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Hey again, no problem, it's already been asked and I explained above why I gave him back his original appearance (in the compatibility section, as you already saw). Regarding the wager meister, the Tournament does not give more than 5k credits because as Snigaroo pointed out, it would break the game's money system (which the wager meister kind of does), because you'd just end up with too many credits (some mods like Sleheyron unfortunately do that too, even though I did warn @SAO1138 about this, idk if he changed the crazy amount of credits you get by killing some more or less special enemies). Anyway, I hope you enjoyed the mod, please consider leaving a 5* review or a thumbs up reaction, doesnt cost much and is very appreciated. Have a good day !
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fleger started following Dantooine Raiders Fix , Bigger Dialogue Font , HD Pazaak Cards [for KotOR1 and KotOR2] and 2 others
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PaxC0n started following Effixian's PMHC04 from K2 to K1 , Detran's Darth Revan , Revans Robes Revisioned and 1 other
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Girl, it took 15 years for you to get a second season.
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View File Dantooine Raiders Fix Some of the Mandalorian / Duros raiders on Dantooine had no feats to equip their melee weapons, some didn't use their grenades and some just weren't fighting at all. Now that is fixed. Also Sherruk the Mandalorian boss now uses his lightsabers. If you don't like the changes to Sherruk just delete the 'dan14_sherruk.utc' file from the override folder of your game or just do not install it to begin with. Submitter GearHead Submitted 05/25/2026 Category Mods K1R Compatible Yes
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Version 1.0.1
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Some of the Mandalorian / Duros raiders on Dantooine had no feats to equip their melee weapons, some didn't use their grenades and some just weren't fighting at all. Now that is fixed. Also Sherruk the Mandalorian boss now uses his lightsabers. If you don't like the changes to Sherruk just delete the 'dan14_sherruk.utc' file from the override folder of your game or just do not install it to begin with. -
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Effort.
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It's been five years since this was posted? Just what would it take to make this sort of Mod?
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Upon completing the game, here's the subsequent issues I found. The fix of "Disable Vertex Buffer Objects=1" works, but it absolutely causes consistent crashes in a few locations. I simply saved the game often, and when a crash occurred I reverted the fix back to normal until I moved past that particular location. I was able to complete the game doing this with minimal annoyance. I had to it something like 6 times. But a crash is always annoying, and I have no other solution to offer yet. I was also getting unrelated crashes. Sometimes the game would crash with a C++ runtime error, and sometimes it would CTD with no explanation at all, even with the fix off. But unlike the above crashes, these crashes were not consistent. It wouldn't crash again when I loaded back up and tried again. I'll do some testing on a new save to track down the culprit, so I can rule out this mod as a contributing factor.
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May I request you keep the old one up as an archive whilst the new ones are uploaded seperately? Whilst I know your HD rework will be far superior to the old ones, some of us do like the 512x512 original quality aesthetic. I might be completely lost with what you are proposing here, but as a modder who uses your modders resources the way you setup your previous upscale mod was very convenient for me. When the mod is setup like this above, these three files are all part of the same download page but I can choose to download one or the other. If I was a player with a low-end PC and slow internet I wouldn't want to download the 4K TGA version due to the file size and so I'd stick with the 2K TPC version instead. This method best caters to everyone's needs, whether it be a low-end player, a player who wants to play with HD textures, and a modder who wants to access the raw TGA files. The only thing one could complain about is how there isn't a 2K TGA version for modders who want to view the lower resolution option. Of course, I might be missing the point of your thread completely - if I am please let me know!
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Update: I have finished the lightmapping and attached the updated version. Now all it needs is someone talented to create a texture for it. Dantooine I-Wing (Lightmapped).zip
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Run into a soft lock here. So I was playing on my android and after I got access to the environmental zone, when I try to enter ebon hawk the game crashes. I tried it on PC - same result. I loaded an old save and run trough that quest again, and this time environment zone energy barrier didn't open! I tried editing save files, marking the quest as complete, setting 800_env_open to 0, 1, 2 and 3, but nothing helps. Am I missing something? Maybe it's different global numeric? ------------- Also I managed to fix reflections and fog on M4-78 with this patcher https://github.com/J0-o/3C-FD-Patcher Hope it helps
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