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Everything posted by N-DReW25
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You're welcome to send that through for inspection. I wouldn't be sure of that until my mod is released, however, even in the event that it isn't compatible with Sherruk attacks with Lightsabers I might just make it so that Sherruk is given Lightsabers in this mod. I'm aware of such, I'm mostly referring to Disney canon to appeal to a modern audience that might be more familiar with the on-going TV Show rather than books from the mid 2000s. Other than the callbacks to Disney canon in my promotional screenshots and posts here, very little Disney canon content from The Mandalorian will be taken into consideration for the actual mod... whereas Legends content will.
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I would like to mention that I was mistaken about the Female Mandalorian mod last year, the blanket permission from Inryi does in-fact exist and it exists in the readme file in the mod itself rather than the Deadlstream mod page for the Female Mandalorian mods hence my previous confusion.
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Feature. Time for a leak for the Heart of Beskar mod! Thus far, most of my NPC Overhaul mods have been "very basic" or "minimum effort". What do I mean by this? Well, the NPC Diversity Pack is made using only what is available to me in the vanilla game. I only use vanilla appearances on the vanilla appearance.2da file and I only use vanilla clothing/armor to make my unique NPCs, by only using the vanilla assets this mod is compatible with most other mods and thus is considered "very basic". Other mods in the NPC Overhaul Series are "minimum effort" such as Onderon Fashion or Smuggler's Deluxe which either take a vanilla body model like the smugglers jacket or ports a K2 body model like Onderon Clothing and makes new NPC variants out of those body models to create further outfit diversity in the game... I consider these mods "minimum effort" as they were somewhat easy to make (in my opinion) though they're not all compatible with other mods like the NPC Diversity Pack is. For example, the standard quality smuggler's jackets of Smuggler's Deluxe would look strange next to AI Upscale texture packs or the AI Upscaled Onderon Clothing by Effix in Onderon Fashion would look strange next to Dark Hope's texture packs. But this mod, Hearts of Beskar, is something I'd consider a "complex mod", a mod that was harder to make which might not be compatible with some mods, and I have a few complex mods in planning... though for now Heart of Beskar is the one we shall focus on today! Heart of Beskar requires Duros: Armed & Ready to be installed beforehand, and as with my other NPC Overhaul mods, this mod shall require the K1 Community Patch to work as well! This mod is a total NPC Overhaul of ALL Mandalorian NPCs in the game, you might notice how my other NPC Overhaul seemingly randomizes NPC appearances to prevent the 'clone affect'... but since Mandalorians all wear identical armor you might ask "well how would you Overhaul the Mandalorians?" to which I answer: With New Mandalorian Ranks! 1) The Mandalorian Recruit: 2) The Mandalorian Initiate: 3) The Mandorian Trooper: The Mandalorian Trooper is the classic blue Mandalorian, there's nothing to show here. 4) The Mandalorian Scout: 5) The Mandalorian Marauder: 6) The Mandalorian Heavy Trooper: That's all for the Mandalorian ranks of the Dantooine Mandalorians, in my next leak of the Kashyyyk Mandalorians I shall reveal additional ranks that have yet to be implemented. The Heart of Beskar mod is not just limited to new Mandalorian ranks, however, it also adds the following: Helmetless Mandalorians for additional diversity: Alien Mandalorians for additional varity: The long awaited Female Mandalorian, who can appear with all the previously mentioned ranks (For example, a female Mandalorian Scout can be encountered!) This mod uses the models from Female Mandalorians by Inyri Forge, whilst the main page makes no mention of permission the readme in the downloaded mod does and it reads as follows: Inyri Forge has not been an active member of the community for a very long time, not posting since 2015. I once asked them permission years ago to use these same models for my now removed "N-DReW's K1 Gameplay Improvement" mod for the same thing I've done in Hearts of Beskar via email and they did in-fact give permission. Should my previously granted permission for the now removed K1GI not apply for Hearts of Beskar, I did in-fact make a reasonable effort to contact the author before