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SithApprenHD
By Dark Hope
This mod will replace and update SithAppren texture files.
To Install
1. Download: SithApprenHD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,438 downloads
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[K1] Form of soldier HD "International Global mod"
By Dark Hope
Good afternoon. I worked very long on these textures. I can call them one of the best of my works. The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.
4,638 downloads
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[K1] Scout uniform HD International Global mod
By Dark Hope
The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.
4,321 downloads
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N_oldCMH01 HP
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: N_oldCMH01 HP.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
621 downloads
0 comments
Submitted
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KoTOR Remake Cinematic Legal Screen HD
Replaces the old legal cinematic with the KOTOR 1 remake cinematic along with a few edits.
Happy 20th Anniversary to KOTOR and May the Force be with you!
Installation (READ VERY IMPORTANT):
1. Backup Movies folder
2. Put legal.bik into Movies folder
Uninstall:
Remove legal.bik from your Movies folder and use the one from your backup
Other Information:
Sharpness may cause the video to be choppy. I cannot change nor fix this. Recommended Mods:
Jedi Knight Revan Stylized Portrait created by Tinman888
This Mod is not supported by LucasArts, Electronic Arts, the Old Republic, or Bioware. Do not contact them for support of this mod.
LucasArts is a trademark of Lucasfilm Ltd.
188 downloads
0 comments
Updated
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Detran's Darth Revan
By detran
New HD Textures for Darth Revan
Detran's Darth Revan.zip
369 downloads
0 comments
Submitted
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Lite Alien 01 Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 30.09.2021
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
The alien is HD by default, the "Different Resolutions" folder contains a backup of the HD texture, a texture which matches the same resolution as every other NPC in the game and a Lite texture which is a low-res texture which matches the other Lite NPCs.
Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
In the game files exists several "Lite" low-poly Alien NPC models, these are the Quarren (N_alien02_low), the Chadra-Fan (N_alien03_low) and the Gran (N_alien05_low).
In the Taris section of the texture files exists a file called "LTS_Crowd01.tga" which most likely contains an early draft of the Duel Arena spectator crowd, on this texture exists two strange aliens, one which looks like a Gand and another which could only be described as a pink punk.
In the model files, I found an unused model called "N_alien01_low" which lacked a texture but looked suspiciously like the pink punk from the crowd texture... this leads me to believe that the pink punk was going to be "N_alien01_low" whereas the Gand would've been "N_alien01_low".
This mod gives "N_alien01_low" a texture and restores the NPC in several places in the game, you can find him on:
* Dantooine as Kni
* Manaan as a Shady Pazaak Dealer
* Tatooine as the guy who gives you the Gizka
I could've added this alien in more places, though I thought seeing the same low-poly Lite NPC over and over again would get old real quick. I might add this guy in more locations based on suggestions and popular demand.
Whilst I am confident no Legends material has named this alien species YET... I have chosen a name for it. it's called a "Pyrath". This name was chosen by me, @N-DReW25, simply because this guy doesn't exist in either Star Wars Legends or Canon and in the words of Effix: it's simply a generic filler alien. I chose the name "Pyrath" as this species would be from the planet "Pyr" which is in same system as Manaan. By choosing this name, there might be a way to create some form of connection between Selkath and the "Pyrath" species.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify dan14_kni.utc, ebo46_jorulkurax.dlg, man26_shady.utc, man26_shady.dlg or tat17_jorul.utc
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
DarthParametric: For contributing the N_alien01_low's UV texture layout, for which this mod wouldn't be possible without! In addition, also helping me with a 2DA oversight which, again, saved the mod tremendously in the end.
Mephiles550: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
Jango32: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
Effix: Contributing to the Forum thread.
Mr Ardvark: For reporting a critical TSLPatcher bug in 1.0.0
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
234 downloads
- restoration
- restored content
- (and 2 more)
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SWTOR Revan Voice Mod for Male PC
Experience the Male Revan, with the voice of Jeff Bennett who portrayed him SW:TOR, while retaining his lighthearted nature from KOTOR and authoritative persona from SW:TOR.
