Thor110

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Everything posted by Thor110

  1. View File Czerka Site Cleanup NOTE : This is included with the Expanded Galaxy Project already. It was suggested to me that I release some of my fixes separately from my main project. This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it. This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions to go running off after a battle, I find it incredibly annoying, especially after fighting your way through the minefields, turrets, droids and mercenaries. Thor110 Submitter Thor110 Submitted 05/05/2020 Category Mods TSLRCM Compatible Yes  
  2. Version 1.0.1

    341 downloads

    NOTE : This is included with the Expanded Galaxy Project already. It was suggested to me that I release some of my fixes separately from my main project. This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it. This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions to go running off after a battle, I find it incredibly annoying, especially after fighting your way through the minefields, turrets, droids and mercenaries. Thor110
  3. Sorry I used these screenshots to track down the models missing from the .vis files. I figured if I showed a photo without the black / missing rooms that I would have the same issue of people not understanding what had been changed, I will upload after shots when I get a chance, I just didn't think it was too difficult to understand what the images were portraying. Correct, this mod fixes this in the areas shown in the screenshots, I haven't come across any more in the game except on Coruscant which required the same fix as the Dantooine Jedi Catacombs.
  4. View File Alternate Galaxy Map NOTE : This is included with the Expanded Galaxy Project already. This changes the positions of Korriban and Dantooine to where they were in the first game. The screenshot shows the new positions and I have edited out the new planets from my main project. I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod. Submitter Thor110 Submitted 05/01/2020 Category Mods TSLRCM Compatible Yes  
  5. View File Free Roam NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds the ability to manually travel to Malachor V and to Free Roam after completing the game. Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences ) Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  6. No I am using the original 4CD version along with TSLRCM 1.8.5 and M478EP 1.5.1.
  7. It crashes the game for me, I removed the references from the dialog file and made some alterations to M4-78 recently, I also tried the files posted by Sith Holocron either on this or another topic and they didn't work for me either ( didnt crash but no sound ) Great job overall to everyone involved in M4-78, it's quite enjoyable once you get past its shortcomings and I think it should be considered a staple mod for most users, the main issues I had were the level that was split into three different pieces really awkwardly, I combined them into one for my main project and then released the fixes as a standalone, I might also alter it so that it is not a requirement to finish M4-78 to complete the game.
  8. I managed to put Peragus back onto the Galaxy Map for my project, seeing as there are no more planets to fill that last slot I will leave it as it is for the moment.

    It is the last working planet slot though, two of the 16 slots don't seem to actually function, that is currently Onderon, though I think it could be made to function it is locked out for the story and the Ebon Hawk which is currently used for Malachor V as the player doesnt need to exit to it.

    Beyond that as far as I can tell it's impossible to add any more planets, unless replacing Peragus or Onderon.

    Though there really is no need for so many planets, I just wanted to push the galaxy map scripts to their limits and see what could be done.

    I think it is hardly noticeable that the galaxy map is not present during the tutorial, but let me know what you think if you are reading this extra long status update.

  9. Version 1.0.0

    238 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This changes the positions of Korriban and Dantooine to where they were in the first game. The screenshot shows the new positions and I have edited out the new planets from my main project. I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.
  10. Thor110

    Academy Cleanup

    Ah, I didn't realise! Strange, however it does look out of place in my opinion.
  11. Thor110

    Free Roam

    Version 1.0.1

    1,763 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds the ability to manually travel to Malachor V and to Free Roam after completing the game. Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences ) Thor110
  12. View File Deny Carth an Audience NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos. Thor110 Submitter Thor110 Submitted 04/29/2020 Category Mods TSLRCM Compatible Yes  
  13. View File HK Factory Cleanup NOTE : This is included with the Expanded Galaxy Project already. This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos. I felt they looked out of place all slightly out of line so I lined them up with one another. All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are. I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me. Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  14. Thor110

    HK Factory Cleanup

    Version 1.0.0

    813 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos. I felt they looked out of place all slightly out of line so I lined them up with one another. All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are. I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me. Thor110
  15. View File M478EP Level Fixes NOTE : This is included with the Expanded Galaxy Project already. WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue. It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478. I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery. Let me know if you have any suggestions for changes worth making to M478. Thor110 Submitter Thor110 Submitted 04/29/2020 Category Mods TSLRCM Compatible Yes  
  16. View File Missing Door - Jekk Jekk Tarr Tunnels NOTE : This is included with the Expanded Galaxy Project already. This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago. Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  17. View File Turret Placement NOTE : This is included with the Expanded Galaxy Project already. This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this. Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  18. View File Academy Cleanup NOTE : This is included with the Expanded Galaxy Project already. This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place. Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  19. View File Visibility File Fixes NOTE : This is included with the Expanded Galaxy Project already. It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine. The preview images show what happens before applying these fixes. Let me know if you find anywhere else in the game that this occurs and I will look into fixing it. Thor110 Submitter Thor110 Submitted 04/29/2020 Category Mods TSLRCM Compatible Yes  
  20. Thor110

    Turret Placement

    Version 1.0.0

    741 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this. Thor110
  21. Thor110

    Academy Cleanup

    Version 1.0.0

    646 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place. Thor110
  22. Version 1.0.0

    1,009 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago. Thor110
  23. Version 1.0.0

    135 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos. Thor110
  24. Thor110

    M478EP Level Fixes

    Version 1.0.1

    1,232 downloads

    NOTE : This is included with the Expanded Galaxy Project already. WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue. It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478. I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery. Let me know if you have any suggestions for changes worth making to M478. Thor110
  25. Version 1.0.5

    2,370 downloads

    NOTE : This is included with the Expanded Galaxy Project already. It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine. The preview images show what happens before applying these fixes. Let me know if you find anywhere else in the game that this occurs and I will look into fixing it. Thor110