sure that Juhani is finally acknowledged as an option for a female Revan, instead of me being stuck with the games assumption that my female Revan ended up with Carth. And while I am a bit iffy about the voice acting, the fact that the author managed to incorporate both a Hidden message from Juhani and a cameo appearance from basically nothing, is rather impressive.

        However, what the Mode also does, is take various romance mods for Kotor 1, Mods that remove gender locks for Carth and Bastila and /or enable poly-romances with them to be precise, and turn their "additions" into selectable options too. Which I would be fine with, if these were coming in the form of selectable components that people can choose to either install or skip. But sadly, they are part of the main install, with the only optional component being the aforementioned cameo Juhani appearance. Thus sadly leaving me stuck with a playthrough were K2 acts as if Revan charging up both Carths and Bastilas loading ramps simutaneously was an actual genuin option in an unmodded vanilla Kotor 1 game. 

        Edited by Kätzchen
      • A simple but much needed fix for a more immersive Kotor 2, that has become a main stay in all my playthroughs ever since I first installed it

        Edited by Kätzchen
      • Why does deadlystream let creators review their own apps?

         

        3/5 gets the job done. v2 should be 4/5 if not 5/5

      • My one and only gripe with this mod is that it isn't part of TSLRCM. It is such a minor yet really crucial restoration in my book and it really surprises me that the TSLRCM team hasn't incorporated into TSLRCM in another patch by now

        • Thanks 1
      • Legend for this fr.

      • I don't have any other UI mods and this isn't working.

      • Hello 👋 n-drew, I'm investigating a bug and I'm trying to fix it myself. I have tslrcm, community patch, 3C-FD fog fix patcher as well as your bug fix collection and restored content plus. I have no other mods related to audio. I'm having a issue where the work bench "upgrade" sound isn't playing... I've narrowed it down to one of the aforementioned mods being the cause. Just wondering of you or anyone else can recreate the bug or know how to fix it.

        Thank you 

        - Saul

        Edited by Saul0097
      • Much better than the Remote Tells Influence Mod in my book. If only for the fact that the Ebon Hawk computer doesn't make that REALLY ANNOYING SOUND while I'm checking in on said influence

        Edited by Kätzchen
        • Like 1
      • i love this mod

        Edited by muahwii
        • Thanks 1
      • Excellent mod, does what it says om the tin

      • This is an incredible innovation for Knights Of The Old Republic and The Sith Lords modding. It handles everything I throw at it and deserved status as the next KOTOR Tool. 


  • File Comments

    • I was trying to use it with the "Revan's Hoodless, Maskless Flowing Robes" mod. 
    • So I have a problem with the mod Last time when I installed it it worked fine, but this time I get multiple errors about temporary files not found, or some files not compiling properly, and I don't really know what to do here If somebody could help me, it would be greatly appreciated Here is the error report if it's any help installlog.txt
    • Right... well, I gave her a Green Lightsaber. Because given that those crystals were part of her father's gift to the Jedi, I doubt she'd get rid of them willingly.
    • First of all: Just wanted to let you know that these images didn't load for me, for some reason.   But that being said: Yes, I had thought about the fact it's probably canonically green while working on this mod. But I decided to break with that and give her a purple crystal for two reasons: 1: Purple was not previously used by a companion upon recruiting them: Bastila has yellow, Juhani has blue, Jolee has green. Might as well make Vima a little unique. 2: It's kinda an insi
    • I had this same problem after applying the widescreen patches after installing this mod due to a missing widescreen-patched blaster icon. My fix was to manually put a proper icon file named iw_blstrpstl_099.tpc for Carth's blaster into the swotor\Override folder, since this restoration mod's .uti file uses the 99 variant instead of the usual 1-6. There may be a better way to do this, but I installed the "Pretty Good! Icons for KOTOR" mod, linked below, for the hi-res icons after applying the wid
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