It would need to be scripted. There are a couple of ways to go about it, depending on the circumstances. Could be included in the object's OnSpawn perhaps, or if it is a continually revisited area it may need to be done in the module's OnEnter to ensure it stays up. For the former, perhaps something like
void main(){
effect eVFX = EffectVisualEffect(VFX_DUR_SHIELD_BLUE_01);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
}
For the latter, you'd replace the OBJECT_SELF reference with an object declaration/GetObjectByTag.