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  1. Today
  2. Glad to hear that, thanks for taking the time to confirm!
  3. Hello! Has anyone properly ported K2 Player heads to K1? I would be very interested in all of them, especially Male heads. Cheers!
  4. @FF97 Any plans for these in TSL?
  5. What are the differences between this mod and KMRP- KOTOR Modern Restoration Patch?
  6. Yesterday
  7. But does that mean that all K2 heads ported to K1 will suffer the same problem?
  8. haha, yeah, the PC doesn't talk so the mod can get away with it. It's likely because of supermodel differences between the 2 games.
  9. Ah, I see, thanks for letting me know. 2 files have the wrong filename.po_PFHC07FX.tgapo_PFHC07FXd1.tga Add these files to fix it. The zip is also updated.
  10. View File KOTOR High FPS Fixes KOTOR High FPS Fixes Fixes several problems in Knights of the Old Republic 1 & 2 that appear when playing above 60 FPS. Included fixes: Dialogue letterbox timing Post-combat movement freeze Free-look mouse sensitivity Animated textures such as rivers, waterfalls, and flashing mines Lightsaber trails Tree leaves and similar moving effects Water ripples and force fields Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy either game. Tested up to 240 FPS. But should work at even higher fps though let me know if any issues arise. Requirements: Kotor Patch Manager 0.6.3 or newer KOTOR 1: 1.03 KOTOR 2: Aspyr GOG or Steam This kpatch works with both K1 and K2 no need for separate kpatches. Latest KPM version 0.7.0 now has the ability to work with modified exe's but if there are any issues still you can try my adapter here. The adapter is only for K1 for now and hopefully will be obsolete in the future. Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below. Links: Alternative Download - GitHub Releases Source Code - GitHub Submitter D3M0 Submitted 09/27/2026 Category Mods TSLRCM Compatible Yes  
  11. Version 1.0.0

    24 downloads

    KOTOR High FPS Fixes Fixes several problems in Knights of the Old Republic 1 & 2 that appear when playing above 60 FPS. Included fixes: Dialogue letterbox timing Post-combat movement freeze Free-look mouse sensitivity Animated textures such as rivers, waterfalls, and flashing mines Lightsaber trails Tree leaves and similar moving effects Water ripples and force fields Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy either game. Tested up to 240 FPS. But should work at even higher fps though let me know if any issues arise. Requirements: Kotor Patch Manager 0.6.3 or newer KOTOR 1: 1.03 KOTOR 2: Aspyr GOG or Steam This kpatch works with both K1 and K2 no need for separate kpatches. Latest KPM version 0.7.0 now has the ability to work with modified exe's but if there are any issues still you can try my adapter here. The adapter is only for K1 for now and hopefully will be obsolete in the future. Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below. Links: Alternative Download - GitHub Releases Source Code - GitHub
  12. That's just the way KotOR works, since it expects every character to have the same body model, it doesn't reload it for each head. If you start the game it will be fine.
  13. It seems you have to manually add 'FileExists=1' to changes.ini in the tslpatchdata folder, then the TslPatcher will work just fine
  14. @Effix, I was very interested in using your Atton head port in my game (not as PC, but for an NPC), but my problem is much more serious than the black line issue (which I also suffer systematically, of course). I recorded a video so that you can see for yourself. AttonGivesMeTheLip.mp4
  15. View File Remade Top UI Icons Hello everyone! After a long hiatus, I’m back with a new mod. High-resolution top icons—"handmade" in the game's original style rather than upscaled via AI—at 128x128 resolution. For widescreen users, "Scaled Kotor" is recommended as a companion mod. Submitter FF97 Submitted 09/26/2026 Category Skins K1R Compatible Yes  
  16. Patcher doesn't seen to run even after unblocking and trying to run as admin.
  17. Thank you very much! 😊 As for the Modern Driver Compatibility Patch - I haven't tried or tested it because I’ve never encountered the issues it fixes (based on my understanding of the description): the grass, fog, energy fields, and bump maps on Twi'leks, Hutts, and other creatures always appear correctly for me. But it might be interesting to check out! As for TSL - yes, I definitely plan to port the Ebon Hawk to it. I'll keep that fix in mind - thanks again!
  18. I found a bug, GOG version of the game, used only this mod. How to produced it: 1.Start new game, and reload untill you see Twi'lek Playble Character with custom clothes. 2.Switching heads breaks body textures. Even default female heads are affected as well.
  19. @AxConsortium Thank you for giving a scripter's insight on all this. Everything's much clearer now. Yeah, it's one of the things that sparked the idea for the mod, since there definitely are ways to tip the scales without sacrificing much in terms of alignment. There are ways to get on their good side without gaining DS points, and there are ways to get on their bad side without gaining LS points—and the other way round. I'm also very glad you found the additional condition for Mira's line interesting. I'd say the mod's perfect now. I can already tell you there won't be any playthrough on my end without it. Many thanks again.
  20. Hello, I ran the patcher then added the optional "redhead" files, but the portrait is not "redhead" ☹️
  21. Feeling a bit of a modder's high, so I wanted to post an update. I figured out how to make the Darksaber blade work! I've got some small tweaks to make on the inside, but this is what the final product will look like.
  22. Last week
  23. Version 1.0.0

    9 downloads

    Hello everyone! After a long hiatus, I’m back with a new mod. High-resolution top icons—"handmade" in the game's original style rather than upscaled via AI—at 128x128 resolution. For widescreen users, Credit goes to J's Scaled Kotor Project for the icons upon which I based my mod. "Scaled Kotor" is recommended as a companion mod.
  24. I figured it out on my own, following the example.
  25. Yes, you can romance both Handmaiden and Atton in the same playthrough without issues. As you have noted, jealousy would not be an issue, since in the vanilla game, Atton is meant to be a romance option for female Exiles only, while Handmaiden for male Exiles only, so the dialogue and cutscenes about their jealousy only happens with Handmaiden vs. Visas and Atton vs. Dicsiple specifically. (Worth noting that I also have a No Jealousy Lock in Handmaiden Dialogue so you can still talk to Handmaiden even if she gets jealous of Visas)
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