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  2. K2 default Swoop Mesh: Wrong pilot texture (it even exists as a separate texture which uses the K1 Swoop pilot's wrong texture as it's base), messed up windscreen UVs, After my editing: Fixed pilot using the K1 pilot but with correct texture instead, also fixed windscreen normals.
  3. Excellent mod, but do not combine this with the Nihilus Hunger installation of Powers of the Triumvirate. Worst mistake of my life.
  4. Today
  5. Please list all mods you've installed with the game. I have no idea what you mean by this. Screenshot?
  6. This mod makes Saul Karath in white, and by that I mean texture-less uniform, just a white blob. Also during the first Leviathan scene above Taris one square in space is also white.
  7. A preview of my upcoming mod or rather small fix: The Pilot uses the same texture as the bike, which is blatantly obvious. I wonder why nobody did a fix for this before. Anyway, he/she now uses the correct texture: An official proof can be seen in the unused "01g.bik" cutscene:
  8. Thank you both for the quick replies! @N-DReW25 I don't have the tweak pack installed so there is no complications there, although in this same playthrough I tested I did run into the problem with Jolee's absence causing a break in dialogue (I did Kashyyyk last) so that fix is interesting to know about. @SAO1138 Yeah, I did run into issues with the T3 fix at times as well where I think it was "cloning" him on the ebon hawk(?) (it's been a few months so I don't really remember). As it turns out though, the reason the dialogue was being cut in half was because the unk41_carth.dlg that I mentioned earlier wasn't even in my override folder. So I plopped that in there and the rest of the conversation went like normal (obviously T3's dialogue is missing still, but I can probably just add that myself by editing the file when I have time). Thank you both again
  9. Synchro's recently updated their K1 Modern Driver Compatibility mod, does this include the new update?
  10. It's only a concept and a glowing monkey skull doesn't quite go with the rest of the planet's aesthetic.
  11. If you have the tpc version of that mod, it should be compatible as long as you install mine after that mod. If you have the tga version of that mod, you will have to remove the tga files that would conflict with this mod. You can use Remove Duplicate TGA-TPC to accomplish this quickly.
  12. Compatible with ultimate character overhaul?
  13. Yesterday
  14. Great work, but when using Russian localization text is displayed with some crazy symbols, I guess the used font doesn't support cyrillic, or something else. Would really appreciate the fix, thanks.
  15. Thanks a lot for the mod! This is essential and, in my opinion, deserves much more attention and recognition. I wonder why Obsidian placed ordinary mines as the "source of poison" for Malachor and didn't even bother to make them invisible.
  16. Also, I found some official Models of the M4-78 Archon heads:
  17. Hi AxConsortium. Absolutely incredible that you made Kreia get a green lightsaber for this mod! Any plans to update this mod such as using HoloPatcher, or fix the double bladed red lightsaber issue that you removed because it was complicated? What made the red lightsaber complicated?
  18. There's a nice collection of concept art that was sold at auction you can look at here: https://comics.ha.com/c/search/results.zx?dept=1938&sold_status=1526~1524&archive_state=5327&mode=archive&auction_name=44245&auction_year=2024&ic5=CatalogHome-ActionArea-BrowseAll-071515
  19. I found these Kotor 1 Beta Screenshots as well as Darth Malak and other characters concept arts:
  20. View File PLC_HvrSled.mdl texture correction - TSL Hello everyone! This mod assigns the unused texture of the same name to the hover sled model (PLC_HvrSled), instead of the Swoop Engine texture (PLC_Swpengin) used by default. Submitter FF97 Submitted 10/10/2026 Category Mods TSLRCM Compatible Yes  
  21. View File PLC_HvrSled.mdl texture correction - K1 Hello everyone! This mod assigns the unused texture of the same name to the hover sled model (PLC_HvrSled), instead of the Swoop Engine texture (PLC_Swpengin) used by default. Submitter FF97 Submitted 10/10/2026 Category Mods K1R Compatible Yes  
  22. View File Gamorrean Axe Model and Texture Improvement - K1 Version Hello everyone! This mod gives the Gamorreans a separate axe model with its own texture, instead of using UVs spread across a tiny area of the creature like the default version. Credits: "4x Upscale+ Character Textures & Model Fixes (TSL)" - The C_Drdwar model in this mod or rather, the way the "rifle texture bug" was fixed gave me insight into the "reference" model node method. Submitter FF97 Submitted 10/10/2026 Category Mods K1R Compatible Yes  
