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Blacksmith_V joined the community
- Today
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Are you making or considering making a KOTOR 1 version of your Player and Party Underwear Mod?
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VanityOfSleep joined the community
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The Party Model Fixes and HD Bastila 1.0.0 is an earlier iteration of my work on those specific models. Some of them are the same in the V0.52 of this HD mod, but some have been improved upon. Plus, I hope to improve on them further with fixes to the smoothing groups/normals and eventually release a V2 of the party mod (still a WIP at this point). I don't have enough time to work on my own mods, so there is no time to tackle someone else's. SpaceAlex did excellent work in the past and he is more than welcome to use my modder's resources as a base for new versions of the enhancement pack. I hope that he has just taken a long break, like I did, and will someday return to KotOR modding. We had collaborated in the past (I made some wookiees for him and Belaya too I think) so I may do HD versions of those someday. I'm still working on them, but it may be sometime (hopefully not years 😪) before I get them all done. In the meantime, I hope you enjoy what is released so far.
- 5 comments
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they include many uvw edits that reduce texture stretching, fix edge seams, and generally try to improve how an HD texture looks on the model. The vanilla low res textures usually look ok on the original models because the pixelated nature can camouflage many errors, but once they are upscaled the errors become more apparent. Most of my HD upscale mods try to fix this by modifying the models. The models in this specific mod are either duplicates or improvements on the model that are included in my big mod (as shown in the read-me files and the text in the "about this file" section.
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Echoes of the Republic - an unofficial expansion
vault13deathclaw commented on vault13deathclaw's file in Mods
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View File HD Meetra Surik This is a high res reskin of Meetra Surik for head PFHC05 with custom portraits and dark side transitions. Based on michaelfung2000's Canonical Jedi Exile mod Hope you like it! JM Submitter JuniorModder Submitted 07/11/2026 Category Mods TSLRCM Compatible Yes
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Echoes of the Republic - an unofficial expansion
Sith Holocron commented on vault13deathclaw's file in Mods
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Something is wrong. I tried installing the "Restored NPC Heads" but the Czerka Protocol Officer isn't displaying her new head. Even after I loaded a save before entering the Czerka Office and re-installing the mod and even after installing an older version of the mod with her head specifically. I've also installed Czerka Redux(all the components) and JC's Czerka: Business Attire for K1 and I also downloaded both the original version and the updated, more compatible version of the Tatooine Lost Temple Mod.
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Yoyoyoyo joined the community
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- 5 comments
- Yesterday
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I knew I was right to place my faith in this mod!
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sefton joined the community
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v1.1 is now live! V1.1 update This version has been tested and ensured for compatibility for the following mods: K1R v1.2 K1CP v1.10.0 K1CP+RP Demo v0.13.0 Sleheyron Story Mode and Battle Arena v3.3
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I've fixed several issues in the past weeks. One was a preexisting issue, while the others were introduced in v2.0.0. This was mostly down to me not having save files with Class-Based Properties and therefore not testing those as thoroughly as I ought to. If you installed one of the Class-Based Properties options before v2.0.4, follow these steps to fix any issues: 1. Install the latest version. You don't need to uninstall the previous version. Make sure to install the same option you installed before. If you are using another mod which edits the workbench dialogue (and is compatible with this mod) restore workbnch.dlg from the backup created. If you haven't started the game yet or haven't acquired the quest crystal yet, you should be good to go. If you have, continue with the remaining steps to fix your save file. 2. Make sure you have a save file with the crystal item in your inventory (i.e. not in a lightsaber). 3. Download the KOTOR Savegame Editor (KSE) if you don't already have it. 4. Count how many levels of each class you have to determine what your crystal's class number should be using the table below. Whichever one you have the most levels in wins. 0 Jedi Guardian/Jedi Weapon Master/Sith Marauder 1 Jedi Sentinel/Jedi Watchman/Sith Assassin 2 Jedi Consular/Jedi Master/Sith Lord 5. Use KSE to replace your crystal item. Find which item you currently have; quest crystals start with qcrystal. The items with two numbers are the crystals with standard properties. The crystals with class-baseed properties have a third number for the class. Remove the existing item, then add the correct item. For example, if you have currently have qcrystal_2_3 and have majority Jedi Sentinel/Jedi Watchman/Sith Assasssin levels, you should actually have qcrystal_2_3_1. 6. Use KSE to correct the global number 000_Quest_Crystal. This can be fund under Globals > Numerics. The number should have the same digits as the numbers in your crystal item, but in reverse. For example, if your crystal item is qcrystal_2_3_1, your global number should be 132. Don't include a leading 0. For example, if your crystal item is qcrystal_3_4_0, your global number should be 43. If you are still having trouble, you can reach out to me in the #tech_support channel of the KOTOR Discord.
