jc2

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Everything posted by jc2

  1. jc2

    Effixian's Trooper Armors

    Wow, these are amazing!
  2. A potential idea might be to have this conversation on the Ebon Hawk instead of on Dantooine in the Jedi enclave, this is probably harder to script. Still, having the converstaion right next to dozens of Jedi seems strange... especially if you decide to kill her right then and there. However, if you do decide on the location being there, perhaps include Juhani's girlfriend (Belena was it?) into the conversation to defend the PC's action of keeping Juhani and Juhani's potential/inevitable "redemption."
  3. Well, I can tell you for sure, that nothing from Save Mission would cause this to happen. Unless I spread some type of bad graphics sickness ^^ ... I wish I could help more, but i've never run into any problem quite like this before.
  4. jc2

    More darksided Bao-Dur!

    Woah, I like this reskin of his normal clothing ! Well made.
  5. Oh good to know you have resolved your issue! And yeah that mod has a harder difficulty setting than the k1r impossible difficulty (in my opinion). It's my favorite difficulty mod, since it has both k1 and tsl.
  6. actually if you just look inside the files, I think, could be wrong though, you should be able to grab the file called difficulty.2da and put that into your override, or whatever you have to for android.
  7. Since, everyone seems to be commenting about the kids.... Here's my 2 cents, they sounded like they were having a blast, good on them! ^^ Shifting back to the video, I really enjoyed Kreia force choking Sion scene. I felt that the way Sion just accepted Kreia as master, was a bit too nonchalant. He quickly became a bitter and rebellious apprentice, still it lacked plot development i.e. Traya the Betrayer revealing herself to be the undeniable Sith Master! Also, idk what you plan to do with the non-voiced video that was supposed to appear as if your party was conversing, but I really liked that idea.
  8. jc2

    Save Mission

    This is exactly what I did. xD
  9. jc2

    MOD:Save Mission

    Taking the advice given by SH, I have reworked and updated the file to include more binary evil choices, though keeping the original 2 choices. I thought this would still pay tribute to the request by Death'a'Barbar to either leave Mission behind or keep her as a companion, while attempting to incorperate Bioware's lightside/darkside binary system.
  10. Could anyone explain to me or point me to a tutorial, about editing cutscenes in kotor1?

    1. DarthParametric
    2. jc2

      jc2

      Ah, thank you DarthParametric. I have decided that it is unnecessary for my "Save Mission" mod. And from glancing at it, not something I would be able to do without putting serious time for such a little payoff that may seem inappropriate, considering Canderious is not in the final darkside scene so why should Mission..

  11. I certainly like the disarming idea, but I'm conflicted over removing any armor and reducing them to their basic look. Still, this seems like a great mod!
  12. jc2

    MOD:Save Mission

    Ohhh, that is good! I think I will rework it to include those options. However, I am unsure of how to edit cutscenes.. so that presents an obstacle.
  13. jc2

    MOD:Save Mission

    There is. It's that one head down, slowly shaking head left to right, palms facing away from the person, looking miserable.. Yuthura does it several times, after you best her in combat... Then again Revan could have manipulated her into believing it to be right. If the PC went dark side the entire time, then Revan had already convinced her that the Hidden Bek mocked her... and didn't respect her.. In that same way, Revan could have manipulated her once more with the same line of thinking that the Sith would respect her, and she wouldn't need anyone else but herself. Complete independence to do whatever she wished, no rules, no restrictions, no Carth to Daddy you.. .. It may not fit with everyone's "head canon" but it is a plausible, albeit, hypothetical, explanation. If I'm going dark side, I want the galaxy to worship me and see everything as I want them to!
  14. jc2

    MOD:Save Mission

    No, she won't.. I think this might be worth adding.. Glad you liked it.. and yes, my computer is trash.. I set it on higher sometimes, but I had it on the lowest possible because I was doing something... I can't remember what.. but yeah I apologize for the utter failures of screenshots I have... not to mention she's not wearing anything.. If you have a better screenshot, by all means Please Send it TO ME! xD Thanks! I'm glad people liked it.
  15. jc2

