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Everything posted by ebmar
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From the album: The Playthrough
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From the album: The Playthrough
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- 260 comments
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- patch
- compilation
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(and 4 more)
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This is part of djh269's "K1 Saves"- particularly the one before choosing your Jedi class/lightsaber crystal: djh269_K1SAV_Dan_Choose_Class.7z And good luck with acquiring the script!
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Thanks! Much appreciated. Hahah, cool! With the [latter] images I provided a note to to each part of it which telling what mod is referenced there. You can access them via PC by moving its cursor around the image area; not sure how it works with other device though. Nevertheless, I will look to provide a comprehensive list at some point. 🤞
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That is a nice-clean recolor, Salk! As for the- I drop a screenshot of its default texture [PMBD06/class005 armor - variation 006] for comparison: Certainly your color combination is more unique; as expected from the item's nature- and none I'm seeing in-game using yours. But that's my personal preference, anyway.
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playthrough The Companions: Canderous Ordo
ebmar commented on ebmar's gallery image in Members Gallery
The amazing Canderous' airborne armor is a texture work by xander2077. You can get it here: It's an expansion to Sithspecter's "Canderous' Mandalorian Items". Seriously- that is one of the best KotOR re-texture mod all around. Hahah that's just my attempt to change the standard Tarisian logo [LTS_screen] and its reference inside the room model to something unique and resemblance The Exchange; as it appears in Davik's Estate/torture chamber.- 4 comments
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From the album: The Playthrough
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From the album: The Playthrough
- 4 comments
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- 1
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Thanks! Very glad that you like it. I was skeptical about the color choosing and perhaps thinking about bolder palettes; such as lime green or bright red but glad that someone board the same ship on its final. Again, thanks! Much appreciated.
- 3 replies
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- 1
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- alphaghoul
- overhaul
- (and 5 more)
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View File [K1] Rakghoul Fiend This mod overhauls the appearance and attributes of Rakghoul Fiend; an alpha ghoul found in the Undercity and the Lower Sewers which seem was intended to have an unique demeanor with them. # Background # When facing the Rakghouls in the Undercity and the Lower Sewers, I noticed that few of the raks named as Rakghoul Fiend but I saw nothing unique about them. Well, thought that they need an unique demeanor with them; hence the fruits of labor then. # About this Mod # This modification makes unique appearance for the Rakghoul Fiends [complete with their own unique sound-sets] found in the Undercity and the Lower Sewers, and also bump their attributes by an reasonable imbalance amount. Well, I didn't include a vanilla patch - guess you'll have to deal with them, luls. One aspects of uniqueness from them is they had their body upscaled for ~+20% with different looks compared to the generic ones. Few elements of this v1.0 skin; like the red eye - was inspired from Trex's "The Jedi Masters" Rakghoul, nuff-said - credits to Trex for make it happened. # Final Remarks # There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button! Uninstallation: replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tar_m04aa.mod and tar_m05aa.mod; put these files to the 'modules' folder manually and overwrite when prompted. Also, by keeping the installog after the installation will help you to track which files goes to where. Compatibility: will be compatible with mostly anything - only make sure to install this mod after every mods has. Though haven't being tested with Kainzorus Prime's "[KotOR] NPC Overhaul Mod" and N-DReW25's "K1 Gameplay Improvement" installed, presumably they'll be compatible. But be advised that compatibility issue of this mod working along with them is not yet confirmed. Will not be compatible with any mods that force-overrides tar_m04aa.mod and tar_m05aa.mod or messing with this mod 2DA entries. For this mod to be effective you should at least load a saved game before entering the Undercity [tar_m04aa] and the Lower Sewers [tar_m05aa] module The mod is play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: for this particular full-version, I'm asking you not to redistribute them - I'd like to stay in touch with so I know where to provide supports. With initial release which is v0.8; I grant permission to redistribute them with usual policy applies. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up to, particularly if my work are included. And then, make sure to give credits to BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of, and for the information regarding model scaling also information about the INI setup which makes this mod a possibility JCarter426 for all his awesome work that I look up to - I learned a lot from his mod setup and been practice often using their method Inyri Forge for Female Mandalorians - which Sound Set's installation that I use as a guide for this mod Trex for TJM's Rakghoul texture which few elements being an inspiration ROTNR for Creating Module Files in KotOR tutorial which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool stoffe and Fair Strides for the magnificent TSLPatcher and ERFEdit VarsityPuppet for 2DA Editor Alpha bead-v for MDLedit, KOTORmax and its Scale Wizard script which a significant part of this mod development ndix UR for tga2tpc TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for Simple Model Viewer which very helpful to provide a quick preview of potential appearance for used model and texture All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb Submitter ebmar Submitted 02/15/2019 Category Mods K1R Compatible Yes
- 3 replies
