Thor110

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Everything posted by Thor110

  1. View File Free Roam NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds the ability to manually travel to Malachor V and to Free Roam after completing the game. Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences ) Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  2. No I am using the original 4CD version along with TSLRCM 1.8.5 and M478EP 1.5.1.
  3. It crashes the game for me, I removed the references from the dialog file and made some alterations to M4-78 recently, I also tried the files posted by Sith Holocron either on this or another topic and they didn't work for me either ( didnt crash but no sound ) Great job overall to everyone involved in M4-78, it's quite enjoyable once you get past its shortcomings and I think it should be considered a staple mod for most users, the main issues I had were the level that was split into three different pieces really awkwardly, I combined them into one for my main project and then released the fixes as a standalone, I might also alter it so that it is not a requirement to finish M4-78 to complete the game.
  4. I managed to put Peragus back onto the Galaxy Map for my project, seeing as there are no more planets to fill that last slot I will leave it as it is for the moment.

    It is the last working planet slot though, two of the 16 slots don't seem to actually function, that is currently Onderon, though I think it could be made to function it is locked out for the story and the Ebon Hawk which is currently used for Malachor V as the player doesnt need to exit to it.

    Beyond that as far as I can tell it's impossible to add any more planets, unless replacing Peragus or Onderon.

    Though there really is no need for so many planets, I just wanted to push the galaxy map scripts to their limits and see what could be done.

    I think it is hardly noticeable that the galaxy map is not present during the tutorial, but let me know what you think if you are reading this extra long status update.

  5. Version 1.0.0

    251 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This changes the positions of Korriban and Dantooine to where they were in the first game. The screenshot shows the new positions and I have edited out the new planets from my main project. I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.
  6. Thor110

    Academy Cleanup

    Ah, I didn't realise! Strange, however it does look out of place in my opinion.
  7. Thor110

    Free Roam

    Version 1.0.1

    1,838 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds the ability to manually travel to Malachor V and to Free Roam after completing the game. Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences ) Thor110
  8. View File Deny Carth an Audience NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos. Thor110 Submitter Thor110 Submitted 04/29/2020 Category Mods TSLRCM Compatible Yes  
  9. View File HK Factory Cleanup NOTE : This is included with the Expanded Galaxy Project already. This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos. I felt they looked out of place all slightly out of line so I lined them up with one another. All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are. I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me. Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  10. Thor110

    HK Factory Cleanup

    Version 1.0.0

    878 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos. I felt they looked out of place all slightly out of line so I lined them up with one another. All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are. I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me. Thor110
  11. View File M478EP Level Fixes NOTE : This is included with the Expanded Galaxy Project already. WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue. It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478. I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery. Let me know if you have any suggestions for changes worth making to M478. Thor110 Submitter Thor110 Submitted 04/29/2020 Category Mods TSLRCM Compatible Yes  
  12. View File Missing Door - Jekk Jekk Tarr Tunnels NOTE : This is included with the Expanded Galaxy Project already. This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago. Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  13. View File Turret Placement NOTE : This is included with the Expanded Galaxy Project already. This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this. Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  14. View File Academy Cleanup NOTE : This is included with the Expanded Galaxy Project already. This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place. Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes  
  15. View File Visibility File Fixes NOTE : This is included with the Expanded Galaxy Project already. It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine. The preview images show what happens before applying these fixes. Let me know if you find anywhere else in the game that this occurs and I will look into fixing it. Thor110 Submitter Thor110 Submitted 04/29/2020 Category Mods TSLRCM Compatible Yes  
  16. Thor110

    Turret Placement

    Version 1.0.0

    805 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this. Thor110
  17. Thor110

    Academy Cleanup

    Version 1.0.0

    653 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place. Thor110
  18. Version 1.0.0

    1,084 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago. Thor110
  19. Version 1.0.0

    138 downloads

    NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos. Thor110
  20. Thor110

    M478EP Level Fixes

    Version 1.0.1

    1,247 downloads

    NOTE : This is included with the Expanded Galaxy Project already. WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue. It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478. I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery. Let me know if you have any suggestions for changes worth making to M478. Thor110
  21. Version 1.0.5

    2,374 downloads

    NOTE : This is included with the Expanded Galaxy Project already. It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine. The preview images show what happens before applying these fixes. Let me know if you find anywhere else in the game that this occurs and I will look into fixing it. Thor110
  22. Thanks for checking it out, always good to know that it works, it alters various levels throughout the game now and a lot of M478, I am still looking for many things to fix or alter, I need to give it another playthrough at some point soon. There are likely missing .txi files for the transparent textures on Lehon, I will hunt them down when I get a moment, I have recently reconverted Sleheyron and got it working, though the sky box does not work yet but most of the buildings / floor all works, I also added the correct doors. I will fix the relevant transitions to and from the Rakatan Bases as well as unlock the doors to the temple, as well as lower the health of enemies in many areas. Unfortunately I haven't got the swoop track levels working but I will try again at some point, there is a lot to do in the ways of actually writing dialog files, placing characters, enemies, placeables and triggers to use, though I am trying to make use / re-use and alter what already exists in many areas. Being able to manually travel to Malachor V should make a nice difference to the way the game plays I am toying with the idea of using the Taris Lower City areas for a new floor to Coruscant as well as using the Taris Sewers for exiting Visquis Base on Nar Shaddaa, I have prepared the relevant levels but am not sure on if I will use them without getting them reskinned.
  23. v.0.7.4 of the Expanded Galaxy Project Demo for the KotOR 2 The Sith Lords is out and available on the Work In Progress page on page 4, I have tested it as best as I can using saves, but I am looking for testers and people to get involved with the project.

    1. djh269

      djh269

      I'm free tomorrow so I'll download it and come back to you boss :D

       

    2. Sith Holocron

      Sith Holocron

      BTW, I've just approved your other mods posted today.

    3. Thor110

      Thor110

      @Sith Holocron Thanks! I wasn't initially going to release them but somebody suggested I offer them as standalone mods for anybody that might not be interested in my main project, which includes all of them.

  24. I had similar problems at some point where I had two versions of KotOR2 installed, I simply ran the swupdate.exe and it fixed the issue, I tried it because I was trying to save myself hassle messing around in the registry.
  25. What are peoples thoughts on removing the Ebon Hawk Icon and Peragus in favor of Sleheyron and Lehon? There is also the possibility of using Malachor V for another planet, Telos Polar Regions could also be used to replace Peragus or for another planet, I could also make it so the player has to manually travel to Malachor V, allowing the player to finish their quests.

    K2_00018.thumb.jpg.5aadbfbeca23b1995207a4c98d36fb35.jpg

    1. Thor110

      Thor110

      How do you mean? @djh269 "without the use of the Galaxy map" yeah that is the one planet you can travel to without the galaxy map, other than Malachor V which I have already changed, but it still occupies an entry in the relevant scripts / files in order to appear on the galaxy map in the first place / trigger the relevant cut-scenes.

    2. djh269

      djh269

      You can script traveling to areas using the warp function, but it causes problems with getting back on the Ebon Hawk though :)

       

       

    3. Thor110

      Thor110

      Yeah I know, luckily I don't have any more areas to add at the moment, I might consider porting Ord Mandell in the future for the spare planet slot, but for the time being I am going to leave it as it is.

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