Snigaroo

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Everything posted by Snigaroo

  1. Ah, yes, that would be true, I didn't check the thread title. When OP referred to deleting Steam folders, I thought he was talking about Workshop folders, not the game folder itself. I just assumed it was KOTOR 2. That does leave me scratching my head a bit, but nevertheless usually stuff like this can be worked out.
  2. As SH has said, no, I'm not an admin here. To be honest I don't even really check deadlystream aside from uploaded files very much; he was kind enough to point me in this direction. Any further questions you've got about the build should be directed to me in a PM on reddit. I've already got two distinct ideas for what could be causing this--as SH said it's probably that you're using Flawless on a version of the game which already has native 1920x1080 support--but it could be one other thing. If you PM me, I can help you work it out.
  3. Typically such posts would not be allowed on /r/kotor, but if it would prevent you from removing the mod from the Workshop, Hassat, I'm prepared to permit an exception and allow you to post your criticism of this system on the subreddit.
  4. I want to add my two cents to this discussion from a somewhat outside perspective. Recently there's been a relative upswing in interest for the KOTOR games. Between the releases on Steam, the popularization of TSLRCM and other major mods like K1R, the Aspyr update, and indeed the Workshop itself and the reinvigorated interest in modding it's brought about, the KOTOR community is in a much healthier place right now than I think many people would have anticipated it would be three or four years ago. I moderate the /r/kotor subreddit, and there's a really good case in point to be found there: just over two years ago we had about 2,000 members. Just barely over a year ago, on February 20th of 2015, we hit 6,000. And as of today, we're almost 12,000 users strong. In the first year we had nigh-exponential growth, and in the year since we've still managed to double our userbase. Regardless of our perspectives on any other issue, I believe that's a positive thing that we can all agree upon; whether you just want people to enjoy the games the same way you did or you want to keep hope for a true sequel alive, the interest KOTOR has been getting lately is wholly beneficial. I think we can also all agree that TSLRCM has been a major part of that. It's made the rounds through, and indeed beyond, virtually every center of KOTOR interest on the 'net. Gamers who played KOTOR 2 when it first came out and found it lackluster and buggy are replaying it now because of TSLRCM, they're almost unanimously finding it more enjoyable, and because of that quite a few of them are sticking around in our respective communities, expanding them and keeping them active. Since the Workshop has come about, this has only accelerated. This is why I'm wholly puzzled by this decision. Many of the people responding to this thread appear to be suggesting alternative solutions to an issue which shouldn't exist in the first place. Uploading an old version of TSLRCM with a link to deadlystream as a "workaround" for TSLRCM's removal from the Workshop, or creating a sticky with the link, isn't logical, it's merely as close as one can get to a logical response for an illogical action. As multiple users here have already noted, people are stupid. Yes, the Workshop is terrible for modding, and I think we can all agree on that too. But whether that's true or not, very few users actually care enough to install mods that are more difficult than the press of a button; fewer still are willing to check the steam forums to bother looking for a link to a mod they want elsewhere; and yet fewer again would care to ever try to fix something which is broken on the first install. While that last point applies to the Workshop and the mispointed launcher equally, I think my point is clear: by removing TSLRCM from the Workshop in any capacity, by segregating any part of it to Deadlystream, you would be placing artificial and unnecessary roadblocks in the way of users getting the mod. Those roadblocks may amount to no more than two button-clicks and a wait for a download, but that doesn't matter; people aren't just stupid, they're lazy. Many people simply won't do it, and the popularity of the mod, and likely the game as well, will suffer as a result. I understand frustration with Steam's system, and I understand frustration at a ban, but this will accomplish nothing for you. Valve won't care that a single mod for a game which is over a decade old has been removed, and the moderators on the Steam forums certainly won't care. What this will accomplish is damage, to the communities to which we all belong. Loss of popularity for the games which we have all, inevitably, invested so much time into can only be a negative thing in the long-run, even if linking directly to deadlystream brings in more users to this particular community in the short-term. I can see no possible benefit to this, and must advise strongly against it.