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Everything posted by 90SK
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The master robe replacements here are included in the Loot&Immersion Upgrade, yes. I have updated the archive to include an install option for the padawan robe replacement only, to allow for other master class robe mods to be used. It should make installing different mods with this one easier. I am planning a future update to improve some parts of these skins.
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^ Sorry it took me so long to address this question, luckily the answer is yes: If you are replacing files in Override with the Loot/Immersion Upgrade, it means you have a mod in override that does something also done in Loot/Immersion Upgrade BUT whatever it is will be saved in the auto-generated backup folder from the Loot/Immersion installer, which should be kept handy while you play the mod in case you want to uninstall or something appears wrong in TSL. If something does appear wrong, it is very likely caused by other mods. Conflicts with the STEAM version of TSLRCM have been addressed a few times. Unfortunately there is a hierarchy of files conflict with the STEAM version of TSLRCM, and Loot/Immersion Upgrade. The issue is a little difficult to fix without knowledge of the mod, the idea is to have all the files from loot/immersion upgrade be "read-only" so they don't get replaced by the same files somewhere else. With the Steam version of TSLRCM you will need to do this to play the full loot/immersion mod. Install Loot/Immersion mod LAST after installing whatever other mods before playing. Don't install other mods after the Loot/Immersion upgrade, keep it last in the installation order. This is a fairly important step to the installation that can be easy to miss. To make the loot/immersion files "read-only" easiest way is to select them all (EXCEPT FOR .2DA FILES) from the downloaded mod archive directory tslpatchdata and right click, select the "properties" button, and hit the "read-only" checkbox. Next, copy the "read-only" files to Override and replace any existing files. Remember to not do this for the .2DA files. Doing that last in your mod installation order will hopefully resolve issues for the mod.
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Hi, the master robes you mentioned are replaced with TSLRCM. If you're using the Steam workshop version of the RCM, you will have to install the Loot/Immersion upgrade last in the installation order and make the files "read only" by selecting them all and right clicking for "properties". The best way to avoid this glitch is to use the non-steam version of tslrcm. Install tslrcm, and then install loot/immersion upgrade after, and it should work fine.
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The Nagai robe needed restrictions to prevent a game crash if equipped to Bao-Dur. I have also removed/redone the icons for some of the cloaked heavy armors on Onderon. Patches are forthcoming, I need to redo some of the patch content, very exciting, the cloaked heavy armors should be next for finalizing, and they will hopefully have matching shiny cloaked male/female versions. ETA for that is probably within 1-2 months at most.
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^ Great idea, I will look into it when I get a chance I updated the mod with female cloaks. The only thing left is literal icons for the items instead of "color" icons like I use for a lot of them now. There is a new file for the mod, and also a file for the Loot/Immersion mod to patch in female heavy armor cloaks.
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^ Why exactly? I wasn't aware of any incompatibility. It changes the HKs and G0-T0's environment map in appearance.2da to CM_Baremetal and also uses a modified P_Gt.tga, for G0-T0. I haven't had the crash issue with the changes and that is the only thing affecting G0-T0 and HKs on G0-T0's yacht from Loot & Immersion upgrade. Try installing TSLRCM and then Loot/Immersion Upgrade in that order. Also try turning off frame buffer effects. I run those two mods and I haven't had this problem, but "light.uti" was an old file reference in the installer only.
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I was also experiencing that glitch and it has been fixed for the latest build, you will need to enter the Iziz market for the first time for the swap to take effect. Once the new merchant NPC is established on Onderon, his stock won't change. You will have to revisit Onderon/load a save from before entering the Iziz market for the new version to properly take effect. The merchant is only one part of this mod so you won't be totally missing out. If you are really desperate for the new items and can't go back, there's always KSE.
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I've been working on this build for a while so I've only just started on the next phase, which will hopefully add a cloak to the female unrestricted heavy armor. I also will need to create male versions for some of the unique female unrestricted heavy armors so content does not disappear from the mod. That also means the unrestricted heavy armors will become separate from the heavy armor robes whereas with the current build they are the same: male - cloaked/ female - uncloaked unrestricted armors. My goal is to have every appearance I added available in game with a matching female/male and icon, whereas currently there are several that do not have that feature, and also some that are concept designs and not necessarily fully available in game, like the Zeison Sha armors avialalbe on Onderon that have different male/female textures and that also use the original Jal shey model in the icon.
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I had some details missing from the initial update and also discovered more that needed to be done so rather than wait I went ahead and completed my bucket list for updates -- the mod probably won't need any more updating for a long time unless I add something else. New features for this update include five or six improved skins for existing items (mostly featured with the new merchant and also Korriban), modifying the Korriban loot drop, and I have also reworked the added Onderon merchant to sell most of the new items that weren't included in random loot or new item drops. I also have included the new loading screens for the concept style Nihilus.
