-
Content Count
6,401 -
Joined
-
Days Won
418
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Sith Holocron
-
How do you save Lonna Vash?
Sith Holocron replied to NoblessArget's topic in M4-78 Enhancement Project
That video was taken from the original M4-78 mod, and NOT the M4-78 EP version. The original version is NOT compatible with TSLRCM. -
Rereading the thread, I have a question. Are you using saves from before you installed TSLRCM?
-
Constar mentioned in a PM that both variations would be made. With that, we'd be able to choose our own choice.
-
Do you see a TSLRCM logo in the menu? The menu where you choose a new game or a saved game, that is.
-
Have you checked the compatibility thread for TSLRCM yet?
-
Check for virii and malware before installing.
-
VP, have you had a look at it yet?
-
I'll put my faith in K1R over this any day of the week.
-
I see no list of changes implemented. Without that, why would I even be interested at all?
-
Recently there was a request for a high resolution T3-M4. If you did that, you would be doing a skin that could be used in both KOTOR games!
-
I think he may have meant Tien Tubb, the blind Sullustan.
-
How about ... - The empty living quarters on Citadel Station. - The unused area off of the Nar Shaddaa docks. - The Onderon museum you can loot in the Palace. - Perhaps a Saber in the bunker on Dxun with the inactive droid. - You'd imagine you might a saber or two in the Telos Polar Academy as well. There are a few for starters. Of course, you could add NPCs that could have them as well that you could convince them to give you or loot them from their corpses. (Alternatively, buy them off of them too if you set a few up as vendors.)
-
to Very true. Knowing how difficult you want to make things will assist us in making recommendations. Help us to help you to serve us.
-
How about that area on Citadel Station where you have to cheat to get into. The place with the broken walk mesh?
-
Help with steps to enable widescreen on kotor 2
Sith Holocron replied to dshoub's topic in General Kotor/TSL Modding
From what I recall, you should be able to use that method on the standard versions. Perhaps you could confirm that for us and the video author (Xuul)? -
Reshade public beta (SweetFX for OpenGL)
Sith Holocron replied to alinadem's topic in General Kotor/TSL Modding
No FRAPS with this? Disappointing. -
Help: Mod Conflict Struggles [K1]
Sith Holocron replied to SaltySoul's topic in General Kotor/TSL Modding
Not all incompatibilities will result in a instant crash on start up. Those two are still incompatible though. -
Could you post the questions and your answers to them from this thread into this current one we're in?
-
The voice files for the Brotherhood of Shadow patch will be finished in the next few days to be handed off to Fair Strides for inclusion for his Silveredge9 approved patch. (I think you're in for a treat!)
-
Help with steps to enable widescreen on kotor 2
Sith Holocron replied to dshoub's topic in General Kotor/TSL Modding
Have you looked at this video? -
-
A suggestion for users: On January 1st, check to see if your Status Message isn't ridiculously out of date. (For example, one I saw wonders when TSLRCM 1.8 will come out. LOL) Anyway . . . Happy New Year!
-
-
Circa, perhaps you could suggest to your more prolific JK modders to upload some of their mods here. After all, you guys have to back up your site every once I'm sure. At least, they would have a place to download stuff for the few hours your site is down.
-
There is not a lot of camera position changes. Also, why not pan across the Holocrons when Kreia first mentions them?