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  1. 9 points

    Version 1.0.0

    22 downloads

    Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy.
  2. 8 points

    Version 1.0.0

    34 downloads

    I used the great textures from Vurt and had his permission to upload my version . I remade my custom hutts with those high quality textures. I also thank Dark Hope for the help i had and the patience i recieved https://www.nexusmods.com/kotor/mods/1730
  3. 7 points

    Version 1.0.0

    26 downloads

    This mod recruits the droid T3-H8 to the party when he is purchased from Janice Nall's droid shop. Installation You must start a new game to experience the full effects of this mod. Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory. Uninstallation During installation, TSLPatcher generates a backup folder and a log recording which files were affected. Copy portraits.2da from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the file from your game's Override folder. Copy tar_m02ab.mod from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the file from your game's Modules folder. Delete all other files installed by this mod from your game's Override folder. Credits KOTOR Tool—Fred Tetra TSLPatcher—stoffe & Fair Strides DeNCS—JdNoa & Dashus DLGEditor—tk102 ERFEdit—stoffe & Fair Strides K-GFF—tk102 NWNSSCOMP—Torlack, stoffe, & tk102 tga2tcp—ndix UR This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords. License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.
  4. 6 points

    Version 1.0.0

    53 downloads

    I modified the mesh. The textures are not included they are a custom upscaled version of this great mod https://www.nexusmods.com/kotor/mods/1730 The textures names are C_Gammorean_Low, C_Gammorean_01,C_Gammorean_02,C_Gammorean_03,C_Gammorean_04
  5. 5 points

    Version 1.0.1

    61 downloads

    Covers regular, short and doubleblade lightsabers In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same. The Blade I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K1 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models. The Hilt I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. Hilts are completed for each crystal color. I added a custom hilt for Malak as well. Install Steps: - JC's Lightsaber Visual Effects for K1 is recommended. The glowing light colors were made to match these. - Extract and copy mod files to override directory - Alternative texture is also in the downloads, with less gold/bronze To-do - rework the texture, the lines render differently in K1 vs K2 - add support for JC's Extra Colors mod Credits: - Crazy34's Light saber models for the glowing light effect - JC's Lightsaber Visual Effects for K1 amazing blade texture, I matched the glowing effect to work with these
  6. 3 points

    Version 1.0.0

    23 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.11.2025 Installation: Install the Kotor 1 Community Patch FIRST before this mod. Simply click on the HoloPatcher.exe, select your swkotor directory, click install and sit back and watch the HoloPatcher do its magic. If you want Ajunta Pall to appear transparent, please copy the textures from the "Transparent Skins" folder into your Override folder and overwrite the non-transparent skins that were installed by the HoloPatcher. Description: Ajunta Pall is a long dead Sith Lord who you encounter in Kotor I as a Force Ghost. The problem with Ajunta's depiction as a Force Ghost, other than George Lucas' (and later Disney's) retcons to how Force Ghosts work, is that Bioware was lazy when it came to making Ajunta's appearance and gave him a generic Dark Jedi model with a basic reskin that makes his robes a whitish blue color and they also gave him an energy shield effect to make him appear more ghostly. There have been two mods over the years that turn Ajunta Pall's appearance from an underpaid Bioware intern's first draft into something that you'd actually expect a Sith's Force Ghost to look like. In 2007, we saw the Ajunta Pall Unique Appearance mod by SilverEdge9 that reskinned the cut Jedi Council robe model and Deadeye Duncan's head to make Ajunta look like a creepy old Sith Lord. And in 2018, we saw the Spectral Ajunta Pall Canonical Appearance mod by VarsityPuppet that added a unique model that's heavily inspired by the TOR MMO that makes Ajunta look like he was a strong Sith Warrior during his lifetime. These two mods are great, but my problem with the Ajunta Pall mods was caused by the Kotor Mod Builds managed by Snigaroo. In his builds, he lists SilverEdge9's Ajunta Pall Unique Appearance as being faithful to Ajunta Pall's canonical appearance. What is Ajunta Pall's canonical appearance? The statue inside his tomb, of course. But when you look at the statue and compare it to SilverEdge9's Ajunta Pall, you will quickly realize that SilverEdge9's depiction of Ajunta is in no way inspired by the statue. The Ajunta Pall statue uses the old Asian man head and the Nemo Jedi robes whilst SilverEdge9's Ajunta Pall uses Deadeye Duncans head and the cut Jedi Council robes. My mod, the True Ajunta mod, adds what I think is Ajunta Pall's *actual* canonical appearance to the game. This mod gives Ajunta a reskinned old Asian man head and a reskinned Nemo robe so that Ajunta *actually* resembles the statue inside the tomb. As for the mention of Snigaroo's Mod Build here, should Snigaroo not approve of how my mod handles Ajunta he won't be adding it to the Build despite my opinion that my mod is a more accurate canonical representation of Ajunta than SilverEdge9's mod - ultimately it is his decision whether to include, or not include, mods in the Builds and should he not include this mod I do not want you, the player, to harass him for that decision. Known Bugs: This mod shouldn't have any bugs but if you find any please report it to me on Deadlystream. Incompatibilities: Obviously incompatible with any mod that modifies Ajunta Pall's appearance. Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. The texture of Ajunta Pall's robes, on the other hand, is free to use as it came from the K1EP Modder's Resource Thanks to: SilverEdge9: For making the Ajunta Pall Unique Appearance mod from which I borrowed the source code which removes Ajunta Pall's shield! VarsityPuppet: For making the Spectral Ajunta Pall Canonical Appearance mod! Sniggles: For adding SilverEdge9's mod to his Mod Build which inspired me to make this mod! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. 3 points