Introducing as my first mod: SW:TOR Revan Voice Mod!
I definitely know this is one of the mods people have been waiting for. Rino Romano, the original voice of Revan, did a fantastic job in the game. But have you ever asked yourself or wanted your character to sound like SW:TOR’s version that’s voiced by Jeff Bennett? (Who’s also the voice of Kyle Katarn). Well with the power from Elevenlabs & Play.ht, now you can!
In the first Knights of the Old Republic (KOTOR) game, Revan is the central figure whose story filled with secrets and epic adventures captivated players across the galaxy. A true force to be reckoned with, Revan was a formidable Jedi Knight, renowned for his exceptional skills and leadership. However, destiny took an unexpected turn when Revan fell to the dark side, becoming a Sith Lord of great power and influence. This profound transformation led to Revan's pivotal role in shaping most of the Old Republic universe.
With this mod, you have the chance to embody a slightly younger version of Revan's voice that preserves the character's essence from both KOTOR and SW:TOR. Experience Male Revan, with the voice of Jeff Bennett while retaining the balance of lighthearted comedic nature and commanding authority, reflecting the revered figure Revan we know and love!!!
Happy 20th Anniversary to KOTOR and May the Force be with you!
All Voice Lines
Installation (READ VERY IMPORTANT):
Download the zip file and open it. Select all of the .wav files and put them inside the streamsounds folder in KOTOR directory. (DO NOT PLACE THEM IN OVERRIDE) (DO NOT PUT THE OPTIONAL FOLDER INSIDE STREAMSOUNDS. See step 3.) If you do not wish to use the optional sounds then skip to step 6. (OPTIONAL) If you WANT the optional files then continue but open the optional folder. There are three folders: Security Failure, Critical Hit, and Mine Placement. You may only have ONE security failure file in the streamsounds folder. (OPTIONAL) Choose one of the security failure options. The folder will tell you what he’ll say. Place *only one* of the .wav files inside the streamsounds folder. (OPTIONAL) If you want to use the other critical hit and mine placement or just one of them then place the .wav file in streamsounds. If it says a file exists with that name or to overwrite then just hit ok or replace. Paste the backup folder into your streamsounds folder and you’re all set!
Uninstall:
Use the backup folder I provided and copy all the files inside the backup folder and paste them into your streamsounds folder.
Other Information:
Your character will no longer make sound when getting hit and dying in combat. I have intentionally removed these lines as the OG voice does not fit with Jeff’s voice. If you’ve played KOTOR 2 then this likely won’t bother you! However, this may be solved in a future version. Compatibility: I doubt it will affect anything important that doesn’t mess with player male files in streamsounds. Recommended Mods:
Jedi Knight Revan Stylized Portrait created by Tinman888
This Mod is not supported by LucasArts, Electronic Arts, the Old Republic, or Bioware. Do not contact them for support of this mod.
LucasArts is a trademark of Lucasfilm Ltd.
464 downloads
0 comments
Updated
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Female Republic Soldier Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.3.0 Release Date: 06.04.2022
Installation:
This mod requires the K1 Community Patch to work, install this mod first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
Once you have that mod installed, simply click on this mod's TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic.
Description:
Obsidian Entertainment made full use of the Female Republic Soldier assets when developing K2 by using them on the Harbinger, the Sojourn and on Citadel Station as TSF Officers. Despite Bioware being the company who created them, they are mysteriously absent from K1 (unless you consider one or two 2 second long cameo appearances in the background of one of Dodonna's end game cutscenes).
This mod will restore Female Republic Soldiers across various locations where male Republic Soldiers can be found, they can be found in the following locations:
* Several females are located on the Endar Spire.
* Two are on Manaan loading Kolto whilst a 3rd guards Lorgal in his prison cell.
* Multiple new females can be seen in the background of Admiral Dodonna's ship at the end of the game.
Update 1.3.0 adds brand new English VO for the female Republic Soldiers, whilst the VO was done using AI tech the VO is very (disturbingly) realistic. You can hear this amazing VO on Manaan!