  23. Another WIP: New particle effects for the plasma torch, to bring it closer to how it would look in reality.
  24. @mackmitchell94 I have forwarded your post to Marius Fett. Hopefully you two can figure out what your issue is. Good luck!
  25. I've changed my mind, I think the main issue is Marius Fetts wearable sith uniforms modifying the PMBJL files when I'm using JC's Jedi robes with the party robes, along with the Master robes only option of DMs Movie robes ! Here's my list: Marius Fetts wearable sith uniforms Bastilla Romance Fix Canon Galaxy Map Fix K1 Animated Galaxy map texture K1 Dark Jedi Wear JC's Cloaks Stormie 97 Juhani Saber Patch Collar Fixes For Jc Cloak Mods Heyorange's collar fix for JC's Cloaked Jedi Robes K1 DI_K1S_16 (Lightsaber and force forms for K1 latest version) Jedi Diversity on the Star Forge Rodian Compatibility Patch HQA Rodian-V1.1 Upscaled Computer Revan Head Reloaded [K1] Treat Injury Affects Force Healing k1 Male Hoods Improved Grenades k1 extremely realistic visuals Compatibility Plugin for Repeating blaster attacks restoration 2.0 KotOR1 - Improved AI JC's Sound Effects for K1 v1.1 Tulak Hord's lore accurate mask K1 Movie-Style Dark Side Transitions 3.0 KotOR1 Animated Panels and Placeables Pack Dark Hopes HQ speeder DarthParametric's Datapad Dark Hopes Swoop Bike AxC's Recover Nemo's Body Switch Weopons For K1 K1 Alien Pack by N-Drew (only Echani and Devaronian) K1 Party At Daviks Dark Hope Child (both male and female) HQ Terentatek HD Robe Icons For JC's Robes Pretty Good Icons For K1 K1 Republic Soldiers New Shade K1 Republic Soldier player clothing All the high res textures mods and patches K2 Force Powers For K1 Alignment Effects Force Powers Repair Affects Stun Droid" NPC Alignment Fix_ Logical Datapads" Dantooine Lightsaber Training Quarterstaff Replacement Pack Gaffi Stick Improvement" KOTOR1 Blaster Adjustment Multifire and Autofire JCS Mandalorian Armor Legends Elder Droids Unique VO Dark Side Ending Cutscene Enhancement Movie Style Rakatan Holograms Movie Style Holograms For Twisted Rancor Trio Puzzle Movie Style Holograms for End Game Cutscenes Dodonna's Transmission Diversified Jedi Captives on the SF JC TSL Robes Compatibility Patch Diversified Jedi Captives on the SF Diversified Wounded Republic Soldiers On Taris Missing Lamps Fix Vulkar Accelerator on Bench Swoop platform models repairs Control Panel For Kashyyyk Shadowlands Forcefield Taris Dueling Arena Adjustment Helena Shan Improvement Improved Cantina Sitters Sherruk Attacks With Sabers Patch sherruksabers Thematic The One Sentinel Sneak Attack Sneak Attack 10 Restoration Bastila Has Battle Meditation v1.2 Trandoshans Rescale High Quality Blasters PC Dialogue with Davik's Slaves Change Sunry Murder Recording saberthrow knock down K1 Party Conversations on Ebon Hawk All Hands on Deck for the Leviathan Prison Break Trask Ulgo Without Tutorials Grenades and mines HD Rebalanced Grenades ebon_hawk camera fix Balanced Pazaak Leviathan Differentiated Dialogue JC's Vision Enhancement for K1 Juhani Dialogue Restoration Jedi Choice Dialogue Enhancement Ixgil the Bith K1 Twi'lek Male NPC Diversity Senni Vek Restoration Wookie Warblade Fix JC's Blaster Visual Effects for K1 Kotor Saber Replacement Kaiden Jorn Animated Swoop Screen Revamped FX Animated Cantina Sign Animated energy