Etienne76

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Everything posted by Etienne76

  1. Etienne76

    Wookiee Redux

    I have two questions: 1. Why isn't there an appearance.2da file in the archive? The mod won't work without it because the textures aren't linked to the Wookiee model. 2. Is it possible to make this compatible with K1R?
  2. View File HD Ebon Hawk Hyperdrive panels HD (1024 x 1024) textures for hyperdrive panels on Ebon Hawk. Just place it to your Override folder. Submitter Etienne76 Submitted 02/10/2026 Category Skins K1R Compatible Yes  
  3. In other words, if I move files from the K1 folder to my Override Kotor 1 folder, will I have access to the Enclave sublevel? What about textures?
  4. Version 1.0.0

    33 downloads

    HD (1024 x 1024) textures for hyperdrive panels on Ebon Hawk. Just place it to your Override folder.
  5. This is echani texture file for your mod. Just replace yours with this one. echm01.rar
  6. View File HD BoSSR Custom Portraits Custom characters portraits for "Brotherhood of Shadows: Solomon's Revenge" expansion. in 1024 x 1024 resolution. Simply drop it to your Override folder with a replacement. It needs "Brotherhood of Shadows: Solomon's Revenge" expansion. Submitter Etienne76 Submitted 02/09/2026 Category Skins K1R Compatible No  
  7. View File BoSSR addon for K1 Movie-Style Jedi Master Robes 1.1.0 by N-DReW25 Textures for Jedi robes for "Brotherhood of Shadow: Solomon's Revenge 1.5", you need this expansion for this modification to work. Also, you need "JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4" and "K1 Movie-Style Jedi Master Robes 1.1.0" installed to work. Installation: Copy this mod's files to your Override folder with replace. Don't forget to delete the .txi files of the same name from your Override folder. I haven't tested how this will work in-game yet, but since you'll be replacing the vanilla Jedi robes from the two mods mentioned above, it should work fine. Submitter Etienne76 Submitted 02/09/2026 Category Knights of The Old Republic  
  8. Version 1.0.0

    19 downloads

    Textures for Jedi robes for "Brotherhood of Shadow: Solomon's Revenge 1.5", you need this expansion for this modification to work. Also, you need "JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4" and "K1 Movie-Style Jedi Master Robes 1.1.0" installed to work. Installation: Copy this mod's files to your Override folder with replace. Don't forget to delete the .txi files of the same name from your Override folder. I haven't tested how this will work in-game yet, but since you'll be replacing the vanilla Jedi robes from the two mods mentioned above, it should work fine.
  9. Version 1.0.0

    18 downloads

    Custom characters portraits for "Brotherhood of Shadows: Solomon's Revenge" expansion. in 1024 x 1024 resolution. Simply drop it to your Override folder with a replacement. It needs "Brotherhood of Shadows: Solomon's Revenge" expansion.
  10. There's an error in the mod. The first portrait should be named po_pmhh2.tga. Or it should be corrected in portraits.2da to po_pmmh02.
  11. Etienne76

    K1 Alien Pack

    Thank you again! I have all of these .mod files in my folder except three (tat_m17ae.mod, tar_m11aa.mod and kas_m22aa.mod). Does this mean I won't have Devaronians in some of the three locations, but they will appear in the others?
  12. Etienne76

    K1 Alien Pack

    Thank you! I'll try to do it. I just looked in the downloaded Dev folder of this mod and didn't find a single .mod file. Therefore, I don't understand what .mod file I should theoretically have in my K1R "modules" folder for the Devaronians to appear in my game. Incidentally, I did find two N_DevH01 files, one in .tga and one in .tpc. They'll overwrite each other, isn't it?
  13. Etienne76

    K1 Alien Pack

    Is it possible to install only Devaronians if I have K1R, or is it impossible in principle with K1R?
  14. I don't know why I did it either. I'm going to bang my head against the wall from embarrassment and my own idiocy. Oh, how bad I am.)))
  15. Well, then you could just consider it a fun mod. It's just unclear why these textures even exist in the game if they're not being used.
  16. View File HD Belts textures HD Belts textures 1024 x 1024 for KotOR I. Submitter Etienne76 Submitted 01/24/2026 Category Skins K1R Compatible Yes  
  17. Version 1.0.0

    32 downloads

    HD Belts textures 1024 x 1024 for KotOR I.
  18. View File HD realistic Jawas Retextures of Jawas. Jawas are sexy! Installation: unpack and place files to your game Override folder Submitter Etienne76 Submitted 08/18/2024 Category Skins K1R Compatible Yes  
  19. Etienne76

    NPC clothing M

    Perfect as always.
  20. Version 1.0.0

    2,464 downloads

    Retextures of Jawas. Jawas are sexy! Installation: unpack and place files to your game Override folder
  21. View File HD Realistic Sand People The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures? Installation: Move all files from the downloaded and opened archive to the Override folder of your game. Update: added .txi files Submitter Etienne76 Submitted 08/17/2024 Category Skins K1R Compatible Yes  
  22. Version 1.0.1

    2,583 downloads

    The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures? Installation: Move all files from the downloaded and opened archive to the Override folder of your game. Update: added .txi files
  23. Did this bright idea with the Desciple quest really die without being born? It's a pity. After all, if you think about it, this search for holocrons could be so organically integrated into the world of the game that the quest would be indistinguishable from the original content (as, for example, with the Dustil Onasi mod). With current technology, voicing Desciple's AI replicas is not a problem at all. What if you give one of the holocrons the ability to instantly move Exile to other locations or times (as an observer of events)? A huge corridor of opportunities opens up here.
  24. Hmm. It's not that simple. In this mod, there are two textures for the model of each Mandalorian - Mand_Body and Mand_helmet. Yes, I installed this mod after BOSSR, therefore it replaced the Mandalorian models from BOSSR as I understand. Does this mean that now I have to do something else besides replacing one single texture? What about helmet texture? I suspect that I will have to go into the appearance.2da file and write the helmet texture for the Mandalorian from BOSSR somewhere there.
  25. I would like to add that the Mission's development as a Jedi, of course, should not be so crumpled in the end. Maybe she should be removed from the party, and in order for her to be in the game again, the player will have to return to Dantooine for her. If you know how to do this, that would be just great.