90SK

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Everything posted by 90SK

  1. Edit: 3/2/18 I have updated the mod to be one archive. Installation is the same as before, and I have added a few more skins.
  2. The skins and loot drop files for "Default Jal Shey Expansion For TSL" have received a substantial update!

  3. View File Default Jal Shey Items Expansion for TSL Default Jal Shey Items Expansion for TSL/Loot3.3b by 90SK This mod replaces all the default Jal Shey model skins, and I have created additional Jal Shey model skins. There are loot drops and modifications to the items included with the skins, listed below in the Content section INSTALLATION: Copy Override folder from mod archive to your SWKotOR2 install directory This mod will patch over loot and immersion upgrade content and overall will patch the game with new Jal Shey type armors. CONTENT: - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor. - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor. - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors. - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum. - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor - Echani Shield Suit is now a ZS/JS type custom armor -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon. Its ranom loot item is not a new dark side JS/ZS armor. -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items -Azkul on Dantooine has a special JS/ZS armor Some item codes: "giveitem ancient1" through "ancient6" "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26" "giveitem a_light_15" and "a_light_12" "giveitem ajunta" & "giveitem shadow" "giveitem mod" CREDITS: Do not release this mod in any way/shape/form. Please contact original author for additional use. Please use for personal use only. Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 02/04/2018 Category Skins TSLRCM Compatible No  
  4. 664 downloads

    Default Jal Shey Items Expansion for TSL/Loot3.3b by 90SK This mod replaces all the default Jal Shey model skins, and I have created additional Jal Shey model skins. There are loot drops and modifications to the items included with the skins, listed below in the Content section INSTALLATION: Copy Override folder from mod archive to your SWKotOR2 install directory This mod will patch over loot and immersion upgrade content and overall will patch the game with new Jal Shey type armors. CONTENT: - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor. - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor. - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors. - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum. - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor - Echani Shield Suit is now a ZS/JS type custom armor -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon. Its ranom loot item is not a new dark side JS/ZS armor. -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items -Azkul on Dantooine has a special JS/ZS armor Some item codes: "giveitem ancient1" through "ancient6" "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26" "giveitem a_light_15" and "a_light_12" "giveitem ajunta" & "giveitem shadow" "giveitem mod" CREDITS: Do not release this mod in any way/shape/form. Please contact original author for additional use. Please use for personal use only. Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. I have released a content patch for the Loot & Immersion Upgrade

  6. File Name: KOTOR Improved Elite Dark Jedi File Submitter: 90SK File Submitted: 08 Jan 2018 File Category: Skins K1R Compatible: Yes KOTOR Improved Elite Dark Jedi by 90SK ------ Making the randomly colored dark jedi DS only encounter more like an encounter with some of Darth Malak's elite killers. I have created disguise items for the new armor included via cheats, the DS encounter with the red/white/blue elite dark jedi will now be in matching uniforms and improved/custom skins by 90SK. There is no loot drop for the disguise, use the giveitem code. The encounter is DS only or depending on your choices you will see them. Stats have not been modified for the reskinned NPCs. ------ Installation: Copy files from mod archive to your Override directory inside your Knights Of The Old Republic install folder. Uninstallation: Remove Files N_DarkJediM03.tga, N_DarkJediM04.tga, and N_DarkJediM05.tga from the Override folder ------ elite dark jedi armor - "giveitem elite" Credits: Please do not rerelease this mod or release this mod on any website. For use in a mod or support for this mod, contact 90SK via private message on Deadlystream.Com THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  7. 308 downloads

    KOTOR Improved Elite Dark Jedi by 90SK ------ Making the randomly colored dark jedi DS only encounter more like an encounter with some of Darth Malak's elite killers. I have created disguise items for the new armor included via cheats, the DS encounter with the red/white/blue elite dark jedi will now be in matching uniforms and improved/custom skins by 90SK. There is no loot drop for the disguise, use the giveitem code. The encounter is DS only or depending on your choices you will see them. Stats have not been modified for the reskinned NPCs. ------ Installation: Copy files from mod archive to your Override directory inside your Knights Of The Old Republic install folder. Uninstallation: Remove Files N_DarkJediM03.tga, N_DarkJediM04.tga, and N_DarkJediM05.tga from the Override folder ------ elite dark jedi armor - "giveitem elite" Credits: Please do not rerelease this mod or release this mod on any website. For use in a mod or support for this mod, contact 90SK via private message on Deadlystream.Com THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. 90SK

