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  1. Balance in the Force

    Balance in the Force
    Balance in the force is a gameplay overhaul mod that provides a streamlined leveling experience that’s more in line with its sequel with some important departures. I've rebalanced the base weapon types and heavily increased the damage for ranged weapons. Not only does this keep ranged builds competitive with melee builds but it also makes the enemies more difficult.
    Balance in the Force also contains a number of quality-of-life features. For example, all of the classes have been modernized to KotOR 2’s feat, force power, and attack bonus progression. Persuade is a class skill for the main character regardless of starting class. The Force Power and Alignment system gets an important revision. All characters have functional background feats that help to deepen the immersive roleplaying experience.
    There are also several optional patches included that revert some of the more controversial changes made by this mod to allow for a more customized experience.
     
    Full Change List
     
     
    Optional Patches
     
    Compatibility
    Balance in the Force was expressly designed to be compatible with the KOTOR 1 Community Patch. The community patch is a compilation of new and previous community driven bug fixes. Another important mod is Kotor1 - Improved AI. It changes enemy and npc behaviors to actually use their upgraded powers, buffs, feats at their highest levels. It makes them apply buffs and use shields more frequently. Enemies will use lightsaber throw, force jump, and force breach now. I highly recommend both of these mods. 
    BitF should be compatible with all of the graphics mods as well as long as they don't also modify gameplay elements.
    BitF is designed to be its own gameplay ecosystem so other gameplay mods aren't recommended and most likely aren't even compatible. You're welcome to try them at your own risk. I can't promise you that things will work correctly. The proper patching order for mods involving BitF is as follows:
    1. KOTOR 1 Community Patch 2. Balance in the Force 3. Any optional BitF patches 4. Kotor1 - Improved AI 5. Any other mods.  
    Credits
    Below is a list of the people whose tools or works were included with this mod.
    Timbo: Balance in the Force mod author. Zoctavous and myself: Dantooine XP Boost scripting. JCarter426: Minimum level conditional dialogue scripting. Offthegridmorty and djh269: Bastila has TSL Battle Meditation Darth_Sapiens: KOTOR TOOL Fair Strides: TSL Patcher, TLKEd Cortisol: HoloPatcher & Holocron Toolset VarsityPuppet: 2DA Editor  
    Special Thanks…
    Below is a list of authors’ whose mods inspired the ideas presented in Balance in the Force.
    MoustacheVerte: K2-like Progression MoustacheVerte: Force Buffs Duration x2 Sdub: Immersive Feats Mod Sdub: Persuade Unlocked Captain Spoque: Weapon Damages Overhaul TK-664: Weapon Base Stats Re-balanced Elm: Kotor1 balanced force powers  
    Extra Special Thanks
     These individuals have spent an unreasonable amount of time helping me with this mod.
    Thor110 for teaching me how to do most of this. I could not have done any of this without him. Zoctavous for helping me gain a deeper understanding of this game’s scripting. Offthegridmorty for very patiently helping me incorporate Bastila has TSL Meditation into Balance in the Force. JayB33UK for patiently hunting down a persistent little bug that to my great shame, existed across multiple versions. 

    1,623 downloads

       (2 reviews)

    26 comments

    Updated

  2. HD realistic Jawas

    Retextures of Jawas. Jawas are sexy!
    Installation: unpack and place files to your game Override folder

    205 downloads

       (0 reviews)

    1 comment

    Submitted

  3. ASTROMECH DROID HD

    Re-texture of Astromech droid, for Star wars: Knights of the Old Republic. Texture Resolution 2048X2048.
     1. Download: DrdAstro HD International Global mod
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated)

    22,855 downloads

       (1 review)

    4 comments

    Updated

  4. NPC clothing M

    This mod will replace and update NPC clothing M texture files.
     To Install
    1. Requires installation of K1 Lite Upgrader 1.3.
     2. Download: NPC clothing M
     3. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     4. When/if prompted to overwrite files, press okay.
     5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
    omment or endorse! (It would be much appreciated) Made with love.

