scoutception

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Everything posted by scoutception

  1. Yeah, Nihilus's attempt at draining the Exile fails and actually weakens him, which is supposed to explain why he's so wimpy. Even so, considering this is a guy who has devoured entire planets, I'd say it shouldn't weaken him to the point of being a pushover.
  2. Oh man, so many great texture mods for these games, I can't even decide which to use. I am definitely adoring the extra detail on the character models.
  3. So, the recent tornado of Inyri Forge mods just reminded me of something: has anybody tried to contact T7nowhere recently?

    1. scoutception

      scoutception

      Ah. Can I ask how long ago it was and if you've gotten a response?

    2. InSidious

      InSidious

      I messaged him on the 26th, and received a response two days later. The last message I received from him was on Friday.

    3. scoutception

      scoutception

      Awesome. It's good to hear he's still active.

    4. Show next comments  6 more
  4. First off, I'd be just a bit wary of trusting Gamefaqs, it is very prone to hoaxes. Second, you might be on the wrong topic for that question. And third, no, I'm almost certain that Hanharr can't be redeemed. It's one thing to try to redeem somebody like a Sith, it's another thing to try to redeem somebody who is literally insane.
  5. Hmm, if I absolutely had to have a favorite, it would probably be the original Metroid Prime.
  6. If I recall correctly, it isn't an issue with compatibility, it's actually a bug with the mod itself. So you'd probably get it even if you weren't using TSLRCM.
  7. Does anybody know any way to contact Shem, assuming he's still active? He might want to know that people have been uploading his mods to the Workshop without his permission.
  8. Yes, how dare we call him out for breaking the rules of Steam and not following his own disclaimer. Surely we're the ones in the wrong here. I hate people like this so much.
  9. Actually, a number of the mods Shroom tried to upload have been taken down. The only ones left are Shem's Sith Assassins with Lightsabers and the Pretty Atris mods. While on the topic of Shroom, check out his disclaimer: "NOT MY MOD! ALL RIGHTS BELONG TO ORIGNAL OWNER. IF YOU ARE THE OWNER OF THIS CONTENT AND YOU WANT IT REMOVED BECAUSE YOU WANT TO UPLOAD IT YOURSELF PLEASE CONTACT ME. " Yes, in his mind the only reason you wouldn't want somebody else uploading your mods would be because you want to upload them yourself. Either that or he's saying he will voluntarily remove it for that reason only.
  10. It's almost like he literally cannot understand why it got removed. If it got removed once, why would it be any different it you posted it a second time? Though, it just seems more like him being a sore loser than anything else.
  11. I just reported him too. Didn't bother to comment, considering that he can't seem to deal with criticism of any kind. Kinda wonder how many problems the people who just download every mod from the workshop will run into.
  12. Um, if I recall correctly, I think Kreia's Assorted Robe Collection isn't compatible with TSLRCM. Also, about the Ithorian Cantina mod, the reason that character was still following you is probably because since the changes had taken place in your save before you deleted the mod's files, its changes would still remain unless you had an earlier save. Please note I'm not a modder myself, so I might have gotten some of that wrong.
  13. I have to thank those who have emphasized that installing mods from the Steam workshop is probably a bad idea, I got way too install happy after the update.

  14. I was actually going to make a jab at them for this, but I haven't played to many of their ports, so I didn't know I have had a rep for doing this. But even so, I'm still really curious as to why it only happened for Kreia and why it was so damn many files.
  15. Wait, the deleted files were only for Kreia? Wonder how that happened.
  16. Wait, you don't know what Steam is? ... How are you liking living under a rock? But anyway, as somebody who uses it, I'm pretty sure that the way the CD version of KOTOR and the Steam version of KOTOR are basically identical when it comes to handling mods. Probably. I hope.
  17. Wow, another one? Guess the ride never really ends, does it? Speaking of which, do you foresee a TSLRCM 2.0, or are you hoping it ends here?
  18. Well, I was thinking something just like this mod, with the armband and such. Course, the fact that Mira dies on Nar Shaddaa in the dark side storyline would probably complicate things a bit.
  19. Great, yet another mod series that's going to delay my KOTOR playthrough until its completion. Seriously though, massive props to you for this.
  20. I actually already have that in my override (wasn't going to request a mod for something so minor anyway), but I have no idea if it overrides TSLRCM's changes to Slusk's console. But if it doesn't, I'm not going to pull my hair out or anything. Also, if the lack of LS points for freeing him wasn't a bug, does that mean that the Ithorian was literally pointless?
  21. ... Oh. Was the lack of any sort of reward for freeing it a bug too? Um, also, you wouldn't on the off chance happen to know/ remember which file is for Slusk's computer, would you? It's still probably going to bug me.
  22. I have to agree that not being able to free the Ithorian while Slusk is alive is pretty stupid. Considering that the Ithorian already feels incomplete, and that Slusk is even willing to overlook you killing all of his guards, I don't really see any reason why this would make sense. In fact, can I ask why exactly the TSLRCM team decided to change that?
  23. "Sith Holocron as the Sith Holocron" This was your evil plan all along, wasn't it?
  24. This is a mod that came straight from heaven. Not being able to have all of a game's companions in one run always bugs the living hell out of me. Speaking of which, I really have to ask, do you think it would be possible to create a version of this for Mira and Hanharr?
  25. So, I have no idea if this is the right place or time to be asking this, but do you still have plans for further versions of this mod, and if so, what will they mainly be focused on?