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Everything posted by DarthParametric
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Obi-Wan ANH Lightsaber 3D Printed Part 01
DarthParametric commented on DarthParametric's gallery image in Members Gallery
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From the album: DP's 3D Printed Stuff
The first Obi-Wan saber part hot off the printer. -
Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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It's a whole new world now. NWMax is old news.
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From the album: DP's 3D Printed Stuff
Render of a CAD model of Obi-Wan's ANH lightsaber, made for 3D printing. Modelled by me using various references, mostly sourced from the RPF. -
From the album: DP's 3D Printed Stuff
Render of a CAD model of Obi-Wan's ANH lightsaber, made for 3D printing. Modelled by me using various references, mostly sourced from the RPF. -
From the album: DP's 3D Printed Stuff
A quick loading of the Obi-Wan ANH saber individual components in Slic3r to check for any problems with the STLs. Actual printing will mostly be done a single part at a time, aside from very small pieces. -
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No, as I said in the first post, this is a CAD model that will be 3D printed. So it will be a real physical object. Once it is exported as STLs for printing, it will be millions of polygons. Far too dense for use in a game. Besides, there are already mods that add Obi-Wan's ANH saber if you want a game version. I think one of Oldflash's ones adds it.
Further update - the clamp is mostly done, just need to add the transistors and the calculator bubble strip:
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So... things just got real here. I'm going to find a merchant selling Jedi robe in my town then; if there's any 🙃
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I think it is pretty much done now. Comprises about 17 different components:
All that remains is the D-ring and the clamp bolt, but I think I will use actual metal parts for those. There's also something that sits inside the emitter, but I'm not 100% on the specifics of that - need to do some more research. I might also need to make some sort of insert that sits inside the clamp, to make it a bit more solid. This seems to be something people do when making props from real or replica parts.
Edit: Revised a few edges with some fillets. Updated pics.
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Ah, you have to edit your profile and click the enable status updates button in order to be able to post status updates......
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Yeah I'd think the Telos thing would be minor. I was thinking purely on the station. One or two Wookiee NPCs with dialogue, then a few non-interactive flavour NPCs dotted around the place, "talking" to Ithorians, etc. That would be a nice way to ease yourself into things, shouldn't prove too challenging. The Red Eclipse thing, I'd suggest you could put a new level transition in one of the empty rooms that TSLRCM opens up. Maybe make it hidden, with either a guard you have to fight (LS) or talk to (DS) to reveal/access it. You could go for the old standby of a door hidden behind a cupboard or something. Then that would go to some other module, yeah. It wouldn't need to be anything too elaborate, probably just one or two rooms to start off with (you could always expand it later). The easiest option would probably be to just reuse part of the existing landing pad module, like Tien's shop or the swoop area. Add some different props, maybe change the lighting or textures, whatever is fairly simple. I'm not sure if that would actually require two modules - you should be able to script whether they are hostile or not. But if that was necessary, you'd still only need the one set of level models. As far as actual hunts, I'm not entirely sure how that would work, as that sort of thing is way outside my ballpark. I guess dot some new NPCs around planets and then have the usual fight -> talk thing, where once they are down to 1hp or whatever you go into dialogue and through that put a shock collar on them. Kind of like what they have done in recent Fallouts. Tell them to report to a Trando named XYZ at the spaceport or their collar will incapacitate them/blow up. It wouldn't necessarily need to be all Wookiee targets, could be Twi'leks for dancers, etc. Edit: Oh, yeah I forgot the RE bases/outposts on other planets bit. I guess that would require an additional 2nd module at least, possibly even a unique one per-planet if you wanted to get fancy. Although how many other places could they realistically appear? Korriban is out, as is Dxun. Onderon seems unlikely given the blockade. Dantooine is mostly poor farmers.
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SWTOR-Style Zakuulan Exile's Blaster
DarthParametric replied to DarthParametric's topic in Work In Progress
Thanks, I think that could probably work. I'll test it out in-game when I get the chance. You think you could do a version in reverse for the retraction? -
It would make sense that the Ithorians would scout Kkashyyyk for deadly wildlife as part of their restoration scheme, so you could work them into Telos based on that. Even if they didn't take anything, they would at least encounter the Wookiees and maybe encourage some to come help. If you wanted to go the slave route, something involving the Trandoshans is an obvious choice, given they are the Wookiee's next door neighbours and long time mortal enemies. You could maybe extend the Red Eclipse quest. Perhaps in the LS version you could raid a base to free their captives, including Wookiees. That might provide clues to other RE cells you could shut down on other planets. In the DS you could visit there and maybe access a shop, get some bounty quests to capture more slaves for them elsewhere.
