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7 points
Version 1.0.0
120 downloads
This mod will replace and update texture files. For proper operation, High Quality Aliens: Rodians 1.1.0 must be installed. Thanks to Stormie97 for the wonderful mod. To Install 1. Download: ST_Rodian HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. Delete the ST_Rodian 01 - 05.tpc files 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love -
7 points
Version 1.0.0
56 downloads
3 new Force powers inspired by the powers of the Sith Triumvirate. SUMMARY This mod adds 3 new high level Force powers to KOTOR 2 which represent the defining abilities of the Sith Triumvirate. Hunger - Passively drain the Force and vitality of everyone around you over time. Pain - Restore up to 120% of your maximum vitality and get a bonus to Will, both of which increase the lower your current vitality is. Betrayal - Turn groups of enemies against each other. When confusion expires, targets become horrified, or worse. These are intended to be strong late game powers but hopefully not too OP, with stringent class, level, and Force power prerequisites and high FP costs to limit spamming. The effects become stronger the closer you get to the Dark Side. The powers also include their own unique VFX made by reskinning some vanilla VFX. The mod includes an optional add-on to give Nihilus the Hunger power. It will be constantly active, healing Nihilus and dealing AOE damage. There is only one way to remove it. If you’ve found the difficulty of that fight lacking in the past, you might try this option. See below for detailed descriptions of the power effects and prerequisites. DETAILS The powers become available at character level 24 and are each restricted to one of the 3 Sith prestige classes. They first require mastery of two separate Force power trees before learning and each carry a substantial Force point cost. While the base FP costs appear very large, keep in mind the alignment adjusted cost is decreased by up to 50% at DS mastery, which you’re likely to be pretty close to if you’re using these powers in the first place. Plus at level 24 you’ll have more than enough FPs to spend. Hunger Pain Betrayal INSTALLATION To install, run TSLPatcher.exe and select the “Main Install” option. (Optional) After installing the main mod, you can install the “Nihilus Has Hunger” add-on, which gives Nihilus the Hunger power. Select the TSLRCM version only if you have TSLRCM installed, otherwise, select the non-TSLRCM option. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: 2. (Nihilus Has Hunger only) Remove 852NIH.mod from the Modules folder. If 852NIH.mod was created inside the backup folder, move it to override. 3. Move dialog.tlk from the backup folder to the main game folder (outside override). 4. If any other files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with TSLRCM. Includes a TSLRCM-compatible option for the Nihilus Has Hunger add-on. This mod edits the s_female02 supermodel and will conflict with other mods that do so. Thanks to his permission, this mod includes the relevant edits from JC’s Supermodel Fixes, therefore it is compatible as long as my mod is installed last. This mod uses the unused animations.2da line c3f2 and will conflict with other mods that do so, though I am not aware of any. Nihilus Has Hunger add-on makes hard edits to 852nih.dlg and will conflict with other mods that do so (excluding TSLRCM). Should be compatible with most other mods. PERMISSIONS Do not reupload this mod or any contained files without my permission. This mod includes edits from JC’s Supermodel Fixes with permission. CREDITS offthegridmorty Thanks to JC for help with scripting and animations, and for permission to include his supermodel fixes. KOTOR Tool - Fred Tetra TSLPatcher, TLKed - stoffe, Fair Strides -
6 points
Version 1.1.0
44 downloads
Give the Mand'alor a companion worthy of his station. This mod adds a unique Maalraas, named Galaar (Mando'a for "Hawk"), as a permanent and interactive companion for Mandalore. I've always loved Mandalore as a character but felt he was lacking compared to other party members. This mod helps him stand out by giving him Galaar, a personal Maalraas that will follow him much like Bao-Dur's Remote, and one that will hopefully prove its worth in battle. But Galaar is more than just a follower; he's a character in his own right. His loyalty isn't given freely, it's earned through your actions and, most importantly, your relationship with Mandalore himself. To acquire Galaar, you must head to the Western Square on Onderon. There, you will find a Sullustan merchant named Kobbegg standing near a cage containing the beast. Speak to him, but be prepared to spend a considerable amount of credits for such a rare creature... or find another way to negotiate the price. Kobbegg's attitude and your options will change based on a choice you made long ago on Peragus. Features: A Deeply Reactive Companion: Galaar is a fully interactive party member. You can speak with him aboard the Ebon Hawk and in the field. His demeanor and dialogue are not static; they are a direct reflection of your Influence with Mandalore, shifting from hostile wariness to absolute devotion. A Unique Judge of Character: Galaar forms his own opinions! Ask him what he thinks, and he'll give you his instinctual, animal-level read on every member of your crew. This includes everyone from Atton to HK-47, and even recognizes the GONK droid from my other mod, GONK and Loaded! He Senses Who You Are: Galaar's opinion of you is complex. He will comment on your chosen path, whether you are a Guardian, Sentinel, or Consular, and even recognize your Prestige Class. Furthermore, he intuitively senses your alignment, offering a unique perspective on your journey to the Light Side, Dark Side, or somewhere in between. Planetary Instincts: Galaar can sense the nature of each world you visit. Ask him how he feels on planets from the jungles of Dxun to the tombs of Korriban, and get a creature's-eye view of the galaxy. Lore-Friendly & Interactive Acquisition: The quest to get Galaar is a multi-layered conversation with the merchant Kobbegg, featuring persuasion, intimidation, and even Force-based solutions. Additional Merchant: Kobbegg also operates as a general merchant, selling armor, weapons, and implants. Seamless Integration: If you have my Customizing Droids mod installed, Kobbegg will also sell Droid Customization Kits. Notes: The mod can be installed at any time, but the encounter will only trigger before your first visit to the Western Square. TSLRCM is not required, but is always recommended. Credits: Princess Artemis, for Cati (inspiration) Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset -
5 points
Version 1.0.0
11 downloads
Simple Reskin - Malachor V KotOR2: TSL ------------------------------------------ Author: Kaidon Jorn October 2025 This mod is a simple reskin of the planet Malachor V All done with random textures from the internet. It's the second time I've attempted a planet or area reskin, so please, go easy on me. It may not be my forte, but I enjoyed making it anyway. Installation: Extract the .zip file to somewhere on your PC then just copy the subfolder to the game's Override folder. To uninstall just delete the folder from Override. Permissions: For personal use only, do not redistribute the contents herein. Thanks to the modders at DeadlyStream.com for teaching me how to mod the KotOR games and for hosting my mods. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. -
2 points
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2 points
Version 2.0.3
917 downloads
Introducing: Sleheyron Story Mod. A brand new planet expansion to add to your next KOTOR play-through: Sleheyron! Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR. This mod contains the following new content: I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo! This new mod is my first ever project, and I’m quite excited to share it with you. Sleheyron will feature: 1: A roughly 5 hours long story, voice-acted (no AI voices either). 2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!). 3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!) 4: New weapons and armor. 5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics. The most recent, and presumably final, version of this mod that I have uploaded is called "Sleheyron+." This version of the mod comes with a few useful qualities: It uses Holopatcher for easy installation, it is compatible with other mods, and it has a few improved textures and voice acting. If you are interested in using other mods, please follow these instructions: 1: If you are using the KOTOR 1 Community Patch, or the KOTOR 1 Restored Content Mod, or the KOTOR 1 Community Patch with Restored Content, download that mod FIRST BEFORE SLEHEYRON! 2: If you are going to try BOSSR (reminder: this has not yet been tested by me), download it AFTER Sleheyron. The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too! Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like. Some acknowledgements! Modders: Of all the people I need to thank, there are two above all others: First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there! And right after SithSpecter is my good friend, The_Chaser_One. Chaser has been an extremely great friend (and a talented new KOTOR modder himself) and is responsible for making this mod compatible. He's talked through many ideas, he was the best beta tester anyone could ask for, and he really did work hard to make this project a better one to share with all of you. Thank you for your help, Chaser- really! Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use. DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?). SithHolocron, who early on helped teach me how to retexture modules. ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies. GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron! JC for just answering so many of my questions through the entire modding process. Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions! Testers: Mikael, the absolute most enthusiastic alpha tester anyone could ask for. StellarExile, who helped me out with learning how to use the patcher. MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice). Tool Developers: Cortisol and Th3W1zard1 designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing! And also Wizard for a pretty fun voice, too. Voice cast: LadyWarden, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition (she was also an excellent audio assistant and helped design the load screens). Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt). C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!" PuckShadows for his Sith Lt. Savage. Juice Phanta for a pitch-perfect protocol droid. Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with. Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!) Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina. Companies: Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much. NexusMods and Deadly Stream for being the places to discuss and host mods. Discord for enabling communication that made this mod a collaborative effort. Final Dedications: My wife, who tolerated me spending nearly six months isolated to make this. To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me) My apologies if I missed anyone else; but I appreciate all of your hard work! I hope you all enjoy Sleheyron: Story Mode! -