altering their mod and Inyri is still an inactive user making them unreachable. As of right now, there seems to be a weird bug with Inyri's original female Mandalorian model. When a female Mandalorian is in the same module as a male Mandalorian the male Mandalorian shall instead use the female Mandalorian model instead of his default male model. This has created the cursed Sherruk with big titties bug! What other features shall Hearts of Beskar have? Well, this mod contains Mandalorian Iron... or Beskar if you're a fan of Disney's "The Mandalorian"! What does that mean? Well, most Mandalorian armors found in this mod shall contain Beskar in their metal chassis thus making it resistant to energy based damage. Now this mod won't turn every Mandalorian into DIn Djarin with his literal plot armor, but it will give the Mandalorians a buff against you when you fight them. For example, the armor of the Mandalorian Trooper was Mandalorian Battle Armor which had a Defense Bonus of 11 with 25 resistance to electricty damage. In Hearts of Beskar, the Mandalorian Battle Armor shall be renamed to "Mandalorian Light Armor" and shall instead have a Defense Bonus of 9 with 5% immunity to energy damage. This 5% immunity is caused by the Beskar, a material which is highly resistant to blaster bolts and lightsaber blades. The extremely rare "pure beskar" would make a wearer impervious to oncoming blaster shots and lightsaber strikes, Din Djarin of the Mandalorian wears (plot) armor forged from pure beskar. So Din Djarin can get shot and not take any damage because of pure Beskar, so why do other Mandalorian NPCs die in one hit like Storm Troopers? That is because those Mandalorians are wearing armor made from "Beskar Alloy", since Beskar is a rare material the mass production of Mandalorian armor is done via mixing what little pure beskar they can muster with other metals like Durasteel thus turning small amounts of pure Beskar into large amounts of weaker Beskar Alloy which can be used to forge the armor of the Mandalorian army. The Mandalorian Light Armor I used as an example is forged with Beskar Alloy, thus the 5% Immunity... though the next rank after Mandalorian Trooper, the Mandalorian Heavy Trooper, has a Defense Bonus of 10, immunity to mind-affecting, 10% immunity to energy damage and 5% immunity to fire damage. It's a pattern, with each rank that goes higher so too does the Beskar alloy become purer thus making the armor stronger and the Mandalorian NPC harder to defeat. An energy immunity of 100%, like Din Djarin, would make the Mandalorian wearing that overpowered armor almost invincible to all incoming damage. Even if the party can kill that Mandalorian with other damage types, I'm certain unsuspecting players would get their butts kicked trying to take him or her down. As of right now, an energy immunity of 90% is the highest thus far and it belongs to Cassus Fett's Battle Armor though I assure you this mod shall be play tested with a vanilla build and weapons to ensure that they can be defeated. If need be the armors offered shall be nerfed, though do expect the strongest Mandalorian Armors to have a high energy immunity. The new Mandalorian armors shall be scattered throughout the game as either loot dropped by enemies, loot found in objects or items to be bought from merchants. I do want to note that I really don't want Cassus Fett's Battle Armor, the strongest armor, sold on Dantooine by Adum Larp. I'm thinking of moving that armor to Mika Dorin on Korriban, a merchant restricted to post-Leviathan part of the game, or from the loot of the Mandalorian leader of Lehon as an end game reward. Thus far, that's what Hearts of Beskar has to offer on Dantooine! Stay tuned for future leaks regarding Kashyyyk, Lehon and any of your suggestions I may implement... and before you ask, this mod shall contain new Mandalorian items and weapons though those shall come in an update after the first release containing new Mandalorian ranks and armor. Feel free to leave feedback, suggestions, criticisms and recommendations! "This is the way!"
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Alright, then I have no idea what caused the problem you're encountering... if you installed Sith Stalkers 1.3.0 last then it should've replaced the lead Dark Jedi from Dark Jedi wear JC Robes to a Sith Stalker. Maybe you'll encounter more Sith Stalkers later, though I'm afraid this is all the support I can offer at this time as the general compatibility testing won't be possible until more mods of the NPC Overhaul Series, of which NPC Diversity Pack is apart of, are released so they all can be tested together.
