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kotor1 Amazon Games's K1 Release sounds/movies fix
By th3w1zard1
As some of you know, K1 was released free on Amazon Games for Prime users recently. Unfortunately, the release is bugged and partially broken. Here are the steps to fix it:
First, find out where your game is located on disk. Default path is: C:\Amazon Games\Library\Star Wars - Knights of the Old
Download and extract the provided ZIP, and copy and replace those files into your game's miles folder, backing up if you ever want to revert the changes.
backup and delete the following files from your miles folder: mssds3d.flt, msseax.flt, mssogg.asi **copy** mss32.dll from the miles folder into the same directory as swkotor.exe, overwriting when prompted. Back up the original if you want to revert. The Editable EXE is required from here on out, the amazon swkotor.exe will **not** work after these changes. Download it, backup swkotor.exe, and replace Remove Disable Movies=1 and Disable Sound = 1 from the swkotor.ini (or set them to 0) Your game should now have fully working audio and movies!
The files provided here in the .zip are from the steam version of the game, other versions of the game have the exact same files. For some reason only the Amazon release is different.
680 downloads
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Fat Commoner Body Models - Modder's Resource
This is a modder’s resource that provides some additional commoner body models that can be used for NPCs. The game includes body models for fat male and female commoners, each using a custom texture with no variants. They are unused. Originally, as part of the K1 Community Patch, a fat-ified version of the standard male commoner body was made to be used for Handon on Dantooine. This allowed it to use the regular commoner textures. As of K1CP v1.10.0, this addition has been removed, so the assets are now being made available for third party mods to make use of. Additionally, the vanilla female fat commoner model has had some adjustments made to its UVs so that it can also make use of the regular commoner texture variants.
A simple TSLPatcher setup has been provided that edits the two vanilla appearance rows to switch their texture assignments, as well as adding new rows using all the regular NPC heads. Note to regular users: Installing this package by itself will do nothing as the game does not make use of the vanilla fat commoner appearance rows. It requires other authors to create content utilising it.
Permissions:
This is a modder’s resource, and thus intended to be utilised by the community. You can freely incorporate the included assets in your mod. Simply provide credit to the Community Patch team and link back to this page. Do not redistribute/rehost this resource as-is elsewhere.
44 downloads
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Davik HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Davik HD.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
766 downloads
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Armor 6 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 6 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,158 downloads
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Leilukin's Juhani's Outfit Reskin Pack
By Leilukin
=Leilukin's Juhani's Outfit Reskin Pack=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Leilukin's Juhani's Outfit Reskin Pack.7z
LATEST VERSION: 1.0
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod reskins Juhani's outfit by changing the outfit's color scheme, with multiple versions of reskin provided.
The different color versions of Juhani's outfit reskin include: Black, Blue, Buff, Gray, Red, and Orange and Black. Refer to the screenshot included in the mod file or on the mod's download page for how the outfit reskins look in the game.
These reskins were made by utilizing modder's resources. Specifically, the Orange and Black version is based on SpaceAlex's K1 Enhancement Pack, while the others are based on JC's Cloaked Jedi Robes & Supermodel Port for K1.
2. INSTALLATION:
Go to the "Installation" folder, choose the color you want for Juhani's outfit, enter the subfolder of the color of your choice, and put P_JuhaniBB01.tpc into your Override folder.
3. UNINSTALLATION:
Delete P_JuhaniBB01.tpc from your Override folder.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify P_JuhaniBB01, the texture of Juhani's outfit. However, this mod is compatible with any mod that modifies the texture and model of Juhani's head.
6. PERMISSION:
You may use assets from this mod as part of your mod, however, SpaceAlex, JCarter426 and I should be credited accordingly, with SpaceAlex being credited for K1 Enhancement Pack modder's resource, or JCarter426 for JC's Cloaked Jedi Robes & Supermodel Port for K1 modder's resource.
