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Everything posted by Thor110
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I managed to put Peragus back onto the Galaxy Map for my project, seeing as there are no more planets to fill that last slot I will leave it as it is for the moment.
It is the last working planet slot though, two of the 16 slots don't seem to actually function, that is currently Onderon, though I think it could be made to function it is locked out for the story and the Ebon Hawk which is currently used for Malachor V as the player doesnt need to exit to it.
Beyond that as far as I can tell it's impossible to add any more planets, unless replacing Peragus or Onderon.
Though there really is no need for so many planets, I just wanted to push the galaxy map scripts to their limits and see what could be done.
I think it is hardly noticeable that the galaxy map is not present during the tutorial, but let me know what you think if you are reading this extra long status update. -
v.0.7.4 of the Expanded Galaxy Project Demo for the KotOR 2 The Sith Lords is out and available on the Work In Progress page on page 4, I have tested it as best as I can using saves, but I am looking for testers and people to get involved with the project.
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@Sith Holocron Thanks! I wasn't initially going to release them but somebody suggested I offer them as standalone mods for anybody that might not be interested in my main project, which includes all of them.
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What are peoples thoughts on removing the Ebon Hawk Icon and Peragus in favor of Sleheyron and Lehon? There is also the possibility of using Malachor V for another planet, Telos Polar Regions could also be used to replace Peragus or for another planet, I could also make it so the player has to manually travel to Malachor V, allowing the player to finish their quests.
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How do you mean? @djh269 "without the use of the Galaxy map" yeah that is the one planet you can travel to without the galaxy map, other than Malachor V which I have already changed, but it still occupies an entry in the relevant scripts / files in order to appear on the galaxy map in the first place / trigger the relevant cut-scenes.
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