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Everything posted by 90SK
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^Most if the default TSL padawan robe mods don't include the vanilla model, but that model has a replacement in Override from Loot and Immersion Upgrade. If there are no model files included with a padawan or master robe replacement mod, they will not work with Loot and Immersion Upgrade. Model files for those robes are MDL/MDX files and usually read something like PFBIM.mdx/mdl and PMBIM.mdx/mdl. I'll try and address low res textures and collar texture quality in the next update, they probably could use it.
- 193 comments
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- 193 comments
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- 193 comments
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- 193 comments
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I have modified the human to use a default sound set, and removed the race designation tags on the names in each UTC for those characters, and I have updated the Korriban and Dxun tombs with improved loot. I have also modified the names of the loot drops to accommodate the items included in a proper way for immersion. Azkul got great new unique armor, Dxun/Korriban have been successfully altered, and the space suit mercenary skins on Onderon have been improved.
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I was just curious if people know who exactly contributed to the mod. Roth9 gave me permission to continue and release the mod. Was Sith Holocron's mod used to make Seph6's holocron?
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NPC Overhaul should be totally compatible with 2.0.8b now, but please save often and in different slots like the game suggests so you can avoid an unexpected conflict. 2.0.8b can be installed if you already have 2.0.7b installed, it will patch and update the content. I don't know much about the language problems in the game. The item descriptions need to be entered into the TLK file, with translations. There also may be a way around that, so I will keep looking for ways to address this issue, but I can't promise anything in the short term.
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I'll try to make as many as I can. Do you still have any reference files for the holocrons?
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Edit: 3/2/18 I have updated the mod to be one archive. Installation is the same as before, and I have added a few more skins.
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The skins and loot drop files for "Default Jal Shey Expansion For TSL" have received a substantial update!
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View File Default Jal Shey Items Expansion for TSL Default Jal Shey Items Expansion for TSL/Loot3.3b by 90SK This mod replaces all the default Jal Shey model skins, and I have created additional Jal Shey model skins. There are loot drops and modifications to the items included with the skins, listed below in the Content section INSTALLATION: Copy Override folder from mod archive to your SWKotOR2 install directory This mod will patch over loot and immersion upgrade content and overall will patch the game with new Jal Shey type armors. CONTENT: - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor. - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor. - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors. - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum. - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor - Echani Shield Suit is now a ZS/JS type custom armor -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon. Its ranom loot item is not a new dark side JS/ZS armor. -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items -Azkul on Dantooine has a special JS/ZS armor Some item codes: "giveitem ancient1" through "ancient6" "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26" "giveitem a_light_15" and "a_light_12" "giveitem ajunta" & "giveitem shadow" "giveitem mod" CREDITS: Do not release this mod in any way/shape/form. Please contact original author for additional use. Please use for personal use only. Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 02/04/2018 Category Skins TSLRCM Compatible No
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684 downloads
Default Jal Shey Items Expansion for TSL/Loot3.3b by 90SK This mod replaces all the default Jal Shey model skins, and I have created additional Jal Shey model skins. There are loot drops and modifications to the items included with the skins, listed below in the Content section INSTALLATION: Copy Override folder from mod archive to your SWKotOR2 install directory This mod will patch over loot and immersion upgrade content and overall will patch the game with new Jal Shey type armors. CONTENT: - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor. - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor. - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors. - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum. - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor - Echani Shield Suit is now a ZS/JS type custom armor -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon. Its ranom loot item is not a new dark side JS/ZS armor. -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items -Azkul on Dantooine has a special JS/ZS armor Some item codes: "giveitem ancient1" through "ancient6" "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26" "giveitem a_light_15" and "a_light_12" "giveitem ajunta" & "giveitem shadow" "giveitem mod" CREDITS: Do not release this mod in any way/shape/form. Please contact original author for additional use. Please use for personal use only. Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
File Name: KOTOR Improved Elite Dark Jedi File Submitter: 90SK File Submitted: 08 Jan 2018 File Category: Skins K1R Compatible: Yes KOTOR Improved Elite Dark Jedi by 90SK ------ Making the randomly colored dark jedi DS only encounter more like an encounter with some of Darth Malak's elite killers. I have created disguise items for the new armor included via cheats, the DS encounter with the red/white/blue elite dark jedi will now be in matching uniforms and improved/custom skins by 90SK. There is no loot drop for the disguise, use the giveitem code. The encounter is DS only or depending on your choices you will see them. Stats have not been modified for the reskinned NPCs. ------ Installation: Copy files from mod archive to your Override directory inside your Knights Of The Old Republic install folder. Uninstallation: Remove Files N_DarkJediM03.tga, N_DarkJediM04.tga, and N_DarkJediM05.tga from the Override folder ------ elite dark jedi armor - "giveitem elite" Credits: Please do not rerelease this mod or release this mod on any website. For use in a mod or support for this mod, contact 90SK via private message on Deadlystream.Com THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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311 downloads
KOTOR Improved Elite Dark Jedi by 90SK ------ Making the randomly colored dark jedi DS only encounter more like an encounter with some of Darth Malak's elite killers. I have created disguise items for the new armor included via cheats, the DS encounter with the red/white/blue elite dark jedi will now be in matching uniforms and improved/custom skins by 90SK. There is no loot drop for the disguise, use the giveitem code. The encounter is DS only or depending on your choices you will see them. Stats have not been modified for the reskinned NPCs. ------ Installation: Copy files from mod archive to your Override directory inside your Knights Of The Old Republic install folder. Uninstallation: Remove Files N_DarkJediM03.tga, N_DarkJediM04.tga, and N_DarkJediM05.tga from the Override folder ------ elite dark jedi armor - "giveitem elite" Credits: Please do not rerelease this mod or release this mod on any website. For use in a mod or support for this mod, contact 90SK via private message on Deadlystream.Com THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
I can't fix the Steam workshop issue until the mod is out of beta mode which could be a while, and I'm not really trying to sus out that fix just yet. AFAIK there is no way around workshop mods conflicting with override mods due to different install directories. As for NPC overhaul, that hopefully will be confirmed compatible within the next month at latest. I will try my best to work on that and confirm that. @Dredaius717 I need to look more into that, I'll check it out. Thanks for letting me know
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Yes, I literally know nothing of my dealings then, seems sketchy but I was much younger and since I don't really remember just sticking with that. They didn't contact me or successfully get in touch with me about that as far as I know.
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@Qui-Gon Glenn That's fascinating, I have no idea. That way many years ago. I certainly didn't stop them from finishing their work.