7. CREDITS:
SpaceAlex for the K1 Enhancement Pack modder's resource
JCarter426 for JC's Cloaked Jedi Robes & Supermodel Port for K1 modder's resource
Cortisol for Holocron Toolset
ndix UR for tga2tpc and tpcview
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
112 downloads
0 comments
Updated
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ported content Movie Mandalorians: From K2 to K1
By EAF97
UPDATE: Shoulder-plate clipping issue with the model has been fixed!
Description:
I've always been a fan of Deadman's "Movie Mandalorians" mod that was released for K2/TSL and I loved the aesthetic of it, but was disappointed that no equivalent was released for K1. I have ported his models for the three main ranks of regular Mandalorian NPCs that appear in-game for K1 (Mandalorian "warriors" in blue, "captains" in yellow, and "elites" in red), and have used the alt textures for them created by Mcfly because I felt they were closer to the original textures. However I've included the actual textures from Deadman's original mod as well, for anyone who would prefer to use them. To be clear, the models and textures for specific NPCs such as Canderous and his rival Jagi, as well as additional weapons added in Deadman's original mod, are not included in this mod. For now I would recommend using other mods for those things.
Installation:
Just run the TSLPatcher the direct it to your game file. To install the original textures used by Deadman, install the main mod with TSLPatcher first and then just copy the files from the "Deadman's Original Textures" folder and paste them in the "Override" folder.
To Uninstall:
Remove the files from your Override folder and add the backup .2da file to it
Compatibilities:
This mod will be incompatible with any other mods that edit the textures and/or models of the armored Mandalorians but otherwise there shouldn't be any issues.
Permission & Distribution:
Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit.
Thanks to:
Deadman for the models and Mcfly for the textures, which I've always preferred since I felt they were closer the the ones used in-game, and Effix, Thor110, and DarthParametric for giving me advice from time to time concerning the porting of models and assigning of textures, as well as additional modding advice from N-DReW25.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
618 downloads
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Davik's Noble Vestments
By EAF97
Description:
As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files.
Installation:
Just run the TSLPatcher the direct it to your game file
To Uninstall:
Remove the files from your Override folder and add the backup .2da file to it
Copyright:
Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit
UPDATE:
New version includes texture of his robe without the military medals, as requested
Thanks to:
Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
419 downloads
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Robes With Shadows For K1 (JC's Port)
By PapaZinos
I have created a simple mod that adds the shadows for robes used in Robes With Shadows For TSL to your K1 game, for those using any of JC's robe mods that adds TSL-style cloaks. Having at least one of the mods listed below is a requirement for this one, and they must be installed beforehand. This is compatible with all included versions of the mods by JC, and any textures you are using with it.
1. JC's Fashion Line I: Cloaked Jedi Robes for K1: for those who want to use the more classic looking Jedi robes of TSL in their K1 game.
2. JC's Fashion Line I: Cloaked Hybrid Robes for K1: for a blend of the K1 and TSL style.
3. JC's Fashion Line I: Cloaked Party Robes for K1: for party member specific robes.
Installation:
First, install at least one of the mods listed above if you have not already. This mod is specifically for people using one of those mods. If you would like to create backups of that mod's original files, just create a copy of the files listed below, before installing the versions that come with this mod.
To install this mod, download the 7z file and unzip anywhere on your computer. You can extract 7z files with native programs like Archive Utility on macOS, or with free programs like PeaZip on Windows and Linux. Once the files is unzipped, find the subfolder with the name corresponding to which JC mod you are using, and copy all files within to the override folder of your game, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor\override". When prompted, overwrite the versions of the files currently in your override with the new versions.
Uninstallation:
Remove the files in the Included Files list below from your override. Which files you have can vary by which JC mod you are using.