2 points
Version 2024
700 downloads
Schematic Lightsaber Mod 2024 (SLM 2024) =============================================================================================================== for TSLRCM 1.8.6 Author: Kaidon Jorn Date: Summer 2024 This is a large scale lightsaber mod which was built using TSLRCM 1.8.6. This lightsaber mod will not work properly without TSLRCM installed. It should be installed directly after the **DeadlySteam version** of TSLRCM 1.8.6 and on the **LEGACYPC version** of the game from Steam (NOT THE ASPYR VERSION). In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals. These dialogs have been expanded quite a bit to offer a bit more immersion. Both the Jedi Masters and Sith Lords have their own unique lightsabers to wield. These have upgraded stats, weathered and worn textures, and are collectible by the player. In this version I went back to the schematics being simple datapads that you must keep in your inventory to be able to build the lightsaber on the workbench. You won't be able to destroy these datapads since they are quest items that will show up in the quest items inventory. All saber hilt textures and their icons have been remade. There is also one quest to find the parts of a lightsaber with a uniquely colored blade which you can then build on the workbench. It begins in the Telos military base and ends in the Refugee Sector on Nar Shaddaa. The quest for the Acheron lightsaber has been removed. The rancor on Dantooine has been removed and the Eloquence saber has been moved to Dxun and you can fight Bralor in the Mandalorian Battle Circle for it. Huge thanks to Fair Strides and Darth Parametric for all their scripting help. Also thanks to Sith Holocron for providing all brand new crystal icons. Install by running the .exe file called "SLM 2024" Removal: 1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite. 2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite. 3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite. 4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .txi's, .mdl's, .mdx's, uti's) Notes: Version 2024 *Some older hilt models have been replaced with some different ones. *All saber hilt textures have been redone to look a bit more realistic. *All blade textures have been remade into thick core blades with slightly colored cores for a more movie/tv show look. *All saber icons have been remade from scratch. *All new crystal icons have been provided by Sith Holocron - huge thanks! *Greatly expanded workbench dialog to include the breaking down of vanilla game lightsabers and retrieving their crystals. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ *Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255). *As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Solace or the personal quest saber) or vice versa because it will crash your game. *As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibility patch installed. *For companions like Visas, Mira, and Kreia, it's probably a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to path find. *All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight, except Sion's. *If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask. *Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back. * Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the character you want to disassemble on). No clue why this happens but it will crash the game. * At time of release, there may be a small bug in 903MAL where Sion doesn't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg) (((UPDATE:7/7/2021 It works fine))) Credits: Special thanks to Crazy34 for releasing his new saber blade models and letting me convert all my lightsabers to his blade models. Special thanks to SithSpecter for use of his unstable blade textures. Thanks to Darth Parametric, Varsity Puppet and Fair Strides (and all the Holowan Labs modders) for coding and general modding help over the years. Thanks to Deadman for making the training sabers power on and off and providing the textures. Thanks to DeadlyStream for hosting my mods. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my undeniably expressed consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. -
2 points
Version 1.0.0
23 downloads
This mod places a workbench and lab station in the library of the Sith Academy on Korriban. This gives the player the ability to craft and upgrade items while trapped in the academy during the "Trapped" quest when the Ebon Hawk is inaccessible. Installation Extract files from the downloaded archive. Run INSTALL.exe. Select which option you want to install. • Choose RIM if you are using or plan to use another mod which edits 702KOR.rim in the Modules folder. • Choose MOD if you won't be using any mods which edit 702KOR.rim in the Modules or if you have 702kor.mod in the Modules folder from another mod. Click "Install Mod" and select your game directory. Uninstallation During installation, TSLPatcher generates a backup folder and a log recording which files were affected. If you chose the RIM option: Copy 702KOR.rim from the backup folder to replace the one in your game's Modules folder. If you chose the MOD option: Copy 702kor.mod from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Credits TSLPatcher—stoffe & Fair Strides K-GFF—tk102 xoreos tools—xoreos team https://xoreos.org/ License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited. -
1 point
Version 1.0.1
11 downloads
I modified the mesh of the Duros. I've been using the same set of pre downloaded mods for years so the texture wont be uploaded since i'm not sure if I made it years ago or not. Edit: the textures are from this awesome mod. I had the permission to onclude my own modification -
1 point
Version 1.0.0
17 downloads
I made a higher poly ulthar to end the spiked head problem. This mod wont contain the textures you see on the pictures. I dont own them even if i modified them for myself. I also dont remember where i downloaded them. Edit: i had Darkhope's permission here is her original texture. I included my modification. -
1 point
Version 1.0.0
8 downloads
I made a higher poly jolee no more conehead. I modified Jihani's face higher poly too. I wont provide the textures because i'm using the same set of pre downloaded mods for years and i dont remember if i did the jolee one i don,t think so and Juhani i'm positive its a modified and upscaled texture and i don't remember where i downloaded it. So i wont give the modified texture to respect the original creators. I modified the awesome texture of Darkhope and included it with permission P_joleeh01.tga -
1 point
Version 1.0.1
185 downloads
Adds the ability to switch or holster your weapons in K1. SUMMARY KOTOR 2 added a nice QOL feature which allows you to switch between sets of weapons by clicking a button, saving time scrolling through your inventory to find your favorites. This mod is an attempt to bring that functionality to the first game. This mod adds a usable item which allows you to switch between two sets of weapons. Simply activate the item to save your current weapons as a set and switch to your other set. You can use this to quickly switch between melee and ranged weapons, keep a special set of weapons saved for certain enemies, or you can keep your second set empty and use it as a holster/unholster button. NOTE: In order to get the Switch Weapons item without cheats, you must start a new game (you will get it when Trask joins your party). Otherwise, you can get the item with the cheat “giveitem switchweapons” or by using a save editor. Please read Compatibility and Bugs sections before installing. INSTALLATION To install, run TSLPatcher.exe. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: 2. If any files were created in the backup folder, move them to override. COMPATIBILITY This mod will only work with weapons that exist in the vanilla game and weapons added by a limited number of mods. See list below. If you want a weapon from a mod not listed below supported, just ask. This mod will also not work with custom companions. Again, let me know and I will see about making a patch. Supported Mods New Lightsaber Blade Model by Crazy34 (standard installation only) Juhani Appearance Overhaul by Stormie97 BUGS Activating the item while running can interrupt the action which will effectively clear your second set of weapons, as there’s no way to tell if a character is running in the first game. To avoid this, do not run while using the item. When switching to a set of duel-wielded weapons which are both identical weapons (e.g. two vibroblades), the game will try to play both the single and duel-wield weapon flourish animations in short succession, which produces odd results visually. This is due to the need to slightly delay the equipping of the left hand in such cases in order for the left hand weapon to be equipped at all. The game could get confused between weapons which share the same tag. This should be rare though I think and hopefully irrelevant for most playthroughs. PERMISSIONS Please do not reupload this mod without my expressed permission. You are free to use the source script to create a patch for another mod. CREDITS offthegridmorty Thanks to JC for help fixing some bugs and issues. Credit to Xiskio who was the first to make a mod like this many years ago with their Holster Weapons mod. KOTOR Tool - Fred Tetra TSLPatcher, TalkEd - stoffe, Fair Strides K-GFF - tk102 Holocron Toolset - Cortisol -
1 point
Version 1.1
894 downloads