Preview of the audio:
Recommended Mods:
Republican Soldier Woman HD, gives these Female Republic Soldiers a HD reskin: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Special Thanks to:
DarthParametric: For pointing out how version 1.0.0 of this mod was designed for K1CP 1.8 when the current version is 1.9!
JCarter426: For sharing a superior TSLPatcher method!
EpicStoffer: For pointing out the existence of ElevenLabs!
ElevenLabs Website: For providing the most realistic AI VO I've ever heard!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,138 downloads
- voice over
- ai vo
- (and 7 more)
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Taris Dueling Arena Adjustment
This mod makes some alterations to the arena in the Taris Upper City cantina. The primary change is the removal of the original low quality crowd sprites. In the vanilla game these are VFX nodes. It appears that Bioware's original intention was for these to be animated, but that was likely disabled due to performance issues on the Xbox. Subsequently, most of the sprites are lacking arms. Another issue is the scaling. The sprites are completely out of scale with the rest of the game world, appearing to be about half the height of an average human. This was possibly an attempt to skew the perspective, an attempt to make the arena look bigger than it actually is. The original sprites have been completely removed in favour of better quality crowd sprites ported from The Old Republic. Additionally, the bays housing the crowd have been resized in order to fit proper human-sized figures. To comply with recent local ordinance changes, transparisteel safety screens have been fitted for the crowd’s protection. Other minor changes include some texture swaps on the roof section and a dummy door model to hide some unsightly fog on the original.
Additionally, players participating in duels should now correctly face their opponent, and give an alignment-specific emote when they are announced. Opponents will now politely wait until their name is announced before giving their little fist pump. After some complaints by their union about a lack of proper medical services, defeated opponents are now healed back to full health post-match rather than being left to limp around. The view screens in the cantina have been upgraded to have a dynamic display of the current arena rankings. These will change as the player progresses up the ranks. The placeable computer screens have all had their positions adjusted so that they properly contact the walls they are supposed to be mounted to, and to align them with one another. Ajuur the Hutt’s dialogue has also had some minor surgery performed on it, to better deal with player and party positioning. Carth should now properly face Ajuur and the player during his relevant interjections, and won't be replying from across the room.
N.B. - Because alterations are made to the module's GIT file, the mod requires a save before entering the Upper City cantina for the first time. It is thus best suited for a new game. If you load a save after having entered, none of the screens will line up properly with the computer placeables.
Known Issues:
If you initiate a conversation with Ajuur while the party is standing in the corner with the medpac bin, you will likely see them jump out of frame as they are moved to their now scripted fixed positions directly in front of the Hutt. That's an unfortunate consequence of the way it was handled, but the camera angle should mask the transition from pretty much anywhere else. Acknowledgements
Thanks to @bead-v for MDLEdit Thanks to @ndix UR for TGA2TPC Special thanks to @JCarter426 for helping with some scripting, particularly extended troubleshooting of the Ajuur party positioning script Thanks to @Salk for alerting me to the TSLPatcher problem with v1.0 Thanks to @A Future Pilot for pointing me to the fixed version of TSLPatcher Thanks to @Publicola for informing me about the ability to click through announcement animations Some screenshots feature @Sithspecter's High Quality Blasters The video features @ndix UR's KOTOR High Resolution Menus Crowd and glass textures ported from The Old Republic MMO33,837 downloads
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Bioware's 2021 SWTOR Logo Screen
A replacer Bioware Logo Screen for KotOR in 1920x1080.
The SWTOR Bioware Logo is not a work of mine, it is the EXACT Bioware Logo used in SWTOR as of 2021.
What I did was convert the video file into a BIK file using RAD Tools.
45 downloads
0 comments
Submitted
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High Quality KOTOR Music Overhaul
What This Mod Does:
Unlike the disaster that was the original soundtrack of TSL, the music of the original KOTOR was actually reasonably mixed. However, the quality was still lacking, as it was encoded in one channel with a sample rate of 22kHz and a sample size of only 8-bit. This mod will remaster the music of KOTOR.
