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Everything posted by Effix
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View File Effixian's Black Hanharr ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Black Hanharr AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and copy the files from the sub folder to your override folder. ************ DESCRIPTION ************ This mod changes Hanharr's appearance. Not compatible with other mods that change Hanharr's appearance. Requested by brockserna on Steam. ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove the following files from your override folder: P_Hanharr.tga PO_PHanharr.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 02/08/2021 Category Skins TSLRCM Compatible Yes
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Here you go, plus some more just in case. scout_clothing.zip
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Version 1.0.0
339 downloads
************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Black Hanharr AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and copy the files from the sub folder to your override folder. ************ DESCRIPTION ************ This mod changes Hanharr's appearance. Not compatible with other mods that change Hanharr's appearance. Requested by brockserna on Steam. ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove the following files from your override folder: P_Hanharr.tga PO_PHanharr.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
I am wondering, why are these textures included? I don't see a difference with the vanilla versions, am I overlooking something? This is about the Steam version, I can't really practically check if it's the same in the regular download.
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Hold your horses, this might be the same person, not everyone uses the same nickname on different platforms. We did guide The Frozen One on how to convert the K1 mod to K2.
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- 19 comments
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- player characters
- pc
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(and 2 more)
Tagged with:
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Reoccurring question:
Girlfriend: "Are you doing nerdy stuff again?"
Me: "Yes, of course." -
Bro, you humble me, much thanks. Feel free to contact me if you need help with any modding endevours.
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Awesome, I had no idea I could truely help you. My knowledge of the ascii files is limited (tried some things, mostly resulting in crashes, :D). I recently published my K1 Mission Vao mod and N-DReW25 messaged me that it lacked that mask hook, so this rang a bell.
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I'm far from an expert, but maybe you can remove these nodes in the ascii file: "node dummy MaskHook" & "node dummy GoggleHook".
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Trust me, you don't want that even if someone manages to make seperate heads out of those full body models. Humans aren't Wookiees, it will probably get super weird.
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View File Effixian's K1 Adult Mission Vao Player Character ************************ Knights of the Old Republic ************************ TITLE: Effixian's K1 Adult Mission Vao Player Character AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install K1 Mission PC.exe". ************ DESCRIPTION ************ This mod adds a playable character that's based on Mission, but as an adult. This is a KotOR version of my similar K2 mod. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: P_MissionPCBA01.tga P_MissionPCBAD01.tga P_MissionPCBB01.tga PFHMissionPC.mdl PFHMissionPC.mdx PFHMissionPC.tga PFHMissionPCd.tga PFHMissionPCd1.tga PFHMissionPCd2.tga PFHMissionPCd3.tga PO_pmissionPC.tga PO_pmissionPCd.tga PO_pmissionPCd1.tga PO_pmissionPCd2.tga PO_pmissionPCd3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - N-DReW25 for making a head model with a mask hook ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 01/20/2021 Category Mods K1R Compatible Yes
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Version 2.0.0
492 downloads
************************ Knights of the Old Republic ************************ TITLE: Effixian's K1 Adult Mission Vao Player Character AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install K1 Mission PC.exe". ************ DESCRIPTION ************ This mod adds a playable character that's based on Mission, but as an adult. This is a KotOR version of my similar K2 mod. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: P_MissionPCBA01.tga P_MissionPCBAD01.tga P_MissionPCBB01.tga PFHMissionPC.mdl PFHMissionPC.mdx PFHMissionPC.tga PFHMissionPCd.tga PFHMissionPCd1.tga PFHMissionPCd2.tga PFHMissionPCd3.tga PO_pmissionPC.tga PO_pmissionPCd.tga PO_pmissionPCd1.tga PO_pmissionPCd2.tga PO_pmissionPCd3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - N-DReW25 for making a head model with a mask hook ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
W.I.P. Another Ansatan design, feedback welcome.
Tried white gloves and boots, black gloves and boots, then I read up on a comment on my Lore Keeper's Robes that the black wasn't in line with the rest, so then there was leather brown...
This is a result of a request from my Lore Keeper's Robes, for a white and gold one, so apart from any spin-offs I want to keep this one close to that.
p.s. recreated the pattern in vector graphics, feel free to contact me if you want it. -
View File Effixian's PFHB01 from K2 to K1 ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHB01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728. ***** BUGS ***** None known. ***** COMPATIBILITY ***** This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhb11.mdl pfhb11.mdx PFHB11.tga PFHB11d.tga PFHB11d1.tga PFHB11d2.tga PFHB11d3.tga PO_PFHB11.tga PO_PFHB11d.tga PO_PFHB11d1.tga PO_PFHB11d2.tga PO_PFHB11d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 01/12/2021 Category Mods K1R Compatible Yes
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Version 1.0.0
148 downloads
************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHB01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728. ***** BUGS ***** None known. ***** COMPATIBILITY ***** This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhb11.mdl pfhb11.mdx PFHB11.tga PFHB11d.tga PFHB11d1.tga PFHB11d2.tga PFHB11d3.tga PO_PFHB11.tga PO_PFHB11d.tga PO_PFHB11d1.tga PO_PFHB11d2.tga PO_PFHB11d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
It works for me if I make the files override the default clothing, so model + texture look fine technically. Could it be that you have another appearance.2da somewhere else?
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Hm, try this 32-bit version. pfbbs01.tga
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Pfff it was an amazing ride, so much better than the sequels.
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View File Effixian's White Hanharr ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's White Hanharr AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and copy the files from the sub folder to your override folder. ************ DESCRIPTION ************ This mod changes Hanharr's appearance. Not compatible with other mods that change Hanharr's appearance. Inspired by a request by darthquell on Steam. ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove the following files from your override folder: P_Hanharr.tga PO_PHanharr.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 12/12/2020 Category Skins TSLRCM Compatible Yes