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Now you should of mentioned that from the beginning, the Sith Stalker mod is compatible with the NPC Diversity Pack... but to use Sith Stalker with Dark Jedi wear JC's Robes and Sith Assassin Ambush requires extra leg work. First you install NPC Diversity Pack, then Dark Jedi wear JC's Robes, then Sith Assassin Ambush and then finally Sith Stalker. If you don't install these mods in that very specific order I listed above, you get conflicts like you've mentioned here. My guess is that you installed the NPC Diversity Pack first, then Sith Stalker, then Dark Jedi wear JC's Robes and then Sith Assassin Ambush. My point being is that you didn't install Sith Stalker last, thus meaning Dark Jedi wear JC's Robes replaced the Sith Stalker instead of the Sith Stalker replacing the Dark Jedi wear JC's Robes as you wanted. Can you send a screenshot of that? The K1 Community Patch removed the Lite NPCs, the only way you can be seeing Lite NPCs is if you installed them via my unofficial K1CP Patch... and did you install the "Lite of my Life" component... if you don't install that one then none of the Lite NPCs get changed.
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Just know that Dantooine is almost done, and once Dantooine is done I shall leak some screenshots of the finished work right here! That's because the vanilla game is the default source material for the Legends timeline. Vrook and Zhar wear red and blue even though they wear blue and read in the cutscene, Gana Lavin is canonically a brunette white female even though she's a black haired asian female in her encounter outside the cantina, Bolook is canonically orange even though Rickard calls him a "green skinned Nerf Herder!", Handon is canonically average build even though the player refers to him as being "fat", Iriaz are canon only because their head appears on Davik's wall and Bolook mentions them, Handon vaguely references Shuma the Hutt in his dialogue but since Shuma is cut content this Hutt Handon references is treated as a new character. Cut content and bug fixes aren't considered canon as the restorations/fixes weren't done by Lucas Games approved companies. Even TSLRCM isn't canon, the only part of TSLRCM that is canon is the HK-47 ambushing Goto on Malachor V... but that's only because that scene was referenced in a Star Wars information book that's considered canon to the Legends timeline. The planet M4-78 is canon because it's mentioned in passing in a Legends comic book. All mods, whether it's K1R, TSLRCM, K1CP, GenoHaradan Legacy... they're all non-canon to the Legends timeline. However, I will tell you why I think the Vrook & Zhar robe fix isn't contradictory to the Kotor comics. As we can see in this screenshot from the Kotor comics, you can see Atris as she appears in Kotor 2, we can see Vrook wearing his red robes from Kotor 1 and we can see Kavar and Zez-Kai Ell wearing their K2 cloaked robes. Obsidian developed the K2 cloaked robes to replace the K1 robes for their game, but this comic confirms that both the K2 cloaked robes and the K1 robes existed together in the Legends timeline. This here is a young Master Vrook wearing the blue robes, that is consistent with the Vrook & Zhar fix patch. Here's a screenshot from the TOR history cinematics that show Vrook & Zhar wearing some sort of hybrid between K2 cloaked robes and the colored K1 Robes, these look very similar to JCarters cloaked robes! Above we see Vrook wearing the K2 Cloaked Robes during the Exile's hologram cutscene, this takes place after the Mandalorian Wars and before the Jedi Civil War. So here's what we can assume: young Vrook wore blue robes, Vrook during the Mandalorian Wars wore red robes, Vrook after the Mandalorian Wars wore a cloaked robes, Vrook during the Jedi Civil War wore red robes and Vrook during Kotor 2 wore cloaked robes. With this in mind, it isn't necessarily a contradiction for Vrook to wear blue robes in Kotor 1... though that's just my opinion. As DarthParametric already done you, the K1CP is NOT a restoration mod. Sure, by restoring Sharina to Dantooine we get to explore her content further... but in the vanilla game her absence from Dantooine doesn't break the game in anyway and it's still a satisfactory conclusion for her to just leave Tatooine leaving it up to the players imagination what became of her. And as I said earlier, I'll try to restore cut content to the best of my ability when the time is right... but if I alone cannot restore Sharina Fizark on Dantooine than it won't come (because I might not know how to), no matter how much you ask of me.
