Leaderboard


Popular Content

Showing content with the highest reputation since 06/10/2020 in Files

  1. 6 points

    Version 1.0.0

    102 downloads

    This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram. You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods. Changes: Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues: Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though)
  2. 5 points

    Version 1.0.0

    53 downloads

    Re-texture of PFHA02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHA02 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  3. 4 points

    Version 1.0.0

    39 downloads

    Re-texture of PFHC05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHC05 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  4. 3 points

    Version 0.8.5

    122 downloads

    This is the 0.8.2 Full Install / Demo Release of the Expanded Galaxy project. ( I will continue to patch this version from here on out ) 0.8.2 brings a lot of updates since 0.5.0 check the patch notes for full details. The player now has the choice to manually travel to Malachor V now, there are also a lot of small fixes and updates to levels from the main game. There are five new HK-50 encounters that offer the chance to get a HK part or scan for the HK factories location, there is the mystery box quest available from the swoop registration office on tatooine, there is a smuggling quest and an encounter with a gang on Sleheyron as well as merchants that will offer different items depending on how many Jedi the Exile has found. This also includes the upgradeable swoop bike mod by bead-v, the extended jedi council meeting by kexikus, the extended carth meeting by danil-ch, m4-78 fog fixes by timurd2003, sideways malachor v doors by varsitypuppet and a few others all noted in the readme. ( I sought out and received permission to include these modes ) - I am also looking for others mods to include so if you are a modder or know of a mod you think should be included let me know and I will consider it and contact the author to request permission to include their mod. I am looking for suggestions for things to alter throughout the course of the main game so feel free to comment and let me know if you have any ideas or have found bugs in the main game. Also looking for people to get involved with the project so if you are interested contact me through DeadlyStream, Discord or on ModDB. The ReadMe File is included below Expanded Galaxy Project v0.8.2 Yavin Demo Release for KotOR II : The Sith Lords by Thor110 <-----------------------------------------------------------------------------------------------------------> This Mod is also intended for use in conjunction with the following three mods. ( TSLRCM, M478EP and the Jedi Temple / Coruscant mod ) the following is an overview of the steps I followed to install this project and optional steps I have tested. 0. 1.0B Patch "sw_pc_english_from200424_to210427.exe" 1. Aspyr Patched Files ( Optional ) 2. The Sith Lords Restored Content Modification v1.8.5 https://deadlystream.com/files/file/578-tsl-restored-content-mod/ 3. M478 Enhancement Project v1.5.1 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ 4. TSL Jedi Temple https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ 5. HQ Cutscenes & Music ( Optional ) 6. Expanded Galaxy Demo 0.8.2 <-----------------------------------------------------------------------------------------------------------> This is the order I installed them in for everything to work correctly. Install to the SWKotOR2 directory ( C:/Program Files (x86)/LucasArts/SWKotOR2/ ) <-----------------------------------------------------------------------------------------------------------> Credit to everybody that helped me along the way or contributed. bead-v - Upgradeable Swoop Bike Mod Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead Darth Insidious - advice DarthParametric - advice DarthRevan101 - advice Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers JC - advice JCarter426 - K2 Loadscreen Template - SithCodec Stoney - Sleheyron Demo / Maps ebmar - advice InSidious - advice deathdisco - Coruscant / Jedi Temple Mod ( Not Included but recommended ) TimurD2003 - M4-78 Fog Fixes Kexikus - Updated Coruscant Texture & Planet Icon - Extended Jedi Council Meeting VarsityPuppet - Malachor V Sideways opening doors. danil-ch - Extended Carth Meeting a big thanks to the creators of so many great tools for kotor modding that have made this project possible. and many more. <-----------------------------------------------------------------------------------------------------------> Due to the way I have structured the mod there are a lot of worlds to work with and over all a whole lot of levels, so I am looking for people to get involved if anybody is interested and wants to work on a story for a world. New Areas in the game Kashyyyk Coruscant Tatooine Manaan Yavin Lehon Sleheyron Extra Planet Slot - Yavin Duplicate There is also a new set of each planets levels for the end game free roam which are contained in their own modules, these areas are as follows and will also need new storylines. Telos Nar Shaddaa Dxun Dantooine Korriban M4-78 Kashyyyk Coruscant Tatooine Manaan Yavin Lehon Sleheyron Extra Planet Slot Has been used to put Peragus back onto the Galaxy Map. A total of 14 worlds, not including Malachor V and Onderon. If anybody is interested contact me on DeadlyStream or Discord and let me know what you had in mind. <-----------------------------------------------------------------------------------------------------------> Please do not redistribute or release without my permission. Thank You Thor110
  5. 3 points

    Version 1.0.0

    43 downloads

    Re-texture of PFHA01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHA01 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  6. 3 points

    Version 1.0.0

    48 downloads

    About This File Re-texture of PFHB01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHB01HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  7. 3 points

