DarthParametric

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Everything posted by DarthParametric

  1. Are you using Steam Workshop, or are all the mods installed to the base game directory?
  2. You won't actually see any benefit in the upload (or the download for endusers), as any gains you make in the TPC compression, you lose in the archive compression. The difference will be in drive space required for the enduser, which may be of relevance if the file count is high enough. Just be aware of the image quality tradeoff you have to make for it though. You might want to test some samples before you batch convert the lot.
  3. Looks like Googling "gimp batch watermark" will probably turn up the sort of thing you need. Try Youtube, I'm sure there will be some videos that walk through the process.
  4. Leaving aside the aesthetics and focusing on the mechanics of doing the filter, does Gimp have any sort of batch/macro/script processing functionality? Doing any repetitive task like that manually means you are doing it wrong.
  5. I gave permission to use the Leviathan bridge part of my Taris Escape Sequence mod, because:
  6. You need to provide more information than that. What version of the game? What other mods do you have installed? Where and how did you install this mod?
  7. It's a programming thing. If you are familiar with the fog issue in Aspyr's version, it's the same thing. You'd have to try utilising the shader hack that is used for the fog fix: https://github.com/HappyFunTimes01/ShaderOverride
  8. Aspyr screwed around with the shaders, so I'd expect that is probably the source of the issue.
  9. It is not advisable to release mods that use direct overrides of 2DAs. You would be better off using TSLPatcher so it can patch any existing copy of visualeffects.2da the user may have.
  10. You don't meet Cede. 205 only loads if Carth is alive.
  11. There shouldn't really be too much you can do with PS that you can't do with Gimp. The base functionality is all the same, it's just missing a few PS specific things like content-aware fill (and people managed just fine before that was invented).
  12. That looks like the wrong room. The position for Admiral Onasi that I see in the GIT is -78.19, -50.838, 0.0: Which equates to here: You can get there via this locked door behind Moza and Chodo in the Ithorian Compound:
  13. Shouldn't be. Those are placeables, not part of the level. If the armband doesn't let you destroy them, you could always delete them from the GIT.
  14. Remember that 205TEL doesn't technically exist - it's just the 204TEL layout (Residential 082 West), so you should be able to use exactly the same room as Carth. If it is behind a locked door you can just use one of those armbands that will let you unlock doors.
  15. Something along those lines, but maybe further back/a wider shot. Possibly it may require breaking out of the cutscene to do.
  16. I wouldn't go as far as calling it a request, but I was going to suggest the same thing. A shot from behind of him looking over the station would be better.
  17. It requires editing loadscreens.2da, which is what JC was referring to.
  18. The texture you want is LSF_dream. I'm not sure how well the vanilla version of the module will work for you though. You may still need a custom version to get rid of the resident Rakatan and his junk. Here's a copy of the texture switched to Chromakey Green. LSF_dream.7z
  19. Both the Steam and GOG versions of TSL act the same for me on Win 10.
  20. Not necessarily. Vanilla TSL crashes on every level load for me on Win 10, rendering it unplayable. That said, it was never particularly stable on Win 7 for me either.
  21. The droid in the new Solo trailer looks a lot like one of the SWTOR droids if you ask me - https://i.imgur.com/tdMFGh0.png

    1. Sith Holocron

      Sith Holocron

      Which SWTOR droid?

    2. DarthParametric

      DarthParametric

      This kind of thing - https://swtor.jedipedia.net/en/npc/ancient-droid-defender

       

      The ones you see on Tython in those old ruins, for example.

    3. Sith Holocron

      Sith Holocron

      You're right - they do have a bit of similarity.

    4. Show next comments  363 more
  22. That's presumably a problem with appearance.2da, and probably caused by incorrect mod installations. I'm assuming that Echani must be from another mod - something like NPC Overhaul? Is there one there in the vanilla version?
  23. Attachments in posts only last a few months (presumably for space reasons). Besides, simply dumping pre-compiled 2DAs in your Override is not advisable. If you don't want to try one of the existing VFX removal mods, try this. I think it should work.
  24. Ah, thanks for the clarification. If needed, ndix UR's TGA2TPC can handle conversion to TPC, but I believe TGA would be sufficient for N-DReW25's purposes. But this is a derailment from the original purpose of the thread.