Part of the... Hoods for Jedi Robes for KotOR2: TSL by AVol Version: 1.1 -------------------------------------------------------------------------------- Models in this mod based on Svosh's Robe Collar Fix. For correct use this mod you must download fixed textures for robes: - for Padawan robes: 'Standard Robe Pack for use with Svösh's Robe Collar Fix' from http://www.pcgamemods.com/13033 - for Master's robes: svösh's master's robe textures from http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm or: My variant of master's robe textures from http://www.pcgamemods.com/14506/ If you use Svosh's textures for masters robes you must copy all files from "svosh_master_robe_skins" folder in your game "Override" folder. If you use RedHawke's Exile's Item Pack you must copy files from "RHExileItemPack" folder in your game "Override" folder. ----- Installation: To copy all files of archive from folder Override in game folder Override. Using the "giveitem" cheat command (Optional!) This method will add the hood to the player character's inventory. To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible. At the console prompt: giveitem avol_hood_02 - Hood for Padawan Robe giveitem avol_hood_03 - Hood for Dark Padawan Robe giveitem avol_hood_04 - Hood for Baran Do Navice Robe giveitem avol_hood_05 - Hood for Matukai Apprentice Robe giveitem avol_hood_08 - Hood for Jedi Robe giveitem avol_hood_09 - Hood for Dark Jedi Robe giveitem avol_hood_10 - Hood for Norris Robe giveitem avol_hood_12 - Hood for Gray Jedi Robe giveitem avol_hood_13 - Hood for Jedi Knight Robe giveitem avol_hood_14 - Hood for Dark Jedi Knight Robe giveitem avol_hood_15 - Hood for Matukai Adept Robe giveitem avol_hood_17 - Hood for Jedi Master Robe giveitem avol_hood_18 - Hood for Dark Jedi Master Robe giveitem avol_hood_19 - Hood for Baran Do Sage Robe giveitem avol_hood_21 - Hood for Ossus Keeper Robe giveitem avol_hood_22 - Hood for Natth Cowling giveitem avol_hood_23 - Hood for Arca Jeth's Robe giveitem avol_hood_24 - Hood for Aleema Keto's Robe giveitem avol_hood_25 - Hood for Sylvar's Robe giveitem avol_hood_27 - Hood for Jolee's Robe giveitem avol_hood_28 - Hood for Thon's Robe giveitem avol_hood_29 - Hood for Crado's Robe giveitem avol_hood_30 - Hood for Nomi's Robe These can then be equipped by the player with the appropriate feats from the inventory screen. -
1 point
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1 point
Version 1.0.0
21 downloads
!!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!! I remade the mesh of Aqualish and reworked the texture BUT The texture you see is my personnal modification of the mod Aqualish Hd from Dark Hope BUT i did not included my modifications just the mesh (I will ask DarkHope) I would highly recommand to use these textures along with my mod. -
1 point
Version 1.0.0
23 downloads
I decided to remesh Dorak you will see that there is no more painted hair on his skull they all have relief Also you can install the mesh only if you want another or the vanilla textures and you can just install the texture if you dont want the change of mesh. !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!! -
1 point
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1 point
Version 1.0.0
272 downloads
Complete KOTOR music overhaul (SWTOR style) Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552 But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR. So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it ! Installation : - Make a backup of the streammusic folder in your game directory, - take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes. - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance. Uninstallation : - Delete your streammusic folder in your game directory, - Take your streammusic backup folder and put it back in your game directory. Issues / incompatibilities : None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly) Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work. That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me ! Themes : Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan Taris Upper city (mus_area_tarisup) : Coruscant, The Capital Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter Appartments lower (mus_area_townint ?) : Taris, The Plague Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular Dantooine outside (mus_area_out) : Justice, the Jedi Knight Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden Ahto City (mus_area_ahto) : Alderaan, The Throne Manaan ocean floor (mus_area_hrakert) : Ziost, the grave Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction Kashyyyk (mus_area_kash) : Tython, The Wellspring Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior Star forge (mus_area_sforge) : Balmorra, The Forge Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim Republic Theme (mus_theme_rep) : Bravado, the Smuggler First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod) But even more to JCarter for his amazing SithCodec which I obviously used for my mod. Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general. -
1 point
Version 1.0.0
1,253 downloads
Hello, This is another simple mod i made simply because I was an idiot on my last playthrough and got angry. Long story short, forgot to grab the vocabulator from the HK 50 on Peragus, the planet blows up as we all know. All was fine until the HK 50s stopped giving me HK parts, and I wasn't going to be able to get HK, so I made this mod so that will never happen again. I placed every single HK 47 part you need to repair him on the first corpse you encounter on Peragus with the Vibro Cutter/Blade I also threw in a surprise upgrade that is only usable by HK, and another small T3 only item. Also, you'll find one repair part and a computer spike. You'll be able to repair HK 47 as soon as you escape Peragus. Simply drop the g_tresgencorp005.utp file into your override, and you should be good. I tested the mod and haven't run into any issues yet. The only thing is that it replaces the vibro cutter to a vibro blade if have the RCM if you care about that. Enjoy! Early HK 47.zip -
1 point
Version 3.1
55 downloads
HD damaged Ebon Hawk. The original texture was upscaled then a lot of manual cleanup and detail was added. I also baked in custom reflections. This replaces all landing pad ebon hawk textures and the prologue/endgame texture. The always damaged version is a damaged ebon hawk for the whole game. Both versions have damaged prologue and end game textures. The clean version has a repaired texture for the rest of the game. -
1 point
Version 1.0.2
287 downloads
Heyorange's Sith Uniform Reformation (Revised) A Mod for Star Wars Knights of The Old Republic Original Author: Heyorange (aka Pataschka) Upscales and Tweaks by Sith Holocron (with assistance) Note from Sith Holocron: You may be familiar with HeyOrange’s Sith Uniform Reformation mod. This a revised version of that mod. This mod aims to not have the same method of dropping a swath of UTC files in your Override which makes for compatibility nightmares. The intention is for this mod to handle this integration through module injection. DESCRIPTION: Regarding the textures: This mod upscales the original mod’s textures to 4 times their original size. After that was done, I’ve tweaked the individual textures to add (or readd) detail that was either missing or misinterpreted by the upscaling AI. This includes adding detail where applicable such as: · New gold or silver braids by the zippers and the sleeves on certain officer uniforms · New rank bars on the chest, sleeve and pauldrons · New PIPs and rank symbols for those rank bars · New replacement pockets for both the male and female blouses. Some with brand new code cylinders in those pockets, some without. (Some of the original textures had empty pockets and I’ve kept those empty as HeyOrange did) · Readded fresh versions of the Regiment Insignia on the pauldrons and blouse pockets · New collar devices to replace the old ones · Clean up on some of the trouser stripes that were muddled during the AI upscale · New buttons to replace the drawn-on ones on ammo pouches · New eyes for the Sith Officers male and female heads · New bandage (by Malkior) for Major Hurka texture The mod includes four install options labeled as: 1. Basic Installation 2. KOTOR Community Patch-Compatible Installation 3. Extra: Sith Students + Czerka on Korriban Fix 4. Extra: KOTOR 1 Restoration Fix Option #1 is the base install, which contains all of the textures included in the original mod by HeyOrange with my upscales and edits, in addition to edits to N_SithComF02, N_SithComF03, N_SithComM02 and N_SithComM03, which are variants of Sith enlisted textures which heyorange’s original mod did not edit. This version also removes some edits heyorange made to Sith stats, gear and loot, reverting them to vanilla. Option #2 is a Community Patch-compatible version of the same above install. Option #3 is an add-on which includes a reskin of the standard uniform for Sith students on Korriban which also fixes Czerka workers on Korriban so they wear correct uniforms. Do not choose this option if you are using another mod which makes similar changes, such as Korriban: Back in Black! Option #4 is an add-on for the KOTOR 1 Restoration (or other mods that restore Major Hurka) providing her with a unique uniform. INSTALLATION: If intending to use the Community Patch-compatible mod version, please ensure the K1CP is installed first before proceeding with this installation. Select whichever of the two base installs fit your needs (Option #1, or option #2 for K1CP compatibility), run the installer and select the chosen option and hit install. Point the installer to your game’s main directory (where the executable is located) and you’re done! If you wish to use option #3 or option #4, you will need to re-run the installer and select those options after applying the main install. The rest of the install process is the same. CREDITS: To Snigaroo: For suggesting this project in the first place and for consistent feedback throughout the project, as well as writing parts of this readme. To JCarter426: For both setting up the TSLPatcher install to make this mod possible. To Malkior: For the new bandages on the Major Hurka texture in the K1R folder. To Fair Strides: For consistent feedback throughout the project. To Effix: Effix did provide me with some work on textures pre-upscaling at the start of this project but I wound up not using his work. However, it seemed appropriate to thank them for their help. Thanks, Effix! The following is the read-me from the original mod excluding the installation instructions as this version of the mod will be handled differently in that aspect. FROM THE ORIGINAL MOD: Heyorange's Sith Uniform Reformation A Mod for Star Wars Knights of The Old Republic Author: Heyorange (aka Pataschka) Version: 1.0 Description: This mod is a bunch of reskins of the Sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look. Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for Sith students was added. The Mod is divided into 3 parts: 1. Heyorange's Sith Uniform Reformation - the main part of the mod 2. Sith Students + Czerka on Korriban fix - reskin of the standard Sith uniforms for Korriban Sith students and fix for Czerka workers on Korriban to have correct uniforms 3. K1R fix - A reskin of the Sith uniform for the added wounded officer on the Leviathan by the K1R modification PERMISSIONS: I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. -
1 point
Version 1.0
983 downloads
