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Everything posted by Jango32
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This is a great mod idea, primarily because there are only 2, potentially 3 skills that have are worthwhile in KotOR 1: persuade, treat injury and repair if you want to hear out HK's stories.
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Early Selkath concept perhaps.
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Time stamped the relevant dialogue pertaining to the Coruscant-Dantooine council difference.
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I don't think you have the correct save file opened based on the character screen.
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"No CD" patch for Best of PC version, poss. Windows 7 fixes
Jango32 replied to ZeldaTheSwordsman's topic in Mod Requests
You don't need the disk inserted to play the Best of PC version. Just go to the directory and use the normal launcher or directly launch the game via swkotor.exe -
Now I am having real trouble deciding between this Nar Shaddaa skybox and Sharen Thrawn's.
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You could also watch some of ShemL's videos, I seem to remember he has all of the locations.
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There's no way we could get the original K1 textures only right now, is there?
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Yup. It also happened in a Twitch livestream playthrough last month. I knew beforehand that the mod was going to break on the Star Forge because of some old, old comments about it. I think on the old Lucasforums or even the original kotorfiles.
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Just an FYI, the mod stops working on the Star Forge. It also makes Bastila do weird... blanks during dialogue.
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I think Force Whirlwind can lead to death3 if the final spin's damage kills.
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I am fairly sure some quests require persuade to end in a particular outcome and there is no avoiding it. For example the quest involving Motta the Hutt and Nico's contract needs persuade to end it favourably for Nico, if I remember correctly.
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KOTOR1 Order of Planets
Jango32 replied to Sith Holocron's topic in Knights of the Old Republic General
Tatooine first because it's the only place in the game with enemies that respawn (enemies that also drop heaps of experience - the hulak warids) so I stick around the desert and grind two levels once I am done with Tatooine. Kashyyyk second because Jolee is the best support party member and it's about time someone arrives who can reliably cast Force powers on enemies. Manaan third because nothing on it is a threat to you & the party at this point. Korriban fourth because of the extra Revan dialogue options and any threat Terentateks might have offered is now gone for good. -
Solomon's Revenge question
Jango32 replied to Jango32's topic in Knights of the Old Republic General
I made it through the entire mod successfully. Didn't play it until the end of the entire game though. -
Solomon's Revenge question
Jango32 replied to Jango32's topic in Knights of the Old Republic General
Aside from the game being prone to crashing on the Orion (BoS part), so far so good. I've used the save from before heading into Naga Sadow's tomb and it seems like it works fine. -
So I'm in a bit of a spot. Usually whenever I wanted to play KotOR with BoS: SR, I would install it first and then start the playthrough. However I can't do that for this one occasion. Does anyone remember/know if it's safe to install and play the mod in an already running playthrough? The save game that I'd like to use is right before I turn in all the prestige for Uthar on Korriban, which is also the last Star Map planet.
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
Jango32 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Does anyone happen to still have the file uploaded by FairStrides in the post below? http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/page-5?do=findComment&comment=51621 -
I think the plot goes as follows: HK-50 arrives at Peragus and starts doing shady stuff with the droids. He orders the droids to repair the Ebon Hawk to secure for himself an escape vessel. Droids finish repairing the Ebon Hawk, HK-50 discovers that he can't pilot it. Then HK-50 decides to wait for another ship.
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Huh. Strange. A few months ago I remember being able to access the links.
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You can use the Wayback Machine to access LucasForums.