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Everything posted by Thor110
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All K2 modules made for K1 complete, just a few issues on a few maps, more screenshots soon!
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May just bypass the problem by completely porting the first game to the second game as a total conversion.
Would also make sense as it would require users to port some files from the first game themselves ( exe, dlls, inis, music, sounds and movies ) and allow me to make an ultimate KotOR 2 install and Launcher that can start both games.
My first thoughts were to include the dialog.tlk file in the second games and increase all references / entries to it for the first game but trying to include it seperately and having it handled by the launcher might be a better option.
It should durastically decrease the install size, remove the need for porting of the second games maps altogether and allow for easy module creation for both game using just one installation made of an original install of both games and a mod, should also allow for easy patching to update for other mods as the dialog.tlks will be kept seperate.
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This shouldn't go against any issues as it would require both games from the user and manually copied files as well as the second game to begin with and would avoid conflict to arise for the K1 port too soon as well as save me the trouble of having to fix the Telos, Dxun and Dantooine Maps from the second game and instead creating copies of the modules as any guide would show you how to do.
Great question! Got me thinking ^^
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Also in the process of converting K2 modules to K1, I have now got all the files converted, just need to reconstruct the module files and fix the three pieces that wouldn't convert, shouldn't prove too difficult.
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Just finished fixing the final modules of Korriban, seems the ASCII files being converted by MDLEdit were formatted differently.
Later today / tomorrow I will be updating all the doors in the game ( removing restrictions, difficulty and requirement for explosives ) to make exploring and testing easier.
After that I will add the planets to the galaxy map, which I have already tried, but couldn't get working at the time, then the entire thing should be ready as a modding resource, not sure if I will release to the community before making some leeway on my own project that makes use of them though.
Looking forward to feedback from others, ideas and general interest.