    Version 0.1.1a

    25 downloads

    This is a visual dialog editor for KOTOR and TSL. It's currently in alpha, so if you're planning to use it for your mods just be aware that there might be (i.e. will be) bugs. COMPATIBILITY I am unaware of any compatibility issues with the DLGs created by this editor, but that doesn't mean there aren't any because this is an early alpha release. Please let me know if you experience any issues. INSTALLATION STEPS 1. Download the ZIP file, and unzip it into a folder (it doesn't create one on its own - I hate it when zips do that ). 2. Copy your "dialog.tlk" into the folder alongside the file "app.exe" - I included the "dialog.tlk" file for KOTOR (as "kotor.tlk"), and for TSL (as "tsl.tlk"), but if you're using any mods which edit "dialog.tlk" for the game you're working on (e.g. using TSLRCM), you'll need to replace it with your own copy. You can find the "dialog.tlk" file in the same folder as the base executable for your KOTOR/TSL installation. If it's for KOTOR 1, rename the copy of "dialog.tlk" you put into your app folder to "kotor.tlk". If it's for TSL, rename your "dialog.tlk" to "tsl.tlk". Don't change the name of dialog.tlk inside your actual KOTOR/TSL installation, as that will break the game. Only change the name of the version you copied into the KotOR Dialog Editor install directory (alongside "app.exe"). 34 Run "app.exe" UNINSTALLATION Delete all the downloaded files. USAGE INSTRUCTIONS General Usage - Create a new dialog file (for KOTOR 1) by pressing the "New" button, or open an existing DLG file using "Open" - Save dialog files using the "Save" button (there's no auto-save, nor does ctrl-s work - I'll make it work eventually) - Once you open a dialog file, you'll see some panels: - The top-left panel contains the "actions" list, which is a set of actions you can currently take. - The bottom-left panel contains "link" information when you select a response which is linked to the current response. - The top-middle panel contains NPC dialog (entries) - The bottom-middle panel contains player dialog (replies) - The right panel contains metadata for the selected response (strref, text, script, etc.) Some Important Terminology To understand what the actions do, you'll need to know the following terminology (some of which I made up, so please read this even if you're a pro): - Response: A line of dialog, spoken either by an NPC or the player (I sometimes call this a "node" too) - Entry: A line of NPC dialog - Reply: A line of player dialog - Start: A possible entry point for the dialog (always points to an entry, never a reply) - Link: Responses are linked to one another through "links" - Metadata: The general dialog data (things like the script that should run when the dialog ends, etc,.) - Selected response: The response which is highlighted in orange - this is preserved when navigating (until you select something else) - Current response: The response you last navigated into. - Copied response: The response you last selected "Copy Selected Node" on. Actions: The panel in the top-left corner contains a list of actions you can perform to edit your dialog. I'll try to describe the actions as well as I can here, but honestly the best way to learn the software is just to try it out: - Back To Start: Go back to the start of the dialog you're currently in - New Response: Create a new response (either an entry or a reply, depending on context) - Unlink Response: Removes the link between the selected response and the current response - Copy Selected: Sets the selected response as the copied response - Paste Into Start: If you have an entry as your copied response, and have selected a start response, it makes the start response point to the copied response - Paste As Link (Link): Adds a link from the current response to the copied response - Move Selected Up/Down: Moves the selected response up or down (respectively) by one level in the dialog evaluation order (for player dialog, this changes the order of the dialog lines they can choose from; for NPCs, the first line in the evaluation order whose "Active" script is either blank or returns TRUE is selected as the NPC's line) - Step Back/Forward: Move back/forwards in your dialog history (so you can easily go in/out of replies without restarting the dialog) FAQ I did x and it crashed/broke my DLG/set my PC on fire Yeah, this is alpha software and I need some people to test it out. Please let me know what broke the software so I can fix it. I'm clicking responses but nothing's happening You need to select responses for both the player (the bottom screen) and the NPCs they're talking to (the top screen). If this info doesn't fix your problem, let me know so I can look into it. I can navigate through the dialog, but how do I edit things? You left click on dialog lines to navigate through them, or right click on them to "select" them. Once a line is selected, you can edit it in the window to the right, edit the link between it and the current dialog node on the bottom-left panel, or copy it to another node by navigating to that node and pressing "Paste Into Current (Link)". The navigation seems to work, but I can't see the actual dialog text Make sure you have the correct "dialog.tlk" file in the same folder as "app.exe". If this doesn't solve the problem, please let me know so I can look into it. Cool app. Ugly, though... Yeah, I'm working on it, and I'm open to suggestions for making the UI cleaner/better/easier to use. DLGEdit's faster to use/better in some other way This isn't meant to be a replacement for DLGEdit - DLGEdit's power comes from the ease at which you can change an existing DLG into exactly what you want. Although this tool can do that too, it's designed for easily/naturally building DLGs from scratch rather than doing minor edits in existing DLGs, while having to actually run the dialog in KOTOR/TSL as little as possible (to avoid the time it takes to load the games and get to the conversation). FUTURE FEATURES - Flow chart view - Animation selection - More testing, bug fixes, etc. KNOWN ISSUES - If you create a link from node A to node B, and node A already has a link to node B, the dialog editor doesn't know which one you want to select when you right click and does weird things (e.g. always selecting the bottom-most copy, even when you right click on another copy). Will fix this asap. INCLUSION IN OTHER MODS Anyone who wants to use this in their mod is free to do so, with appropriate attribution. CREDITS This mod is created by me (lachjames). Thanks to Thor110 for helping me test it out. Thanks to the Xoreos team for allowing us to include xoreos-tools with this mod. We use the gff2xml and xml2gff tools from xoreos-tools to read and write the DLG files. Xoreos-tools is licensed under the terms of the GNU General Public License v3; more information can be found here.
  8. 2 points