Included Files:
-PFBIL.mdl
-PFBIL.mdx
-PFBIM.mdl
-PFBIM.mdx
-PFBIS.mdl
-PFBIS.mdx
-PMBIL.mdl
-PMBIL.mdx
-PMBIM.mdl
-PMBIM.mdx
-PMBIS.mdl
-PMBIS.mdx
-JC_BastilaBI.mdl
-JC_BastilaBI.mdx
-JC_JoleeBI.mdl
-JC_JoleeBI.mdx
-JC_JuhaniBI.mdl
-JC_JuhaniBI.mdx
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically pose compatibility issues for mods like this. This mod requires either JC's Fashion Line I: Cloaked Jedi Robes for K1, JC's Fashion Line I: Cloaked Hybrid Robes for K1, or JC's Fashion Line I: Cloaked Party Robes for K1 to be installed first.
Acknowledgments:
Big thanks to JCarter for his port of TSL robes to K1, and for giving the community permission to work with his models. The robes included here are just the ones from his mod with edited skeletons, so most of the work here was done for me. I also want to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, modeling work would be much tougher without you guys. I would like to thank Salk as well, for suggesting this mod.
This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
558 downloads
- jcarter426
- shadows
- (and 2 more)
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Ebon Hawk Transparent Cockpit Windows for K1
By WildKarrde
This mod edits the various landing pad areas so that you can see through the Ebon Hawk's cockpit windows to the interior, which should be a bit more interesting than the blacked-out windows from the vanilla game.
This mod incorporates model fixes to the Dantooine landing pad and Leviathan hangar developed by the KOTOR 1 Community Patch (K1CP) team, which are included here with permission. I have also made the following minor area model improvements:
- Adjusted the Manaan hangar's ceiling layout to hide a rogue seamblocker mesh.
- Edited the Korriban landing bay's lightmapping to add some bounce lighting around the floor lights.
- Created new environment map reflections for the Ebon Hawk in Davik's hangar and the Leviathan's hangar to better match the hangar space.
Because mods that edit the same area models are incompatible by nature, I have provided optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Copy all files from "Main Installation" to your game's Override folder. Then, copy files from any required compatibility patches into Override as well, overwriting when asked.
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COMPATIBILITY
Except as noted below, this mod is incompatible with any other mods that edit the same files. The standard installation is compatible with the KOTOR 1 Community Patch (K1CP) and includes most of its edits to the Leviathan hangar except for the added forcefield, which can be added with the separate compatibility patch below.
I have included additional compatibility patches for the following mods:
- K1CP (Added Leviathan Forcefield) (https://deadlystream.com/files/file/1258-kotor-1-community-patch/)
- High Quality Skyboxes II for K1 by Kexikus (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/)
- Yavin Station Hangar by me (https://deadlystream.com/files/file/2068-yavin-station-hangar/)
As noted above, the K1CP compatibility patch is only required for the added forcefield over the hangar opening and is entirely optional if you prefer the vanilla-style invisible forcefield.
This mod is compatible with most reskins and texture mods. If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override. If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang".
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CREDITS
KotorBlender by seedhartha
MDLedit and KOTORmax by bead-v
tpcview and tga2tpc by ndix UR
Kotor Tool by Fred Tetra
Special thanks to:
- DarthParametric and JCarter426 of the K1CP team for granting permission to include their fixes to the Leviathan hangar and Dantooine landing pad.
- Kexikus for granting permission to include an environment map for Davik's hangar based on his High Quality Skyboxes II mod
-------------------------------------------------------------------
VERSION HISTORY
1.0 - Initial Release
1.1 - Updated Dantooine to include fixes from K1CP
-------------------------------------------------------------------
DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
593 downloads
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SithApprenHD
By Dark Hope
This mod will replace and update SithAppren texture files.
To Install
1. Download: SithApprenHD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,456 downloads
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[K1] Form of soldier HD "International Global mod"
By Dark Hope
Good afternoon. I worked very long on these textures. I can call them one of the best of my works. The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.
4,690 downloads
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[K1] Scout uniform HD International Global mod
By Dark Hope
The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.
4,361 downloads
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N_oldCMH01 HP
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: N_oldCMH01 HP.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
642 downloads
0 comments
Submitted
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KoTOR Remake Cinematic Legal Screen HD
Replaces the old legal cinematic with the KOTOR 1 remake cinematic along with a few edits.