Knights of the Old Republic 2 infamously has a rather abrupt ending: The player fights the final boss, there is some final dialog with said boss, and the game ends. The Sith Lords Restored Content Mod (TSLRCM) restores a couple of short scenes which provide some closure, but it arguably still feels like there are some gaps. This mod attempts to make the ending a bit more complete with the following changes: A restored dialog option allows the player to choose to stay on Malachor and train other Force users. After the final dialog, the player contacts Bao-Dur's remote and chooses whether or not to destroy Malachor, which may be chosen regardless of player alignment. (If G0-T0 succeeded in disabling the remote, this conversation will not occur, and the player cannot choose to destroy Malachor.) If the player decides to destroy Malachor, all subsequent dialog takes place on the Ebon Hawk. If Malachor is not destroyed, the remaining party members rejoin the player in the Trayus Core. The player has a short conversation with T3-M4 and reiterates what they intend to do next. Atton, Visas, and/or the Handmaiden express their desire to accompany the player, as in the scenes previously restored by TSLRCM. The Visas/Handmaiden conversation is now available even if Malachor is destroyed, as long as the player freed the party from the academy's prison. Atton's dialogs will now only occur if the player has medium to high influence with him, loosely inspired by the "Unoffical TSLRCM Tweak Pack" by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). Note that since these scenes all refer to the player leaving, they will not occur if the player decides to stay on Malachor. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- ASPYR (STEAM/GOG) COMPATIBILITY NOTES When using this mod with the Aspyr version of the game from Steam or GOG, some of the background sound effects will be almost inaudible, making the destruction of Malachor feel strangely quiet. This seems to be due to a “feature” added by Aspyr which reduces the volume of the music (and, apparently, some sound effects) during cutscenes. I strongly recommend using the 3C-FD patcher by Jiiprah (https://deadlystream.com/files/file/2734-fog-fix-more-3c-fd-patcher/), which returns the volume to its pre-Aspyr behavior and also fixes some graphical issues. I have not tested this mod with the achievements system, and it is possible that it might interfere with achievements related to the ending of the game. Use at your own risk. ------------------------------------------------------------------- INSTALLATION Run "INSTALL.exe" and follow the prompts. When asked, select the "MAIN INSTALL" option which matches your display's aspect ratio, 4:3 or 16:9. It is normal to see a warning that modulesave.2da already exists and has been skipped. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307 If you are using an aspect ratio other than 4:3 or 16:9, try the 16:9 option. The camera differences between the two versions are fairly minor, so ultimately you may use whichever one looks better to you. To switch between the two versions after the mod has already been installed, run "INSTALL.exe" and select "Convert to 16:9" or "Convert to 4:3". For best results, I recommend using a saved game from before arriving on Malachor. However, using a save from after reaching Malachor will only result in a few missing sound effects, and the majority of the mod will still work. ------------------------------------------------------------------- TRANSPARENT COCKPIT WINDOWS Options are available to make the Ebon Hawk's cockpit visible through the front window during the new ending sequence, as in my mod "Transparent Cockpit Windows for TSL" (https://deadlystream.com/files/file/2355-transparent-cockpit-windows-for-tsl/). To use them, run "INSTALL.exe" again after the main installation is complete, and select one of the following options: "OPTION - Transparent Cockpit Windows, Enhanced Reflections" - Adds an area-specific reflection to the Ebon Hawk's exterior. Not recommended if you use any mods that reskin/upscale the Ebon Hawk exterior. "OPTION - Transparent Cockpit Windows, Reskin Friendly" - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflection. "Transparent Cockpit Windows" does not need to be installed to use these options. ------------------------------------------------------------------- COMPATIBILITY This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It has not been tested without TSLRCM installed. It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). For best results, install this mod after TSLRCM, K2CP, and any other mods which make significant changes to the Trayus Core module. This mod is incompatible with other mods which edit the ending sequence, including "Unofficial TSLRCM Tweak Pack" component 4 ("Atton's Ending Dialogue") by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). It is also incompatible with any other mods which edit the Trayus Core area layout. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha MDLedit by bead-v tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack and tk102 K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 SithCodec by JCarter426 2DA Editor by VarsityPuppet AniCam by JdNoa Lipsynch Editor by JdNoa TSL Loadscreen Template by JCarter426 Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source. Thank you to the TSLRCM team for doing so much to expand and complete the original game and for restoring the original concluding scenes. The final scenes with Atton on Malachor still follow their staging, as I couldn't think of much I could do to improve upon them. Thank you to Pavijan357 for pointing out in his "Unofficial TSLRCM Tweak Pack" that Atton's ending dialog makes less sense if the player has low influence with him. The modified Ebon Hawk room models incorporate fixes developed by PapaZinos. Thank you to him for allowing me to use his fixes in my work. This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission. -
1 point
Version 0.9
18 downloads
Now you can play the game as a Weequay. Before placing the two folders from the archive into the root of /swkotor - please backup your streamsounds folder by e.g packaging it into a rar or zip (whatever you prefer) because the mod will overwrite your original player sounds. The new face and head mesh is a replacement for PMHA03 (in the unedited game it is the asian looking bald guy). If you want to go back to having the default textures then place the files from /override from this mod archive into your /override again, then directly press Delete to delete all files from the mod. The mod uses a new soundset for the player sounds since the default ones does not fit the race/look at all. A sound and graphics video can be found here: KoTOR Weequay Race - voice and graphics showcase The mod comes with new underwear/body texture for the new head and all portraits and Dark Side transition changes. -
1 point
Version 1.1.0
352 downloads
Adds sneak attacks and PC Awareness checks to Sith Assassins and Hssiss. SUMMARY: From the in-game description of the Awareness skill: “Awareness governs the ability of a character to spot objects or enemies hidden by Stealth…” If you're like me, with all the Sith Assassins in the game you might have assumed your Awareness played some role in detecting them. Well, I'm here to tell you that Sith Assassins never actually use Stealth, and you've probably never rolled an Awareness check against an enemy in either games. It's all a lie, and you're entitled to compensation. In reality, NPC stealth is an illusion scripted by the game, and your stats play no role in detecting hidden NPCs. Sith Assassins don't have any points in Stealth, and on top of that, they can't even perform sneak attacks. Some assassins! This mod does the following things: - Restores PC Awareness vs Stealth checks on Sith Assassins (and Hssiss) - Gives all Sith Assassins the ability to perform sneak attacks - Adds stealth behavior to the Sith Assassins on Malachor (in vanilla they just wait around uncloaked) This will not only make Awareness a more useful skill but also turn Sith Assassins into more deadly enemies. You will not see them at all until you make a successful Awareness check or until after they've already hit you with a sneak attack. Remember that sneak attacks can happen outside of stealth too, so don't let them flank you! This mod also applies to the Hssiss creatures on Korriban which are the other enemies that “use stealth” in the game. Note this mod may make some parts of the game significantly more challenging, but hopefully also more dynamic and interesting. For balance, all stats and feats are granted based on PC level. A reduced difficulty option is included and recommended if you’re not experienced with the game’s combat. DETAILS: This mod is accomplished through custom scripts which take advantage of the unused Invisibility effect and emulate the hardcoded PC Stealth vs NPC Awareness checks. NPC Stealth was never fully implemented so it is pretty broken and just putting the NPCs in actual Stealth Mode gives erratic and unwanted results. While in line of sight of a stealthed enemy, each of your party members will periodically make an Awareness check against the NPC's Stealth. This is made to be as close as possible to the game’s calculation, accounting for distance, field of view, and whether you're running or in combat. However, the checks occur more frequently than with NPC Awareness (every 6s vs every 20s). If a check succeeds, the enemy will become visible/targetable and will not get to perform a sneak attack (unless they're behind you or you’re stunned). All Sith Assassins in the game are given points into the Stealth skill and a Sneak Attack feat. For balance these are granted on spawn according to the scaled level of the NPC and the Sith Assassin class progression. Sith Assassins are given a Stealth skill equal to their level (with a minimum of 5). In the reduced difficulty option, the Stealth skill is reduced by one third and the Sneak Attack progression is slowed to every 3 levels and capped at rank VII (equivalent to Jedi Watchman progression). INSTALLATION: Please read compatibility notes before installing. To install, open HoloPatcher.exe and run “Main Installation”, choosing either the “Default” or “Reduced Difficulty” option. (Optional) After installing, if you have Peragus Sith Troops to Sith Assassins by Hassat Hunter or Sith Assassins with Lightsabers by Lewok2007 installed, run the included compatibility patch. Unaltered copies of any edited files will be placed in the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION: 1. Remove the following files from override: 2. Remove 151HAR.mod, 152HAR.mod, 903MAL.mod, 905MAL.mod, and 906MAL.mod from the Modules folder. 3. Move any .mod files from backup/Modules to the Modules folder. 4. Move any files inside backup/Override to the Override folder. Alternatively, you can run the uninstall script via HoloPatcher (Tools > Uninstall Mod). COMPATIBILITY & OTHER NOTES: Compatible with Peragus Sith Troops to Sith Assassins by Hassat Hunter. An optional compatibility patch is included to make the Sith Assassins added by that mod use stealth. Some of the Assassins in the turret minigame will spawn with Stealth vfx. Compatible with Sith Assassins -- With Lightsabers by Shem or alternatively Sith Assassins with Lightsabers by Lewok2007. If using the version by Lewok2007, my mod must be installed last. You should also install the “Peragus Sith Troops to Sith Assassins” compatibility patch since that version combines the previous two mods. Be aware that this mod increases the damage output of Sith Assassins by giving them sneak attacks. Giving them lightsabers will increase the difficulty further. If you’re not experienced with the game’s combat, consider the reduced difficulty option when using these mods together. Should be fully compatible with mods that edit the default creature scripts, like Improved AI by Stoffe. Partially compatible with Trayus Rank Reform, but my mod must be installed last and will overwrite most of the female Sith Assassins added by that mod. The Sith Assassins on Dxun retain vanilla stealth behavior to avoid breaking cutscenes but are still granted Sneak Attack. CREDITS: offthegridmorty KOTOR Tool - Fred Tetra Holopatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides Holocron Toolset - Cortisol -