    2,477 downloads

    This modification changes the default Mandalore appearance to that of a canonical Mandalore, complete with tribal facemask and Portrait icon. To install, copy the "Mandalore" folder into the Override folder within the SWKotor2 directory. To uninstall, remove the "Mandalore" folder from Override. Credits: Silveredge9, Quanon, 90SK, VarsityPuppet
  9. 2 points

    45 downloads

    Tunics for ZS Armors by 90SK --- This will swap the JS/ZS armors into tunics. There are eight total including the Dark Jedi Armor and Sun Guard Armor, as well as skins for the remainder of defaults. I have included MVacc224's placement of Darth Malak's Armor in the Korriban Academy There is also a replacement of the Sith Tomb sarcophagus, it will contain a Kaiburr crystal upgrade item, and a Sith Assassin tunic (Dark Jedi Armor). The Dxun Puzzle reward is replaced with a Old Republic Jedi Guard tunic. The skins are for the old items, and they all have female/male skins and new icons. These are some old skins I had floating around. I remade the icons for this release. To Install, copy mod files from archive into Override To Uninstall, delete mod files from Override This is a segment of other mods I have done, it will potentially conflict with my other mods. Explicitly do not install this with Loot and Immersion Upgrade Installed. This mod is also included in Jedi Items + 4.0.4 This is not compatible with other JS/ZS mods and must be removed if they are to work. This is fully compatible with the default game, TSLRCM, and M4-78EP. If you have questions or comments, PM 90SK here on DeadlyStream THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. 2 points

    Version 1.0.1

    56 downloads

    In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy. Installation To install this mod, drag the "Override" files to the override folder located in your game's directory. If prompted, select replace, though you may want to back up duplicates beforehand. To uninstall this mod, delete p_mirah.mdl and p_mirah.mdx from your game's override folder. Compatibility & Known Issues There shouldn't be any issues for compatibility with retextures, with other mods, or otherwise with this mod. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax Autodesk, 3ds Max Thanks to DarthParametric for help troubleshooting. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please ask for my permission first. This mod should only be found on Deadly Stream, no other user may upload it to another modding site.
  11. 2 points

    Version 1.0.0

    49 downloads

    Re-texture of PFHC02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHC02 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  12. 1 point

    Version 1.0.0

    2 downloads

    This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to lightsabers, so you can get a better look at the models when running the game at higher resolutions. Obsidian already adjusted the UI to provide bigger previews of other upgradeable objects, so only the sabers are adjusted for this version. Since the model preview window is a little narrower than in widescreen modded K1, all three hilt types have been rotated 45° to maximise the available space. Mostly intended for those using modded weapons. A version for K1 is available here. Installation Instructions Simply drop the MDL/MDX in your Override folder. Known Issues Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already. Acknowledgements Thanks to @bead-v for MDLEdit and KOTORMax.
  13. 1 point

    Version 1.0.0

    5 downloads

    This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to certain weapon types, most notably lightsabers, so you can get a better look at the models when running the game at higher resolutions. Mostly intended for those using modded weapons. Installation Instructions Simply drop the MDL/MDX in your Override folder. Known Issues Requires ndix UR's KOTOR High Resolution Menus mod to work as intended. Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already. Acknowledgements Thanks to @bead-v for MDLEdit and KOTORMax. Thanks to @ndix UR for the High Res Menus mod.
  14. 1 point

