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Everything posted by jc2
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Laying Down The House Rules, Young Lady!
jc2 commented on Natural Law's gallery image in Members Gallery
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I'm having some issues installing it for k1. I've tried the above methods as explained by Thor110, but was unable to use the Load Kotor function to load modules into the editor. I attempted to fix this by: creating a "textures" folder, create a tpa folder inside that placing the tpa erf, did the same for the gui, then created a vo folder in the main directory. This gave the appearance that something had loaded, showing a tab underneath that could be selected labeled "Load module, " with another "Save GIT file" , however, I was unable to select this or type anything into it. Error: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
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KotOR 2 Steam Workshop is Gone?
jc2 replied to ChilledTwo's topic in Knights of the Old Republic General
Appears to be fully functioning for me. Perhaps you went to kotor1 by mistake? -
I'm going to give using the Kotor Level Editor (KLE) by Lachjames a try for a Korriban Academy mod.
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Use this version - this is a link to GitHub for the old version https://github.com/lachjames/NorthernLights/tree/0b994f127ab1f394e20e0cae2b514aff9fca2a6a
Let me know if you have any questions
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Wow, @ebmar this looks like a very neat project! I am excited to see how it develops. My feedback is that the area in general is a bit too dark, especially in the corners and within the center circle between the tables and the outer walls.
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This is absolutely true, adds so much replay-ability to k1 by playing k2. Also @ZeldaTheSwordsman, on point 3 first paragraph with swtor and the promise land quest, that was heartbreaking.
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Voice Over/Sound on a Placeable Help
jc2 replied to Obi Wan Pere's topic in General Kotor/TSL Modding
PlaySound("nglobedroi03000_") would be the function try, as for where to put it, place it in the script to fire. Might even be worth trying to put the VO tag, like PlaySound("nm35aadroi02000_"). Don't forget to write out the line in the .dlg file. -
Voice Over/Sound on a Placeable Help
jc2 replied to Obi Wan Pere's topic in General Kotor/TSL Modding
Perhaps, you could try using a script to trigger the single line (assuming it is a single line of dialogue). You could also try putting it in the Sound category instead of Vo_ResRef. Personally, haven't run into this myself, but these 2 ideas came to mind. -
Download:Brotherhood of Shadow: Solomon's Revenge
jc2 replied to Fair Strides's topic in Mod Releases
Yes. Additionally, I had to speak with Shadow before exiting the Ebon Hawk on Korriban (therefore, before even running into the crazed lunatic who tell about Solomon's survival). And, just to be safe, I recommend going back into the Ebon Hawk immediately after that conversation/fight and exhausting all dialogue options with Shadow if any are left. I believe Shadow requests/requires the PC to speak with her on the Ebon Hawk for privacy. Yes, after doing this, I was able to travel through the tunnels both ways without having it crash. I look forward to hearing if this worked for you as well. On an almost unrelated note, do not strike the finishing blow on the boss with Force Shoke in that Mando Wars quest, doing so will cause multiple NPCs to spawn and crash the game, it has something to do with the kotor game mechanics of both paralysis from force Shock & the extra round granted to the PC after successfully killing an opponent. This is confusing because the boss has the minimum 1 hp checked in the files, thus preventing the boss' death yet this mechanism will still grant the PC another extra attack looping the near death script check to continually spawn NPCs. I haven't heard of anyone ever running into this issue, but I thought it might be beneficial to this thread, nonetheless. In the rare case that you do attempt to kill the boss with Force Shock, simply load a save prior to killing the boss with Force Shock. Special note: reloading a save prior to entering the module is not necessary in this case so if you have a save mid-fight go ahead and use it. Since this mod, has another point or two where this scripting technique is used, I would recommend not using Force Shock (or its upgraded variants) when the boss has low hp. -
Download:Brotherhood of Shadow: Solomon's Revenge
jc2 replied to Fair Strides's topic in Mod Releases
I found the solution to this issue. First load a save prior to entering the new Czerka modules on Korriban, somehow entering that zone before having a conversation will screw you over. You have to speak to your companion and ask about the Mandalorian Wars and it will have you warp to a module and do quest related content. Continue talking to her until you've exhausted all the options, then go into the new BOS:SR korriban modules. If you do not speak to exhaust all conversation with the SHadow before going into the new BOS:SR areas on Korriban, then you will have this crash. This is how I was able to fix this issue, and it took a couple hours to debug this solution after falsely assuming it was mod incompatibility. Let the thread know if this fixes it for you. -
This is the way.
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This mod by N-DRreW25 might help.
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I prefer Style 1, but Style 3 is very good as well.
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I very much like the edits by ebmar to improve Salk's VO.
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This is beautiful. Can't wait!
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I don't recall anyone doing this, when I did a mod that utilized a datapad I gave it a proper name. The only exception would be the Mandalorian 1 Datapad and Mandalorian 2 datapad within the vanilla game. I would definitely encourage you to do this, should be a few uti edits or perhaps a dialogue.tlk edit.
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[Kotor] Upper Shadowlands: stuck in cutscene
jc2 replied to Myrthian's topic in Knights of the Old Republic General
@Myrthian Seems like you are on the right track! -
[Kotor] Upper Shadowlands: stuck in cutscene
jc2 replied to Myrthian's topic in Knights of the Old Republic General
Any mods installed? -
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solved Requesting advice for my small, finished mod
jc2 replied to Scarrab's topic in General Kotor/TSL Modding
Glad to see someone else take a crack at it, so does DP. I'm certainly curious to see how you did it, welcome to deadlystream btw! -
Modding Sith Fighter Speed in KotOR Turret Minigame
jc2 replied to robanglican's topic in General Kotor/TSL Modding
Yes! Finally someone who isn't complaining about how "hard" it is. I look forward to this being released! -
To throw a differing opinion out there, not everyone looks like their Driver's License or passport photo. Variations of hair, makeup, colors, size, scars, and others exist, therefore, a portrait that doesn't quite match the in-game textures may not be so far fetched, if the portrait is considered a type of Republic photo ID. I wouldn't be opposed to using these types of portraits in game, I'm fairly certain there are mods that already change the portraits to appear different from in-game characters.