    517 downloads

       (1 review)

    3 comments

    Submitted

  5. NPC clothing F

    This mod will replace and update NPC clothing F texture files.
     To Install
    1. Requires installation of K1 Lite Upgrader 1.3.
     2. Download: NPC clothing F
     3. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     4. When/if prompted to overwrite files, press okay.
     5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
    omment or endorse! (It would be much appreciated) Made with love.

    526 downloads

       (1 review)

    7 comments

    Updated

  6. HD Realistic Sand People

    The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures?
    Installation: Move all files from the downloaded and opened archive to the Override folder of your game.

    227 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Wookiee Redux

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 15.08.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    It is advised you install Party Model fixes and HD Bastila and Party Model Fixes For K1, Part II as these mods improve Zaalbar's unique model which is used as a base for the Wookiees found in this mod.
    Simply click on the HoloPatcher.exe, click install and sit back and watch the  HoloPatcher do its magic.

    Description:
    Wookiee Redux is a remaster of RedRob41's Wookiee Reskins which were made for SpaceAlex's K1 Enhancement Pack.
    In the K1EP mod, many of the unique Wookiee NPCs have unique appearances based on Zaalbar's texture and model. This means NPCs like Chuundar use Zaalbar's unique model, but the Zaalbar texture was heavily modified to make it look like a different character. Because these Wookiees were made by RedRob41, this was the only part of the K1EP you couldn't freely use as they weren't SpaceAlex's to give away. Whilst I am unsure what one was made first, RedRob41 also made a mod called Playable Wookiees x5 1.1 which added five Wookiee player characters which he released under his own name.
    Now, almost a decade since SpaceAlex released his K1EP mod to the public, I've used my own connections in the Revenge of Revan mod team to secure RedRob41's permission for me to use his Wookiee assets so that I could make a 'redux' version of what the K1EP intended to do with the Wookiees.
    This mod adds 30 Wookiee variants that change all of the generic male Wookiees. Since most of the Wookiee NPCs are seen fighting something in some capacity, many of these Wookiees are wearing chainmail armor and are differentiated with different coats of fur and bandolier designs making every Wookiee you met on Kashyyyk unique. Named NPCs also have unique appearances, characters like Chuundar and Jaarak use their original K1EP appearances whilst other Wookiees like Worrroznor have reworked appearances.
    Since these Wookiees use Zaalbar's unique model, they all share Zaalbar's unique animations. This can result in alternative animations being used in both fights and dialogue cutscenes.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    You will need permission from RedRob41 if you wish to use any of these assets.

    Thanks to:
    RedRob41: For making the amazing Wookiee textures to begin with, without you this mod wouldn't exist!
    SpaceAlex: For kickstarting this idea with the original K1EP mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    282 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Dorak Realistic HD

    1K texture of famous Jedi Master Dorak from Dantooine Enclave.
     
    Installation:
    Unpack archive and just place files .tga and .txi to your Override folder of the game.

    168 downloads

       (0 reviews)

    0 comments

    Updated

  9. Darth Malak's Lightsaber (K1)

    This mod gives Darth Malak his own unique lightsaber hilt and also uses Crazy34’s lightsaber blade with ambient lighting.
    Darth Malak’s lightsaber was the only one not altered with my Movie Style Lightsaber Hilt Replacement mod, so this mod is intended to be used alongside that for consistency.
    This replaces the lightsaber Malak uses in the vanilla game and is used both times you battle him as well as in all cutscenes where he is holding/wielding a lightsaber.
    This mod is fully compatible with the KotOR Community Patch, as the changes it makes to Malak’s files on the Star Forge are identical to those made by the Community Patch itself.

    352 downloads

       (0 reviews)

    0 comments

    Updated

  10. Movie Style Replacement Lightsaber Hilts (K1)

    This mod gives each colour of lightsaber present in the game its own unique hilt based on one from the Star Wars films:
    Blue – Obi-Wan Kenobi (Ep. III)
    Red – Darth Vader (Ep. IV)
    Green – Luke Skywalker (Ep. VI)
    Yellow – Plo Koon
    Purple – Mace Windu
    Heart of the Guardian – Luminara Unduli
    Mantle of the Force – Luke Skywalker (Ep. IV)
     
    Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
    Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.