    Version 1.0.1

    557 downloads

    ================================ KNIGHTS OF THE REPUBLIC II Mod ================================ Title: K1 Heads Port Version: 1.0.1 Author: Ferc Kast Contact: PM me on DeadlyStream *********** DESCRIPTION *********** This mod ports the original player heads from KOTOR I for use as playable heads in KOTOR II. To use reskins for these heads, follow these steps: 1) Move the relevant head and / or portrait tpcs out of your override folder. 2) After extracting the textures from the reskin mod, prefix the head texture filenames with "K1_" or "k1_" (without the quotes). 3) Copy the textures into your override folder. ************ INSTALLATION ************ Unzip the file. Run TSLPatcher, and point the installer to your KOTOR II installation folder. If you are using the Steam copy of TSLRCM, point it to the folder where it is installed. ************** UNINSTALLATION ************** Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder: - k1_pfha01.mdl - k1_pfha01.mdx - k1_pfha01.tpc - k1_pfha01d.tpc - k1_pfha01d1.tpc - k1_pfha01d2.tpc - k1_pfha01d3.tpc - k1_pfha02.mdl - k1_pfha02.mdx - k1_pfha02.tpc - k1_pfha02d.tpc - k1_pfha02d1.tpc - k1_pfha02d2.tpc - k1_pfha02d3.tpc - k1_pfha03.mdl - k1_pfha03.mdx - k1_pfha03.tpc - k1_pfha03d.tpc - k1_pfha03d1.tpc - k1_pfha03d2.tpc - k1_pfha03d3.tpc - k1_pfha04.mdl - k1_pfha04.mdx - k1_pfha04.tpc - k1_pfha04d.tpc - k1_pfha04d1.tpc - k1_pfha04d2.tpc - k1_pfha04d3.tpc - k1_pfha05.mdl - k1_pfha05.mdx - k1_pfha05.tpc - k1_pfha05d.tpc - k1_pfha05d1.tpc - k1_pfha05d2.tpc - k1_pfha05d3.tpc - k1_pfhb01.mdl - k1_pfhb01.mdx - k1_pfhb01.tpc - k1_pfhb01d.tpc - k1_pfhb01d1.tpc - k1_pfhb01d2.tpc - k1_pfhb01d3.tpc - k1_pfhb02.mdl - k1_pfhb02.mdx - k1_pfhb02.tpc - k1_pfhb02d.tpc - k1_pfhb02d1.tpc - k1_pfhb02d2.tpc - k1_pfhb02d3.tpc - k1_pfhb03.mdl - k1_pfhb03.mdx - k1_pfhb03.tpc - k1_pfhb03d.tpc - k1_pfhb03d1.tpc - k1_pfhb03d2.tpc - k1_pfhb03d3.tpc - k1_pfhb04.mdl - k1_pfhb04.mdx - k1_pfhb04.tpc - k1_pfhb04d.tpc - k1_pfhb04d1.tpc - k1_pfhb04d2.tpc - k1_pfhb04d3.tpc - k1_pfhb05.mdl - k1_pfhb05.mdx - k1_pfhb05.tpc - k1_pfhb05d.tpc - k1_pfhb05d1.tpc - k1_pfhb05d2.tpc - k1_pfhb05d3.tpc - k1_pfhc01.mdl - k1_pfhc01.mdx - k1_pfhc01.tpc - k1_pfhc01d.tpc - k1_pfhc01d1.tpc - k1_pfhc01d2.tpc - k1_pfhc01d3.tpc - k1_pfhc02.mdl - k1_pfhc02.mdx - k1_pfhc02.tpc - k1_pfhc02d.tpc - k1_pfhc02d1.tpc - k1_pfhc02d2.tpc - k1_pfhc02d3.tpc - k1_pfhc03.mdl - k1_pfhc03.mdx - k1_pfhc03.tpc - k1_pfhc03d.tpc - k1_pfhc03d1.tpc - k1_pfhc03d2.tpc - k1_pfhc03d3.tpc - k1_pfhc04.mdl - k1_pfhc04.mdx - k1_pfhc04.tpc - k1_pfhc04d.tpc - k1_pfhc04d1.tpc - k1_pfhc04d2.tpc - k1_pfhc04d3.tpc - k1_pfhc05.mdl - k1_pfhc05.mdx - k1_pfhc05.tpc - k1_pfhc05d.tpc - k1_pfhc05d1.tpc - k1_pfhc05d2.tpc - k1_pfhc05d3.tpc - k1_pmha01.mdl - k1_pmha01.mdx - k1_pmha01.tpc - k1_pmha01d.tpc - k1_pmha01d1.tpc - k1_pmha01d2.tpc - k1_pmha01d3.tpc - k1_pmha02.mdl - k1_pmha02.mdx - k1_pmha02.tpc - k1_pmha02d.tpc - k1_pmha02d1.tpc - k1_pmha02d2.tpc - k1_pmha02d3.tpc - k1_pmha03.mdl - k1_pmha03.mdx - k1_pmha03.tpc - k1_pmha03d.tpc - k1_pmha03d1.tpc - k1_pmha03d2.tpc - k1_pmha03d3.tpc - k1_pmha04.mdl - k1_pmha04.mdx - k1_pmha04.tpc - k1_pmha04d.tpc - k1_pmha04d1.tpc - k1_pmha04d2.tpc - k1_pmha04d3.tpc - k1_pmha05.mdl - k1_pmha05.mdx - k1_pmha05.tpc - k1_pmha05d.tpc - k1_pmha05d1.tpc - k1_pmha05d2.tpc - k1_pmha05d3.tpc - k1_pmhb01.mdl - k1_pmhb01.mdx - k1_pmhb01.tpc - k1_pmhb01d.tpc - k1_pmhb01d1.tpc - k1_pmhb01d2.tpc - k1_pmhb01d3.tpc - k1_pmhb02.mdl - k1_pmhb02.mdx - k1_pmhb02.tpc - k1_pmhb02d.tpc - k1_pmhb02d1.tpc - k1_pmhb02d2.tpc - k1_pmhb02d3.tpc - k1_pmhb03.mdl - k1_pmhb03.mdx - k1_pmhb03.tpc - k1_pmhb03d.tpc - k1_pmhb03d1.tpc - k1_pmhb03d2.tpc - k1_pmhb03d3.tpc - k1_pmhb04.mdl - k1_pmhb04.mdx - k1_pmhb04.tpc - k1_pmhb04d.tpc - k1_pmhb04d1.tpc - k1_pmhb04d2.tpc - k1_pmhb04d3.tpc - k1_pmhb05.mdl - k1_pmhb05.mdx - k1_pmhb05.tpc - k1_pmhb05d.tpc - k1_pmhb05d1.tpc - k1_pmhb05d2.tpc - k1_pmhb05d3.tpc - k1_pmhc01.mdl - k1_pmhc01.mdx - k1_pmhc01.tpc - k1_pmhc01d.tpc - k1_pmhc01d1.tpc - k1_pmhc01d2.tpc - k1_pmhc01d3.tpc - k1_pmhc02.mdl - k1_pmhc02.mdx - k1_pmhc02.tpc - k1_pmhc02d.tpc - k1_pmhc02d1.tpc - k1_pmhc02d2.tpc - k1_pmhc02d3.tpc - k1_pmhc03.mdl - k1_pmhc03.mdx - k1_pmhc03.tpc - k1_pmhc03d.tpc - k1_pmhc03d1.tpc - k1_pmhc03d2.tpc - k1_pmhc03d3.tpc - k1_pmhc04.mdl - k1_pmhc04.mdx - k1_pmhc04.tpc - k1_pmhc04d.tpc - k1_pmhc04d1.tpc - k1_pmhc04d2.tpc - k1_pmhc04d3.tpc - k1_pmhc05.mdl - k1_pmhc05.mdx - k1_pmhc05.tpc - k1_pmhc05d.tpc - k1_pmhc05d1.tpc - k1_pmhc05d2.tpc - k1_pmhc05d3.tpc - pmha05hair.tpc - po_pfha1.tpc - po_pfha1d.tpc - po_pfha1d1.tpc - po_pfha1d2.tpc - po_pfha1d3.tpc - po_pfha2.tpc - po_pfha2d.tpc - po_pfha2d1.tpc - po_pfha2d2.tpc - po_pfha2d3.tpc - po_pfha3.tpc - po_pfha3d.tpc - po_pfha3d1.tpc - po_pfha3d2.tpc - po_pfha3d3.tpc - po_pfha4.tpc - po_pfha4d.tpc - po_pfha4d1.tpc - po_pfha4d2.tpc - po_pfha4d3.tpc - po_pfha5.tpc - po_pfha5d.tpc - po_pfha5d1.tpc - po_pfha5d2.tpc - po_pfha5d3.tpc - po_pfhb1.tpc - po_pfhb1d.tpc - po_pfhb1d1.tpc - po_pfhb1d2.tpc - po_pfhb1d3.tpc - po_pfhb2.tpc - po_pfhb2d.tpc - po_pfhb2d1.tpc - po_pfhb2d2.tpc - po_pfhb2d3.tpc - po_pfhb3.tpc - po_pfhb3d.tpc - po_pfhb3d1.tpc - po_pfhb3d2.tpc - po_pfhb3d3.tpc - po_pfhb4.tpc - po_pfhb4d.tpc - po_pfhb4d1.tpc - po_pfhb4d2.tpc - po_pfhb4d3.tpc - po_pfhb5.tpc - po_pfhb5d.tpc - po_pfhb5d1.tpc - po_pfhb5d2.tpc - po_pfhb5d3.tpc - po_pfhc1.tpc - po_pfhc1d.tpc - po_pfhc1d1.tpc - po_pfhc1d2.tpc - po_pfhc1d3.tpc - po_pfhc2.tpc - po_pfhc2d.tpc - po_pfhc2d1.tpc - po_pfhc2d2.tpc - po_pfhc2d3.tpc - po_pfhc3.tpc - po_pfhc3d.tpc - po_pfhc3d1.tpc - po_pfhc3d2.tpc - po_pfhc3d3.tpc - po_pfhc4.tpc - po_pfhc4d.tpc - po_pfhc4d1.tpc - po_pfhc4d2.tpc - po_pfhc4d3.tpc - po_pfhc5.tpc - po_pfhc5d.tpc - po_pfhc5d1.tpc - po_pfhc5d2.tpc - po_pfhc5d3.tpc - po_pmha1.tpc - po_pmha1d.tpc - po_pmha1d1.tpc - po_pmha1d2.tpc - po_pmha1d3.tpc - po_pmha2.tpc - po_pmha2d.tpc - po_pmha2d1.tpc - po_pmha2d2.tpc - po_pmha2d3.tpc - po_pmha3.tpc - po_pmha3d.tpc - po_pmha3d1.tpc - po_pmha3d2.tpc - po_pmha3d3.tpc - po_pmha4.tpc - po_pmha4d.tpc - po_pmha4d1.tpc - po_pmha4d2.tpc - po_pmha4d3.tpc - po_pmha5.tpc - po_pmha5d.tpc - po_pmha5d1.tpc - po_pmha5d2.tpc - po_pmha5d3.tpc - po_pmhb1.tpc - po_pmhb1d.tpc - po_pmhb1d1.tpc - po_pmhb1d2.tpc - po_pmhb1d3.tpc - po_pmhb2.tpc - po_pmhb2d.tpc - po_pmhb2d1.tpc - po_pmhb2d2.tpc - po_pmhb2d3.tpc - po_pmhb3.tpc - po_pmhb3d.tpc - po_pmhb3d1.tpc - po_pmhb3d2.tpc - po_pmhb3d3.tpc - po_pmhb4.tpc - po_pmhb4d.tpc - po_pmhb4d1.tpc - po_pmhb4d2.tpc - po_pmhb4d3.tpc - po_pmhb5.tpc - po_pmhb5d.tpc - po_pmhb5d1.tpc - po_pmhb5d2.tpc - po_pmhb5d3.tpc - po_pmhc1.tpc - po_pmhc1d.tpc - po_pmhc1d1.tpc - po_pmhc1d2.tpc - po_pmhc1d3.tpc - po_pmhc2.tpc - po_pmhc2d.tpc - po_pmhc2d1.tpc - po_pmhc2d2.tpc - po_pmhc2d3.tpc - po_pmhc3.tpc - po_pmhc3d.tpc - po_pmhc3d1.tpc - po_pmhc3d2.tpc - po_pmhc3d3.tpc - po_pmhc4.tpc - po_pmhc4d.tpc - po_pmhc4d1.tpc - po_pmhc4d2.tpc - po_pmhc4d3.tpc - po_pmhc5.tpc - po_pmhc5d.tpc - po_pmhc5d1.tpc - po_pmhc5d2.tpc - po_pmhc5d3.tpc **** BUGS **** Some of the male lips clip slightly on the character creation screen, but they are fine during the rest of the game. Let me know if you find any others. ******* CREDITS ******* - Fred Tetra, for developing the KOTOR Tool - Stoffe, for developing TSLPatcher ********* CHANGELOG ********* 1.0.1 - Updated Readme for clearer instructions on using reskins with this mod. 1.0 - Initial Release *********** PERMISSIONS *********** You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me. ********** DISCLAIMER ********** THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  15. 1 point

