newbiemodder

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Everything posted by newbiemodder

  1. Still alive, still kick’n. Thought I check in since it’s been awhile. See some old familiar names still here. Crazy.

    1. LDR

      LDR

      Good to see you old friend!

    2. Sith Holocron

      Sith Holocron

      Glad to see you still with us. Any chance you'll revive the remake of Korriban Expansion?

  2. There has been a great disturbance in the Force....Sith Holocron has apparently left the building. Apparently, due to reasons I am not totally clear on, Sith Holocron has decided to step away from the DS modding community. This has a big impact on this work thread due to the fact that he was the motiviating force behind it. I was enjoying my modding retirement when SH approached me about this Korriban revival/update. I gave him my blessing and offered any help I could. Many people here have contributed their time and talents to this project as a result of his efforts. So, where does that leave us? Well, the brakes are going to have to be pumped on this project. Things are going to slow down. I've slowly started to get back into the modding mode albiet on a very limited basis. I'm not going to lie, my renewed interest was reignited by SH's influence. I plan to release an updated version using the new voice files that have been submitted as well as all the patch work that ndix UR has been working on. I also plan to make a couple subtle changes myself. I also plan to release with the updated version a mod I mothballed several years ago...Korriban Expansion 2...a little add-on which introduces additional areas to the story. I have no timeline......so don't ask. Don't expect it anytime soon. Like I said, I've slowly started to get back into the groove. I've forgotten so much and SO many more tools and advamces have been made here in the kotor modding community. I kind of feel like a noob again. Stay tuned...…. newbiemodder
  3. I 'm excited again about modding! I love th e idea of moving assets among series. K1 <=> K2!!!!! 🙌 Blowing the dust off my K1 discs.
  4. After going through the voice files collected by Sith Holocron, we're going to go with the followong: Darth Fang: Trayusstudent Sith Cleric 1: Darth Varkor Sith Cleric 2: Mellowtron Grunt: UnusualCharacters Slave: UnusualCharacters Ever Arden: Darth Varkor Revan(male): UnusualCharacters I want to thank everyone that has submitted voice samples. They were all really good. There are a lot of talented modders out there. I am humbled that so many of you decided to volunteer your time and talents into upgrading a 7 year old mod. It took me about 3 years to make it. A lot of late hours at the computer after the kids had gone to bed. I really learned as I went along, trying new things, trial and error. Hope you've enjoyed it. NM. Personally, I think this is a little scheme by Sith Holocron to relight by modding fire. We'll see. There is some unfinished business out there.
  5. I wonder if Disney is going to treat Maul like Thanos from Avengers. A cameo here a cameo there, overlapping single movies leading up to Maul being a feature villain in a movie. I don't see a Solo sequel where Han meets Maul. His view of the Force is pretty strong during ANH in the scene when Luke is training with the remote. I think it would contradict.
  6. I thought Solo was o.k. Give it ⭐⭐ maybe ⭐⭐⭐. I enjoyed it much more than Last Jedi and Rogue One. I thought the story flowed nicely and the actors were good. I did not like the Darth Maul twist at all. Leave the cartoon stuff out of the movies!!! I know of the Maul story line but I didn't watch either of the series, too old to watch kiddie shows. I'm sure that left quite a few older moviegoers scratching their heads. Also, enough with the droids with charisma. Annoying.
  7. The gender conditional should be there in the dialog conditional with t he appropriate voice file from gsme.
  8. I miss the Signature on the member responses. I used to have a couple quotes at the bottom of my responses that are no long we there.
  9. One possibility......I would think you need a script to play the animstion. The existing script that fires the animation would reference the old placeable starmap.
  10. I was always kind of a hack scripter, piecing together scripts from examples from existing tbreads. I don't know a lot. However, when faced with a similar problem, I would start each dialog firing script with, if I recall correctly, AClearallAction, ClearallCommands entry. And/or i would put a delay of 2-3 seconds on the start dialog.
  11. The body, mainly the torso and arms. Did u play with the geometry of the with assassin to get the wider sleeves or is that an existing body? Looks good,VP!
  12. Can you create as Waypoint via scripting? I would think you would GetLocation of the object speaker then create a waypoint based on that which you would use to jump to. I was always a hack scripter...Just thinking out loud...
  13. Sometimes I think about modding again...Then I think about all the work it requires...Which makes me stop thinking about modding

    1. Sith Holocron

      Sith Holocron

      What if you had folks helping you?

    2. VarsityPuppet

      VarsityPuppet

      What if you had better tools?

    3. newbiemodder

      newbiemodder

      There has been many new tools developed.Not clear on what they all do but some great work..Bead-v's work comes to mind and others

  14. I have an email from a previous collaboration. I will PM you with it.
  15. The more I think about TLJ, the angrier I get. Just awful.

    1. jc2

      jc2

      My thoughts exactly....

  16. Really disappointed. There were parts I enjoyed but overall ~ meh. ⭐️⭐️ out of 4. These last 3 movies are making the prequel trilogy look better and better.
  17. Good to see someone is still using it. Check your log carefully. You need to have the keys translated. Find Belloq somewhere on the valley floor.
  18. newbiemodder

    KOTORmax

    Nice work, bead-v! That makes module creation SO much easier. Could have used it years ago.
  19. newbiemodder

    KOTORmax

    would this allow for direct editing of existing room mdl's within modules themselves to help create new recycled areas? Retexture rooms, removing unwanted meshes, etc
  20. Looking at your list of in-game models for k2, I think you may have missed some available models. I would double check the room mdls for Onderon and Nar Shaddaa. There may be some background flying ships that you could rip and use. I could be wrong, it's been a long time since I looked at those files.
  21. Agree with both. Love the concept JC and the model and texturing looks fantastic DP. But, it doesn't fit in my opinion. The barrel needs a more Star Wars look.