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Everything posted by 90SK
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^ Hey there. I honestly don't know about compatibility with NPC overhaul, but I am guessing it is not due to some technical conflicts between them, NPCs wearing items that are meant for the player only due to missing information in Appearance.2da. With the robe pack, could you PM me a link to that mod's page? Also, robe replacements that replace the default robes, and the links in the description, are all compatible. If you decide to do a playthrough with this mod and the NPC overhaul, keep an eye out for invisible NPCs. If you find any, message me.
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^ I updated the description with the changes for 2.0.7. There is new info in the support topic about 2.0.7 as well. Mainly, robe model replacement mods are now compatible with this mod (the installer will say otherwise, just ignore that), and the new NPCs on Onderon have been updated with different appearances.
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^ Download the mod, and then go into the tslpatchdata folder. The files are: n_spaceman_low.tga, ia_disguise_003.tga, Legal.tga, and load_default.tga. Copy them to Override, and you're set. Don't reinstall the entire mod if you already started a playthrough with 2.0.7. Edit: I updated multiple mod files and also the above mentioned files once more. Same info applies to those files listed above, just copy them to Override from tslpatchdata in the updated mod archive. The mod page and installer should have up-to-date information now, and there is a new skin and icon for the flight armor item.
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I posted a small update, the description has a memo for 2/17/2017 on how to install it. Forgot to add the alpha channel on the new Onderon encounter armor, fixed now and I also updated the loading screens.
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^ It should be fine now. I updated the archive with a few tweaks that made that compatible, I also fixed some broken textures and modified the Onderon encounter item drop to include a new type of armor I've been working on. Rather exciting, any basic replacement of the padawan or master robes should now be fully compatible with this mod (NOT Jal Shey or Flight Suit replacements), and that includes the 3 you asked about earlier. Mods that only add to the default robes won't work though, only replacement mods.
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^ Same deal, they will replace content in the Loot & Immersion upgrade so install Loot & Immersion, and those two mods after. They may glitch on some new robe items from Loot & Immersion but the default robes will be replaced and work with the Loot & Immersion mod.
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^ Install Loot & Immersion, the required mods from that mod (links in the download page), and then that mod, in that order should work fine.
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Yes, it should still work fine
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^ With version 2.0.6, download and reinstall the mod and load a savegame before you entered that area of Telos, and it should work. I have not had a chance to view the fix in game but I believe I have resolved at least that part with that glitch. I think it's because they don't have appearance information for one of the armor slots in appearance.2da, so they show up as invisible and crash the game when they equip an armor type with missing appearance info. There's no easy fix, I thought maybe the NPC Overhaul mod caused some issues with this mod with some of my new armors crashing some NPCs. Those of you who played my SUPER content mod may remember that issue there also. I confess I am somewhat of a newb with some parts of the mod, I'm mainly about making new skins and the technical side is not my best skill.
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I readded the old Calo Nord's armor item texture, improved and now located on Nar Shaddaa, itemcode "verpine". I also updated the mod info to be a little clearer, and the loot drops on Nar Shaddaa and Korriban have been slightly adjusted.
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Yep, additional robe mods replace parts of this mod, but some parts aren't replaced with the alternate robe mods and it makes glitching. So basically, other robes mods won't work with this mod. Some of them would partly work like I had mentioned, though, but it's due to mods replacing just the default content only, not adding new content.
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That's great news! Looking good so far, can't wait to see the completed version!
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Finished working on the mask, located here http://deadlystream.com/forum/files/file/920-kylo-ren-mask-for-tsl/
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File Name: Kylo Ren Mask for TSL File Submitter: 90SK File Submitted: 02 Oct 2016 File Category: Skins TSLRCM Compatible: Yes Kylo Ren Mask for TSL by 90SK --- Description: Replaces the default Sith mask item in TSL with a Kylo Ren mask. Includes a new inventory icon. Installation: copy files from mod archive to the "Override" folder in your TSL program directory. Uninstall: remove mod files from Override Notes: Please do not redistribute or release this mod independently without contacting me and getting permission first. Explicitly do not release this mod in any way/shape/form. ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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Kylo Ren Mask for TSL by 90SK --- Description: Replaces the default Sith mask item in TSL with a Kylo Ren mask. Includes a new inventory icon. Installation: copy files from mod archive to the "Override" folder in your TSL program directory. Uninstall: remove mod files from Override Notes: Please do not redistribute or release this mod independently without contacting me and getting permission first. Explicitly do not release this mod in any way/shape/form. ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Dang that was fast. I actually was wondering if you could apply the cloak to a model of the female heavy armor remapped to the male texture. It makes skinning these robes about 150% easier, I have the model here from SithSpectre, he said go ahead to use it if you want. Female Heavy texture remap.zip
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I will try my best to do this mod, I have fairly limited time but I'd love to see a Kylo Ren in either KOTOR. No porting from other games, but this is totally doable I've wanted to do it for a while but never really bothered.
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Hey DarthParametric, looking good there with the cloaked heavy armor. That model idea has tons of potential. Have you considered doing a female version of the item, a cloaked female heavy armor? And if so, can you PM me first? Thanks, I have info about it for you.
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The master robe replacements here are included in the Loot&Immersion Upgrade, yes. I have updated the archive to include an install option for the padawan robe replacement only, to allow for other master class robe mods to be used. It should make installing different mods with this one easier. I am planning a future update to improve some parts of these skins.
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^ Sorry it took me so long to address this question, luckily the answer is yes: If you are replacing files in Override with the Loot/Immersion Upgrade, it means you have a mod in override that does something also done in Loot/Immersion Upgrade BUT whatever it is will be saved in the auto-generated backup folder from the Loot/Immersion installer, which should be kept handy while you play the mod in case you want to uninstall or something appears wrong in TSL. If something does appear wrong, it is very likely caused by other mods. Conflicts with the STEAM version of TSLRCM have been addressed a few times. Unfortunately there is a hierarchy of files conflict with the STEAM version of TSLRCM, and Loot/Immersion Upgrade. The issue is a little difficult to fix without knowledge of the mod, the idea is to have all the files from loot/immersion upgrade be "read-only" so they don't get replaced by the same files somewhere else. With the Steam version of TSLRCM you will need to do this to play the full loot/immersion mod. Install Loot/Immersion mod LAST after installing whatever other mods before playing. Don't install other mods after the Loot/Immersion upgrade, keep it last in the installation order. This is a fairly important step to the installation that can be easy to miss. To make the loot/immersion files "read-only" easiest way is to select them all (EXCEPT FOR .2DA FILES) from the downloaded mod archive directory tslpatchdata and right click, select the "properties" button, and hit the "read-only" checkbox. Next, copy the "read-only" files to Override and replace any existing files. Remember to not do this for the .2DA files. Doing that last in your mod installation order will hopefully resolve issues for the mod.
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Hi, the master robes you mentioned are replaced with TSLRCM. If you're using the Steam workshop version of the RCM, you will have to install the Loot/Immersion upgrade last in the installation order and make the files "read only" by selecting them all and right clicking for "properties". The best way to avoid this glitch is to use the non-steam version of tslrcm. Install tslrcm, and then install loot/immersion upgrade after, and it should work fine.
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