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View File Brejik's New Repulsor Arm Brejik's New Repulsor Arm A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 24.06.2023 Installation: Please install the K1 Community Patch before this mod! Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Description: One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs? After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation. But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself! This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game. If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Obsidian Entertainment: For Bao-Dur's assets! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/24/2023 Category Mods K1R Compatible No
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Brejik's New Repulsor Arm A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 24.06.2023 Installation: Please install the K1 Community Patch before this mod! Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Description: One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs? After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation. But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself! This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game. If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Obsidian Entertainment: For Bao-Dur's assets! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 7 comments
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Shield breaker? I'm afraid not, this is simply a aesthetic feature. That's the idea behind it! Many NPC Overhaul type mods change Brejik and Gadon by swapping their Armor, but these two characters both appeared in the old Kotor comics wearing their vanilla armor with their Kotor appearances. I feel by giving Brejik a cybernetic arm would work as it'd both make Brejik unique from all the other antagonists in the game and it would be consistent with the Legends timeline... Brejik's last appearance in the comics was 3962 BBY, we can assume he lost his arm between then and 3956 BBY when Kotor takes place. Though if players agree with the idea that the Repulsor Arm is indeed Bao-Dur's own invention, players are more than welcomed to skip over this mod. And there's where a mod-conflict would arise, Kandon Ark is modified in Leilukin's KotOR 1 Twi'lek Male NPC Diversity mod. As I said in the post above, I'm very limited by assets available to me and NPCs that won't conflict with other popular mods... hence why only Brejik has the arm.
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Now I know I just leaked the "Heart of Beskar" mod, though that mod is still in active development... the mod I'm about to leak now is almost ready! Here's a bit of backstory on how this mod came to be! So one night I was brain storming ways I can create unique NPCs for future mods for this series, I then dug through TSLs game files to see what assets I could use... then I saw Bao-Dur's files and a lightbulb activated in my head! "YES!" I said out loud... I'm going to port Bao-Dur's Repulsor Arm to K1, but then it hit me, I only have Bao-Dur's clothing, the combat suit, heavy combat suit, military suit and light battle armor models with the Repulsor Arm and since Bao-Dur is a male that means no females with Repulsor Arms. Even if DarthParametrics DarthParametrics Bao-Dur arm modder's resource I'm still very, VERY limited to what NPCs I can give Repulsor Arms to. I have to be consistent with the lore of Kotor and I have to avoid mod conflicts, so I can't pick an NPC like Gerlon Two-Fingers as NPCs refer to him having a paralyzed hand... not a cybernetic hand. I can't give Davik a Repulsor Arm, in the vanilla game I could as he only wears his pink battle suit... though in my own NPC Diversity Pack he wears civillian clothing in his first appearance and in Onderon Fashion he instead wears Onderon robes, I don't have the knowledge to add the Repulsor Arm to those NPC models and this problem would only get worse for other peoples mods who add unique appearances to the game. In the end, I was left with 4 canidates: Deadeye Duncan, J'ane Khan, Gadon and Brejik. Deadeye Duncan: At first, this seemed like a good idea... then I realized all the Taris citizens who mock Duncan for his inflated ego and his clumsy combat skills will now instead be mocking an elderly disabled person who clearly isn't fit to participate in the arena... and Ajuur has set this disabled person for 54 duels, that he lost 54 times, and the other duelist happily kicked his ass every single time. And then I remembered you met Duncan on Manaan in cut content and since he wears commoner clothing, this makes his Repulsor Arm impossible (for me at least). J'ane Khan: He's the GenoHaradan Assassin in the Durasteel Battle Armor who fights alongside Hulas on Tatooine. He's simply a background character who you fight, the problem with J'ane is that if I, or any other modder, decide to change his appearance that would quickly make this mod incompatible with those other mods. Gadon: Gadon already had his eyes blown out in an off-screen swoop crash, it'd be cruel for this mod to also slice his arm off! Brejik: In the end, it turns out Brejik was the PERFECT NPC to give a Repulsor Arm to... and so "Brejik's New Repulsor Arm" was born! When can I download this mod? You can download the mod from the following link once an admin approves it!- https://deadlystream.com/files/file/2322-brejiks-new-repulsor-arm/ Stay tuned!
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As I said, that is beyond my personal scope... however, I may know someone who can. The modder @Stormie97 tinkers around with a project called "High Quality Aliens", I'm not sure what the current plan is with his mod as I know he goes through phases of developing ideas and break periods for various reasons, though maybe Stormie might consider taking inspiration from this mod if he ever makes his High Quality Duros mod. Maybe he can make a new Mandalorian model for his Duros, or maybe he can make a unique Mining outfit for the Duros on Tatooine. Ultimately, what Stormie does is up to him though my money is on him making something more complicated than this.