     

    840 downloads

       (0 reviews)

    5 comments

    Submitted

  11. Kotor 1 720p Xbox Mod (Hardmod required)

    Kotor 1 720p Xbox Mod 1.0
    THIS MOD REQUIRES THE 128mb RAM UPGRADE HARDWARE MOD!!!!!
    https://consolemods.org/wiki/Xbox:RAM_Upgrade
    CLARIFICATION: The Xbox has double ram on its dev units. The retail consoles use the same boards as the dev units.
    STATEMENT: Therefore, there are empty places to add double the RAM to your console. You need to add this ram to play Kotor at 720p.
    ---------------------------------------
    Introduction:
    This mod makes Kotor 1 comfortably playable at 720p on a ram upgraded original Xbox. The original Xbox natively supports 720p output and many games officially take advantage of this feature. It has long been possible to patch additional Xbox games to force 720p mode. Having extra RAM installed is needed to prevent most games from crashing. This works out well for changing the resolution of Kotor, but causes several issues that make the game unplayable. The goal of this mod is to fix those issues so that Kotor can be fully enjoyed at 720p on the original Xbox.
    ---------------------------------------
    How to install:
    Put the mod into the root of your Xbox's Kotor game folder. You will overwrite several files, and as a result, your game folder will permanently become a 720p version of Kotor. For this reason, I recommend making a copy of your original folder, so that you can easily play at 480p again if desired.
    Note: The Yavin dlc is compatible!
    ---------------------------------------
    Changelog:
    1.0
    Implements edited 720p versions of all original Xbox .gui in game.
    Increases the size of the minimap and zooms it out to take advantage of the resolution.
    Replaces the original default.xbe with one modified for 720p by OgXHD software.
    Replaces bugged security camera effect with a blue overlay.
    Disables motion blur effect function calls in all swoop race minigame modules.
    Disables motion blur effect on jedi force runs.
    Reduces visual effect of Force Wave as it is bugged and would make it hard to see.
    Disables first person droid view effects as they were bugged.
    Replaces all movies with edited pc versions that display as well as possible in 720p mode.
    Issues:
    Cutscenes display in a small box, as large as I could make them while respecting their aspect ratio. This is the best I could do to fix cutscenes being essentially unviewable. (Sidenote: Kotor 2 doesn't have this problem due to using a different video format)
    The Xbox struggles with smoke effects up close. This doesn't really hurt the game but it helps to understand why the title screens is a little laggy.
    Carth's intercom cutscenes on the Endar Spire don't have special effects as a side effect of fixing security cameras.
    Many distortion effects display incorrectly at 720p. But it's not really that bad.
    The map on the map screen is stuck at its original size on Xbox.

    ---------------------------------------
    Credits:
    Sorry if I forget anything. This project was made entirely possible due to tools and discoveries created by many people. You don't need to ask me permission to use things from this mod for your own projects.
    Jay's Xbox REPO by Jay
    Fantastic compiled resource for learning about hex editing Xbox games to support alternative video modes.
    ogXHD by Marvelous Mirth Studios
    A tool for automatic find and replace hex editing of Xbox games for 720p patching purposes.
    Console Mods Wiki
    Thorough information about Xbox mods.
    Lightweight GUI Patcher 0.4 by th3w1zard1
    Made editing the UI so much easier. Really gave this entire project a starting point. I used this program to bulk convert the old Xbox .guis to 720p.
    Kotor-gui-editor by amcolash
    This tool was used to edit and shape the gui into something polished and in accordance with the changed aspect ratio of the game.
    Holocron Toolset by Cortisol
    KotOR Tool by Fred Tetra
    Kotor Scripting Tool by Blue
    All great tools for digging through the game files and extracting things. Important for reading and manipulating information to solve problems.
    tpcview by ndix UR
    tga2tpc by ndix UR
    paint.net
    All the software needed to fix minor texture issues with the gui.
    ffmpeg
    Rocky's xmv converter by Rocky5
    A script used for converting to Xbox's video format (.xmv) which is required by kotor 1.
    DaVinci Resolve
    Video editing software used to make the movies display correctly at 720p.
    Kotor and Deadlystream Discord
    JC, Thor110
    It was very nice to have places and people to discuss Kotor modding with.
    Loto
    Ported the Kotor 2 Restoration Mod to Xbox, which inspired me to explore modding Xbox Kotor.
     