All decodable music files were decompressed and subsequently remastered with two channel stereo audio with a sample rate of 44kHz and a sample size of 16-bit. The resultant files were then recoded as MP3 files at the maximum bitrate of 320kbps. In addition, the soundtrack files have ID3 tags attached to them so that you can put the entire soundtrack on an MP3 player.
Installation Instructions:
To install this file, there are several steps to follow. First, go to your default KOTOR installation folder, usually at C:\Program Files\Steam\ Steamapps\ common\SWKOTOR\ and backup your entire StreamMusic folder. Keep it in a safe place in case you wish to uninstall this mod. Afterward, go to the StreamMusic folder that you will use and delete all the WAV files. Lastly, copy over all the files from this mod folder into your StreamMusic folder.
Uninstallation Instructions:
To uninstall this mod, delete the StreamMusic folder from your main KOTOR folder and restore the one that you backed up when you installed this mod.
Compatibility Issues:
As this mod edits sound files only, it will be compatible with any other mod that doesn’t also change the sound files inside the StreamMusic folder. Bugs:None that I know of. If there is, it is most likely due to a misnaming of a sound file.
Terms of Use:
Naturally, you can modify these files for your personal use. You also may use them in any mod if you would like, but please give me credit. That's all I ask.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
602 downloads
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Ebon Hawk Revisited
By Laast
The KOTOR Revisited Collection:
The Ebon Hawk is an important place in the KOTOR experience since it's where you get acquainted with all your different partners. With this pack I've tried to replace the sad and dull grey/greenish interior colors with something more in line with the exterior look of the ship, while keeping in mind its damaged cargo ship background.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Exterior (4k upscaled and reworked vanilla texture used as a base with many custom details added by hand like damage/burning marks, engine covers, painting...)
- Full Interiors with many details added over vanilla (I let you discover everything in game).
- The Metal Box loot container (now it looks like a...metal box).
This mod DOES NOT replace textures for:
- Animated screen panels
- Cockpit exterior views (using High Quality Cockpit Skyboxes is strongly recommended).
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games is just a waste of ressource to me). The total size is 1.12gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like walls, floors,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of the Ebon Hawk textures, especially the animated screen panel (cockpit, holocom,...). It is recommended to install it over a vanilla overhaul textures pack and/or an animated screens overhaul to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- Quanon and his Quanons Ebon Hawk Interior Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
713 downloads
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Unknown World Revisited
By Laast
The KOTOR Revisited Collection:
The Unknown World is a critical moment in the KOTOR story and a nice place to explore. With this textures pack I wanted to highlight the contrast between the absolute beauty of this world and the tragic fate of the Rakata survivors, now living among the wrecks of stranded ships.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Architecture /Wrecks
- Grounds
- Rocks
- Vegetation
- Rakata NPCs and Rancors.
This mod DOES NOT replace textures for:
- The Republic ship interiors
- Skybox (using the great High Quality Skybox II is strongly recommended)
- The Ebon Hawk
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.2gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like walls, wrecks,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of the Unknown World textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- ShiningRedHD and his Ultimate Unknown World High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
477 downloads
- unknown world
- texture pack
- (and 1 more)
0 comments
Updated
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Korriban Revisited
By Laast
The KOTOR Revisited Collection:
Korriban is one of my favorite places from KOTOR, both in terms of visual and storytelling. With this textures pack, I aimed to give to this place a fresh look while respecting and highlighting its eventful past and its dusty, hostile atmosphere.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Architecture
- Grounds
- Rocks
This mod DOES NOT replace textures for:
- Skybox (using the great High Quality Skybox II is strongly recommended).
- NPCs
- Ebon Hawk cockpit view.
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.17gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like walls, floors,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of Korriban textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- ShiningRedHD and his Ultimate Korriban High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
531 downloads
0 comments
Updated
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Tatooine Revisited
By Laast
The KOTOR Revisited Collection:
I was always a bit disappointed by the yellowish look of Anchorhead in the original KOTOR game. I don't know if there's a lore explanation or something but to me it did just not look good. So this mod started as a personal project to bring at first some small changes to this place, mainly changing the overall color to something more in line with my "tastes" concerning the Tatooine feeling. I've been making textures for games for 15 years now so it had to be a "quick fix" I thought...