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SWTOR-Style Zakuulan Exile's Blaster
DarthParametric replied to DarthParametric's topic in Work In Progress
Yeah looks to be mono PCM 16bit 22050Hz 352kbps. -
SWTOR-Style Zakuulan Exile's Blaster
DarthParametric replied to DarthParametric's topic in Work In Progress
Knock yourself out. I'm not really sure what the sound should be, but some sort of metallic clunk or snik that a piece of metal being extended and retracted would make I guess. The most important thing would be that it is not too obnoxious, seeing as you will hear it every combat. -
SWTOR-Style Zakuulan Exile's Blaster
DarthParametric replied to DarthParametric's topic in Work In Progress
Rise, rise! So with the advent of functional model compilers, I can finally get around to releasing this thing. I just did a fresh compile with MDLEdit and it seems like the animations work properly now, although I have only done a very brief test. I might need to tweak the textures a bit, the envmap effect is looking a bit flat, but otherwise the main thing I need are sound effects for the blade extending and retracting. As as placeholder I was just using lightsaber sounds, but obviously that's not ideal. Has anyone got any ideas on existing sounds (in both games) that I could repurpose, or something from some free/open source sound library? I guess it doesn't strictly need SFX, but I figured it would be a nice extra. To be honest I can't even remember if the TOR version has VFX, it has been so long. -
I'm not sure Wookiees on Nar Shaddaa would be a good idea. The convo with Mira indicates that Wookiees are generally unknown and that Hanharr is something of a unique specimen (as a species, not just that he is a psycho). The player can even indicate they have never heard of the species. Maybe you could have a couple on Citadel Station, helping the Ithorians out. That would be doubly beneficial, as you could easily splice in references to them in the Ithorian dialogue without worrying about VO. Anywhere else though strikes me as similarly out of place as Nar Shaddaa.
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Did that just change in the last 12-24 hours? I could have sworn there was a "what's on your mind" field directly under the status bar on the side panel after the initial site update, but that no longer appears to be there. I can't see an option anywhere to set a new status. And replying seems to requires clicking through a bunch of pages. This seems like a step backwards, and the previous version wasn't exactly stellar to begin with. Edit - So it looks like the "what's on your mind" thing randomly comes and goes? Weird. When it is there, it seems like it just leads to a content overview, not a place to actually add a new status update. On a different note, there's no option to use anything but a WYSIWYG editor? Where's the option for a plain text editor with raw BBCode? Does this version of IPB altogether lack general board settings?
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As far as the themes go, I was just thinking it would probably be the easiest way of implementing optional changes without screwing over people that might like it as-is. Like, for example, just duplicate the current DS theme and set it to 90-95% screen width, call it "widescreen". I don't think you'd actually need a bunch of themes. I'd think one optimised for desktops and one optimised for mobile should be sufficient (assuming IPB doesn't already have some in-built mobile provision).
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So the new site skin seems very phone-centric. All the headings and text are big and chunky, presumably for touch navigation. There doesn't appear to be any provision to change scales or widths in user settings. Switching to the default theme does make a minor improvement (including putting downloads on the navigation bar instead of burying it in a drop-down), but Jesus, the blinding whiteness of it. Are there any plans for more desktop-friendly themes/layouts in the future? Edit: Btw, I find the "someone reacted to your post" message unintentionally hilarious. The first time I saw it I imagined the reaction was Tyvokka's eye twitching.
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Another Star Forge and Darth Revan Robes... But with a Twist!
DarthParametric replied to RevanFanMan's topic in Mod Requests
You can request anything you want. You just need to be realistic about the likelihood of anyone completing that request. I'd suggest you are going to have to content yourself with existing Revan retextures. -
You need to provide a list of everywhere the asset in question occurs (or at least the instances you need remapped). Bare minimum would be the modules, but ideally the room models. At the very least provide specific detailed in-game locations.
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Another Star Forge and Darth Revan Robes... But with a Twist!
DarthParametric replied to RevanFanMan's topic in Mod Requests
It's certainly doable. Is anyone going to model it for you? Almost certainly not.