1 point
Version 1.0.0
766 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 17.10.2018 Installation: Copy and Paste the files within "For Override" into your K1 Override folder Uninstallation: Delete the files you copied into the Override folder. Description: In the game files, it appears I have discovered an early Korriban Skybox. For hardcore players who love the tiniest bit of Restored Content, you might find this mod enjoyable as it restores the cut Korriban Skybox back into the game. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with Kexikus' HQ Skybox mod Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point
Version 1.2.0
2,071 downloads
Back in 2022, I was asked by a user in a discord server I am in if I could add lightsabers well early into peragus, before fighting any of the mining droids. This mod will you give the equipment of a dark jedi or jedi you could need, as well as some medpacs. 1 Red LS, 2 Yellow LS, 1 Yellow DBLS, 1 Yellow SHRTLS, a Padawan Robe, and a Dark Padawan Robe. After downloading the .zip file attatched, you will open Holopatcher and find your directory where TSL is located. You will then press install, and the mod will install in ~2 seconds. If you get any errors, send me a PM about the error and with the install log attatched. Tools Used: Change Edit Holocron Toolset Holopatcher I ask that my mod is not reuploaded somewhere by other users. If I feel this mod belongs somewhere, I will upload it there. Should be compatible with most mods. Any mod that makes hard edits to gencrps004.utp should be installed before this mod. -
1 point
Version 1.0.0
9,900 downloads
The mod replaces the textures of the costumes. Resolution 2048x2048. The distribution will be updated - new textures will be added to other costumes. To Install 1. Download 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.1.0
299 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.07.2025 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic. Description: Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store. Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it. Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display. The Kebla Yurt Renovation mod does the following: * Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance. * Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall. * Moves the Kiosk away from the shop window and moves it to the far left side of the wall. * Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be. * Makes Kebla Yurt's desk invisible. * Moves Kebla Yurt behind the shop window. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. Thanks to: Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post! Bioware: For such an amazing game! Cortisol: For the Holocron Toolset! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point
Version 1.0.0
398 downloads
Author: EAF97 Description: Most of the Sith students, teachers, and workers at the Sith academy on Korriban in K1 will now wear Dark Jedi robes according to rank and ported in from K2 that are worn by the Dark Jedi at Trayus Sith Academy on Malachor V in K2. Visually-speaking, this mod is meant to make the same appearance enhancement for Korriban Sith that JCarter426's "Cloaked Jedi Robes for K1" makes to Jedi robes with ported K2 models and could also be installed over JC's "Back in Black" which edits the NPCs' equipment (and which this mod itself doesn't do). -There will be two main options for installation: Version 1 installs both the clothing overhaul and gives unique heads to several of the NPCs who have direct conversations with the players such as Kel Algwinn and Dak Vesser, while Version 2 only overhauls the clothing. -Lashowe, Mekel, Shaardan, and other students will wear “low” robes -Yuthura and other teachers will wear “mid” robes -Masters (just Uthar) will wear “high” robes. -Students and teachers who are out working in the valley will wear darker variants of Dark Jedi Padawan and Master robes, respectively, with the ported player and companion robe models from K2 -Those who are dueling or practicing combat skills will wear “training” outfits (K1-style “tunics”) from Unused K1 Tunics for TSL -Captives will wear “prisoner” outfits -Workers (Tariga, Adrenas) will wear a darker variant of Onderon commoner clothing from Effixian's Zeison Sha/Jal Shey to Onderon Clothing -All of the “Lite” NPCs will be upgraded based on the new heads and gender given to them in K1CP but will have the new clothing. -A compatibility patch for K1CP will be available for both versions to give Tariga (the Huttese-speaking human NPC who gives directions to the Valley) a female appearance. -There will be an optional add-on to install the female variant of the Trayus-style Dark Jedi “Master” robes for Yuthura which I decided to include since nobody else wears it. -Sith guards, troopers, soldiers, and archaeologists will NOT be affected. I would **strongly** recommend installing K1CP **before** this mod in order to get a full overhaul of NPCs in the area but it isn’t necessary in order for the mod to work and the base installation will assume that K1CP isn’t installed -Equipment of NPCs will NOT be edited, this is purely a **visual** overhaul but is compatible with any mod that edits the NPCs’ equipment such as “Back in Black” by JCarter426 -Aside from any Sith students or teachers who are encountered in Dreshdae, the "Prospective" Sith students as well as Czerka employees and other civilians in the area will NOT be affected. I would recommend some of the other NPC overhaul mods listed below for enhancing those characters. For the most part, this mod mainly aims to change the Sith students, teachers, and staff at the Academy itself -Any Sith or Dark Jedi outside of Korriban will NOT be affected and there are multiple mods (listed below) which sufficiently enhance them and which I would recommend to be installed along with this mod. Installation: Just run the TSLPatcher the direct it to your game file. If you plan on using this mod alongside K1CP, I'd recommend installing K1CP **first** if you haven't already. Install either Version 1 (Clothes & Heads) OR Version 2 (Clothes Only) and then install either version of the Tariga patch for K1CP based on whichever version of the base installation was chosen (basically gives Tariga a female appearance in line with K1CP's changes that also adds the changes made to other NPCs in the main mod). To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Credit: Special thanks to Effix, 90SK, Dark Hope, Laast, and ShiningRedHD for allowing me to use some of their models and textures, to N-DReW25 for advice given on the mod, and to JCarter426 whose work with porting Jedi robes from K2 inspired this mod Recommended Mods to accompany this one: "Kotor 1 Community Patch" by A Future Pilot: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ The following mods by JCarter426: https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/ https://deadlystream.com/files/file/2309-jcs-czerka-business-attire-for-k1/ "Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)" by DarthParametric: https://deadlystream.com/files/file/1411-dark-jedi-wear-robes-for-jcs-cloaked-jedi-robes-mod/ The following mods by N-DReW25: https://deadlystream.com/files/file/2469-czerka-redux/ https://deadlystream.com/files/file/2310-k1-clothing-pack/ https://deadlystream.com/files/file/1109-sith-stalkers-k1/ The following mods by Dark Hope: https://deadlystream.com/files/file/2316-sithcom-dh/ https://deadlystream.com/files/file/2164-darth-bandon-hd/ https://deadlystream.com/files/file/2042-sith-soldier-hd/ https://deadlystream.com/files/file/2188-war-droid-mark-i-hd/ "K1 Better Male Twilek Heads" by Ashton Scorpius https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ The following mods by Leiluken: https://deadlystream.com/files/file/2228-kotor-1-twilek-male-npc-diversity/ https://deadlystream.com/files/file/2179-kotor-1-twilek-female-npc-diversity/ Compatibility: If you're using any mods that change the appearance of NPCs in the Academy or on Korriban generally such as K1CP, I would recommend installing them BEFORE installing this mod. If you're using Leilukin's "Belaya's Unique Look" for example, install this mod AFTER it; it uses the same unique head for the character that Leilukin's mod uses and sources it from SpaceAlex's "K1 Enhancement Pack" modder's resource but also gives Belaya the same clothing overhaul as the others at the Academy if she appears. This mod should also be compatible with JCarter426's "Back in Black" mod (and I would even recommend using it alongside mine but it isn't necessary in order for my mod to work), but should be installed AFTER JC's mod so that the appearance overhaul in this mod won't be overwritten. Compatible with both K1CP **and** K1R but I would **strongly** encourage using it alongside K1CP. However, neither one is required in order for the mod to work COPYRIGHT I used the models from JCarter426's modder's resource "JC's Cloaked Jedi Robes & Supermodel Port": https://deadlystream.com/files/file/1379-jcs-cloaked-jedi-robes-supermodel-port-for-k1/ I have also utilized the following mods in my work with general permission (given in their "read me" files) from the authors to use their mods as long as they are given credit: "New Male Caucasian Bearded PC Head" by SHB: "You may use these skins etc. in your own mods without my expressed permission, as long as the original files stay intact, and proper credit is given." https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/new-male-caucasian-bearded-pc-head "Character Overhaul -Redux-" by ShiningRedHD: "You are allowed to use the assets in this file without permission as long as you credit me" https://www.nexusmods.com/kotor2/mods/1060 Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point
Version .215b
18,463 downloads