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NitronOwl joined the community
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bitard264 joined the community
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Tem joined the community
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I actually brought HK with me to help me there, I expected he would need to translate for the Tusken. I definitely think this side quest could use an update, maybe involving a translation component, some additional speeder parts scattered throughout the temple, and maybe a reward on completion. This mod is amazing by the way, what an amazing thing it is to actually play this module with fleshed out content and I really liked how the story worked. As far as the story goes, the only thing I thing I can think of that could benefit from an expansion of the top of my head would be giving that Rakatan droid a bigger role in the quest. If I had any gripe with the mod, the one room with the Rancors is definitely a beginners trap. Carbonite turrets, T3 as one of your needed party members (thankfully you can switch party members in the module for combat), the hardest beast animals in the game, and Tatooine often being your first planet post Dantooine? That was a little rough. Made the fight with Calo Nord a few minutes earlier look like an absolute breeze.
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Novatk421 joined the community
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Perfect 👌! I cannot wait to see the future of this mod!
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I want to open up the conversation about potential changes and fixes for later versions of this mod here! I've actually already started working on the next version. Right now I'm focusing on compatibility with popular mods. Currently I have a version of the mod that does the following to improve compatiblity: -reverts unique NPC appearances (Gammorean_Desert and Rakata_Darkside) to vanilla versions, removing all changes to the appearance.2da file -rewrites the dialogue for the Jawa and terminals to function without T3-M4 in the party My next task is testing this version of the mod with the following mods: K1R (already tested, compatible) K1 Community Patch + Restored Content Demo Sleheyron Story Mode Brotherhood of Shadow: Solomon's Revenge Version 1.1 will be purely a compatibility patch, but I plan for more changes and additions for gameplay to be added in future versions. Here is a list of planned changes and restorations: - Repair walkmesh, model geometry and skybox - Restore Desert Swoop Race Track (m45mg) (as a means of returning to Anchorhead after completing the main quest) - Restore Bantha Corpse placeable - Create cutscene camera and ambient audio for the central pit chamber - Create new archeologist datapad placed inside the Sandpeople Territory - Create new dialogue for Rakatan Elders on the Unknown Planet JM
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ShadowFN joined the community
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There is a little bag in the Rancor room containing a belt item that activates the speeder, though said belt may be hidden underneath a dung heep placeable if my memory of my exploration of the Temple via Holocron Toolset is correct. I do believe that this is meant to serve as an absolute bare bones attempt at a bonus side quest, hence why it's confusing in its vagueness (not throwing shade at JuniroModder ofc).
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Great work on this one, too! If I may suggest a small improvement, I would like to draw your attention to the original PLC_HoloArt1a and PLC_HoloArt2a. Your HD retexture are identical, but the two original textures are slightly different. PLC_HoloArt2a had a swirl inside the white circle. Did you notice it and decided to not add it in your PLC_HoloArt2a version? Or perhaps it escaped your notice? I have attached an edited version of your HD texture to show what I mean. Cheers! PLC_HoloArt2a.tga
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