    Version 1.0.0

    15 downloads

    I modelised My favorite swotor mask. And i used some of the Quanon's head gear awesome mods for the lens and intern architechture. Thanks for the permission Quanon gave me https://deadlystream.com/profile/8941-quanon/content/?type=downloads_file&change_section=1 its not perfect and i'm learning to add a custom unique armor fitting with it to the game. If you want to modifiy it or to fix it just tell me so i can maybe use it as a patch XD for myself The textures are basic too. For the Tulak Hord's mask replacer version go here !!!
  8. 2 points

    Version 1.0.0

    15 downloads

    This mod allows you to loot a Krayt Dragon Pearl off of Vorn Daasraad's body (he's the Gamoreon Genoharadan target on Tatooine). This mod will only work on a save file from before Vorn Daasraad has been spawned. I always thought it was odd that you couldn't get a Krayt Dragon Pearl from Vorn, since the whole reason he's on Tatooine is because he's hunting a Krayt Dragon. You even see the dragon's dead body if you attack him with his own droid. Now you can get a 2nd Krayt Dragon Pearl without being a total jerk to Komad Fortuna. Or a 3rd, if you're okay with being a jerk. Of course, since Vorn is a Genoharadan target, you'll still have to get Dark Side points if you want the extra Pearl. Keeps things within the original spirit of the game. Installation: Drop the file into your Override Folder.
  9. 2 points

    Version 1.0.0

    21 downloads

    I retextured and remeshed 3 characters Deadeye need a little remade in the future.
  10. 2 points

    Version 1.0.0

    15 downloads

    A simple modification that restores the player camera inside the Ebon Hawk in Knights of the Old Republic II: The Sith Lords to the closer, more classic view from the first KOTOR game. Nothing complex, just a straightforward return to the preferred camera. Additionally, this mod fully unlocks the Ebon Hawk's map from the start, just as it was in KOTOR I, removing the fog of war for a more seamless exploration of your ship. Installation & Important Notes: This mod is safe to install at any time. However, for the changes to apply correctly, it is highly recommended to load a save game from any location other than the Ebon Hawk after installation. Once you enter the Ebon Hawk with the mod active, the new camera and map settings will be baked into your save file. Because of this, uninstalling the mod may not properly revert the changes. Please ensure you have a backup save from before the mod was installed or used, just in case. Nostalgia is strong with this one. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  11. 2 points

    Version 1.0.0

    1,089 downloads

    This mod will replace and update NPC clothing M texture files. To Install 1. Requires installation of K1 Lite Upgrader 1.3. 2. Download: NPC clothing M 3. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 4. When/if prompted to overwrite files, press okay. 5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. omment or endorse! (It would be much appreciated) Made with love.
  12. 2 points

    Version 2

    321 downloads

    I made a higher Poly Malak. If you want to keep your textures Only put N_DarthMalakh01_Normal, N_DarthMalak01_Normal, n_darthmalak.mdl, n_darthmalak.mdx to your game. I added my Remastered textures to the File too. (The suit is to be reworked)Insert other media
  13. 2 points

    Version 1.0.1

    39 downloads

    I made used a mod that add some commandos from kotor 2. I took the mesh of the sith soldiers and made one higher poly. I used my sith soldiers textures modified. INSTALL FIRST the awesome mod from N-DReW25 and replace. I had the permission. There are 2 files only install one there's one with some bump and the other without.
  14. 2 points

    Version 1.0.0

    13 downloads

    I rework the mesh of the hutts they a little heavyer and they have a littlebit of frog like reflexion on their skin and i made them as unique as possible but the textures are not finished.
  15. 2 points