Happy 20th Anniversary to KOTOR and May the Force be with you!
Installation (READ VERY IMPORTANT):
1. Backup Movies folder
2. Put legal.bik into Movies folder
Uninstall:
Remove legal.bik from your Movies folder and use the one from your backup
Other Information:
Sharpness may cause the video to be choppy. I cannot change nor fix this. Recommended Mods:
Jedi Knight Revan Stylized Portrait created by Tinman888
This Mod is not supported by LucasArts, Electronic Arts, the Old Republic, or Bioware. Do not contact them for support of this mod.
LucasArts is a trademark of Lucasfilm Ltd.
191 downloads
0 comments
Updated
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Detran's Darth Revan
By detran
New HD Textures for Darth Revan
Detran's Darth Revan.zip
379 downloads
0 comments
Submitted
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Lite Alien 01 Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 30.09.2021
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
The alien is HD by default, the "Different Resolutions" folder contains a backup of the HD texture, a texture which matches the same resolution as every other NPC in the game and a Lite texture which is a low-res texture which matches the other Lite NPCs.
Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
In the game files exists several "Lite" low-poly Alien NPC models, these are the Quarren (N_alien02_low), the Chadra-Fan (N_alien03_low) and the Gran (N_alien05_low).
In the Taris section of the texture files exists a file called "LTS_Crowd01.tga" which most likely contains an early draft of the Duel Arena spectator crowd, on this texture exists two strange aliens, one which looks like a Gand and another which could only be described as a pink punk.
In the model files, I found an unused model called "N_alien01_low" which lacked a texture but looked suspiciously like the pink punk from the crowd texture... this leads me to believe that the pink punk was going to be "N_alien01_low" whereas the Gand would've been "N_alien01_low".
This mod gives "N_alien01_low" a texture and restores the NPC in several places in the game, you can find him on:
* Dantooine as Kni
* Manaan as a Shady Pazaak Dealer
* Tatooine as the guy who gives you the Gizka
I could've added this alien in more places, though I thought seeing the same low-poly Lite NPC over and over again would get old real quick. I might add this guy in more locations based on suggestions and popular demand.
Whilst I am confident no Legends material has named this alien species YET... I have chosen a name for it. it's called a "Pyrath". This name was chosen by me, @N-DReW25, simply because this guy doesn't exist in either Star Wars Legends or Canon and in the words of Effix: it's simply a generic filler alien. I chose the name "Pyrath" as this species would be from the planet "Pyr" which is in same system as Manaan. By choosing this name, there might be a way to create some form of connection between Selkath and the "Pyrath" species.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify dan14_kni.utc, ebo46_jorulkurax.dlg, man26_shady.utc, man26_shady.dlg or tat17_jorul.utc
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
DarthParametric: For contributing the N_alien01_low's UV texture layout, for which this mod wouldn't be possible without! In addition, also helping me with a 2DA oversight which, again, saved the mod tremendously in the end.
Mephiles550: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
Jango32: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
Effix: Contributing to the Forum thread.
Mr Ardvark: For reporting a critical TSLPatcher bug in 1.0.0
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
238 downloads
- restoration
- restored content
- (and 2 more)
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SWTOR Revan Voice Mod for Male PC
Experience the Male Revan, with the voice of Jeff Bennett who portrayed him SW:TOR, while retaining his lighthearted nature from KOTOR and authoritative persona from SW:TOR.
Introducing as my first mod: SW:TOR Revan Voice Mod!
I definitely know this is one of the mods people have been waiting for. Rino Romano, the original voice of Revan, did a fantastic job in the game. But have you ever asked yourself or wanted your character to sound like SW:TOR’s version that’s voiced by Jeff Bennett? (Who’s also the voice of Kyle Katarn). Well with the power from Elevenlabs & Play.ht, now you can!