    46 downloads

       (0 reviews)

    1 comment

    Updated

  12. Light Side Ending Masters

    Light Side Ending Masters
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2 Release Date: 30.07.2024

    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.

    Description:
    During the Light Side ending of K1, there is an A New Hope style medal ceremony with your player character and party members with Admiral Dodonna, Master Vander and three Jedi in attendance. Who are these three Jedi? No one knows, in the vanilla game they are simply generic NPCs who serve no purpose whatsoever. This mod replaces those three Jedi from generic NPCs to Masters Vrook, Zhar and Dorak.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is report them on Deadlystream.
     
    Incompatibilities:
    This mod shouldn't be incompatible with anything but if there is report them on Deadlystream.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,977 downloads

       (2 reviews)

    3 comments

    Updated

  13. Period Accurate Kiosk (K1)

    This mod makes a small change to the PLC_Kiosk2 model. It replaces the R2 unit-esque head with a T3 unit style head which is more accurate to the time period in which KotOR is set.

    329 downloads

       (0 reviews)

    1 comment

    Submitted

  14. Davik's Torture Droid Replacement

    This mod is a port of the G0-T0 droid model from KotOR II, repurposed as a replacement for Davik’s Torture Droids in his estate on Taris as a sort of not to the droid used by Darth Vader to torture Princess Leia in Episode IV.

    186 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Saedhe Player Head (K1)

    This mod is a port of the unused Saedhe head from KotOR II, repurposed as a player head for KotOR I.
    The head has been moved over to a set of KotOR I bones to avoid certain issues which arise from a direct port. The eyelids do clip slightly during the ‘waking up’ cutscene at the start of the game, but if I can live with that, I’m sure you can. I did initially try to fix this, but I couldn’t get it to look quite right and I didn’t think such a small issue warranted spending any more time on.
    If your PC is a Dark Side character, they will gain Sith Eyes, but won’t be zombified like the vanilla player heads.

    82 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Dopak Player Head (K1)

    This mod is a port of the Dopak head from KotOR II, repurposed as a player head for KotOR I.
    The head has been moved over to a set of KotOR I bones to avoid certain issues which arise from a direct port. The eyelids do clip slightly during the ‘waking up’ cutscene at the start of the game, but if I can live with that, I’m sure you can. I did initially try to fix this, but I couldn’t get it to look quite right and I didn’t think such a small issue warranted spending any more time on.
    Dark Side transitions are included, but with a difference. I’m not a fan of the zombie look of the vanilla transitions and I think Sith Eye’s are over-used, so I went for something a little more subtle in that the cloth Dopak uses to hold his ponytail back changes from blue to red when your PC leans more towards the Dark Side.

    109 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Carth's Republic Uniform and Flight Suit

    This mod gives Carth Onasi the ability to wear the Republic Soldier Uniform which is seen being worn by various other NPC’s throughout the game.
    A new baseitem type has been added for Carth’s Flight Suit which is essentially a version of his default clothing with stats equal to that of class 4 armour and another has been added for the uniform itself, which is available in two texture variations so as to include the TSF Uniform for KotOR II. The uniform items will have the stats of class 5 armour.
    Carth will be wearing his uniform on the Endar Spire at the start of the game but will change into his Flight Suit after landing on Taris, so as to keep his allegiance hidden. All three of these new items will be present in your inventory when Carth joins your part, so it’s ultimately your choice what you want him to wear.
    This mod also gives Carth two of his own blaster pistols, rather than having just one of them alongside a regular blaster pistol.