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- 1
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- alphaghoul
- overhaul
- (and 5 more)
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From the album: The Playthrough
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From the album: The Playthrough
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- 1
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- screenshot
- k1
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(and 4 more)
Tagged with:
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Version 1.0.0
2,019 downloads
This mod overhauls the appearance and attributes of Rakghoul Fiend; an alpha ghoul found in the Undercity and the Lower Sewers which seem was intended to have an unique demeanor with them. # Background # When facing the Rakghouls in the Undercity and the Lower Sewers, I noticed that few of the raks named as Rakghoul Fiend but I saw nothing unique about them. Well, thought that they need an unique demeanor with them; hence the fruits of labor then. # About this Mod # This modification makes unique appearance for the Rakghoul Fiends [complete with their own unique sound-sets] found in the Undercity and the Lower Sewers, and also bump their attributes by an reasonable imbalance amount. Well, I didn't include a vanilla patch - guess you'll have to deal with them, luls. One aspects of uniqueness from them is they had their body upscaled for ~+20% with different looks compared to the generic ones. Few elements of this v1.0 skin; like the red eye - was inspired from Trex's "The Jedi Masters" Rakghoul, nuff-said - credits to Trex for make it happened. # Final Remarks # There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button! Uninstallation: replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tar_m04aa.mod and tar_m05aa.mod; put these files to the 'modules' folder manually and overwrite when prompted. Also, by keeping the installog after the installation will help you to track which files goes to where. Compatibility: will be compatible with mostly anything - only make sure to install this mod after every mods has. Though haven't being tested with Kainzorus Prime's "[KotOR] NPC Overhaul Mod" and N-DReW25's "K1 Gameplay Improvement" installed, presumably they'll be compatible. But be advised that compatibility issue of this mod working along with them is not yet confirmed. Will not be compatible with any mods that force-overrides tar_m04aa.mod and tar_m05aa.mod or messing with this mod 2DA entries. For this mod to be effective you should at least load a saved game before entering the Undercity [tar_m04aa] and the Lower Sewers [tar_m05aa] module The mod is play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: for this particular full-version, I'm asking you not to redistribute them - I'd like to stay in touch with so I know where to provide supports. With initial release which is v0.8; I grant permission to redistribute them with usual policy applies. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up to, particularly if my work are included. And then, make sure to give credits to BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of, and for the information regarding model scaling also information about the INI setup which makes this mod a possibility JCarter426 for all his awesome work that I look up to - I learned a lot from his mod setup and been practice often using their method Inyri Forge for Female Mandalorians - which Sound Set's installation that I use as a guide for this mod Trex for TJM's Rakghoul texture which few elements being an inspiration ROTNR for Creating Module Files in KotOR tutorial which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool stoffe and Fair Strides for the magnificent TSLPatcher and ERFEdit VarsityPuppet for 2DA Editor Alpha bead-v for MDLedit, KOTORmax and its Scale Wizard script which a significant part of this mod development ndix UR for tga2tpc TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for Simple Model Viewer which very helpful to provide a quick preview of potential appearance for used model and texture All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb- 1 comment
- 4 reviews
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- 7
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- alphaghoul
- creature
- (and 5 more)
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And good luck!
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Someone will have a new blaster [and possibly; looks]:
Starring the exquisite Sithspecter's "High Quality Blasters for Modders".
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I ce this might be for another lady? Or is this just a mission you are trying to complete? Or am I izaerdrating too much?
- Show next comments 48 more
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Too bad the mod wasn't released here. I was going to rate a ***** out of it!
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playthrough Medical Facility: Wounded Republic Soldiers
ebmar posted a gallery image in Members Gallery
From the album: The Playthrough
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Greetings, fellow Jedi! Wish y'all the best of time. So, @Sith Holocron kindly provided the resource and give me the go-ahead to improvise with them. Here's one result with intention to have that "behind the glass" feeling. Welp, far as my resource and skill goes this is what I've got. 😁 I'm looking to do few more tweaks and adding color transition; could it have more dynamism in it, perhaps. 🤔
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Blog #99 - But what about "XXX" for a sound set?
ebmar commented on Sith Holocron's blog entry in Sith Holocron's Blog
Wow, you really upped the game for audio mods. Looking forward for an update/s! -
From the album: The Playthrough
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I recited this from few users that encountered the error and I have an information which perhaps could be useful. This does sounds odd really, but on my end I've encountered that error when I run the installer/patcher with K-Tool was opened. I managed to "fix" it by closing the tool and run the installer again. I can't tell what's actually going on but that method works on my end. Hope that could works for you too!
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- unhandled exception
- tslpatcher
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(and 2 more)
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