In the first Knights of the Old Republic (KOTOR) game, Revan is the central figure whose story filled with secrets and epic adventures captivated players across the galaxy. A true force to be reckoned with, Revan was a formidable Jedi Knight, renowned for his exceptional skills and leadership. However, destiny took an unexpected turn when Revan fell to the dark side, becoming a Sith Lord of great power and influence. This profound transformation led to Revan's pivotal role in shaping most of the Old Republic universe.
With this mod, you have the chance to embody a slightly younger version of Revan's voice that preserves the character's essence from both KOTOR and SW:TOR. Experience Male Revan, with the voice of Jeff Bennett while retaining the balance of lighthearted comedic nature and commanding authority, reflecting the revered figure Revan we know and love!!!
Happy 20th Anniversary to KOTOR and May the Force be with you!
All Voice Lines
Installation (READ VERY IMPORTANT):
Download the zip file and open it. Select all of the .wav files and put them inside the streamsounds folder in KOTOR directory. (DO NOT PLACE THEM IN OVERRIDE) (DO NOT PUT THE OPTIONAL FOLDER INSIDE STREAMSOUNDS. See step 3.) If you do not wish to use the optional sounds then skip to step 6. (OPTIONAL) If you WANT the optional files then continue but open the optional folder. There are three folders: Security Failure, Critical Hit, and Mine Placement. You may only have ONE security failure file in the streamsounds folder. (OPTIONAL) Choose one of the security failure options. The folder will tell you what he’ll say. Place *only one* of the .wav files inside the streamsounds folder. (OPTIONAL) If you want to use the other critical hit and mine placement or just one of them then place the .wav file in streamsounds. If it says a file exists with that name or to overwrite then just hit ok or replace. Paste the backup folder into your streamsounds folder and you’re all set!
Uninstall:
Use the backup folder I provided and copy all the files inside the backup folder and paste them into your streamsounds folder.
Other Information:
Your character will no longer make sound when getting hit and dying in combat. I have intentionally removed these lines as the OG voice does not fit with Jeff’s voice. If you’ve played KOTOR 2 then this likely won’t bother you! However, this may be solved in a future version. Compatibility: I doubt it will affect anything important that doesn’t mess with player male files in streamsounds. Recommended Mods:
Jedi Knight Revan Stylized Portrait created by Tinman888
This Mod is not supported by LucasArts, Electronic Arts, the Old Republic, or Bioware. Do not contact them for support of this mod.
LucasArts is a trademark of Lucasfilm Ltd.
474 downloads
0 comments
Updated
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Taris Dueling Arena Adjustment
This mod makes some alterations to the arena in the Taris Upper City cantina. The primary change is the removal of the original low quality crowd sprites. In the vanilla game these are VFX nodes. It appears that Bioware's original intention was for these to be animated, but that was likely disabled due to performance issues on the Xbox. Subsequently, most of the sprites are lacking arms. Another issue is the scaling. The sprites are completely out of scale with the rest of the game world, appearing to be about half the height of an average human. This was possibly an attempt to skew the perspective, an attempt to make the arena look bigger than it actually is. The original sprites have been completely removed in favour of better quality crowd sprites ported from The Old Republic. Additionally, the bays housing the crowd have been resized in order to fit proper human-sized figures. To comply with recent local ordinance changes, transparisteel safety screens have been fitted for the crowd’s protection. Other minor changes include some texture swaps on the roof section and a dummy door model to hide some unsightly fog on the original.
Additionally, players participating in duels should now correctly face their opponent, and give an alignment-specific emote when they are announced. Opponents will now politely wait until their name is announced before giving their little fist pump. After some complaints by their union about a lack of proper medical services, defeated opponents are now healed back to full health post-match rather than being left to limp around. The view screens in the cantina have been upgraded to have a dynamic display of the current arena rankings. These will change as the player progresses up the ranks. The placeable computer screens have all had their positions adjusted so that they properly contact the walls they are supposed to be mounted to, and to align them with one another. Ajuur the Hutt’s dialogue has also had some minor surgery performed on it, to better deal with player and party positioning. Carth should now properly face Ajuur and the player during his relevant interjections, and won't be replying from across the room.