    197 downloads

       (0 reviews)

    5 comments

    Updated

  18. Player Smuggler Clothing

    Switches the clothing appearance of all vanilla male players to a customised version of the NPC smuggler outfit for those with a burning desire to cosplay as budget Han Solo. Rescaled to all three body sizes and replaces the gloves of the vanilla textures with race-specific skin tones for the hands. Items for all four texture variants are added to the starting footlocker on the Endar Spire.
    N.B.: The custom models only apply to males, since there's no female smuggler NPC body model. Female players equipping the items will appear in their regular class-specific clothing variant as normal.
    Installation:
    You can install at any time, although you'll obviously only get the outfits on the Endar Spire when starting a new game. You can add them manually via KSE or console otherwise. Item codes:
    dp_smugcloth01 dp_smugcloth02 dp_smugcloth03 dp_smugcloth04 Compatibility:
    Should be compatible with pretty much everything, except for other mods that also edit the clothing slot of the male player rows. Uses custom models and textures, so it won't be affected by any mod that alters the NPC smugglers. There potentially could be clashes with other mods that edit the starting footlocker UTP and alter its vanilla inventory. Mods that only add new items should be fine. If in doubt, install this mod first.
    Known Issues:
    As per usual, the hand helpers for the weapon positions - especially off-hand weapons - are pretty ropey. I'm not going to bother going down that rabbit hole.
    Future Plans:
    The outfits are just straight clothing, no stats or special properties. Maybe I'll make them upgradeable at some point.
    It might be possible to kit bash a female version, but don't hold your breath.

    98 downloads

       (0 reviews)

    0 comments

    Submitted

  19. TatComW HD

    This mod will replace and update N_TatComW_F texture files.
     To Install
     1. Download: TatComW HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    581 downloads

       (0 reviews)

    0 comments

    Updated

  20. KSR 2022

    KotOR Saber Replacement 2022 (KSR)
    ===========================
    Author: Kaidon Jorn
    July 2022
    This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod. 
    You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words.
    So here's a little thing I whipped up....
    In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models. 
    These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod. 
    ===================================================================================================================

    Installation: Run the .exe file after installing K1CP.
    Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders.
    Then delete all lightsaber files and dialog files that came with this mod within the Override folder.

    Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture.
    JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them.
    FairStrides and Darth Parametric for all the scripting help and suggestions.
         
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
        
         
         

      

    1,517 downloads

       (3 reviews)

    41 comments

    Updated

  21. Effixian's PFHC07 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHC07 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHC07 from K2 to K1.exe".
    Optional: add the files from the "Optional - PFHC07 - Redhead" folder to your Override folder and overwrite the existing files.
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHC07 from KotOR 2.
    Optional "Redhead" textures and portraits are included.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhc07fx.mdl
    pfhc07fx.mdx
    PFHC07FX.tga
    PFHC07FX.txi
    PFHC07FXd.tga
    PFHC07FXd.txi
    PFHC07FXd1.tga
    PFHC07FXd1.txi
    PFHC07FXd2.tga
    PFHC07FXd2.txi
    PFHC07FXd3.tga
    PFHC07FXd3.txi
    PO_PFHC07FX.tga
    PO_PFHC07FXd.tga
    PO_PFHC07FXd1.tga
    PO_PFHC07FXd2.tga
    PO_PFHC07FXd3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any mod after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod would result in the later mod(s) no longer working.
    *******************
    DISTRIBUTION NOTES
    *******************
    You can use the files from this mod in your own mod if you simply credit me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge on converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    164 downloads

       (0 reviews)