shields Fire and Ice HD Hi_res Beam Effects Ebon Hawk Transparent Cockpit Windows High quality skyboxes model fixes HQSkyboxesII HDStarsAndNebulas Vurt Yavin Compatch Yavin Station Hangar High Quality Cockpit Skyboxes Ultimate Ebon Hawk Repairs vurt k1 ebon hawk retexture Kebla Yurt Restoration StarMap Revamp Heyorange's Sith Uniform Reformation Revised ZaalbarHD Jolee Bindo HD — clothes Quanon Canderous Ordo Reskin Canderous OrdoHD (new clothes) Daviks Trophies Protocol Droid HD Astromech HD HD Doctors HD Davik HD Qarren HD Duros HD Ithorian HD USG Stun baton HD EscapePod HD Kiosk Model Fix K1 Kiosk HD Quanons HK47 Robes With Shadows JC DM's K1 Robes JC's Fashion Line I Cloaked Party Robes JC's Fashion Line I - Cloaked Jedi Robes for K1 v1.4 Juhani Appearance Overhaul Saber_Replacement Juhani Appearance Overhaul hd npc portraits Random HD UI Elements HD Vrook Recolored Darth Bandon HD" Detran's Darth Revan Calo Nord Recolor Thigh-High Boots For Twilek Body hd twilek female K1 Twi'lek Heads HD Realistic Sand People HD Realistic Jawas AstromechHD high poly grenades hd pc portraits Consistent Conditioning Icons Sith Academy Door Mural Sith Academy Art K1 Ported K2 Alien Voice Over KotOR1 Droid Claw Fix K1 Community Patch Ajunta Pall Unique Appearance JC's Minor Fixes
  26. Hey there! First of all, thank you @N-DReW25 for summoning me to this thread. So to @tgritzmodder: I actually have a long explanation on this issue you’re having. So T3’s beeps and boops getting skipped is actually the mod currently working as intended. The reason I opted to remove his speaking role is that it was causing a LOT of softlock glitches for players. I made numerous fixes, in fact even the vanilla 1.0 version of the mod had the T3 dialogue, but over time it it seemed like things just kept glitching again, so I always had to go back and make yet more patches to fix T3. so eventually I decided that the safer bet would be just to make T3’s dialogue skip. I wasn’t happy with the solution but it was a short-term fix. but that being said, something is definitely not working with your Unknown World dialogue files. There shouldn’t be a huge cut dialogue tree. I remember well similarly just trimming T3’s line; not cutting the entire dialogue in half. The great news is that I have a friend with a prototype mod that significantly raises the party limit, so soon you won’t be required to trade away T3 for the Sleheyron companion. I’ll restore T3’s dialogue then. in the meantime, for the Unknown World, I do still have backups of the dialogue files with T3 speaking during those moments you mentioned. They should still work with Sleheyron, but I do warn that even though they work for me some people still had glitches. just let me know if you want those files! and most importantly: thank you for playing Sleheyron!
  27. Some Interesting pics I discovered in the "Knights of the Old Republic Campaign Guide". I think this could be a Pre Release Design of a scrapped unique appearance for Bendak Starkiller and an early HK-50 paintjob: _ Also, this particular depiction of HK-50's color scheme reminds me of the "Build A Droid" Model released by Hasbro:
  28. @mackmitchell94 I don't think it's this mod that's causing your issue. Please list all mods you've installed with the game.
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