N.B. - Because alterations are made to the module's GIT file, the mod requires a save before entering the Upper City cantina for the first time. It is thus best suited for a new game. If you load a save after having entered, none of the screens will line up properly with the computer placeables.
Known Issues:
If you initiate a conversation with Ajuur while the party is standing in the corner with the medpac bin, you will likely see them jump out of frame as they are moved to their now scripted fixed positions directly in front of the Hutt. That's an unfortunate consequence of the way it was handled, but the camera angle should mask the transition from pretty much anywhere else. Acknowledgements
Thanks to @bead-v for MDLEdit Thanks to @ndix UR for TGA2TPC Special thanks to @JCarter426 for helping with some scripting, particularly extended troubleshooting of the Ajuur party positioning script Thanks to @Salk for alerting me to the TSLPatcher problem with v1.0 Thanks to @A Future Pilot for pointing me to the fixed version of TSLPatcher Thanks to @Publicola for informing me about the ability to click through announcement animations Some screenshots feature @Sithspecter's High Quality Blasters The video features @ndix UR's KOTOR High Resolution Menus Crowd and glass textures ported from The Old Republic MMO34,476 downloads
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Bioware's 2021 SWTOR Logo Screen
A replacer Bioware Logo Screen for KotOR in 1920x1080.
The SWTOR Bioware Logo is not a work of mine, it is the EXACT Bioware Logo used in SWTOR as of 2021.
What I did was convert the video file into a BIK file using RAD Tools.
46 downloads
0 comments
Submitted
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High Quality KOTOR Music Overhaul
What This Mod Does:
Unlike the disaster that was the original soundtrack of TSL, the music of the original KOTOR was actually reasonably mixed. However, the quality was still lacking, as it was encoded in one channel with a sample rate of 22kHz and a sample size of only 8-bit. This mod will remaster the music of KOTOR.
All decodable music files were decompressed and subsequently remastered with two channel stereo audio with a sample rate of 44kHz and a sample size of 16-bit. The resultant files were then recoded as MP3 files at the maximum bitrate of 320kbps. In addition, the soundtrack files have ID3 tags attached to them so that you can put the entire soundtrack on an MP3 player.
Installation Instructions:
To install this file, there are several steps to follow. First, go to your default KOTOR installation folder, usually at C:\Program Files\Steam\ Steamapps\ common\SWKOTOR\ and backup your entire StreamMusic folder. Keep it in a safe place in case you wish to uninstall this mod. Afterward, go to the StreamMusic folder that you will use and delete all the WAV files. Lastly, copy over all the files from this mod folder into your StreamMusic folder.
Uninstallation Instructions:
To uninstall this mod, delete the StreamMusic folder from your main KOTOR folder and restore the one that you backed up when you installed this mod.
Compatibility Issues:
As this mod edits sound files only, it will be compatible with any other mod that doesn’t also change the sound files inside the StreamMusic folder. Bugs:None that I know of. If there is, it is most likely due to a misnaming of a sound file.
Terms of Use:
Naturally, you can modify these files for your personal use. You also may use them in any mod if you would like, but please give me credit. That's all I ask.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
622 downloads
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Ebon Hawk Revisited
By Laast
The KOTOR Revisited Collection:
The Ebon Hawk is an important place in the KOTOR experience since it's where you get acquainted with all your different partners. With this pack I've tried to replace the sad and dull grey/greenish interior colors with something more in line with the exterior look of the ship, while keeping in mind its damaged cargo ship background.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Exterior (4k upscaled and reworked vanilla texture used as a base with many custom details added by hand like damage/burning marks, engine covers, painting...)
- Full Interiors with many details added over vanilla (I let you discover everything in game).
- The Metal Box loot container (now it looks like a...metal box).
This mod DOES NOT replace textures for:
- Animated screen panels
- Cockpit exterior views (using High Quality Cockpit Skyboxes is strongly recommended).