    0 comments

    Submitted

  22. K1 NPC Variety Lite

    This is my first mod for KotOR and it's relatively simple. I was always quite annoyed by certain areas of the game having a major "clone" effect with some of the NPC's. This mod aims to fix that issue in just a few of the areas. I made sure to pick areas and NPC's to edit that did not affect other parts of the game, as some NPC's in some modules share files, I made sure to edit ones that would not conflict.
    The main areas this provides changes in are the Manaan cantina, swoop lounge, Korriban Sith Academy, and Valley of the Dark Lords. I also changed Fazza and Yortal (Ithorian merchant near the Sith embassy on Manaan). Fazza and Yortal were changed because, for some reason, most Ithorians you interact with in the game all have the exact same skin despite there being three different Ithorian skins. I changed some appearances in the Sith Academy to better reflect their roles. For example; the NPC's labeled "Sith Teacher" now have an older appearance (I also gave a few of them double bladed lightsabers to add to the variety). The Mandalorian in the Manaan cantina is wearing Mandalorian armor. The Echani mercenaries in that same area are now wearing Echani armor. The Sith academy guards that are at the doors are wearing red, while the ones patrolling are still wearing silver armor. Several Dreshdae NPC's were changed including the Czerka representative and the guard behind him (they were twins prior to this) as well as one of the Rodian's in the cantina.
    All the changes I put forth were done to both add variety and make some sense within the context of the world (like giving the Echani mercs Echani armor). Where I was able to, I changed heads so there wouldn't be as many twins standing beside each other or in the same room and for some NPC's that had a bit more dialogue, I tried giving them less used/seen head appearances.
     
    Compatibility:
    This mod uses TSLPatcher to inject the changes directly into the module files. If you are using Sith Uniform Reformation, then the only incompatible files will be those for the Sith guards on Korriban (therefore you can choose to keep the armored Sith guards or the ones from that mod). This mod is compatible with K1CP, though you MUST install the K1CP first. I highly recommend you have JC's Back in Black mod installed first as well. This is NOT meant to be used with any other major NPC diversity mods that change these specific NPC's, as it won't be compatible.
    For the changes to take place, you MUST NOT have entered the areas where this modifies NPC's. Either start a new game or load a save prior to entering the specific areas of change.
    (I am utilizing several @Dark Hope skins in my screenshots. I recommend checking her content out, as her retextures are top notch)
    Big thanks to @Effix +@Leilukin + @N-DReW25 + @JCarter426for their help!
     
    If anyone runs into any issues with this at all, please DM me here.

    227 downloads

       (0 reviews)

    0 comments

    Updated

  23. Effixian's PFHC02 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHC02 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHC02 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHC02 from KotOR 2. As requested by Sappho.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhc02fx.mdl
    pfhc02fx.mdx
    PFHC02FX.tga
    PFHC02FX.txi
    PFHC02FXD.tga
    PFHC02FXD.txi
    PFHC02FXD1.tga
    PFHC02FXD1.txi
    PFHC02FXD2.tga
    PFHC02FXD2.txi
    PFHC02FXD3.tga
    PFHC02FXD3.txi
    PO_PFHC02FX.tga
    PO_PFHC02FXd.tga
    PO_PFHC02FXd1.tga
    PO_PFHC02FXd2.tga
    PO_PFHC02FXd3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You can use the files from this mod in your own mod if you simply credit me.

    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    95 downloads

       (2 reviews)

    0 comments

    Submitted

  24. Jedi Armor

    Jedi Armor
    By djh269 
    Date: 05.03.2024
    Description: 
    - Adds 3 armors to the game that allows the use of force powers.
    - Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
    - Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerant
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    247 downloads

       (0 reviews)

    0 comments

    Updated

  25. Jedi Sentinels Gain Sneak Attack

    Jedi Sentinels Gain Sneak Attack
    By djh269 
    Date: 11.03.2024
    Description: 
    - In TSL Jedi Watchmen/Sith Assassin classes are granted the Sneak Attack ability, as class stages goes Scoundrel>Jedi Sentinel>Jedi Watchmen/Sith Assassin I thought it'd be better to boost Jedi Sentinels with the feats, as they are the weakest Jedi class in my opinion
    - Grants Jedi Sentinels the ability to use Sneak Attack level 1-10
    - Grants Bastila 2 levels of Sneak Attack when you first recruit her as that's what a level 3 Sentinel gets 
    - Also changes Bastilas character to have Sneak Attack level 1-10 the second time you recruit her later in the game
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Mods used in screenshots: 
    Credits: 
    KOTOR Tool – Fred Tetra
    Holopatcher – Cortisol

    273 downloads

       (0 reviews)

    5 comments

    Updated