    Version 1.2.1

    255 downloads

    N-DReW's Mini Mod Collection for TSL A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.2.0 Release Date: 23.06.2020 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic Uninstallation: Depends on what you've chosen to install Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: Over the years, I have developed a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. This mod is designed to make your life easier, from now on I will post small and insignificant mods inside this mod pack so that you, the player, can only need to install the mod once. As of version 1.2, the following restoration is avaliable: Female Bounty Hunter Restoration: Restores a cut Bounty Hunter to the first Bounty Hunter Ambush on Onderon along side the Rodian, she has a restored VO. Peragus Voice/Kreia Know's Restoration: During the Harbinger arrival scene, restores cut VO from the computer about docking and revamps the TSLRCM restored "Kreia acknowledges Sion arrival" Lt. Grenn Interrogates the Exile: Restores cut Grenn lines during your house arrest scene, also restores alternative lines for Kreia and Atton during house arrest Attack of the Civillian: If you decide to spare the civillian in 203tel in the apartments, you can never get the chance to kill him again. This changes it so that you can kill him whenever you like D-Package Implant Icon Restoration (Vanilla) D-Package Implant Icon Restoration (Feat) Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: JCarter426 for contributing to the Grenn dialogue 134340Goat for bringing up the Grenn dialogue on Discord and Beta testing the Grenn dialogue Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  16. 1 point

