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Everything posted by 134340Goat
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Xuul also did a livestream on this version of M4 for which I was present. While interesting to see the first attempt to bring the planet back in the game.... it was REALLY lackluster and at times bizarre in comparison
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Alright! Can't wait to get this in my game after exams are over. Summer break is gonna have a lot of Kotor playing
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You can avoid it entirely. All that matters in the sublevel is that you find out Vrook is in the cave. All you're losing out on is some XP, which is fine anyways, as enemies scale along with you
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Well, the fact that you installed it over an old version is likely the culprit. And when you pulled out other mods from Override - are you SURE you didn't pull out anything that could affect that module or Gerevick? Nonetheless, a simple fix for the time being is sort of a trick. As you get back to the entrance, keep the mouse buttons held down to run and mash the quicksave key (F4 by default) This delays the trigger line's script from activating. Once you've reached past the trigger line, quickload (F5 by default, but you can always load from that quicksave) and you can completely bypass that encounter
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Here you go: 1) During the game, when did the problem begin to occur? 2) Did you install the latest version of the mod? (1.8.4 and 1.2 respectively) We only provide assistance for the most current version of those mods. 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? 4) Did you update your game as required by your game's region? (4-CD version ONLY) 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) 7) Can you be more specific about the error? At what point did it happen? 8) Have you tried re-downloading/re-installing the mod? 9) Have you tried using a different save game? 10) Have you tried starting a new game? 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) 12) Can you confirm that you see the TSLRCM logo on the the main menu screen? 13) What language is your game set for? 14) Which language of TSLRCM are you using?
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Ah.... I'm a moron who foolishly thought it referred to something Bao-Dur said on Telos It's past 4 in the morning.... move along
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Not using the hyphen "Tectonic generated" is nonsense "Tectonic-generated" (notice the hyphen) makes it a compound adjective. That is, it's one single entity among the other words in the sentence Regardless, I highly doubt any among us has Roger G. Smith on speed dial, so it's a bit of a moot point
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I confess, I'm curious about something - what is the difference between going from 1.8.4 to 1.8.5 rather than just to 1.9? Is there simply not enough left to do to justify moving up another .1?
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Hey all So I observed something rather interesting while power leveling on Rakghouls (the only enemies on Taris known to respawn when you keep warping to and from base, unless I don't know of something else that might) to reach level 10 before Davik's Estate My character, a scoundrel, was indeed getting the 30 xp displayed over each Rakghoul. With me was T3-M4 - who was NOT gaining XP of the displayed amount. Paying attention to it, I noticed his XP would go up by 24 with each kill despite simply displaying 30 XP So what in the game intentionally tries to keep your party members behind you in terms of leveling? This is something intriguing indeed....
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Oh. Well then. Always the whiner am I! Well, I thank you for taking that into consideration. It's always felt pointless to me, taking them with And I'd suspect most players, unless doing a blasters only run or something of the like, would be using a sword or lightsaber at this point in the game
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Nice option to have a few things not automatically restored/altered! I'll likely keep Vulkar base and Iriaz, especially now that the latter case has been quieted down Heh, I believe I was one of the people to comment on the party members on the ocean thing. I wasn't aware others had felt the same
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[KotOR] Rancor and Krayt Dragon bodies
134340Goat replied to Salk's topic in Knights of the Old Republic General
To be fair, exactly what do you expect to find in the body of a rancor that just ate a grenade and a dragon that blew up? Not to mention being feasibly able to get it. Standing over a belt or pouch is one thing, but filling in the gap of imagination having your character slice open a monster's stomach or jump in through the mouth is.... odd, to say the least -
Very nice work! Can we have a before/after pic? I can tell already there's quite a difference, but seeing them side by side would really show off how good this mod is
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[KotOR] Dantooine - Casus' body
134340Goat replied to Salk's topic in Knights of the Old Republic General
The reason is that, irl, it simply interferes with the quest. If you go to the Matale Estate on orders from the Jedi, you just talk normally to Nurik and then Rahasia, followed by the raid on the Matale estate. And of course, if you have the datapad, the only difference is you get the bonus of either some credits, LS points, or DS points Only problem is if you did both in that order, some variables might be screwed up, making the quest not play out properly It sounds easy enough to make a mod for, but it would be a bit awkward to just walk in twice after Nurik's "Go away and leave me alone" -
High Quality Blasters (Sithspecter's Disaster Blaster Remaster)
134340Goat replied to Sithspecter's topic in Work In Progress
Beautiful.... really looking forward to bowcasters and Canderous' gun. This already looks like something that's gonna end up permanently in my override -
Although he's mostly well known for his role in DA, we know him most as the voice of Mical, the Disciple http://kotaku.com/greg-ellis-jonny-rees-voice-actor-for-dragon-age-s-c-1776665137 Just thought I'd bring some attention to the case here, for whatever it's worth. I hope he's ok
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The New KOTOR Remaster and Introduction
134340Goat replied to ProjectStarforge's topic in Knights of the Old Republic General
FAR better than Apeiron - this project actually resembles Kotor! I wish you luck in the project and look forward to more locations -
If possible - meatbag character classes using droid sidearms?
134340Goat replied to 134340Goat's topic in Mod Requests
That'd be really cool! Just too bad K1 lacks the animation for it Also, I just noticed the thread title typo, fml -
For whatever it's worth, I read this on Reddit
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This is going to be an absolute must-have once it's done. Great work so far!