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It must be a disguise item, in the armor type section of your UTI file in KotOR Tool. If it's an armor type item or an armband,etc. with the diguise property, it will crash. The disguise setting is in the lower area of the list.
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Hey guys, thanks for all the feedback light.uti is a reference in changes.ini only, there is no item or feature connected with it nor connecting it with Goto's Yacht in the loor&immersion upgrade that I know of. The G0-T0 droids have their texture and environment maps modified in this mod, though. the G0-T0 texture is P_Gt.tga. I don't know anything about the problem with light.uti. The textures for the modified mandalorian armor are PFBH04.tga and PMBH04.tga, the icon is ia_class9_004.tga The heavy armors replacing the Jal Shey armors have a cloak on the male version. The issue with changes.ini being missing: I am not having that problem, it may be an error with the patcher itself. I have it here working on my end, so that part idk but please keep me informed on any issues that appear using this mod! Thanks again.
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@marcrusa Yes, it's compatible. I have updated the mod to include updated loading screens for the mask. I also have added installation instructions to the readme. As far as removal is concerned, the mask will revert once the files from the mod archive are removed from Override. @Sith Lord 2014 I don't know if on some systems they stay in the game's memory but I do not have this problem myself.
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The files from Override in the mod archive need to be placed in the Override folder. there is actually no override folder with the CD version of TSL after installation and this is a patch to TSL so it is implied that there will be files replaced and are harmless to remove and at the worst you will simply need to reinstall your game. The Steam update to TSL complicates installation somewhat from the original release but removing your override folder and reinstalling your game is a harmless way to clear away problems from mods or patched content. Also, there are neumerous errors with Windows Vista and previous versions of windows so if you are having problems based off of that and you had installed my mod, please do not assume this mod does anything of the sort.
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I am more or less mum on what is happening with the remaining updates, but I will say that this mod will be part of another mod and that I am migrating the remaining updates to that project. As far as KotOR3 is concerned, as you can see, I am arranging appearances in TSL to look like they were when advertised in 2004. If there is a stylistic difference between the prerelease footage and the actual game for KotOR3, I will do a similar mod.
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Thank you for the feedback Yes to your first question, but these last two updates aren't super important, so if you installed it recently it won't be a big deal to keep it the way it is. The 2.0.5 update will be the one to look for, and this last update has bumped it up to 2.0.4.5. Changes include more items at the onderon merchant (not a retroactive change), and I included the 2da files in case of errors with installation.
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It's not really practical to remove that feature as it is extensively replaced but the best course of action I can offer is to remove the M class armor mdl/tga files from tslpatchdata in the Loot/Immersion Upgrade directory. You can see the letter variation of the different classes of armors with the variable letter in the filenames, and that system of reference is good for most of KotOR's default filename structures. I wouldn't worry about replacing the UTI files, just the tga and mdl/mdx files.
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No they are not. TSL Loot&Immersion Upgrade serves both mods functions but this mod is the more up-to-date version of the new onderon merchant mod. Edit: I finally fixed the mod with updated textures, icon, item file, and a couple extra items that were good. I removed the merchant so it wouldn't keep glitching or conflicting. In this new version, I have established some more item skins and correct items/icons are included. Edit: Sorry about shamelessly upvoting myself. Take notes
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Wow!! I really love that video, I bet you could even have that before the title crawl and still use the crawl and the intro/prologue. I think the game really needs this type of approach, I can't wait to see what else you come up with!
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Most of them are. You need to make sure you're not using any read-only files in Override. Select your KotOR2 directory and remove the read-only property by right clicking and using the menu. Also this mod is only recommended with duplisaber, the RCM, M4-78, and extended enclave due to the amount it changes. Best use with a new game but some features will retroactively appear in your old saves. PM me with more questions or if your problem persists.
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There is both a cloaked and uncloaked version, and the cloak is only on the male.
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Making Darth Nihilus a hardcore badass Sith Lord
90SK replied to VarsityPuppet's topic in General Kotor/TSL Modding
Ah yes, Nihilus is great territory for expansion. Maybe using the Mandalore's armor short circuiting part before the final area to get to the bridge? And then he comes in later on the com after Nihilus is dead and whatever ("What are you doing??" etc) That way its more intimate, just you Nihilus and Visas. That also cuts out the whole part with the armor explosion after nihilus is dead, and gives more attention to that dark side smoke. TSLRCM Nihilusvfight was always really cool with the added effects. Also different music, maybe the Nihilus theme with something suitable mixed in. New effect for Nihilus' signature drain instead of the detached light orb and lightning would also be really cool. Either that or just removing the drain effect part, it was so bad in the original when he falls and he's force draining out his personal bubble. Cutscene off the bridge, show the Exile walking away with Nihilus zombies dropping here and there. Cut to the Ravager escape cutscene after that and save the player exiting the Ravager. It needs to be an event instead of a chore. Really all the bells and whistles you can think of would be amazing. -
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