    Version 1.2.0

    903 downloads

    This mod replaces the voice overs used for Nikto, Aqualish, and Quarren NPCs in KOTOR. In KOTOR I, Nikto, Aqualish, and Quarren NPCs use the same VOs intended for Twi'leks, Ithorians, Rodians, and Bith. Because KOTOR II adds in VOs specific to these species, I figured hey, why not incorporate them back into the original game? I've included compatibility patches for the Queedle Fix, KOTOR 1 Community Patch (which includes the Queedle Fix), K1 NPC Overhaul, and KOTOR 1 Restoration. Installation & Uninstallation To install this mod, run Installer.exe and select the first option to install the main mod. Then, run the installer again for any of the compatibility patches you may need. It doesn't matter which order you install compatibility patches in. You must have installed the other mods beforehand. To uninstall this mod, delete the files from your game's modules, override, and streamwaves folders (I've included a list of them in the readme.txt). If necessary, restore files from "backup" into your game's directory. Compatibility Compatibility patches have been added for the mods already mentioned due to their common usage. The K1 Restoration Mod has a Nikto NPC in the Vulkar Base sublevel with Basic (English) VOs. I decided to leave this unaltered as to not interfere with the restored content. Known Issues Some of the Nikto VOs don't have perfectly matching mouth animations, which is because KOTOR II has some missing .LIP files. The placeholders I'm using are as close as I could find. These may be replaced in a later version. Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod and only if his appearance is Nikto, so I felt it's a bug beyond this mod's scope. Please let me know of any other issues you find, or if you come across anything I missed! Credits Fred Tetra, Kotor Tool Fair Strides, KotOR Toolset tk102, DLG Editor & K-GFF Editor Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. As this mod ports files from KOTOR II to KOTOR I, it's intended for players who already own both games. I do not claim ownership of these ported files. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site. If you just want to use the included .WAV or .LIP files, you're better off extracting them yourself. Not only are they not my property, some of them are renamed duplicates or have been modified otherwise.
  17. 1 point

    Version 1.0.0

    74 downloads

    All PC and Party member portraits in TGA format. Use as a base for your own portraits or whatever else you need them for. You don't need to credit me if you use this, but it would be appreciated. I recommend GIMP or Paint.net for editing TGA's.
  18. 1 point

    Version 1.0.0

    64 downloads

    Re-texture of PFHB05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 1 .txi. To Install 1. Download: PFHB05HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  19. 1 point

    Version 1.0.3

    34 downloads

    This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/ I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
  20. 1 point

    Version 1.0.0

    330 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Authors: Sith Holocron Requirements: Obviously, you’ll have to use a version of M4-78. Pretty much any version will do. Background: This is a new texture for some of the buildings that can be seen from the landing pad. (Please see pictures to make it clear which buildings I’m talking about.) Installation: Put the TGA file in your Override folder. Uninstallation: Remove the TGA file from your Override folder. Known Bugs: This mod shouldn't have bugs but if you encounter any, just leave a message in the comments section of the mod’s Download page. Legal: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  21. 1 point

    Version 4.1

    84,436 downloads

    THE UPDATE IS FOR STEAM USERS, PLAYING THE ASPYR VERSION IN 2K. -------------------------------------------------- Title: Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords -------------------------------------------------- Special Thanks to the following individuals: Alien - For the original version of the 16x9 mod, without which none of this would have happened. tk102 - Since GFFEditor broke stuff and KGFF saved the day, teekay deserves some recognition for his awesome (TSL-friendly) tool. -------------------------------------------------- Original mod info (including link to download and screenshots) can be found here: http://steamcommunity.com/app/208580/discussions/0/864975632546978851/ As you can see, Alien's work is remarkable. Unfortunately, v.1 has some issues with the Actions UI in the lower left (mines and force form are borked, and the action description hovers over the menus rather than displaying above, making the arrows a pain to use). After some digging around, I was able to fix these issues and am releasing the fix with Alien's permission. *CD/DVD/GOG/Steam (Non-Aspyr) Installation Instructions* Download the GOG version Extract the download Select either the 16x9 or 16x10 version (not both) Copy the folder to Override To uninstall, remove the installed files. *Steam (Aspyr version) Installation Instructions* [Optional, but recommended] Find equip_p.gui in the game's install directory and make a backup Delete equip_p.gui from the install directory Extract the contents of the download to Override. To uninstall, remove the installed files.
  22. 1 point

    Version 1.0

    2,149 downloads

    TFU Lightsaber pikes for TSL Author: DeadMan Description: This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed. You can build them at workbench when your character reaches level 8. They deal same damage as doublebladed lightsabers, but not upgradable. Also you can optionally install them for sith assassins. Installation: Step 1: Just run the installer. Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override. Known Issues: There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me. Special thanks to my brother for providing me a lot of hi-res TFU screenshots. No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway! THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.
  23. 1 point

    Version 1.22

    20,493 downloads

    Author: Kainzorus Prime Mod Name: NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations. It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian. It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them. Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc. 2. Installation: ========= Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. More Screenshots:
  24. 1 point

