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Status Updates posted by DarthParametric
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A tip for anyone using Max and exporting a lot of models via KOTORMax and starting to experience slowdown in the process. Open a Listener window (F11) and type/paste in:
gc()
This is the inbuilt "garbage collection". It's supposed to run automatically, but I think it is probably broken on modern systems with oodles of RAM. Note that this will flush the undo buffer, so probably don't do it while in the middle of editing a file.
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No, as I said in the first post, this is a CAD model that will be 3D printed. So it will be a real physical object. Once it is exported as STLs for printing, it will be millions of polygons. Far too dense for use in a game. Besides, there are already mods that add Obi-Wan's ANH saber if you want a game version. I think one of Oldflash's ones adds it.
Further update - the clamp is mostly done, just need to add the transistors and the calculator bubble strip:
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I think it is pretty much done now. Comprises about 17 different components:
All that remains is the D-ring and the clamp bolt, but I think I will use actual metal parts for those. There's also something that sits inside the emitter, but I'm not 100% on the specifics of that - need to do some more research. I might also need to make some sort of insert that sits inside the clamp, to make it a bit more solid. This seems to be something people do when making props from real or replica parts.
Edit: Revised a few edges with some fillets. Updated pics.
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I'm waiting for this policy change to turn out to be some elaborate scheme to round up all the porters and ban them.
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If you are looking for something to do, Carth could use a hand - https://deadlystream.com/topic/5529-a-new-look-for-carth/
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Is this hologram statue placeable:
only used in the computer room of the Elder's compound? I did a quick browse but couldn't seen any obvious uses of it elsewhere (on Lehon at least).
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So did the Beks and Vulkars ever get any official logos? It seems like there must have been some concept art for it or something at least. After all, what's the point of being in an illegal biker gang if you don't get a sweet jacket with a cool logo like a flaming skull on it?
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Someone on /r/gamedev posted this with the caption "UV Mapping Explained", which seems appropriate:
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Today is the 49th anniversary of the moon landing, July 20 1969. Kind of lame how far behind we are in space travel. When I was a kid growing up with the early days of the Shuttle program, having models of it hanging from the ceiling of my bedroom, I figured we'd well and truly have giant space stations and moon/Mars colonies by this point.
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Trying out something new:
Still need to fill in the back after I chopped off all the head and neck parts of the original, plus add a shadowcaster mesh and fiddle with envmaps (ugh).
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Just messing about with some TSL main menu model editing -
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Yeah, pretty much. That's a rejig of #06 with Sion and the cannok deleted and the girls are using the Twi'lek assassin rigs/animations. It's set up as #05 so it uses the player hook. Then I cobbled together some bits from the Malachor skybox and ground models. But you could replace any of the other menus with just about whatever you wanted in theory.
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Attention crew of the Endar Spire.
After the ship's recent refit, the medical department has reported an increased incident rate of personnel encountering extremely cold floors when getting out of bed. To combat this, we are issuing new tactical footwear to all crew. Be sure to use them during our upcoming mission to escort members of the Jedi Order to the Outer Rim.
That is all.
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Big guns:
I had to do an update for my Harbinger Hull Fixes mod. While I was at it, I figured I should probably address something that has always bothered me. So I hacked up the Harbinger's exterior model, made some new gun meshes, and plonked it on top of the bridge. And since the bridge is just a reskin of the Endar Spire's bridge, it will also slot straight into K1. I think I might add some actual mesh frames to the glass as well, give those dirt stains something to actually accumulate around.
One drawback is that the guns now almost completely block the docking collar which I added previously. Oh well.
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For those that are hypersensitive to spoilers and looking forward to Cyberpunk, you might want to batten down the hatches. Apparently console versions have escaped into the wild and people are now streaming the game.
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For those that use KOTORBlender, I forked seedhartha's repo to make a few tweaks in case anyone is interested. Fixes the texture search path for Windows users, adds a new separate search path for lightmap textures, and adds a menu to the UI with some show/hide functionality similar to KMax:
I'm open to other ideas if anyone has suggestions for further KMax-like additions. Although I'm no programmer, so I'm not going to be able to do anything too fancy.
Edit: I created a pull request to merge these additions, so you can now just download it directly from DS on the KBlender page in the Tools section.
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Just out of the oven, freshly baked.
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Since I know there are some weirdos like @Untold Prophecy that like the ROTS version (for some reason), I figure I'll add a hack job conversion of it.
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RIP David Prowse, the OG Darth Vader.
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Well "gold" is just the locked content master sent off for physical manufacturing. These days it's typical to not worry so much since you can just fix/add things with a day one patch. Although there are rumours circulating that this particular instance is more critical and there is an issue requiring recalling the PS4 version altogether, since it may cause hardware issues (possibly bricking the console altogether). It could just be the usual internet BS though, impossible to say at this point.
But that aside, such a delay right before release is very unusual, mostly because of marketing. That is probably going to cost them 10s of millions of dollars, at the very least.
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So I created a thing:
https://github.com/DarthParametric/KOTOR_Registry_Install_Path_Editor/releases/latest
Hopefully it should help with those struggling with install path registry edits. Simply download the CMD file and double-click it to run it. Alternatively, you may need to right-click on it and choose Run As Administrator. The script will scan the registry looking for any install info for the CD, GOG, and Steam versions of both games. If it finds them it will display the listed install path currently stored in the registry. You can choose to edit the CD version's key using the install path of either the GOG or Steam versions (assuming they exist on your system), or create the CD registry key with that info if it doesn't already exist.
If anyone has an alternative version of either game, say from Origin or some other store, I'd be interested in finding out what registry keys those versions use so I can add them to the script.