StellarExile

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Everything posted by StellarExile

  1. Ever think about doing the corpses too?
  2. Hey @LDR I think there might be a conflict with the latest version of K1CP. After I complete the ship and go into the unknown world the Rakata don’t spawn. Would you mind taking a look?
    Absolute GOAT. Works perfectly and made combat much more fun in certain areas.
  3. Try this mod: https://deadlystream.com/files/file/1846-new_lightsaber_blade_model_k1/
  4. Amazing. This mod is a brand new must have.
  5. Is this mod compatible with the Community Patch’s changes to the script? Also, will Malak now use any powers given to him?
  6. I don’t know why but some of the affected NPCs have mismatched hands that are only green. Is that likely a side effect from another mod?
  7. View File Companion Clothes (K1) I never enjoyed the fact that all companions in KOTOR came equipped with unique clothes, yet they all shared the same basic item. I was heavily inspired by Cappy's Version for TSL so I decided to make a version for KotOR 1. This mod gives each companion (minus droids) a unique item with the appearance of default clothing that is restricted to the wearer. This was accomplished using companion-specific feats from Sdub’s Immersive Feats mod which grants party members unique feats who did not already have them. The items are meant to be starting equipment only with basic stats (like +1 defense) that don’t detract from game balance. I also have changed Juhani's lightsaber from the duel in the Grove to a blue one as it never made sense why she used a red one. For the best results this mod should be installed with (and after) the famous Community Patch. It ensures that Jolee is his default clothing during the introduction. Special Thanks: Sdub for the K1 Immersive Feats resource. Stoffe for ERFEdit. Cortisol for Holocron Toolset. Submitter StellarExile Submitted 04/21/2023 Category Mods K1R Compatible Yes  
  8. Version 1.0.5

    437 downloads

    I never enjoyed the fact that all companions in KOTOR came equipped with unique clothes, yet they all shared the same basic item. I was heavily inspired by Cappy's Version for TSL so I decided to make a version for KotOR 1. This mod gives each companion (minus droids) a unique item with the appearance of default clothing that is restricted to the wearer. This was accomplished using companion-specific feats from Sdub’s Immersive Feats mod which grants party members unique feats who did not already have them. The items are meant to be starting equipment only with basic stats (like +1 defense) that don’t detract from game balance. I also have changed Juhani's lightsaber from the duel in the Grove to a blue one as it never made sense why she used a red one. For the best results this mod should be installed with (and after) the famous Community Patch. It ensures that Jolee is his default clothing during the introduction. Special Thanks: Sdub for the K1 Immersive Feats resource. Stoffe for ERFEdit. Cortisol for Holocron Toolset.
  9. Since this mod restored the white Sith Soldiers, is AFP's mod not needed anymore?
  10. StellarExile

    Duros

    Are you releasing this?
  11. View File Clothed Bastila This is a simple mod that I made on a whim that allows Bastila to retain her clothes while she is imprisoned by the Vulkars. The mod requires the K1 Community Patch. Submitter StellarExile Submitted 12/27/2022 Category Mods K1R Compatible Yes  
  12. They did the same thing in DA:O. Strange that BioWare doesn't understand the concept of prison clothes 😂.
  13. Version 1.0.0

    82 downloads

    This is a simple mod that I made on a whim that allows Bastila to retain her clothes while she is imprisoned by the Vulkars. The mod requires the K1 Community Patch.
  14. Thanks for this! I've wanted it for a while now.
  15. Would it be possible to add containers in there as well?
  16. Is this mod compatible with PartySwap?
  17. StellarExile

    New droid

    Well done as usual!