    Version 1.5

    17,636 downloads

    Like most of K2 fans I never liked the look of Jedi Master style robes. Padawan robes looked much more movie-like to me. But I also didn't liked the idea of replacement master style robes with padawan models and new textures. IMO, they MUST have different models. So, I've started this MOD. I have remade both male and female master robe models to look more like in the movies. Models were inspired by the robe which Obi-Wan had in episode III. New textures for all master style ingame robes are included, and new icons aswell. At this poind the mod is compatible with following mods (just be sure to install this mod after others): - TSLRCM (I tested with v1.7) - The Prestige Item Pack by RedHawke & maverick187 - Movie Jedi Robes and High General Obi Wan Kenobi Robe by Don Kain - Tomb of Azgath N'Dul by Darth InSidious - Any mod, which don't add master-style robes If you have installed ANY OTHER MOD which adds new Jedi Master style robes - it won't work. Modified textures, which were made for original ingame model will look awfull with my models. Sorry, I can't track all incoming mods, so it's up to mod authors to redraw textures to fit new UVW map. Credits: - HapSlash - for awesome ep3 Obi-Wan and Anakin models which he made for Jedi Academy. - Spanki - for some great textures which are partially used in this mod - Don Kain - for allowing me to include his Movie Jedi Robes Permissions: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
  25. 1 point

    Version 1.0

    692 downloads

    HD PC Portraits for Knights of the Old Republic v1.0 - 20190909 by ndix UR (DeadlyStream user) This modification adds high resolution (1K) portrait images for player characters (PCs). All 30 male and female vanilla player characters are provided, with all 5 light-dark variants, for a total of 150 new portraits. The 1K portraits have 256x the resolution of the 64x64 originals. The portraits are rendered to match the poses, colors, facial expressions, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used A couple face textures had the eye in the wrong place and had to be fixed I reduced the number of background gradients to a set of 4 standards. The originals are all over the place in terms of the gradients and I didn't have time to replicate every one. An effort was made to match each individual set of portraits to its appropriate set of background gradients. While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of subdivision surface modifiers. See the included images in preview/ for an idea of how the portraits look. INSTALL / UNINSTALL To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  26. 1 point

    Version 1.3

    811 downloads

    Note: An improved version of this is included in the KOTOR Community Patch starting with version 1.8 Throughout KOTOR 1 there are many models that are "lite" versions. Low-poly and low-res textures in order to help older computers. Since most computers can handle it fine now, this mod upgrades all possible lite models to full-res models/textures. (There are a few models that only have "lite" versions, and obviously nothing can be done). Here's a list of all the models affected by this mod: All Lite Commoner models (22 in total) Lite Jawa Lite Protocol Droid 01 Lite Protocol Droid 02 (No new model, but an upgraded texture) Lite Rakata 01 Lite Republic Officer Male White Lite Republic Officer Female White Lite Selkath 01 Lite Sith Female Officer Lite Sith Male Officer Lite Sith Soldier Lite Swoop Gang 01 Lite Twilek Female Lite Twilek Male Lite Wookie Male Lite Wookie Female Note: if you're planning to use the Sith Soldier Texture Restoration alternate installation, install this mod first. Recommended mods: JC's Dense Aliens for K1 - ports a couple of the full-res models from K2 into the Lite models of K1. High Quality Spaceman - Improves the texture of the lite spaceman model I give permission to anybody to do whatever they like with this mod, with or without credit (but I mean c'mon...cool internet points, right guys?)
  27. 1 point

    Version 3.1.2

    78,549 downloads

    This is the first part of an ongoing series. The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch; the big animated screen on the bridge comes with whooping 81 pics and 5k resolution for maximum quality. Update 2.0 brings brand new lighting to the ship, utilising warmer colors like in SWTOR, as well as new polished window frames & a new Planet retexture. Update 3.1 out now! It brings a lot of visual improvements over previous versions - new doors, animated consoles & more.... Video covering mod Showcase (Ver. 1.0) / Installation Process: Installation: 1. Install Part1 by dragging the files to the Override folder 2. Install Part2 by using the XNView program to batch-process the file contents, as shown in the HowToInstall file in the downloads. Compatibility: This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that) Just to be on the safe side, i recommend to install my mod last. Beside that it should be compatible with everything that doesnt retexture the Endar Spire or the Stars/ Planet Taris outside. Credits: I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible. Also a big thanks goes to Xuul for making one of his fantastic videos for this mod. Enjoy!
  28. 1 point

    Version 1.2

    11,866 downloads

    The mood was upon me . . . Here's my second small mod. Texture for Atris' Sith Holocrons ======================================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 19 JAN 2013 UPDATED RELEASE: 17 JUL 2014 UPDATED RELEASE: 28 FEB 2018 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: ------------ Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy. I decided to do something about it. Installation: ------------- There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder. Uninstallation: ------------- Take it out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
  29. 1 point

    Version 1.0

    14,363 downloads

    so here is the HD visas part of my ongoing texture project series, I desired to maintain the vanilla "look", but with much higher quality textures, I feel I have sufficiently achieved this, (i took a little liberty on the dark side transitions, but they are definitely not "movie style") the usual disclaimers apply, and of course you don't need my permission to reuse this, as long as it's not for profit.
  30. 1 point

    Version 1.0.0

    574 downloads

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters. A few notes: While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Installation: If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script
  31. 1 point

    Version 1.0

    12,557 downloads

    This mod will replace and update Carth Onasi texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.