-
Content Count
701 -
Joined
-
Last visited
-
Days Won
32
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Kainzorus Prime
-
Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
So you know the bit where the party enters Korriban academy, the cutscene with Sion starts and his theme kicks in? That's fine. Problem is, once the cutscene ends, his theme keeps playing over the gameplay and combat music. Same thing when he's confronted after unlocking the entrance to the academy again. If this could be fixed, I'd appreciate it. You could use the Harbinger scene as a point of reference, since it's the same deal, but the music ends along with the cutscene there. -
Finally. The fishbowl effect and piss-poor colors/lighting on the stock ones was just abhorrent.
-
- 4 comments
-
- clothes
- upgradeable
-
(and 2 more)
Tagged with:
-
1. Get Modview from gamefront. 2. Get Obi Wan model from gamefront. 3. Get model into modview and take screenscaps of the head. 4. ? 5. Profit. 1. Get Kain to provide. 2. Profit.
-
You could use Hapslash's Obi-Wan as a reference.
-
- 2 comments
-
- clothes
- upgradeable
-
(and 1 more)
Tagged with:
-
The Ithorian and Duros holograms in the Industrial Zone testing area are solid, you can't walk through them. Which is silly, considering you can walk through the droid holograms in the very next room. The dialogue is a bit ehhhhhh in parts, but that's not something that can be quickly fixed without recording the lines again.
-
Did anyone ever fix the cut exile soundsets?
Kainzorus Prime replied to GeneralStrife's topic in General Kotor/TSL Modding
Yes. -
Did anyone ever fix the cut exile soundsets?
Kainzorus Prime replied to GeneralStrife's topic in General Kotor/TSL Modding
Yes. The mod linked above brought back the soundsets PC used in K1. The files were wiped clean from TSL. I've been using this mod for years, it does do exactly as advertised. You just add two rows at the bottom of the soundset.2da file if you already have one in your override, and pick the soundset from KSE after. -
Yeah, more brown would do. Also, does the hair bang on the front still retain physics? Pretty sure it had waviness to it on the stock model. While I'm here, and seeing your skill in model editing is superior to the last person I requested this from - could you take a shot at a Sith Pureblood head after this?
-
Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
Clearly your dialog.tlk is borked somehow. Do you have any other mod installed that alters it? -
A good start, but definately could use improvement.
-
Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
Two things I've noticed - the HK-50s don't have "lipsynch" eye flashes during the random encounters with the party, at least if HK-47 is in it. Secondly, when the player asks Jorran about the thief in the enclave sublevel, this particular line isn't lipsynched either. Neither is the "It's complicated, they've thrown grenades at people" line about smart laigreks. Also, if the reactivated protocol droids come by during the conversation, it breaks as Jorran turns hostile towards them. Aaaaand there doesn't seem to be any sort of update if you remove all the mines for the mercenaries. The Khoonda: Traps quest seems to default to "you ran out of time" update that completes it after you finalize things with Zherron, since he doesn't have a specific dialgoue option to talk about mines. -
Feed us more, VP.
-
-
Neat. How about making a Sith Pureblood head? Something along these lines - http://images3.wikia.nocookie.net/__cb20120307085246/swtor/images/thumb/5/53/Vowrawn.JPG/201px-Vowrawn.JPG Except without the silly jewelry, and the chin tentacles pointing straight down, rather than being intertwined.
-
How to make hair textures?
Kainzorus Prime replied to 211darthrevan443's topic in General Kotor/TSL Modding
Elaborate more on what you want to know. -
Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
It's Aspyr we're talking about. The company known for less than stellar ports of Force Unleashed 1 and 2, and Spider-Man: Web of Shadows, among others. Basically, you wouldn't trust them with porting Tetris, but money talks and they're the cheapest ones around, I guess. -
Any chance for a blue variant?
-
Nah, ever since the release of Hapslash's ported Jedi Academy robes by DeadMan, I've abandoned the vanilla models for them. Superior model quality, you see.
-
Why it's not okay to upload someone else's mods
Kainzorus Prime replied to Xuul's topic in General Kotor/TSL Modding
All of my mods have a disclaimer that they are not to be spread around other sites by other people. If I want to put a mod up somewhere, I'll do it myself. Simple as that. If I receive news of my mods appearing somewhere I didn't personally upload them, I will find the offender and have them suffer the consequences. -
Two quick announcements today - the compatibility of Overhaul for the K1R is progressing, and should be done sometime in mid-August, maybe sooner if no major hitches show up. Secondly, the TSL version of Overhaul will be expanded to M4-78, upon more requests than I can count.
-
- 28 comments
-
- Darth Parametric
- Kainzorus Prime
-
(and 6 more)
Tagged with:
-
Pretty sure people here could splice new lines from existing dialogue of his, as was done for bits in TSLRCM.