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Everything posted by Sith Holocron
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In addition, the buildings in the skybox are some distance away so the light wouldn't be as intense. Quanon, will any of those advertising signs be making an appearances? IIRC, you had a few signs with Twi'leks in swimsuits posing on billboards.
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A reminder: March is approaching fast and I want to know which mod should be a Featured Download. PM me your pick and the reason you chose that 1 mod today! (Don't vote for your own...as that is a bit tacky.)
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I also like the first version better.
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The skybox certainly works well with those textures. Very nice stuff. Does this version of the Nar Shaddaa streets have the bar as well?
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Regarding your side note: I think the alien heads that need the most variety are the Twil'leks - both male and female. We see and interact with those aliens the most throughout the KOTOR series.
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March is approaching fast and I want to know which mod should be a Featured Download. The majority of the folks come here initially do so due to one of the larger mods. They may be missing out on the smaller mods that aren't as well known. I've always thought that the site should pick gems out of the downloads here and promote them. This is where you come in! PM me your pick for a mod to appear in the "Featured Download" spotlight. I'll also need to know the reason that you chose that 1 mod today! (Don't vote for your own mod because that would be tacky.) I'll be locking the thread to force you to send them to me directly. Your vote is your vote and I don't want this concept to turn into a discussion on why one mod might be better than another.
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March is approaching fast and I want to know which mod should be a Featured Download. PM me your pick and the reason you chose that 1 mod today! (Don't vote for your own mod because that would be tacky.)
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There are no lines for Vash to say at the Enclave so what would be the point?
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Yes, indeed.
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Fan Made KotOR 3 ; WTFN?
Sith Holocron replied to gillian_seed's topic in Knights of the Old Republic General
Rather than going over this topic again, I suggest that you read the "Help KoTOR III Get Made!" topic in full over at LucasForums. (It's only a page long.) -
Malachor V will break your heart.
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He's working on it.
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Moving modded TSL from retail version to steam
Sith Holocron replied to Euilogy's topic in General Kotor/TSL Modding
Makes sense. -
Moving modded TSL from retail version to steam
Sith Holocron replied to Euilogy's topic in General Kotor/TSL Modding
A question: If you already have it working, why use a new version? -
Not quite. The best way to do it would be taking the previous irises - and only the irises - and making them grey scale. Here's an example I've just worked up now. As you can see, there is color in the face but now - something seems a little off. Note that I didn't adjust the brightness in the above picture. However, Bastila's eyes are bit darker than the above model's eyes so I had to add some brightness for the picture below. Here's a (very) short animation so you have an idea how that might work for your skin.
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Well, the whites of the eyes are too gray and the red is a bit overbearing. A suggestion: Though not the usual way of going for the DS option, how about the irises fade ever further . . . into either silver or white irises perhaps? An example for TOR for inspiration . . .
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Interesting stuff here. I'm not crazy about the DS eyes but I am looking to see how this mod develops.
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It's already in the vanilla game.
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I'm sure they'd love to hear about that over at LucasForums too. I corrected that for ya.
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Quanon once offered up all of his incomplete projects that he hadn't any intention on finished. He even added the caveat that all items offered were to do any users to make use of and figure out themselves. You've mentioned that you're going to offer up the mods that are cleaned up. I suggest that you offer up the mods that are incomplete as well - so others can attempt to either complete them or repurpose them. ("Waste not, want not" is the unofficial theme here.) Canderis, do you have anything that would fall under this category?
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Information for those posting errors / glitches list updated - http://deadlystream.com/forum/topic/2390-read-me-second-information-for-those-posting-errors-glitches/
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Welcome to the forums, Malinth. In the future, when posting errors or glitches about TSLRCM, post both the questions and your answers to them from that thread into this one - the one you've opened. [Please do that now is it is mandatory for error posts.]
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A question for you all Immediately after landing on M4-78 and exiting the ship in the mod, there's a cut-scene with all of the party members you've gathered up to that point. (They discuss what little they know about the planet and so on.) If you've seen the scene in the game, I wonder how would you go about improving it - restricted to only using voice lines that exist in the game files? This question shouldn't be misconstrued as the mod team requesting input to replace the current cut-scene. I'm just personally curious how you - the player - might've gone about it. Things to consider: How would the conversation be altered by having different party members being available? You're pretty much guaranteed that Kreia, Atton, Bao-Dur and T3-M4 will be there due to the forced planet order in the beginning of the game. However, the rest of the party may or may not have been picked up depending on which planet you've hit before Korriban. Continuing from the previous: How (if at all) would the cut-scene change if you have the Last of the Handmaidens over the Disciple (or vice versa). Would having Hanharr over Mira (or vice versa) change things?
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GOG location should probably be added to the read-me in TSLRCM's next incarnation.