N-DReW25

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Everything posted by N-DReW25

  1. N-DReW25

    Czerka Redux

    You're not overstepping it at all, I always appreciate bug reports... I just don't appreciate it when people write their report bugs as if I intended for the bug to exist. This is probably the worst case of a typo I've ever done with a mod, and now that I think about it I hopped on my computer one night with Czerka Redux 40% finished... that same night I had finished and released Czerka Redux, so it doesn't surprise me this happened (and it wasn't intended as mentioned above 😉) The bug has been fixed in the latest update, players of the Diversity Pack shall now be able to enjoy the NPC Diversity Pack with Czerka Redux!
  2. I hope he sang "My Way", fits perfectly in the context of his old Admin career
  3. Whilst my opinions have not changed in regards to the Czerka Protocol Officer's head being generic, I did go ahead and change Sharina Fizark's head so that she uses another generic head. With the new direction I'm taking the mod in, there's a high chance I'll be covering Sharina again in one of the future optional installs (Right now I've added Player Head Commoners).
  4. I can just imagine SH singing "Want Kaah gone" at a karaoke bar live.
  5. I thought you already did that head in your Doctors HD mod? And what are these weird lines on the arm?
  6. The RC-K1CP has not yet been optimized to work with the HoloPatcher as of this time, once I get around to optimizing the installer the TSLPatcher shall be replaced with the HoloPatcher.
  7. This mod is for Kotor 1. I don't have an Xbox so I wouldn't know how to mod it or make mods for it. As the Xbox version is very unstable when it comes to modding, I can only suggest buying a PC and modding Kotor there. The K1 Community Patch is a big mod, even if a modder were to get it working on Xbox I bet the game would lag down to to a snails pace.
  8. M4-78 was infamous for lag even on good PCs, are you sure you're willing to convert your Galaxy Tab A7 into a hand grenade? In all seriousness, the current M4-78EP 1.4 is in a broken state at the moment so I would advise you don't try M4-78 on mobile. You'll have to do this for Party Swap, but whether it works or not is up to you to discover. Install Party Swap, play the game and if it works, it works... if it doesn't, you know for next time that it doesn't. Not many modders play mobile games, we make mods on PC so why go through the extra hoops to mod a system which is inherently a downgrade from PC gaming? As long as it is installed properly via the TSL/HoloPatcher (not up to date with Party Swap) and is transferred to the mobile device via USB cable it should be fine.
  9. I don't think the sitting animation exists in K1, so that'd be pretty difficult to pull of in K1. But as the main pilot, he should definitely be kept in the cockpit. She could be moved to the computer room, nothing really happens there so it'd make great use of that area. Plus, if Bastila's alone in that room it would make much more sense for her to spill the beans about her feelings for the player since Carth isn't around to eavesdrop. However, Bastila has a "walking away" scene in the cockpit that happens just before she heads off to Kreia's room for some [REDACTED] with the former Dark Lord and she needs to be present in the cockpit to have the post-Taris scene with Carth. Any mod that moves Bastila into the computer room will need to account for these scenes. Why would Mission be meditating? It might be better to put Mission in T3's old spot so that she's near Zaalbar, close enough to imply they're together and far away enough so that it doesn't look like you're interrupting a conversation. I agree with this. I agree with this. Either that or in Mission's old room meditating. I agree with this. As DP has pointed out, that animation doesn't exist in K1 so it's probably best to leave him where he is.
  10. HP was made to replace the TSLPatcher, it has far more capabilities and fixes various bugs present in the TSLPatcher that forced modder's to use convoluted workarounds to implement certain features. But these new features that make installation faster for players and easier for modders requires certain permissions which chokes Windows Systems if the directory is in the C Drive. If you want to install Jedi from the Start without the HP errors, you have to try what the HP developers have explicitly recommended. If you change your game directory to the D Drive and you're still getting errors, that means Jedi from the Start is the problem and darthbdaman needs to release a fix patch update. If it ends up working after changing the directory, it was the HP's inherent flaw.
  11. HoloPatcher mods can't install properly if the swkotor directory is in the C drive. From the K1CP page: You'll need to look up how to change your game's directory from "c:\games\steam\steamapps\common\swkotor" to "D:\SteamLibrary\steamapps\common\swkotor" for it to work properly.
  12. This method has worked! @Snigaroo The Senni Vek Restoration mod has now become the Senni Vek Mod and includes your fulfilled Senni Vek to Hulas request.