    Version 1.0.1

    83 downloads

    !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!! I remade Brejik the mesh and textures
  16. 2 points

    Version 1.0.0

    185 downloads

    This mod will replace and update texture files. For proper operation, High Quality Aliens: Rodians 1.1.0 must be installed. Thanks to Stormie97 for the wonderful mod. To Install 1. Download: ST_Rodian HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. Delete the ST_Rodian 01 - 05.tpc files 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
  17. 2 points

    Version 1.1.0

    601 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.07.2025 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic. Description: Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store. Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it. Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display. The Kebla Yurt Renovation mod does the following: * Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance. * Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall. * Moves the Kiosk away from the shop window and moves it to the far left side of the wall. * Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be. * Makes Kebla Yurt's desk invisible. * Moves Kebla Yurt behind the shop window. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. Thanks to: Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post! Bioware: For such an amazing game! Cortisol: For the Holocron Toolset! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. 1 point

    Version 2.1.4

    1,074 downloads

    I'm working on fixing/updating a few areas with lighting issues. This first one is the Peragus force cage room where encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using blender. The goal of this project is not to redo the lighting of the entire game. That would force me to touch every model and be a modding compatibility nightmare. I want to just target areas that stand out or look really bad. Feel free to suggest areas. Current Areas: - Peragus force cage room - Ebon Hawk Medical Room - Peragus Mining Tunnels - Military Base Sublevel Install: Download and extract each to the override directory. Acknowledgements: Papazino's Ultimate Ebon Hawk Repairs, which are included in the KOTOR 2 Community Patch. - I applied the same fixes, for the Ebon Hawk Med Bay model, to make it compatible. KotorBlender
  19. 1 point

    Version 1.0.0

    587 downloads

    Main idea Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds. If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration. This mod was at first an add-on to Capitaine Spoque’s Taris Rapid Transit System. Thus, to get the best game experience and as I used some of his sound files, I greatly advise to download his mod. However, if for some reason you don’t want it, you have 2 options : 1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry. 2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps. To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good. Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) : 1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) : 2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan): Installation 1) Make sure you have the required mods, (especially Capitaine Spoque's unless you don't want to use it), installed 2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip) 3) Run the installer and follow the instructions given by it 4) This is where you will do the option 2 steps given in the Main section if you really don’t want to use Capitaine Spoque’s mod. 5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated. To uninstall this mod, you will have to do what HoloPatcher put in the "backup" folder when you downloaded the mod (taking MOD and 2DA backup files, putting them back in your game installation, and removing my mod's files from Override and streamwaves). You can also delete the In and out .wav files from streamwaves if you didn't use Capitaine Spoque's mod. Compatibility My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It probably will be compatible with K1R too. However, you might want to know that my mod adds a row to placeables.2da which has a limit of new rows (about 25), and I believe K1R uses 8 of them (which is why I made a compatible version of the Pazaak Tournament for K1CP or vanilla installations !). Conclusion : you'll be fine unless you have other mods installed that add too many rows themselves (K1R : 8, BOSSR : 20, DarthParametric's Diversified Jedi prisoners on the Star Forge : 8, etc.). Apart from that, it will basically be compatible with everything as long as your placeable.2da has less than 255 rows filled (which should always be the case because not many mod adds as many rows to this file as it would require to reach the limit). Furthermore, as I used HoloPatcher to modify the .2da and .mod files directly in your game installation, and also named my files with the most customized names I could, you shouldn’t have any conflict with mods you already have installed. However, if for some reason you encounter any issue, feel free to report to me. Thanks 1) SAO, who generously gave me a base for the mod, that I just had to improve and make compatible with HoloPatcher. 2) Capitaine Spoque for his brilliant Taris Rapid Transit System, as well as the help he brought. Thanks for teaching me how to modify MOD and GIT files, and how to set up the Patcher properly. 3) LoneWanderer for his awesome speeder port from SWTOR 4) All the amazing people who made the gretools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher. 5) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod 😁), as the game is still alive thanks to all of you. Permissions If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
  20. 1 point

    Version 1.2.1

    673 downloads

    30 Vanilla+ lightsaber hilts (10 regular,10 short,10 double) Working texture for both Aspyr and Legacy In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same. The Blade I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K2 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models. The Hilt I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. 10 hilts are completed for each crystal color. These are also compatible with the Aspyr version of the game, which had broken hilt textures. I added a custom hilt for Malak as well. Install Steps: - TSLRCM Required - 3C-FD Patcher is recommended for Aspyr version - JC's Lightsaber Visual Effects for K2 is recommended. The glowing light colors were made to match these. - Extract and copy mod files to override directory - Alternative texture is also in the downloads, with less gold/bronze Credits: - Crazy34's Light saber models for the glowing light effect - JC's Lightsaber Visual Effects for K2 amazing blade texture, I matched the glowing effect to work with these
  21. 1 point