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If you had the files, it's possible to replace all the modified textures with the vanilla textures. Personally, I'm unable to help because I don't know how I would make the mod to your specifications. It's a neat mod idea though, and I really like how you photoshopped the Evil Atris X Traya mashup as a preview... not many requesters go through such an effort. May I ask why? Is it because of technical limitations like a Mac or something? The TSLPatcher is used to merge mod files with your files in the Override, without the Patcher certain mods simply cannot be installed.
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Mod Request: Jeremy Soule Music for KOTOR 2
N-DReW25 replied to SaberLord2245's topic in Mod Requests
The same reason using that same music in a YouTube video will get your video demonetized at best or taken down at worse... that reason is copyright. Think of it like this, if this Jeremy Soule music mod is made and is uploaded to Deadlystream... what's to stop a lawyer from pointing at the mod and claiming we're hosting pirated content because the mod contains MP3 files of music that Bioware & Obsidian hold the rights to. And since this website is a Star Wars website, who would want to risk Deadlystream being forcibly taken offline over music that isn't even Star Wars... I wouldn't want to die on that hill. -
The problem with adding more Duros is part of an overall theme of my NPC Overhaul style mods. With the tools and resources we have today, I believe it's possible to give every NPC in the game a unique appearance. The problem is that we don't have enough NPCs for all these possible unique appearances, with the limited number of Duros who appear in Kotor and the possibility of future Duros skins (albeit unlikely) it might be very difficult to implement more Duros with the ability to wear Armors. And as for a K2 variant, I can foresee a few issues with that. The Duros' lips don't move, this might just be a bug as a result of porting JCarter's head model to K1 or maybe JCarter didn't bother/didn't know how to make the lips move when he originally made the head resource. If the Duros' lips don't move, this won't work with an NPC like Samhan Dobo who has proper in-game dialogues. I do intend to port most of my K1 NPC Overhaul style mods to K2 at some point, however, for now I'm simply sticking to K1 as I still have more mods to make. If I do ever get around to porting this mod to K2, I would have to map out & decide which NPCs will get a Duros with armor appearance (Off the top of my head there aren't many contenders who could use a Duros in armor). As many of us can guess, this mod is rather basic... whilst it would be possible to create body variants with new alien hands or reshape the entire model entirely to fit the Duros structure, I'm afraid that is beyond the scope of my modding capabilities.
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Send me your tar_m02ae.mod file from your Modules folder. Using this file I will be able to see what soundset your Marl has been set to.
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I just checked, Marl has the "Jedi_Council_Male" soundset... an unused soundset. Maybe you thought it was female as you've probably never heard it before.
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View File Duros: Armed & Ready! A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 17.06.2023 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic. Description: In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body. The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC. Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything! In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't. This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path". The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream! The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love. Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead! Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this. Known Bugs: This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream. It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners. When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update. Incompatibilities: Please report any incompatibilities! Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this. The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this). Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. The Duros head models themselves are free for any modder to use! Thanks to: JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible! Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/17/2023 Category Mods K1R Compatible No
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A new mod has been made for the series called "Duros: Armed & Ready!" You may refer to the below screenshot to get an idea of what this mod does! Similar to the Sith Governor mod I released a while back, this mod was originally part of a much bigger mod that was released early as a standalone feature. Once the mod has been approved by Admins, you can download Duros: Armed & Ready! from this link here: Why did I release this mod? And what is the 'much bigger mod' it was originally apart of? Well, I released this mod to get the Duros feature out of the main mod... this way if you don't like the main mod you can still have the Duros feature without it. And what is this "main mod" I keep referencing? Well, let's just say if you install Duros: Armed & Ready! before the "main mod" you will greatly enhance the Mandalorian Duros on Dantooine... alongside all the other Mandalorians in the game! I present to you, the name of the "main mod"... further details of this mod shall be released when development progresses!
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Version 1.3.0
802 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 17.06.2023 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic. Description: In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body. The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC. Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything! In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't. This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path". The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream! The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love. Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead! Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this. Known Bugs: This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream. It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners. When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update. Incompatibilities: Please report any incompatibilities! Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this. The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this). Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. The Duros head models themselves are free for any modder to use! Thanks to: JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible! Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 11 comments
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