Here we are a few days later and this "recolor" project has become a full textures overhaul! I'm very pleased with the result so maybe some people here could enjoy it as well.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspirations was of course the movies/series and also the SWTOR game.
This mod DOES replace textures for:
- Architecture
- Grounds
- Vehicles
- Animals
- Rocks/Vegetation.
This mod DOES NOT replace textures for:
- Skybox (using the great High Quality Skybox II is strongly recommended).
- NPCs
- Ebon Hawk cockpit view.
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.7gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like vehicles, antennas,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: My mod uses ONE TPC file (PLC_spdrwin01.tpc) which gives tranparency to speeders windshield so be sure it is also correctly installed.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- ShiningRedHD and his Ultimate Tatooine High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
600 downloads
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Kashyyyk Revisited
By Laast
The KOTOR Revisited Collection:
From its gigantic trees to the Shadowlands depths, this pack aims to give to the Wookie's home as many details as possible, in order to immerse the KOTOR player in this wonderful but wild and dangerous place that is Kashyyyk.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Architecture (Czerka included)
- Grounds
- Nature (Trees, vegetation,...)
- Wookie NPCs
- The Footlocker loot container.
This mod DOES NOT replace textures for:
- Skybox (using the great High Quality Skybox II is strongly recommended).
- Ebon Hawk cockpit view.
- Most of these textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games is just a waste of ressource to me). The total size is 970 Mb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects.
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of the textures visible on Kashyyyk, especially small items used elsewhere by the game like baskets, etc. It is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
Also the game uses the same textures for the Czerka HQ both in Kashyyyk and Korriban so make sure you are also using my Korriban Revisited pack for seamless and consistent visuals on these planets when visiting Czerka areas.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- Quanon and his Quanons Kashyyyk Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
370 downloads
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K1Loading ConceptArt
By JackInTheBox
Description:
This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the sourse images, as This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the source images, as a separate download, for those with preservation, creative tendencies.
Important, this mod is meant exclusively for for people using 1440p resolution + HD Menu/UI mods. I hope to provide a 1080p version at some point, however feel free to do so yourself for your preferred resolution. K2 version, coming soon, i hope.
Installation:
MOD IS FOR 1440p ONLY!!!
This mod should be installed AFTER KOTOR High Resolution Menus and HD UI Menu Pack by ndix UR.
THIS MOD IS INCOMPATIBLE with any other Loadscreen mods.
Drag and drop all the files from the Zip into your KotOR override folder. When prompted, make sure to overwrite the file "loadscreen.gui"
INCOMPATIBILITY:
THIS MOD IS NOT COMPATIBLE WITH LOADSCREENS IN COLOR. FOLLOW THE INSTALLATION INSTRUCTIONS CAREFULLY AND MAKE SURE YOU REMOVE THE FILES FROM LOADSCREENS IN COLOR PRIOR TO INSTALLING. IF YOU FAIL TO REMOVE LOADSCREENS IN COLOR PRIOR TO RUNNING THE GAME, YOUR GAME WILL CRASH.
Permissions:
Feel free to modify and redistribute. Please do not redistribute unmodified versions.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
63 downloads
0 comments
Submitted
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K1 Melee Texture Enhancement
By Lewok2007
**While most of the screenshots are in K2, all of the stuff shown is what is in the download, and the screenshots are just used for the sake of me not having to retake all the screenshot.**
*NOTHING QUALITY WISE IS CHANGED IN THE TEXTURE FILES*
Description:
The swords, axes, and stun batons in Vanilla K1 aren't the most prettiest things you could look at in the game. I have decided to
make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request
thread for TSL and K1. I also wanted to make this eventually, so why not do it now? The vanilla K1 swords have been upscaled to 2048 x 2048
from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons.
