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Status Updates posted by Quanon
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Its hot!
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walkmesh keeps being annoying. It either crashes Kaurora or it has faults ingame...
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Suffering from insomnia... Not helping to be creative :'-(
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Does anybody happen to have my Jedi Quarren mod for TSL ?
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At last victory! A working walkmesh! Step by step build it up and now works like a charm!
- Show previous comments 6 more
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I have 4 pillars, with 4 ramps surrounding a platform. So I had to make sure the player can't go through these pillars.
I added walls and made them NON-walkable. The walkmesh has 2O materials you can choose from: Dirt, Stone, Metal... Water.
It was because of this NON-walk material I had this odd behaviour. I switched the walls back to Metal and only minor correction on some edges did the trick.
But I did everything step by step, to see when and where I got faults in...
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Finished Mysteries of the Sith, next in line Jedi Knight 2: Jedi Outcast!
- Show previous comments 5 more
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Ah yes I Know of that site... you just don't know what else is hidden within the game files. Go read my blog entry on "Security" but thanks for mentioning the site. I will now make a note to write about it further in my upcoming bog post, "Security Part 2" As it stands right now I would much rather spend the 8 dollars and buy the disks. I mean come on eh, we are talking about 8 dollars. Since Canada uses 1 and 2 dollar coins which I usually leave in my car for when I buy c...
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Cyberpunk Star Wars; it looks awesome. https://jgomez.cgplus.com/re-imagine-star-wars/hiik/cgplus-re-imagine-st
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Lightmap UVs keep on getting stretched and ruined :'-(
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Trying to render lightmaps for my BoS Areas. 3Ds Max keeps on crashing on exporting. :-/
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@DarthTryen: http://www.mediafire.com/download/fw387jah8tm3ugx/Lightmap.rar
I'm not sure if I released the above tutorial on LF, it's a more recent one.
I explain how to create your lightmap and also how to setup the lights, to get a nice quality.
I do use an extra tool, it's small plugin for 3Ds Max, to help me out with the UVWs:
http://www.scriptspot.com/3ds-max/scripts/multi-objects-unwrap
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Fresh install of windows on my PC, time to setup my modding stuff. And get back to work!
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Should get back to work on my mods. But feeling so lazy... Somebody kick me already!
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Lightmaps working, but the area model is upside down somehow x-s
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Finished playing classic Dark Forces, now DF II playthrough
- Show previous comments 2 more
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Also, be sure to give this a try: http://www.moddb.com/mods/jedi-knight-enhanced/downloads/jedi-knight-enhanced-10
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Another lost battle with the walkmesh, no matter what I try it refuses to work ingame. I'll stop worrying about it, Lighmaps are priorty.
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Frustrating; Kaurora 13 crashes, no emitter fun for some reason. And older version of Kaurora don't work on Win10 :- /
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Major upgrade done for my PC, new mobo, memory, cpu and graphics! WIN10 just kept working, no re installing business, sweet!
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Getting worse, Kotor doesn't want to load games anymore... I guess I might have to reinstall?
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Looks like getting new placeables into the game is harder then I thought?
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I just have this very simple "plane" model, which acts as a screen.
I've edited the .Git file and 2DA file. Made an UTP file + model.
Once the area 301NAR, the landingpad area, loads, it either crashes or it loads but my placeable is nowhere to be found.
I've used Fairstrides Tool, to get some good coords for my placeable, it should be visible but it's not.
And I've no idea about the crashes... It's pretty randome, depending from whi...
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Hello, folks, just to let you all know that tomorrow I leave for about 12days to Spain. Vacation time for the Q! This also means I won't be able to anything moddingwise. I'll have a peek at the forums now and then
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Walkmesh woes for the Sleheyron arena.
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Yeah, from what I can see in the original model the walkmesh was a seperate room. There's a little hook in the center of the arena togother with the Aurorabase. The has a name of another model or it's all what is left of the walkmesh because of MDLops :-/
Anyway I'll let the arena be 1 model as it is. I'll add in a few little cubes, out in the void to hook up with my walkmesh parts. I guess the big walkmesh is just to big to handle properly by our tools. If the smal...
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Thanks SS, for the help! Lightmaps are working.
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Working hard on lightmaps. Alas, the export script sets it value 'null'. Not good >_
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At last; camera get's blocked, no more clipping in my own made areas!
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Hmm, somehow I lost Trask when editing my save game...
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T3M4 is done!