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Everything posted by Thor110
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I have begun writing a KotOR Modding Tutorial Series and have released my first draft, it will document everything I learn during development of the Expanded Galaxy Project.
Please check out my project, topics, posts, pages, videos and more then let me know what you think, if you have any ideas for the project and leave a review on the ModDB Pages for both mods if you have tested them.
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Wondering what people think about retro-actively fitting the K2 engine to allow for and streamline the process of Total Conversion modifications set in both the Star Wars Universe as well as outside of, could also be used for Point & Click stories.
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This could allow for more games / stories to be played and made by the community, set in the Old Republic Era, there is a lot of content that could be used for new stories and Total Conversions, could also be edited to be compatible with current Total Conversions, trimming down the game for each individual TC.
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When you fix one thing and break something else > _ < I don't suppose anybody caught the files I uploaded of a working yavin? I cannot seem to get the lightmaps working again and have tried every combination I can think of / remember trying, hopefully I am just tired and will fix this again in the morning, just added the Endar Spire's red door back into the game as a new set of doors so that the Harbingers doors remain blue.
But for some reason the lightmaps on Yavin havent been working for a while and im not sure why / dont remember changing anything, have tried every combination of including and removing, vis, txi, tpc, tga etc. the map either shows really bright without shadows or really dark without any lighting what-so-ever, as people should be able to see from my early posts I had this working for quite a while.