Making lightsabers is incredibly easy! 1. Go to the Workbench and select "Use Saber Console" 2. Choose "Create a hilt", choose a model and a color 3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila! It comes with its own installer, but I assure you it's not malicious. If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber. HOLOWAN DUPLISABER v.215b Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers. There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities. Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items. Installation: Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful. Using the mod: Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt. Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error. DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION. Credits: This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description. Thanks to: Bioware - Documentation on GFF and 2da formats. Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod Fair Strides - For integrating the mdlops replacer into my dev version of the project. -
1 point
Version 1.3.1 Master Jorn Editio
7,511 downloads
Darth Darkus' Armored Robes v 1.3.1 -Master Jorn Edition- ============================================ These robes reskins were done by Darth Darkus around 2010 if I remember correctly. He granted me permission to use them in HotOR 1.6, which I did because they look great. In 2012, I released v 1.2 on DeadlyStream as close to how I thought he intended them to be originally but also added the icons, uti's and installation with TSL Patcher. Now, I am releasing my own version of the mod 5 years later, with my own spins on them. These new robes will now replace the default robes and have been made upgradeable. Two of his robe reskins have been omitted (red and blue guard robes), and my personal reskins of the brown jedi armored robes now use three of the default jedi robe texture slots. These robes have been redone to add shine to the obvious metal parts, which also meant that the shredded outer robe on the Inquisitor's and Marauder's had to be "spliced" with full and intact versions. In order to make up for the missing shredded robes I went and put some nice textures on them. Double click the .exe file to install. Version 1.3.1 adds the missing texture on the Consular's Battle Robe (my bad), adjusts stats on all robes and touches up Inquisitor's Battle Robe, and lowered the vendor prices on a few robes. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. Original Read Me file as follows.. *********************************** ~~~~~~~~STAR WARS:~~~~~~~~~ KNIGHTS OF THE OLD REPUBLIC: THE SITH LORDS MODIFICATION *********************************** PRIMARY DEVELOPMENT BY DARTH DARKUS, (SECONDARY DEVELOPMENT BY KAIDON JORN) *********************************** ARMORED ROBES *********************************** ~~~~~~~~~~~~~ ~DESCRIPTION~ ~~~~~~~~~~~~~ I KNOW SOME OF THESE ROBES ARE FAR FROM PERFECT BUT YOU CAN FEEL FREE TO CHANGE THEM AS YOU LIKE THIS PACKAGE WILL ADD 9 ARMORED ROBES TO KOTOR: TSL... ~~~~~~~~~~~ ~NEW ITEMS~ ~~~~~~~~~~~ 3 ARMORED JEDI ROBES 3 ARMORED GUARDIAN ROBES 3 ARMORED SITH ROBES ~~~~~~ ~BUGS~ ~~~~~~ NONE KNOWN! IF ANY PROBLEMS SHOULD APPEAR YOU CAN PM ME AT LUCASFORUMS ~~~~~~~~~ ~CREDITS~ ~~~~~~~~~ DARTH DARKUS- PRIMARY DEVELOPMENT ~~~~~~~~ ~THANKS~ ~~~~~~~~ ALL THE PEOPLE WHO MAKE TOOLS, YOU ARE AWSOME. WITHOUT THEM NOTHING WOULD BE POSSIBLE. - KOTOR TOOL ..........................Fred Tetra - SVÖSH - FOR HIS GREAT COLLAR FIX - THE MODDERS ON HOLOWAN, WHO ALWAYS HAVE A HELPING HAND FOR STARTERS. ~ OTHER USAGE ~~~~~~~~~~~ YOU MAY USE AND/OR MODIFY THIS PACKAGE FOR OTHER MODS, BUT DON'T FORGET TO GIVE ME CREDIT. YOU MAY UPLOAD THIS SKIN PACKAGE ELSEWHERE WITHOUT MY PERMISSION. ~ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
1 point
Version 1.0.2
243 downloads
Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords. Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand. However, if you're already past Peragus (specifically, the point of no return when you board the Ebon Hawk), you can still add the lightsabers using cheats: w_kreia_dblsbr: Kreia's canonical green double-bladed lightsaber, usable only by her. w_traya_dblsbr: A red-crystalled version of the lightsaber, typically unobtainable, but usable by anyone. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions) -
1 point
Version 1.1.1
2,227 downloads
This mod edits the various landing pad areas so that you can see the through the cockpit windows of the Ebon Hawk and the Telos shuttles, which should be a bit more interesting than the blacked-out windows in the vanilla game. It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue. This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission. I have also made the following model improvements to the areas: - Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side). Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes. - Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals. - Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete. - Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only). - Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1 ("Enhanced Reflections" version only). Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information. **IMPORTANT**: There are two versions of this mod: - Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior. Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible) - Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflections. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Run "INSTALL.exe" for this mod and follow the prompts. It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped. When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307 For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time. However, this is not required. If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module. Except as noted below, this mod is incompatible with any other mods that edit the same files. The main installation is compatible with following mods: - Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/) - Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/) I have also included compatibility patches for the following mods: - KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/) - M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/) - High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/) - Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox) - Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/) - Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/) - Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/) - Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/) This mod is compatible with most reskins and texture mods. If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below. ------------------------------------------------------------------- KNOWN ISSUES It has been reported that the Korriban area model may render with severe distortion on the Steam/Aspyr version of the game with "Disable Vertex Buffer Objects=1" in swkotor2.ini. If you experience this issue, copy the files from "Korriban Distorted Model Fix" into your Override folder. The fix works by changing the shrubs in the area from danglymeshes to static trimeshes, so this patch should only be used if you encounter this issue. You may also be interested in "Stretching Model Bug Fixes" by Jiiprah (https://deadlystream.com/files/file/2683-stretching-model-bug-fixes/), which addresses other models which may distort. If you have previously downloaded version 1.1 of this mod, see the comments below for a smaller download which contains only the affected Korriban models. ------------------------------------------------------------------- USING RESKIN MODS WITH ENHANCED REFLECTIONS If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps: 1. Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column. 2. Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table. 3. Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc. Texture Name EnvMap Notes: ------------- ------------- ------------- wk_dan_eh1 WK_CM_DanPad wk_dxn_eh1 WK_CM_DxnHawk wk_nar_eh1 WK_CM_NarPad wk_per_eh1 WK_CM_PerHang wk_telac_eh1 WK_CM_TelAcad wk_telcit_eh1 WK_CM_TelHang wk_cor_eh1 WK_CM_CorPad Only needed if using with Coruscant Jedi Temple by deathdisco wk_m478_eh1 WK_CM_M478Pad Only needed if using with M4-78 If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows. Also delete the conflicting TPC file from this mod. Texture Name EnvMap ------------- ------------- 002_ebo_main1 WK_CM_PerSpace 002_ebo_main3 WK_CM_PerSpace mal_ebo_main2 WK_CM_MalHawk If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following: 1. Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi. 2. Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad. 3. Delete the version of wk_telacadmtl.tpc from this mod. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha MDLedit and KOTORmax by bead-v tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack and tk102 K-GFF by tk102 TSL Patcher by stoffe ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility. Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation. Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod. Thanks to Thor110 for reporting a render order issue with the placeable Telos shuttle. Thanks to Emil8000 for reporting the distortion issues with the Ebon Hawk on Korriban and to StellarExile and Jiiprah for suggesting how to fix it. The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file. Thanks to both of them for putting that together. The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/. This mod includes material ported from Knights of the Old Republic 1 by Bioware. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Corrected an issue where the placeable shuttle did not render properly behind the forcefield doors in the Telos military base - Patched a small vanilla hole by the statue over Ajunta Pall's tomb on Korriban 1.1.1 - Added a patch for cases when the Ebon Hawk on Korriban is distorted on the Steam version of the game. Thanks to Emil8000 for reporting the issue and to StellarExile and Jiiprah for suggesting how to fix it. ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission. -
1 point
Version 1.0.0
719 downloads
=Visas Visible Jedi Robes= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Visas Visible Jedi Robes.7z LATEST VERSION: 1.0 CONTACT: E-mail contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: By default, Visas always appears in her signature outfit even if you equip her with a Jedi robe, despite the fact that armors (including Jedi armors) will show up on her body if you equip her with one (provided you have given her feats to wear armors). This mod changes that by allowing Jedi robes to be visible on Visas' body if you have her wear those robes. With this mod, custom Jedi robes from other mods, including Kainzorus Prime's Companions' Robes, will also appear visible on Visas' body. 2. INSTALLATION: Extract the Visas Visible Jedi Robes.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. 3. UNINSTALLATION: If a backup folder is created when you installed this mod, go to the backup folder, cut and paste appearance.2da into the Override folder in your KotOR 2 directory. If no backup folder is created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete appearance.2da. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: The only file this mod modifies is appearance.2da, specifically Visas' I and N model and texture slots in appearance.2da, which determines how Visas' body will appear when she wears Jedi robes. Any other Visas mods, including texture mods, are compatible with this mod as long as they do not modify the same slots in appearance.2da. VarsityPuppet's Visas Unmasked also modifies Visas' I and N model and texture slots in appearance.2da to make Jedi robes visible on Visas' body. Therefore, while technically my mod can be installed together with Visas Unmasked without causing bugs, if you want Visas' unmasked appearance from VarsityPuppet's mod, you do not need to install my mod. This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM). 6. PERMISSION: You may use this mod's assets in your own mod. Credit is appreciated, but not necessary. Do not upload this mod to the Steam Workshop. 7. CREDITS: Cortisol for Holocron Toolset Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point
