134340Goat

Moderators
  • Content Count

    538
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by 134340Goat

  1. Don't suppose there are any enemies Force users who have heal? As far as I know, they only use variants of drain. The closest we could get to testing enemy group heals is the three Jedi Masters in TSL, but they're always fought alone. Hmm
  2. Oh yes. This will be a must when it's completed! Things like the targeting weak party members - is that EVERY mob? Because certain enemies, like Rakghouls or Tuskens (mayyyybe Gammoreans too) aren't intelligent in-universe, so realistically wouldn't fight along those lines. Ditto for wild beasts like Kinrath or Wraids
  3. Huh. As far as I'm aware, the only way to break in is to have a security of at least 81 and get a roll of 20 (I've forgotten the modifiers with using security tunnelers, but those could also contribute)
  4. What is the exact name of that file, if you know?
  5. Sorry if it's a bit of a crappost, but for the sake of understanding simply.... How exactly do I perform the fix for the "conversation node error" before leaving for Onderon the first time? I'm not exactly sure I understand the solution tbh
  6. Part of the game? Character who says it?
  7. I hate Pazaak. But there are certain benefits to winning games, especially against Suvam in K1. And some funny dialogue, such as against Niklos For either game, can there be a mod to insert some kind of "instant win" button for Pazaak? I hate that broken game
  8. 134340Goat

    :D and :)

    I admit to having something of an aversion from emojis I tend to put a space so it remains as an uncoded : ), : p, etc.
  9. Keep in mind there are also some items that seem to be earlier ideas for the same items that ended up in the game For example, there's a version of Cassus Fett's pistol that requires you have all three types of blaster attack feats at the master level in order to equip it
  10. 134340Goat

    Kotor Apeiron

    Gotta say, what they have MODELED at least is doubtlessly beautiful. I wouldn't mind a mode you could just wander around and take it all in
  11. 134340Goat

    Kotor Apeiron

    He's more likely to respond if you tag him. He usually does unless like five people at once tag him From what I know, he's recreating the d20 system the base game uses to the T. Somehow I doubt it'll be an exact copy, at least to the more complicated aspects like criticals and all that
  12. 134340Goat

    Kotor Apeiron

    I might get excommunicated for this, but I pop in to development streams they have when I can. It's actually pretty interesting, seeing the progress. Not surprising how "ehh, you know" they get when it comes to the legality of the project
  13. Wow, Squall, those mountains look incredible The skyboxes in TSL aren't as horrid as K1's default skyboxes, but some (Dxun cough cough) still need a fair bit of work. I eagerly anticipate and appreciate your work thus far
  14. 134340Goat

    Kotor Apeiron

    Like numero uno, coming right up
  15. Or alternatively, just to see how much ass you kick as you go through again. Just a little "for fun" type thing, you know?
  16. And the hope for a Telos surface skybox that actually makes the areas outside of the restoration zone scary!
  17. Or just go to KSE and remove them. Done that before "That hurt, I bet" "Didn't work" "Whoever steps on this will get a nasty shock" "I'll avoid what I can" "Ohhh, I think I've been poisoned" Yeah. Not a fan either
  18. Huh. I was aware they recorded (or intended to record) different soundsets for black characters, but I did not know that about Asian characters What files suggest this? Don't suppose a simple check in KSE would do it.... probably if the files are indeed in there. In which case, I wonder what happens if it's switched to that
  19. I would certainly not be against new game+ Wasn't there also a mod to raise the game's level cap? Because in my experience as a level grinder/completionist, I usually reach level 20 just before acquiring the final star map And it was nice how in Kotor II the enemies' levels scaled along with yours
  20. I'd send a save if I still had it. But I'll play with just TSLRCM and make a couple saves at various parts along Bao-Dur's training I find it interesting that Squall claims to have no other mods. So @Tomato - I believe both lines are potentially restored. It might be random which you get, not too sure. Personally I prefer the "You know not" blah blah, because you can already hear "I have come for the Jedi" if you listen to the security records
  21. Getting the Sith armour turns a global from 0 to 1 once you get the XP for it. If for whatever reason you were to repeat that, you would not get XP The "for whatever reason" only applies to vanilla because you only have one chance to get the armour. Think of it as insurance you can't abuse an infinite XP loop for something that gives XP. For example, opening the elevator for the first time to the Lower City
  22. That if you warp back to Taris once you're done, most of the variable have been reset? It's very odd coming out of the apartment to see the Sith confrontation again. And interestingly, if you pissed off the rich girl and she attacked you, she'll be back in the cantina but the only interaction you'll get is "Help! Daddy!" Think I'll play around a bit more with reset Taris. I wonder why this is....
  23. Likely a stupid question, but I've tried every possibility and cannot find the right way to bribe Sarna/Yun with an opposite gender character. Which conversation tree am I supposed to go down?
  24. Because there's nothing in the script that gives you that item. You manually put it in your inventory rather than the game itself forcibly putting it in there, such as getting Bendak's blaster
  25. I could possibly see at least the cutscene alterations/enhancements here coming as a standalone TSLRCM-compatible mod. I can't imagine it would take too much effort to implement them using the proper files