    Version 3.1

    1,681 downloads

    While you sleep in the medical room, 3C-FD is patching your game. Restores fog and reflections which were broken in the Aspyr update. Works with both Steam and GOG versions. Only works on an unmodified swkotor2.exe. WIndows systems only. Included EXE Patches: - Fog Fix - Reflections Fix - 4GB Patch - Subtle Color Shift (yellow tint removal) - Music Volume During Dialogue Fix - (Experimental) Borderless Window Mode How to use: Run the patcher and choose your swkotor2.exe to patch. It will patch your game exe with the fixes listed above. It will check if you have an unmodified steam or gog version of the latest (Aspyr) patch, otherwise it wont run. It will also make a backup of your original swkotor2.exe. How this was made: - The fog shading was just covered up when the latest version was released. I was able to send that data to the new Fracture shaders and apply fog coloring. It checks if the fog color is set to black and if not then it applies fog. Modules that don't use fog have a default fog color of black, Duxn and Dantoonie use a grayish color. - The shader for when both a lightmap and a cubemap is applied, to the same model, had a typo. Cubemap was labeled as a '2D' instead of 'CUBE'. Easy fix. Luckily the shaders are a plain text string, in the exe, and can be modified with a hex editor. The only issue is that the character length needs to be the same or smaller. The only way to get more data in the shader is to remove extra spaces/linebreaks and to shorten variables to single characters. - The music was lowered so much during dialogue that it was almost non existent. I was able to find the functions for calling volume control, using ghidra. The call was made only 3 times and from there it was process of elimination. Ultimately disabling a variable change if in dialogue, before the first volume change call, worked. Bugs: - This does not work with M478 Special Thanks: HappyFunTimes101 - ShaderOverride - I could not have done this without this tool. This made sorting out and identifying the shader data much easier. I probably wouldn't have even attempted or known where to look if this didn't exist. JCarter426 - For pointing out that the music was broken during dialogue. I hadn't noticed but couldn't stand it after hearing for myself. Source: Open the patcher with 7zip or view it here: https://github.com/J0-o/3C-FD-Patcher Browser-based Version: https://j0-o.github.io/3C-FD-Patcher-js/
  22. 1 point

    Version 1.0.0

    47 downloads

    I made a higher poly jolee no more conehead. I modified Jihani's face higher poly too. I wont provide the textures because i'm using the same set of pre downloaded mods for years and i dont remember if i did the jolee one i don,t think so and Juhani i'm positive its a modified and upscaled texture and i don't remember where i downloaded it. So i wont give the modified texture to respect the original creators. I modified the awesome texture of Darkhope and included it with permission P_joleeh01.tga
  23. 1 point

    Version 1.0.0

    100 downloads

    !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!! I remade the mesh of Aqualish and reworked the texture BUT The texture you see is my personnal modification of the mod Aqualish Hd from Dark Hope BUT i did not included my modifications just the mesh (I will ask DarkHope) I would highly recommand to use these textures along with my mod.
  24. 1 point

    Version 1.0.1

    141 downloads

    I modified the mesh of the Duros. I've been using the same set of pre downloaded mods for years so the texture wont be uploaded since i'm not sure if I made it years ago or not. Edit: the textures are from this awesome mod. I had the permission to onclude my own modification
  25. 1 point

    Version 1.0.0

    110 downloads

    I made a higher poly ulthar to end the spiked head problem. This mod wont contain the textures you see on the pictures. I dont own them even if i modified them for myself. I also dont remember where i downloaded them. Edit: i had Darkhope's permission here is her original texture. I included my modification.
  26. 1 point

