GearHead

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Everything posted by GearHead

  1. View File Unique Companion Clothes This mod adds unique clothes to companions (Bastila, Juhani, Jolee). If the companion already joined your party the mod won't work, you need to use console commands to add the items to your inventory: 'giveitem g_a_bast', 'giveitem g_a_juh' and 'giveitem g_a_jolee'. Bastila's Clothes: --------------------------- Feats Required: Battle Meditation Defense Bonus: 4 Immunity: Critical Hits Saves: All +2 Juhani's Clothes: --------------------------- Feats Required: Force Camouflage Defense Bonus: 5 Damage Immunity: 10% vs. Slashing Skills: Stealth +4 Jolee's Robe: --------------------- Defense Bonus: 3 Regeneration Force Points: 1 Force Resist: +20 Restricted to: Neutral Submitter GearHead Submitted 09/27/2025 Category Mods K1R Compatible Yes  
  2. Version 1.0.0

    14 downloads

    This mod adds unique clothes to companions (Bastila, Juhani, Jolee). If the companion already joined your party the mod won't work, you need to use console commands to add the items to your inventory: 'giveitem g_a_bast', 'giveitem g_a_juh' and 'giveitem g_a_jolee'. Bastila's Clothes: --------------------------- Feats Required: Battle Meditation Defense Bonus: 4 Immunity: Critical Hits Saves: All +2 Juhani's Clothes: --------------------------- Feats Required: Force Camouflage Defense Bonus: 5 Damage Immunity: 10% vs. Slashing Skills: Stealth +4 Jolee's Robe: --------------------- Defense Bonus: 3 Regeneration Force Points: 1 Force Resist: +20 Restricted to: Neutral
  3. View File Armor Upgrade Swap This mod swaps the upgrades of the Jurgan Kalta's Power Suit and the Cassus Fett's Battle Armor. Why? You might ask? Well... because without their upgrades they are identical, and when you upgrade them the Cassus Fett's Battle Armor gains +1 Strength bonus, but it isn't a power armor, unlike Jurgan Kalta's Power Suit. It is quite literally in the name. So it made more sense to have the upgrades the other way around. The devs probably made a mistake when they assigned the upgrades to the armors, since their unupgraded versions are the same, it is easy to confuse the two. Submitter GearHead Submitted 09/19/2025 Category Mods K1R Compatible Yes  
  4. Version 1.0.0

    8 downloads

    This mod swaps the upgrades of the Jurgan Kalta's Power Suit and the Cassus Fett's Battle Armor. Why? You might ask? Well... because without their upgrades they are identical, and when you upgrade them the Cassus Fett's Battle Armor gains +1 Strength bonus, but it isn't a power armor, unlike Jurgan Kalta's Power Suit. It is quite literally in the name. So it made more sense to have the upgrades the other way around. The devs probably made a mistake when they assigned the upgrades to the armors, since their unupgraded versions are the same, it is easy to confuse the two.
  5. Tiny grass with 10x density looks so cool:
  6. Cool, i was able to do the same by extracting and editing module settings. I hope this helps.
  7. View File Cut Content Items Restored This mod allows you to buy cut content items from Janos Wertka on Kashyyyk. It won't work if you already visited the Czerka Landing Port, you need to load an earlier savegame. Submitter GearHead Submitted 09/18/2025 Category Mods K1R Compatible Yes  
  8. Version 1.0.0

    34 downloads

    This mod allows you to buy cut content items from Janos Wertka on Kashyyyk. It won't work if you already visited the Czerka Landing Port, you need to load an earlier savegame.
  9. View File KotOR2 items for KotOR1 This mod allows you to buy KotOR2 items from Greeta Holda and Yuka Laka on Tatooine. The mod won't work if you already visited the Czerka Office or the Droid Shop, you need to load an earlier savegame. Submitter GearHead Submitted 09/18/2025 Category Mods K1R Compatible Yes  
  10. Version 2.0.0

    41 downloads

    This mod allows you to buy KotOR2 items from Greeta Holda and Yuka Laka on Tatooine. The mod won't work if you already visited the Czerka Office or the Droid Shop, you need to load an earlier savegame.
  11. This mod is amazing, can you do grass draw distance next pls??? I hate to see the grass popping out of the ground right in front of me.
  12. View File K2 - Shiny Metal Armor for Mandalorians Makes the armor of Mandalorians shiny again, just like it was in KotOR1. Submitter GearHead Submitted 08/30/2025 Category Mods TSLRCM Compatible Yes  
  13. Version 1.0.1

    18 downloads

    Makes the armor of Mandalorians shiny again, just like it was in KotOR1.
  14. View File +1 Defense, Saving Throw and Attack Modifier per Level - K1 Every character in the game will now gain +1 Defense, Saving Throw and Attack Modifier per level. You only install this mod if you love pain. Submitter GearHead Submitted 08/19/2025 Category Mods K1R Compatible Yes  
  15. Version 1.0.0

    18 downloads

    Every character in the game will now gain +1 Defense, Saving Throw and Attack Modifier per level. You only install this mod if you love pain.
  16. Cool mod !!! Too bad it doesn't work. 🙁 The animation only appears if there is something behind the glass, like parts of the ship. Example 1: Example 2: Example 3 - Vanilla game with only your mod installed:
  17. I don't know dude.. maybe try deleting these lines from the changes.ini: Replace1=c_lightsaber001.utc Replace2=c_lightsaber002.utc Replace3=c_lightsaber003.utc
  18. Sorry dude... i'm too lazy to make a new version.
  19. View File Escape Pod Republic Soldier Fix Adds a uniform to the republic soldier located on Taris - Under City, next to the curshed Republic escape pod. Submitter GearHead Submitted 07/06/2025 Category Mods K1R Compatible Yes  
  20. Version 1.0.0

    66 downloads

    Adds a uniform to the republic soldier located on Taris - Under City, next to the curshed Republic escape pod.
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  23. It's a Holopatcher bug, nothing i can do about it. The problem with the K2 version is that the Holopatcher is using the K1 version of nwscript.nss, which is missing a bunch of variables and function prototypes needed for a K2 code to compile succesfully.
  24. You are right there is a typo, but it did not cause a problem when i compiled the code. I even compared the compiled files with Total Commander. The "original" and the "fixed" versions are byte-by-byte same. What compiler were you using?