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games is just a waste of ressource to me). The total size is 1.12gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like walls, floors,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of the Ebon Hawk textures, especially the animated screen panel (cockpit, holocom,...). It is recommended to install it over a vanilla overhaul textures pack and/or an animated screens overhaul to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- Quanon and his Quanons Ebon Hawk Interior Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
732 downloads
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Unknown World Revisited
By Laast
The KOTOR Revisited Collection:
The Unknown World is a critical moment in the KOTOR story and a nice place to explore. With this textures pack I wanted to highlight the contrast between the absolute beauty of this world and the tragic fate of the Rakata survivors, now living among the wrecks of stranded ships.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Architecture /Wrecks
- Grounds
- Rocks
- Vegetation
- Rakata NPCs and Rancors.
This mod DOES NOT replace textures for:
- The Republic ship interiors
- Skybox (using the great High Quality Skybox II is strongly recommended)
- The Ebon Hawk
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.2gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like walls, wrecks,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of the Unknown World textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- ShiningRedHD and his Ultimate Unknown World High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
493 downloads
- unknown world
- texture pack
- (and 1 more)
0 comments
Updated
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Korriban Revisited
By Laast
The KOTOR Revisited Collection:
Korriban is one of my favorite places from KOTOR, both in terms of visual and storytelling. With this textures pack, I aimed to give to this place a fresh look while respecting and highlighting its eventful past and its dusty, hostile atmosphere.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Architecture
- Grounds
- Rocks
This mod DOES NOT replace textures for:
- Skybox (using the great High Quality Skybox II is strongly recommended).
- NPCs
- Ebon Hawk cockpit view.
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.17gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like walls, floors,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of Korriban textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- ShiningRedHD and his Ultimate Korriban High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
548 downloads
0 comments
Updated
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Tatooine Revisited
By Laast
The KOTOR Revisited Collection:
I was always a bit disappointed by the yellowish look of Anchorhead in the original KOTOR game. I don't know if there's a lore explanation or something but to me it did just not look good. So this mod started as a personal project to bring at first some small changes to this place, mainly changing the overall color to something more in line with my "tastes" concerning the Tatooine feeling. I've been making textures for games for 15 years now so it had to be a "quick fix" I thought...
Here we are a few days later and this "recolor" project has become a full textures overhaul! I'm very pleased with the result so maybe some people here could enjoy it as well.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspirations was of course the movies/series and also the SWTOR game.
This mod DOES replace textures for:
- Architecture
- Grounds
- Vehicles
- Animals
- Rocks/Vegetation.
This mod DOES NOT replace textures for:
- Skybox (using the great High Quality Skybox II is strongly recommended).
- NPCs
- Ebon Hawk cockpit view.
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.7gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like vehicles, antennas,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: My mod uses ONE TPC file (PLC_spdrwin01.tpc) which gives tranparency to speeders windshield so be sure it is also correctly installed.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- ShiningRedHD and his Ultimate Tatooine High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
617 downloads
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Kashyyyk Revisited
By Laast
The KOTOR Revisited Collection:
From its gigantic trees to the Shadowlands depths, this pack aims to give to the Wookie's home as many details as possible, in order to immerse the KOTOR player in this wonderful but wild and dangerous place that is Kashyyyk.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Architecture (Czerka included)
- Grounds
- Nature (Trees, vegetation,...)
- Wookie NPCs
- The Footlocker loot container.
This mod DOES NOT replace textures for:
- Skybox (using the great High Quality Skybox II is strongly recommended).
- Ebon Hawk cockpit view.
- Most of these textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games is just a waste of ressource to me). The total size is 970 Mb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects.
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of the textures visible on Kashyyyk, especially small items used elsewhere by the game like baskets, etc. It is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
Also the game uses the same textures for the Czerka HQ both in Kashyyyk and Korriban so make sure you are also using my Korriban Revisited pack for seamless and consistent visuals on these planets when visiting Czerka areas.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- Quanon and his Quanons Kashyyyk Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
387 downloads