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Everything posted by Pope_Duwang_I
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I hear you. It’s why I feel like the only way to make it work is if you have a level requirement if possible otherwise like you said with Disciple he’d be way too overpowered. He’s the only one I’d say you could leave him as he is and it would still work. If I had to make it where all characters get a unique class, I’d say the following: Visas: Sith Assassin. As we’ve said, she’s this in all but Class. I’d just give her the class right off the bat but nerf her initial build so it’s balanced. I think there’s another mod that does that tho & wouldn’t want rip someone else’s mod off. Atton: Jedi Watchmen (The Jedi Gunmen) Mira: Jedi Sentinel (fits with her pacifism & work for someone’s benefit mentality) Handmaiden: Jedi Guardian (Fits the Warrior mentality) Bao Dur: Weapon Master (He’s a literal Weapons Master so why not fuse that with a Jedi mentality) Disciple: Jedi Councilor (Master/Lord would be too overpowered unless you nerf his Influence Bar so it doesn’t happen immediately) Kreia: Councilor since that Class of hers is more like a but then anything. That being said, I won’t deny that Master is more fitting for her since she takes on a Master role throughout the entire game and once was a Jedi Master herself, not to mention it would be funny to treat the endgame as her unlocking her second class of Sith Lord. If anything, change her original class to Master since that is her role (Master Manipulator) in the Squad & we go with the headcanon that her Prestige unlock of Sith Lord is gained when you meet with the Council. Hanhar: Stays as Scout. No Force Wookie for you…tho Marauder would be fun. Funny how in the mapping I made here, Marauder is the only one not used. Mandalore: Stays as a Soldier but I’d use that Lightsaber Mod since it’d would be fun & is a fun tie in to The Mandalorian & The Disney Era lore. The Droids: Stays Same because they are a bunch of Clan…*gets shot by a Perfect Snipe* Declaration: “Language, Meatbag!!”. Overall, there would definitely have to be some kind of balance and I feel like the best way is to make it where everyone has a unique First/Final class. Some stay the same while others get a new class, but only if it best fits them.
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I can understand the hesitation of making them go from Non Jedi to Prestige Class, then again; Visas never felt like someone who should have been a Sentinel in the first place (if anything a Dark Sentinel). She’s introduced as an Sith Assassin yet her class isn’t made as such despite actually being one and the class actually existing. Maybe for the companions that aren’t Jedi, make it where they need to be a higher level before giving them the Prestige Class. For them, I’d say they need to be at least Level 18-20 (definitely something they shouldn’t get in early levels for sure). Someone that strong along with their years of experience could handle the training needed to become as powerful as a Weapons Master (Handmaiden & Bao-Dur) or a Watchman (Atton & Mira for sure) or even a Master in The Disciples case. Even their Dark Side Prestige Classes work well for them. Atton actually has some experience as an assassin and a corrupted Mira would be a perfect one as well. Handmaiden and Bao corrupted would be ultra angry edge lords that would perfectly fit in the role of Sith Marauders. As for The Disciple…it’s funny how his Dark Side form looks so much like Palpatine to the point where making him a Sith Lord feels almost too fitting. If I recall, his Dark Side ending is very similar to that of his as well. A Corrupt politician. Heck, if we really wanted to include some anomalies somehow like Mandalore (more hesitant & am more inclined to just say train him to wield a Saber) & Hanharr (less hesitant as a Sith Marauder perfectly fits him) they would be perfect Sith Marauders. It’s funny how the prestige’s would be a perfect combination of their initial skills along with the powers of the Jedi. Even The Disciple (who fits the role of Councilor) also works as a Master given their strong ties to the Force and strong desire to seek knowledge and understanding for the betterment of the many, much like the great Masters of the Force.
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You were right about the Appearance issue. For some reason all of mine were set correctly, except the one for Texture J. That was the only one set under PMBJ instead of PFBJ for some reason. Thank you. Edit: I'm thinking it might have been TSLRCM update that made the change since I've been having some issues with several things ever since the update.
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