    TSL Loot-Immersion Upgrade

    I can't fix the Steam workshop issue until the mod is out of beta mode which could be a while, and I'm not really trying to sus out that fix just yet. AFAIK there is no way around workshop mods conflicting with override mods due to different install directories. As for NPC overhaul, that hopefully will be confirmed compatible within the next month at latest. I will try my best to work on that and confirm that. @Dredaius717 I need to look more into that, I'll check it out. Thanks for letting me know
  9. Yes, I literally know nothing of my dealings then, seems sketchy but I was much younger and since I don't really remember just sticking with that. They didn't contact me or successfully get in touch with me about that as far as I know.
  10. @Qui-Gon Glenn That's fascinating, I have no idea. That way many years ago. I certainly didn't stop them from finishing their work.
  11. Posted a new update to Loot and Immersion Upgrade

  12. 90SK

    SKIN:Shiny HKs

    The file has been repaired and the skins have been updated. If you already have HK skins installed, copy the files (except for appearance.2da) from tslpatchdata to Override. Haven't set the installer to copy over manually yet.
  13. Version 2.0.7b has some more immersion in mind with the main features (onderon merchant inventory, encounters have been modified). I also added a new type of armor to the merchant inventory, and reduced the duplicates in the inventory. If you're already playing TSL with 2.0.7b, just reinstall the mod. Features should appear normally.
  14. Upated the compatiblity section of Loot & Immersion Upgrade and added some codes/update list

  15. 90SK

    TSL Loot-Immersion Upgrade

    ^ Hey there. I honestly don't know about compatibility with NPC overhaul, but I am guessing it is not due to some technical conflicts between them, NPCs wearing items that are meant for the player only due to missing information in Appearance.2da. With the robe pack, could you PM me a link to that mod's page? Also, robe replacements that replace the default robes, and the links in the description, are all compatible. If you decide to do a playthrough with this mod and the NPC overhaul, keep an eye out for invisible NPCs. If you find any, message me.
  16. 90SK

    TSL Loot-Immersion Upgrade

    ^ I updated the description with the changes for 2.0.7. There is new info in the support topic about 2.0.7 as well. Mainly, robe model replacement mods are now compatible with this mod (the installer will say otherwise, just ignore that), and the new NPCs on Onderon have been updated with different appearances.
  17. ^ Download the mod, and then go into the tslpatchdata folder. The files are: n_spaceman_low.tga, ia_disguise_003.tga, Legal.tga, and load_default.tga. Copy them to Override, and you're set. Don't reinstall the entire mod if you already started a playthrough with 2.0.7. Edit: I updated multiple mod files and also the above mentioned files once more. Same info applies to those files listed above, just copy them to Override from tslpatchdata in the updated mod archive. The mod page and installer should have up-to-date information now, and there is a new skin and icon for the flight armor item.
  18. I posted a small update, the description has a memo for 2/17/2017 on how to install it. Forgot to add the alpha channel on the new Onderon encounter armor, fixed now and I also updated the loading screens.
  19. ^ It should be fine now. I updated the archive with a few tweaks that made that compatible, I also fixed some broken textures and modified the Onderon encounter item drop to include a new type of armor I've been working on. Rather exciting, any basic replacement of the padawan or master robes should now be fully compatible with this mod (NOT Jal Shey or Flight Suit replacements), and that includes the 3 you asked about earlier. Mods that only add to the default robes won't work though, only replacement mods.
  20. ^ Same deal, they will replace content in the Loot & Immersion upgrade so install Loot & Immersion, and those two mods after. They may glitch on some new robe items from Loot & Immersion but the default robes will be replaced and work with the Loot & Immersion mod.
  21. 90SK

    TSL Loot-Immersion Upgrade

    ^ Yep, I remember the super content mod had a lot of that. Remember to save your game before entering that module again on Telos, with your new game. If the issue isn't resolved, please let me know.
  22. ^ Install Loot & Immersion, the required mods from that mod (links in the download page), and then that mod, in that order should work fine.
  23. 90SK

    TSL Loot-Immersion Upgrade

    ^ With version 2.0.6, download and reinstall the mod and load a savegame before you entered that area of Telos, and it should work. I have not had a chance to view the fix in game but I believe I have resolved at least that part with that glitch. I think it's because they don't have appearance information for one of the armor slots in appearance.2da, so they show up as invisible and crash the game when they equip an armor type with missing appearance info. There's no easy fix, I thought maybe the NPC Overhaul mod caused some issues with this mod with some of my new armors crashing some NPCs. Those of you who played my SUPER content mod may remember that issue there also. I confess I am somewhat of a newb with some parts of the mod, I'm mainly about making new skins and the technical side is not my best skill.
  24. I readded the old Calo Nord's armor item texture, improved and now located on Nar Shaddaa, itemcode "verpine". I also updated the mod info to be a little clearer, and the loot drops on Nar Shaddaa and Korriban have been slightly adjusted.