  13. Here's a sneak peak at a new feature for the NPC Diversity Pack. If you've been following this mod since the very beginning, you'll know that the NPC Diversity Pack used to be called the "Diverse Galaxy" mod. It became a "pack" when I began adding new and experimental features like removing the Lite NPCs, changing weapons and changing soundsets as optional installations. I've since merged those installations with the main mod and now the NPC Diversity Pack is now one mod again, it is no longer a "pack". So... how do I fix this? Well, by making the NPC Diversity Pack a real "mod pack" again. In the next update you'll be able to choose between the main "Diverse Galaxy" mod aka the main mod and the "PC NPC" Addon. The PC NPC Addon would be installed AFTER the main Diverse Galaxy mod... if you want to. If you don't install this Addon, you'll get the NPC Diversity Pack mod you all know and love today. But by installing the PC NPC Addon, most of the background generic NPCs will get PC "Player Character" heads thus increasing the diversity of the NPCs of your game even further. Head reskins will affect the PC NPC Addon so that can either be a plus or a negative depending on your mods. Now you might be saying "But the K1CP already does this!"... well, not really. From what I can tell from the K1CP files, the Lite NPCs are simply replaced with special NPCs whose clothing are pre-determined via the body model. If K1CP didn't do this, they K1CP devs would have to add clothing items to over a hundred NPCs as I've already done in this mod. For example, if K1CP replaced a Lite NPC with a Mullet Man and gave him white clothing every single other NPC who uses the same appearance will also wear white clothing... creating a clone effect across modules. But this isn't the case in the PC NPCs Addon of the NPC Diversity Pack, you are very, VERY unlikely to see the same NPC head with the exact clothing combination with the NPC Diversity Pack and its future Addons. Speaking of future Addons, I'm planning on making the planned "Generic Head Plus" mod an Addon of the NPC Diversity Pack. My reasoning for adding it into the Pack is for compatibility reasons, I don't have to go out of my way to look out for weird compatibility tweaks or force players to use the NPC Diversity Pack if I've already included the mod in said pack. And of course, these planned additions are OPTIONAL. Meaning, if you don't like/want them, you don't have to install them.
  14. There is no point in doing so. It doesn't really matter what class an NPC is, most NPCs who aren't Jedi are labelled as Jedi classes even though they aren't Jedi, it has little to no effect on the NPC. If you try this with a party member, your NPC will only have the benefits of the second class, not both. This is already the case in K2 where party members will go from Scout, Soldier and Scoundrel to Jedi classes, once you become a Jedi you are no longer the previous class. To have them start with two classes in K2 would break the game and in K1 it'd be useless.
  15. Would there be a tutorial or a pre-existing mod that already does this with the HoloPatcher?
  16. I would like to announce that I've been developing the "Hulas has no reason to fight" request and it's about 95% complete. One of the journal entries mentions that you killed Hulas, I just gotta find out how to change this so that a custom journal entry is added in its place mentioning how Senni was the one who was killed.
  17. I am still planning out the Sith mod, other NPC mods are also in development and will be released before the Sith mod. But I can say the following about the Sith mod. The "Prospective Sith Student" NPCs shall be renamed to "Sith Hopefuls" as many other NPCs refer to them as "Hopefuls" and not "Prospective Sith Students". These Hopefuls are the ones begging the other Sith Students for a medallion so that they can enter the Academy. Above the Sith Hopefuls in rank are the characters Lashowe, Shaardan, Mekel and Hijata. Whilst their in-game names won't be changed, they'll become the new "Prospective Sith Students". As Uthar says in-game, none of them are "true" Sith yet. Most mods that covers the Sith Academy will give these NPCs Dark Jedi Robes, they do this because the player cannot wear the Sith Officer uniform they wear... but even if these NPCs wear Dark Jedi Robes there is nothing forcing the player to conform to their uniform policy. In my mod, these NPCs will wear the Armor items they drop, for example, Lashowe drops Echani Light Armor... so she'll be wearing that. By having the Prospective Sith Students wear random armor, it makes sense as to why the player might be wearing Jedi Robes or armor... there simply isn't a set uniform policy for the Prospective Sith Students. Once a "Prospective Sith Student" earns their prestige and finishes the final test, they would become "Sith Students". These NPCs are the generic Sith Students you see in the Academy and will wear Dark Jedi Robes.
  18. You see... I've been trying to update KSR for many months now, usually I have a button that I can press to update my mods... but this button doesn't appear with KSR for some reason. Could it be that... that... I didn't upload KSR, and didn't make KSR... therefore I am not responsible for updating it? Nah, can't be... I'll keep trying! In the mean time, until KSR is updated do NOT use KSR... period, as it is known to break the Dantooine Murder quest amongst other things. That is all I can say in relation to the NPC Overhaul Project.
  19. N-DReW25

    Czerka Redux

    Why would I intend for an error to appear in the installer? Thank you for the report, I shall investigate this error when I get the time.
  20. Usage? Maybe. Compatibility? Most likely! You mean these Sith Stalkers? No, but you'll most likely be able to install that mod on top of my planned Sith mod and you'll get the Sith Stalkers plus my own Sith designs.
  21. Close... VERY close! It's actually Zelka Forn's head, I can see how you can confuse the two considering they both didn't have Weapons of Mass Destruction in 2003... /s In the mean time, we'll just have to play with the Obama Mod until someone makes the Saddam mod. /s
  22. What you have described is planned, yes. Like how Heart of Beskar and Czerka Redux exist to overhaul Mandalorians and Czerka, a similar mod will one day be made for the Sith!
  23. Install that mod after the NPC Diversity Pack and you should be good!