134340Goat

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Everything posted by 134340Goat

  1. Because there's nothing in the script that gives you that item. You manually put it in your inventory rather than the game itself forcibly putting it in there, such as getting Bendak's blaster
  2. I could possibly see at least the cutscene alterations/enhancements here coming as a standalone TSLRCM-compatible mod. I can't imagine it would take too much effort to implement them using the proper files
  3. I mentioned the same thing earlier about Kath Hounds attacking the sentries while neither they nor the Jedi there gave a damn. It's actually pretty funny As for that other thing.... that's very strange. Are they attacking you or are they simply marked as enemies you can attack and kill?
  4. When did I say default blasters are better? I was merely pointing out that the reskin won't cause a conflict And it's clear that you haven't really played much of K1R or appreciated what's been restored. They haven't even gotten to the update which will fix a majority of the game's typos and a few other bugs For the record, Mandalorian Heavy Pistols (dropped by Calo on some planets) are the second best guns in the game. So they're hardly useless once you get them
  5. Well, I'm speaking long term for when this goes beyond demo stage. I'll still give this a shot when I have time
  6. Reskins don't really affect anything in terms of gameplay, though. So compatibility with those vs. compatibility with a mass restoration/fix mod is a bit of a different ballgame
  7. Primarily, I like the Hawk restricted mode idea + lab station (really handy for male characters when not using Disciple 4 Males or Partyswap) and the added NPCs (like the patrols in Citadel Station)
  8. Oh it's me My apologies, then
  9. Sounds VERY nice, but honestly I'd rather use K1R to get the most out of the game Is there any plan to make it compatible at some point?
  10. Some of the actual modifications here sound pretty cool, but incompatibility with TSLRCM makes this sort of....?
  11. The Taris fighter minigame can be skipped, though As soon as you board the Hawk, move the cursor to the top right of the screen. Click an icon. Go to the map. Click Return to Hawk Not only do you skip the "Destroy this planet" cutscene, but you also skip the turret minigame
  12. Oh. Huh. I wonder what the conflict was.... because I don't remember having much else installed. Oh well. My memory must be blipping (Especially odd given Squall above said there are no other mods installed)
  13. Happened to me too and I think I reported it for 1.8.3b I believe they said they're looking into it
  14. Can't say I'd object to a Duros. Love their voice filter and all lol maybe this is why Liskis was cut. Obsidian couldn't figure out what species to make him
  15. Don't think it would make sense. The one Bith on Nar Shaddaa gives you that quest because some frequencies have been bugging him lately, and it's implied they come from G0-T0's Yacht. So a Bith in there would just have his head explode Agree here, too. Way too many generic green male Twi'leks as it is. Not as bad as the first game, but still Honestly, I feel a Trandoshan really isn't that bad a choice
  16. I think we deal with enough Quarren on Nar Shaddaa though, given Visquis, Saquesh, and then even going back to Telos, Slusk. It would get a bit tiring
  17. Well, I hate to be the bearer of bad news, but I've found a truly game breaking bug now Same information as above, so I won't waste your time reposting that I warped to get the accelerator, same glitch as before, so I had to side with the Vulkars, etc. But here's the real kicker So I go to Kashyyyk. Jolee kills the Katarns and then the next fight with the Kinrath begins. Then afterwards, he never goes to his hut. In fact, if you try to interact with him, the camera moves to where he fought the Katarns and the game soft locks One could warp to get to the other area of the Shadowlands, but I believe in the Unknown Temple, this makes the game uncompletable because Jolee is needed for the script to continue once you get to Bastilla there To be honest. the "restoration" of the Kinrath fight really feels unnecessary. Getting rid of it, or at least relegating it to an optional install, would certainly prevent this sort of thing EDIT: Just tried from an earlier save. This time, the Kinrath didn't even spawn! Jolee again stood still with the same results. Tried again and, oddly, that seems to be the only result I'm getting now. Very, very strange. I'll try on my Win 7 computer this weekend
  18. Good mod. I've always thought that, being such a unique armour, it should be upgradeable
  19. I'm curious - what will happen if I install this while using 1.8.5? Quite honestly, I consider this mod an absolute must, and I even choose it over Extended Enclave (even though I believe you're doing a version for that too, so yay!) but I'm curious if it would totally break the game were I to install it as it is now
  20. Exactly. I meant Iriaz and Vulkar Base from K1R installer (yes, they were indeed installed after K1R main and before any other mods)
  21. No prob. It was 6:30 AM when I was playing, and I'd been awake for 28 hours, so I was rather tired, but the general outline; 1. Enter Vulkar Base from sewers 2. Go around and clear the area a bit 3. Notice I'm low on HP, so goes to sewers to warp to apartment for insta heal, returns and reenters 4. Clears up some more before doing the same to upgrade my weapons (Side note: the bartender's mouth still doesn't move) 5. Check the console, get error message, then get the elevator code from the coward, goes down to the extremely glitchy area with rarely appearing subtitles/responses 6. Get the power cell and spice. Insert power cell, give spice to the addict and get his card 7. Try to access garage, get conversation node error and locked door _____________________________________________________________________________________________________________ I suspect step 6, going a bit out of order there, MIGHT have had something to do with it. Still no idea. I plan to try this again this weekend with only K1R installed and no other mods to see if the same thing occurs