Who would create these new movies at a higher resolution? IIRC, they didn't do anything like that for the KOTOR1 port. That's my personal reason that it doesn't seem likely to me.
From LucasForums thread
Apparently the sarlaac would've been in this pit . . .
The combined pack of these modules plus the PLCaa/MQATester and Kashyyyk ones is now available for download here at DeadlyStream under the name Lost Modules Pack.
Thanks for the responses everyone.
Miles, I'd like to hear YOUR definition of successful in this case. It's an opinion question so the interpretation may be varied.
The playthrough without TSLRCM will have more bugs.
However, let's keep thread dedicated to the new port. I'm sure there's a thread somewhere on this site that asks a similar question to yours.
Try deleting KOTOR2LOGO.tga from your override. You can safely remove it. All that removing it will do is let you see the original logo. You won't display TSLRCM 1.8.3, but it was just there for display (generally to make people aware it's installed.) It is not a required part of the mod.
Please post the questions (and your answers to them) that Xuul already linked to in the first thead you asked this in. Yes, you must answe all of the questions AND list all of your mods.
The manuals should be on one of the disks as a PDF file.
For example - on the Best of PC version, they are in the sub-folder called Manuals in the KOTOR folder.
Huzzah!
I know a lot of folks have been and will continue to ask incessantly about the plot but I hope the both of you resist the temptation to reveal too much about it.
In your opinion, what makes a mod successful? I'm looking for a more general overview in your responses, without making this about specific mods. (That is, I don't want this to devolve into a list of most favorite / least favorite mods.) What makes a mod work (or not work) for you?