These are texture re-used from the TSL Melee Texture Enhancement I uploaded, but just the files K1 has.
Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I
used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance.
I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture (re-used 2nd Stun Baton texture for this K1 version)
, since none of the stun batons in the game use it.
Screenshots are provided in the "Screeshots" folder.
Installation:
1. Extract the .zip
2. Copy all of the .tpc files from "override"
3. Paste them into the override folder in the K1 directory
4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your K1
directory, overwrite when prompted.
Credits:
Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture
GIMP
Kotor Tool
KotorBlender
Use of Mod:
Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, etc.)
You can re-use one of these textures in your own mod, as long as you have my permission.
This mod should be compatible with any mods as long as they don't change or edit the melee textures used in this mod. This does not change or edit any new melee textures used in other mods, it is simply a vanilla add-on, and does not require anything but the download to use. 🙂
544 downloads
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I Have The Power!
By Omega6047
Sick of having so few force powers?
Tired of not leveling up throughout Taris to get more powers later?
Well, here's your solution. This little thing gives you more force powers for when you get a jedi class. Now you can go ahead and get to that level 7-8 on Taris without bothering yourself with saving level-ups for the jedi class. I mean, you still can, but now there's less reason to.
Each Jedi class will get a different amount of points for immersion and role playing purposes. Guardians get 4, Sentinels get 5 and Councilors get 6.
If you don't care for the balance, immersion and all that crap, 'Unlimited Power' variant gives all classes 10 power points.
- - -Installation- - -
Drop to overwrite and pat yourself on the back for a job well done.
500 downloads
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K1 Thigh-High Boots For Female Twi'lek Body (Modder's Resource)
Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. I have also provided some additional versions suitable for use as player bodies that use the regular S_Female03 supermodel, as well as being scaled to large, medium, and small.
I've supplied modified versions for those variation textures that don't have boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
39,808 downloads
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Uthar HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Uthar HD.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
933 downloads
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Brejik's New Repulsor Arm
By N-DReW25
Brejik's New Repulsor Arm
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 24.06.2023
Installation:
Please install the K1 Community Patch before this mod!
Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.
Description:
One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs?
After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation.
But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself!
This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game.
If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod.
Known Bugs:
This mod shouldn't have bugs, but feel free to report any bugs you might find!
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game!
Obsidian Entertainment: For Bao-Dur's assets!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
442 downloads
- brejik
- repulsor arm
- (and 6 more)
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HD Yuthura Ban
By Dark Hope
This mod will replace and update Yuthura Ban textures. In the modification there are three types of textures. Original Tattoos, Modified Tattoo, Without tattoos.
6,290 downloads
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Unused Head Restoration Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.1.0 Release Date: 18.06.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on the TSLPatcher.exe and you'll be given 4 installation options. Each option will install 1 head (a single option may come with 2 heads depending on which one you pick) so pick which head you'd like, if you want all the heads you'll have to install the mod 4 times.
Click the option you'd like to be directed to that options installation menu, click install and sit back and watch the TSLPatcher do its magic.
Repeat the process for any other heads you'd like to install!
Description:
Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee.
Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now!
This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include:
1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected.
As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head
but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck
and the Lehon Sith Master.
2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin.
This head will be used by the Infected Outcasts who you can cure in the Undercity.
3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant.
This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture?
When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in
characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped
from the Switch and ported to PC.
From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality)
to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange).
The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files.
This head will be used by the Infected Outcasts who you can
cure in the Undercity.
4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis
of the PHMA01 player head. As of right now, this head will be used by Tanis Venn!
Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused
head it makes Tanis' appearance a proper 'unique' appearance.
5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis
of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer!
Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture
locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance.
Please refer to the screenshots on this mod's Deadlystream download page for a visual reference.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture
was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it.
Incompatibilities:
Please report any incompatibilities!
Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc".
If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture!
Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible!
Bioware: For such an amazing game!
Aspyr: For including the female dirty commoner head texture on the Nintendo Switch!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
564 downloads