Version 1.0.0
228 downloads
Mod Description This mod aims to give weapons to the Patrons of the Jekk'Jekk Tarr who attack you with their bare hands - mostly gands and rhodians (a very sensible choice against an armed jedi). Also don't you find it weird how every patron of this bar are relaxing, but with their weapons out? This mod also makes it that they only draw their weapons once they become hostile and not by default. Ossluk stats have also been slightly increased as part of this mod, and his gauntlets are dropped once you kill him. Installation Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly 1. Run the HoloPatcher.exe and point your game directory when requested, 2. Click 'Ok' and let the patcher do its magic, 3. You're done ! Unless an error message appears the mod should be installed correctly. Compatibility This mod should be compatible with any mod that does not replace the utc files for the bar patrons in the Jekk'Jekk Tarr or edit the script that turns them hostile. Special Thanks to Snigaroo for the idea of this mod TSLRCM team for the amazing work on the game Blue for the Kotor Scripting Tool Cortisol for the Holocron Toolset th3w1zard1 for the HoloPatcher -
1 point
Version 1.0.0
3,419 downloads
Re-texture of women underwear for Star wars: Knights of the Old Republic. Texture resolution 2048x2048. The archive contains 12 textures, 1 .txi. To Install 1. Download: Women underwear 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.0.4
521 downloads
COUNCIL ROBES BASIC RESKIN Description: This mod adds the council robes, a variant normally only worn by NPCs, and makes them available alongside the vanilla game robes in KotOR 1. The robes are added to 3 merchants in the game: the basic, lowest level variety is available at Crattis’ general store on Dantooine with 3 texture variants, although the variants for this robe all look pretty similar. They are also available with better stats as Knight robes at the Czerka Representative’s store on Korriban in Dreshdae, and as Master Robes at Mic’tunan’jus’ store on Tatooine in front of the Ebon Hawk. This mod should be compatible with other mods that modify these merchants, but this mod is not at all compatible with other mods that modify the base robe models OR add new textures. The idea behind this mod is to have the option to wear both council robes and base game robes at the same time, being compatible with base game items but not other similar mods. This mod will also not place the robes properly if you have been to Dantooine, Tatooine, or Korriban before installing the mod. Installation: Start the Council Robes Basic Reskin Installer executable. It should prompt you for the location of your KotOR 1 directory and move all the necessary files itself. With the exception of the merchant files, the installer will fully replace any files of the same name as the ones in the ‘tslpatchdata’ folder, so won’t be compatible with other mods modifying those files or using the same names, since they are not standard game resources. Uninstallation: To uninstall, remove all the files listed in the ‘tslpatchdata’ folder from the Override folder. Acknowledgements: Of course, without use of Fred Tetra’s KotOR Tool, MDLOps by Chuck Chargin, KotOR Blender by Symmetric, Purifier, and Ndix UR, k-gff from tk102, and TSL Patcher by stoffe, this would not be possible. Thanks to all of you. NOTE: This is really the first mod I have made, and I have only tested the new models and textures so much. If there are issues you come across that I did not foresee, or perhaps simply any quality-of-life things that may be added, let me know, either by sending a message on deadlystream.com or sending an email to flooggoog@gmail.com. -cubis182 readme.rtf -
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1 point
Version 2.0
58,318 downloads
New HD texture for Malek. Resolution of the texture of the head 1024X1024. Resolution of the body texture 2048x2048. The texture is made from scratch. You can choose between blue eyes and red. Really easy to install: copy all the files to your override. Look at the comparison picture to get a better idea: -
1 point
Version 1.0.0
7,266 downloads
This mod will replace and update texture files. To Install 1. Download: Duros HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 3
3,606 downloads
---------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ---------------------------------------------------------------------- TITLE: Lore Keeper's Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ------------------------ INSTALLATION ------------------------ Unzip. Copy the extracted files from the subfolder your override folder. ----------------------- DESCRIPTION ----------------------- This mod adds 4 robes, inspired by Atris' textures and Jedi librarian Jocasta Nu. They all have the same stats. The merchant will only work with a savegame from before you enter the area where the merchant is located (before that area is loaded, first area on Onderon). Not compatible with other mods that change Margar's inventory, or any mod that happens to use the same item names (a_robe_80, a_robe_81, a_robe_82 & a_robe_83). - Jedi Lore Keeper's Robe (Cheat code: giveitem a_robe_80) Defense Bonus: 3 Attribute Bonus: +2 Wisdom Regenerate Force Points: 2 Damage Immunity 10% vs. Dark Side Damage Immunity 10% vs. Light Side Upgradable: yes, as robes Cost: 9500 Merchant: Margar, Iziz Spaceport (Onderon) - Sith Lore Keeper's Robe (a_robe_81) - Jedi Archivist Robe (a_robe_82) - Sith Inquisitor Robe (a_robe_83) White + Gold version (Jedi Archivist) requested by Epicuris on Steam. --------- BUGS --------- None known. ------------------------- UNINSTALLING ------------------------- Remove the following files from your Override folder: a_robe_80.uti a_robe_81.uti a_robe_82.uti a_robe_83.uti ia_JediRobe_080.tga ia_JediRobe_081.tga ia_JediRobe_082.tga ia_JediRobe_083.tga margar_store.utm PFBI80.tga PFBI81.tga PFBI82.tga PFBI83.tga PMBI80.tga PMBI81.tga PMBI82.tga PMBI83.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply you ask me. ---------------- Thanks to ---------------- Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
1 point
Version 1.2
2,032 downloads
TSL - ULTIMA DUEL ROOM MODIFICATION ____________________________________ maded by Aneeryrlue ----------------------- 1, Installation 2, Uninstallation 3, Compatibility 4, Description 5, Special Thanks ---------------- 1, Installation: ---------------- copy Modules/dr_arena.mod -> your xyz/kotor2/modules/.. copy Override/medlog.dlg -> your xyz/kotor2/override/.. copy Override/secsys.dlg -> your xyz/kotor2/override/.. copy Override/dr_arenaenter.ncs -> your xyz/kotor2/override/.. ------------------ 2, Uninstallation: ------------------ delete file from your xyz/kotor2/modules/dr_arena.mod delete file from your xyz/kotor2/override/medlog.dlg delete file from your xyz/kotor2/override/secsys.dlg delete file from your xyz/kotor2/override/dr_arenaenter.ncs ------------------ 3, Compatibility: ------------------ TSLRCM COMPATIBLE This is a lore-friendly mod, it's should be compatible with everything EXCEPT, if you have medlog.dlg/secsys.dlg in your override folder, if you overwrite them, you can't access to the UDR Arena. ex: medlog.dlg -> Medical Terminal at game starts on Peragus ex: secsys.dlg -> Security Camera System on Ebon Hawk --------------- 4, Description: --------------- Here is 340+ enemy with some personality Dialogues has some level restrict for unlocking them. Well, the most of the enemies are OVERPOWERED, but they are BEATABLE! I maded this mod for that reasons if you overbored by the story, or just want to chillin' on an another way Q: How to access to the Arena? A: 1, Start New Game-> Go and talk with Medical Terminal after 25secounds gameplay, choose Load Ultima Duel Room option. A: 2, While storyline is goes, on the Ebon Hawk go to Security Camera System -> choose Load Ultima Duel Room option. Q: xyz A: If you enter to the module, there is an information terminal for another questions. Q: xyz2 A: write me a message at anytime about anything on deadlystream.com, i'll answer i promise ----------------------------------- 5, Credit List & Special thanks to: ----------------------------------- -Kexikus for NSS Source Scripts -Antonia for NSS Source Scripts -Fair Strides for all-time helping me -Real Rece for some Robes -Varsity Puppet for some corporate -Stoffe because his premission and many thanks for it -Kainzorus Prime for Clone Armors(future relases) -Jorak Uln for original ideas, and hopefully for some corporate in future relases -Small Chicken -djh269 for some tests -for you if you download/ed this modification -
1 point
Version 1.0.1
1,430 downloads