    Save Mission

    IKR! Please let me know if you have any complaints or run into any bugs. I only briefly tested this out.
  16. View File Save Mission JC2 PRESENTS SAVE MISSION There are two options > Leave Mission on the Unknown Planet. Or: Convince Mission to stay with your crew and serve you. However, this mod doesn't remove the option to kill Mission, that is stilll present in the game if you choose the third dialogue. For clarity, saving Mission begins with "You're all alone.. " (This should be the first option) Leaving Mission behind on the Planet begins with "Go on Mission - Get out of here ... " (second option) Two additional dialogue options have been added that appeal more to the themes of kotor and to the Sith (as suggested by SH). They are the last two options of the six total options and result in keeping Mission. Most lines are voiced by Mission so there's an element of realism to the mod, the additional lines spoken by Mission Vao use vanilla female twi'lek voice over, This is K1R compatible. ---------------------------------------- Installation: Unzip file, place into override, Uninstall: Delete from override. ---------------------------------------- Incompatible with Spare Mission and Zaalbar by Scarrab & any other mod that edits the "unk41_mission.dlg" file. Hope you enjoy! As always feel free to leave Negative/Postive feedback! This includes sending me a better screenshot, since my computer can't handle graphics of any kind, ever... ---------------------------------------- Important Note: The current problem with the mod, is that if you talk to Mission again after this conversation, she will result to conversations opened up only after you crash on the Lehon (unknown planet) and will not seem to recognize your recent actions as SIth Lord and whatever option you chose. This presents a bit of issue with a lack of immersion, to avoid this. Don't talk to Mission again! This is what may be updated later. ---------------------------------------- Contact me for bugs, issues, or feeback by PM or writing a review here. ---------------------------------------- FYI: Red Mission reskin is a seperate mod by LoganZeZima "Reskinned Mission Vao." Credits: Thanks Deadlystream for hosting my mod. Thanks SH and Death'a'Barbar for suggestions Thanks FS for the DLG editor tool Thank you ! For downloading the mod. Requested by Death'a'barbar. Submitter jc2 Submitted 02/02/2017 Category Mods K1R Compatible Yes  
  17. So uploading a new mod... hopefully, I didn't overlook something.

    1. jc2

      jc2

      Posting on my own status is very conceited, but I digress. I did overlook some things, like Thank you's and needed to polish it a bit more... mabye even more... (Note to self)

  18. jc2

    Save Mission

    Version 1.5a

    2,099 downloads

    JC2 PRESENTS SAVE MISSION There are two options > Leave Mission on the Unknown Planet. Or: Convince Mission to stay with your crew and serve you. However, this mod doesn't remove the option to kill Mission, that is stilll present in the game if you choose the third dialogue. For clarity, saving Mission begins with "You're all alone.. " (This should be the first option) Leaving Mission behind on the Planet begins with "Go on Mission - Get out of here ... " (second option) Two additional dialogue options have been added that appeal more to the themes of kotor and to the Sith (as suggested by SH). They are the last two options of the six total options and result in keeping Mission. Most lines are voiced by Mission so there's an element of realism to the mod, the additional lines spoken by Mission Vao use vanilla female twi'lek voice over, This is K1R compatible. ---------------------------------------- Installation: Unzip file, place into override, Uninstall: Delete from override. ---------------------------------------- Incompatible with Spare Mission and Zaalbar by Scarrab & any other mod that edits the "unk41_mission.dlg" file. Hope you enjoy! As always feel free to leave Negative/Postive feedback! This includes sending me a better screenshot, since my computer can't handle graphics of any kind, ever... ---------------------------------------- Important Note: The current problem with the mod, is that if you talk to Mission again after this conversation, she will result to conversations opened up only after you crash on the Lehon (unknown planet) and will not seem to recognize your recent actions as SIth Lord and whatever option you chose. This presents a bit of issue with a lack of immersion, to avoid this. Don't talk to Mission again! This is what may be updated later. ---------------------------------------- Contact me for bugs, issues, or feeback by PM or writing a review here. ---------------------------------------- FYI: Red Mission reskin is a seperate mod by LoganZeZima "Reskinned Mission Vao." Credits: Thanks Deadlystream for hosting my mod. Thanks SH and Death'a'Barbar for suggestions Thanks FS for the DLG editor tool Thank you ! For downloading the mod. Requested by Death'a'barbar.
  19. Oh, this is looking good!
  20. Glad to see this released! It's crazy how much Bastila mods there have been recently.
  21. I like the nickname idea, but can we keep the present names in addition to the added nicknames. I can easily see a new user to the site being confused by the names, and have trouble finding their way around. As it is, those not used to forums like our system has, struggle to find there way around.
  22. jc2

    Hello

    Welcome, Alcia!