----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: TSL Effixian's Zeison Sha & Jal Shey Alternative 2021 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod replaces all Zeison Sha and Jal Shey armors and adds a few variations that you can only cheat in*. I've tried to keep them in line with each other, but there's quite a few differences between the female and male versions. The female version uses the Atris 3D robe model (provided by DarthParametric) and the male uses the Disciple's model. * Apart from that, without TSLRCM and without cheating it's practically impossible to acquire some of these robes. https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Robes#Armor Armored Jedi Robe (item: a_robe_06) Replaces: Zeison Sha Initiate Armor • Dantooine (Enclave Courtyard) - Purchased from Daraala Files: PFBM02, PMBM02 & ia_ClassZS_002 Cost: 350-490 Cannot Equip: Bao-Dur Defense Bonus: 4 Max Dexterity Bonus: +4 Saves: Fortitude +1 Does not restrict use of force powers. Polar Historian Robe (item: a_robe_07) Replaces: Jal Shey Neophyte Armor • Onderon (Merchant Quarter) - Purchased from Gegorran • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes Files: PFBM03, PMBM03 & ia_ClassZS_03 Cost: 570-840 Cannot Equip: Bao-Dur Defense Bonus: 3 Max Dexterity Bonus: +4 Charisma: +1 Skills: Persuade +1 Does not restrict use of force powers. Ansata Librarian Robe (item: a_robe_11) Replaces: Jal Shey Advisor Armor * • This item is either very common or randomly placed throughout the game. Files: PFBM07, PMBM07 & ia_ClassZS_07 Cost: 1300 Cannot Equip: Bao-Dur Defense Bonus: 3 Max Dexterity Bonus: +4 Skills: Persuade +1 Charisma: +2 Wisdom: +1 Does not restrict use of force powers. Robe of the Living Force (item: a_robe_16) Replaces: Zeison Sha Warrior Armor • This item is either very common or randomly placed throughout the game. Files: PFBM01, PMBM01 & ia_ClassZS_001 Cost: 5000 Cannot Equip: Bao-Dur Defense Bonus: 5 Max Dexterity Bonus: +4 Saves: Fortitude +1 Does not restrict use of force powers. Ancient Master Robe (item: a_robe_20) Replaces: Jal Shey Mentor Armor • This item cannot be obtained through any conventional means. Files: PFBM06, PMBM06 & ia_ClassZS_006 Cost: 11500 Cannot Equip: Bao-Dur Defense Bonus: 4 Max Dexterity Bonus: +4 Skills: Persuade +1 Charisma: +4 Wisdom: +1 Does not restrict use of force powers. Sith Lord Robe (item: a_robe_26) Replaces: Darth Malak's Armor TSLRCM only, this item is not random loot in the vanilla game. Files: PFBM05, PMBM05 & ia_ClassZS_005 Cost: 25000 Cannot Equip: Bao-Dur Defense Bonus: 7 Max Dexterity Bonus: +4 Restricted to: Dark Side Strength: +1 Regeneration: 2 Does not restrict use of force powers. Armored Dark Jedi Robe (item: a_robe_37) • This item can only be obtained through cheats (giveitem a_robe_27). Files: PFBM08, PMBM08 & ia_ClassZS_008 Cost: 350 Cannot Equip: Bao-Dur Defense Bonus: 5 Max Dexterity Bonus: +4 Strength: +1 Saves: Fortitude +1 Does not restrict use of force powers. Sith Inquisitor Robe (item: a_robe_38) • This item can only be obtained through cheats (giveitem a_robe_28). Files: PFBM09, PMBM09 & ia_ClassZS_009 Cost: 350 Cannot Equip: Bao-Dur Defense Bonus: 4 Max Dexterity Bonus: +4 Skills: Persuade +1 Charisma: +4 Wisdom: +2 Does not restrict use of force powers. ------------------------- INSTALLATION ------------------------- Extract the zip somewhere, copy the files to your override folder. You don't need to start a new game, but Zeison Sha and Jal Shey armors that you have acquired will keep their original item name. You can choose to only take parts of this mod, for example leave out the changed item names, male or female updates, icons. Feel free to contact me for help with that. * Note: Similar to my Zeison Sha & Jal Shey Reskin 2020 mod: In the vanilla game the Jal Shey Neophyte Armor (a_robe_07) and the Jal Shey Advisor Armor (a_robe_11) use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor (=Ansata Librarian Robe) item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor (=Ansata Librarian Robe) then it will simply look the same as the Jal Shey Neophyte Armor (=Polar Historian Robe). ---------------------------- COMPATABILITY ---------------------------- This mod will conflict with other mods that change the Zeison Sha and Jal Shey armors. This includes a couple of my own mods. ------------------------- UNINSTALLING ------------------------- Remove from your override: a_robe_06.uti a_robe_07.uti a_robe_11.uti a_robe_16.uti a_robe_20.uti a_robe_26.uti a_robe_37.uti a_robe_38.uti ia_ClassZS_001.tga ia_ClassZS_002.tga ia_ClassZS_003.tga ia_ClassZS_005.tga ia_ClassZS_006.tga ia_ClassZS_007.tga ia_ClassZS_008.tga ia_ClassZS_009.tga PFBM01.tga PFBM01.txi PFBM02.tga PFBM03.tga PFBM05.tga PFBM06.tga PFBM07.tga PFBM08.tga PFBM09.tga pfbmm.mdl pfbmm.mdx PMBM01.tga PMBM01.txi PMBM02.tga PMBM03.tga PMBM05.tga PMBM06.tga PMBM07.tga PMBM08.tga PMBM09.tga pmbmm.mdl pmbmm.mdx ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation. You will likely get permission to reuse material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- DarthParametric for providing me with a headless Atris robe model With the above in mind, I'd like to also thank those that did a similar mod: mjpb3 and Oldflash Stoffe and Fred Tetra for the needed tools and tutorials waifu2x.udp.jp for offering free AI upscaling ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
1 point
Version 1.0
3,238 downloads
====================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION ====================================================== AUTHOR: Darth Shan NAME: K1 and TSL Difficulty Options CREDITS: FILENAME: K1_and_TSL_Difficulty_options.rar FILE SIZE: 4 KB DATE RELEASED: 3/30/2007, revised 31. May 2016 DESCRIPTION: If you try to rebalance your modded Kotor games, this really comes in handy. Boss too strong? Crazy rebalance? Change your options in game, even while fighting! Tired of messing with your config.ini? Some think, correctly, that both KotORs are fairly easy games. Especially when it comes to replaying them, this may become annoying. But you are ill advised to reset difficulty setting manually in your configuration files. Why? Because 3 (highest in K1) and 4 (highest in TSL) set difficulty to default, i.e. more easy than in ingame difficulty. This mini-mod brings a solution: Set your difficulty level in-game! All you need is a simple 2da.file. INSTALLATION INSTRUCTIONS: Drop the corresponding files manually in the folders where they belong. Recommended: "Normal". If you are an elite gamer OR like to use heavily modded Override folders for your Kotor games, then you have the option to use the "hardcore" settings which tweak all levels one step, i.e. easy becomes normal, normal difficult and so on, see below for details. Regarding compatibility: the files employ a simple trick, they use dialogue.tlk-lines from the standard tlk.file, to be precise: "Choke" and "Horror" from the Force Powers entries. So compatibility is universal. COMMENTS Here are the stats: Kotor, normal difficultyopt.2da [cfg.ini] descr. multiplier 0 Easy 1.00 1 Normal 1.75 (I tweaked this one, default was 1.5) 2 Difficult 2.75 3 Horror 3.50 Kotor, hardcore 2da [cfg.ini] descr. multiplier 0 Easy 1.50 1 Normal 2.50 2 Difficult 3.50 3 Horror 4.50 (The last should be near to insane.) TSL, normal 2da [cfg.ini] descr. multiplier 0 Easy 0.50 1 Normal 1.00 2 Difficult 1.50 3 Choke 2.00 4 Horror 2.50 TSL, hardcore 2da [cfg.ini] descr. multiplier 0 Easy 1.00 1 Normal 1.50 2 Difficult 2.00 3 Choke 2.50 4 Horror 3.00 (TSL is more b*tchy than its predecessor, in some areas 4 is still ridiculous, in others - for instance 804DRO or 152HAR you are going to have a hard time.) If you still find the game too easy, get Beancounter's Hardcore mod. In conjunction with this mod you should have every opportunity to become one with the Force. A final remark, if you are a fervent modder, I added one additional line respectively (Choke / Insanity), but you can do nothing with it, setting the difficulty level in the cfg.ini to 4, 5 or higher will mar the AI (yes, that is still possible with Kotor). My thanks go to Fred Tetra, master tool creator. BUGS: None, I hope. PERMISSIONS: You may use this mod in every way you wish. Don't forget to curse me when you die on Peragus. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.) -
1 point
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1 point
Version 1.0.0
2,667 downloads
Re-texture of PFHC03, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHC03 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 2.00
1,022 downloads
JC2 PRESENTS: MENTOR BAND ========================================================================================================== ========================================================================================================== Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party. :BONUS XP WITHOUT KREIA: Gives an armband that when activated permanently gives that Party Member the Mentor Feat Install options for Android users TSLPATCHER included Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband. ========================================================================================================== ========================================================================================================== Incompatibilities: None. Compatible with: Skip Peragus, and TSLRCM As always, feedback is appreciated! Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback. CREDITS: Grandy12 came up with the idea and tested out/shared important information. JC2 Deadlystream.com /r kotor community -
1 point
1,710 downloads
This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training. To install just drop kreia.dlg to your override folder! Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval I am not kidding when I say all I did was lurk, followed their instructions years after they posted. Only tested on TSLRCM. Please comment if you have any problems! -
1 point
1,124 downloads
----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Electromesh Robes AUTHOR: Effix(ian), concept by Skullmstr (Filefront forums) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Copy the files from the zip file to your Override folder. ----------------------- DESCRIPTION ----------------------- This adds two robes and one mask to the game. The stats are as is, if you really like the look and want better stats then you need to look into tweaking things with KotORTool. Electromesh Robe (a_robe_79) Defense Bonus: 2 Damage Resistance: Resist 5/- vs. Energy Upgradable: yes, like all robes Cost: 900 Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine ------------------------------------------------------------ Electromesh Battle Robe (a_robe_78) Defense Bonus: 3 Damage Resistance: Resist 10/- vs. Energy Upgradable: yes, like Jal Shey / Seizon Sha Armors Cost: 2200 Merchant: Adum Larp, Khoonda, Dantooine ------------------------------------------------------------ Nagai Mask (a_helmet_79) Damage Resistance: Resist 5/- vs. Energy Saves: Will +1 Charisma: +1 Wisdom: +1 Restricted: Not useable by Wookies Cost: 1500 Merchant: Adum Larp, Khoonda, Dantooine ---------- BUGS ---------- None. ------------------------- UNINSTALLING ------------------------- Remove the following files from your Override folder: a_helmet_79.uti a_robe_78.uti a_robe_79.uti i_mask_079.mdl i_mask_079.mdx I_Sithmask9.tga I_Sithmask9.txi ia_JediRobe_078.tga ia_MstrRobe_079.tga ii_Mask_079.tga m_202_003.utm PFBI78.tga PFBN79.tga PMBI78.tga PMBN79.tga store_adum.utm ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool Skullmstr and others at the Filefront forums for ideas and feedback ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ---------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
1 point
Version 1.0
2,401 downloads
Going through some archives, I managed to put hands on this again. Thanks to the following: Prime - for allowing use of his base texture. Darth InSidious - for rescuing this mod from the clutches of the now-defunct PCGameMods Fred Tetra - for his still-amazing KotOR Tool The old Lucas Forums thread for this mod can be found here: http://lucasforums.com/showthread.php?t=135937 Note: I haven't played KotOR in years and I'm not even sure if KotOR Mod Manager even exists. The readme provides VERY DETAILED INSTRUCTIONS WHICH MUST BE FOLLOWED if you don't want to bork the install. Feel free to ping me if you have any questions* *no guarantee the I'll remember the answer