    Version 1.1

    902 downloads

    Part of the... Hoods for Jedi Robes for KotOR2: TSL by AVol Version: 1.1 -------------------------------------------------------------------------------- Models in this mod based on Svosh's Robe Collar Fix. For correct use this mod you must download fixed textures for robes: - for Padawan robes: 'Standard Robe Pack for use with Svösh's Robe Collar Fix' from http://www.pcgamemods.com/13033 - for Master's robes: svösh's master's robe textures from http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm or: My variant of master's robe textures from http://www.pcgamemods.com/14506/ If you use Svosh's textures for masters robes you must copy all files from "svosh_master_robe_skins" folder in your game "Override" folder. If you use RedHawke's Exile's Item Pack you must copy files from "RHExileItemPack" folder in your game "Override" folder. ----- Installation: To copy all files of archive from folder Override in game folder Override. Using the "giveitem" cheat command (Optional!) This method will add the hood to the player character's inventory. To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible. At the console prompt: giveitem avol_hood_02 - Hood for Padawan Robe giveitem avol_hood_03 - Hood for Dark Padawan Robe giveitem avol_hood_04 - Hood for Baran Do Navice Robe giveitem avol_hood_05 - Hood for Matukai Apprentice Robe giveitem avol_hood_08 - Hood for Jedi Robe giveitem avol_hood_09 - Hood for Dark Jedi Robe giveitem avol_hood_10 - Hood for Norris Robe giveitem avol_hood_12 - Hood for Gray Jedi Robe giveitem avol_hood_13 - Hood for Jedi Knight Robe giveitem avol_hood_14 - Hood for Dark Jedi Knight Robe giveitem avol_hood_15 - Hood for Matukai Adept Robe giveitem avol_hood_17 - Hood for Jedi Master Robe giveitem avol_hood_18 - Hood for Dark Jedi Master Robe giveitem avol_hood_19 - Hood for Baran Do Sage Robe giveitem avol_hood_21 - Hood for Ossus Keeper Robe giveitem avol_hood_22 - Hood for Natth Cowling giveitem avol_hood_23 - Hood for Arca Jeth's Robe giveitem avol_hood_24 - Hood for Aleema Keto's Robe giveitem avol_hood_25 - Hood for Sylvar's Robe giveitem avol_hood_27 - Hood for Jolee's Robe giveitem avol_hood_28 - Hood for Thon's Robe giveitem avol_hood_29 - Hood for Crado's Robe giveitem avol_hood_30 - Hood for Nomi's Robe These can then be equipped by the player with the appropriate feats from the inventory screen.
  27. 1 point

    Version 1.0.1

    21 downloads

    !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!! I remade Kohmad the beast hunter.
  28. 1 point

    Version 1.0.0

    80 downloads

    I decided to remesh Dorak you will see that there is no more painted hair on his skull they all have relief Also you can install the mesh only if you want another or the vanilla textures and you can just install the texture if you dont want the change of mesh. !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!!
  29. 1 point

    Version 1.0.0

    83 downloads

    This is yet another entry from me as part of the Snigaroo mod build request found here. This modification was created after a request made by Snigaroo as part of his Mod Build for K1. The main purpose of it is to deny the original game logic of having to „fetch” the rest of the party not present at Davik's while the massive destruction of Taris is already well under way and at the same time make sure that Calo Nord won't miss noticing the presence of Bastila at the showdown, whether she was elected to be the second henchman to infiltrate Davik's Estate. Enjoy!
  30. 1 point

    Version 1.0.0

    295 downloads

    Complete KOTOR music overhaul (SWTOR style) Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552 But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR. So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it ! Installation : - Make a backup of the streammusic folder in your game directory, - take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes. - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance. Uninstallation : - Delete your streammusic folder in your game directory, - Take your streammusic backup folder and put it back in your game directory. Issues / incompatibilities : None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly) Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work. That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me ! Themes : Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan Taris Upper city (mus_area_tarisup) : Coruscant, The Capital Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter Appartments lower (mus_area_townint ?) : Taris, The Plague Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular Dantooine outside (mus_area_out) : Justice, the Jedi Knight Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden Ahto City (mus_area_ahto) : Alderaan, The Throne Manaan ocean floor (mus_area_hrakert) : Ziost, the grave Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction Kashyyyk (mus_area_kash) : Tython, The Wellspring Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior Star forge (mus_area_sforge) : Balmorra, The Forge Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim Republic Theme (mus_theme_rep) : Bravado, the Smuggler First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod) But even more to JCarter for his amazing SithCodec which I obviously used for my mod. Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general.
  31. 1 point

    Version 1.0.0

    340 downloads

    For KotOR1, Bioware designed three separate attack bonuses that classes have, with the best being 1 and the worst being 3. No class actually used 3, but only Guardians and Soldiers have 1. In KotOR2, all classes use 1, meaning they're all equal. This mod restores the class variety that Bioware implemented, with Jedi Weapon Master and Sith Marauder retaining the best attack bonus. This does nerf the non-combat classes, but does make each class stand out a little bit more. Alternatively, you can download a version that gives Consulars, Jedi Masters, and Sith Lords the unused worse attack bonus. For a rough explanation: Guardians: Attack is 1:1 with level. So at level 20 it will be 20. Sentinels: Attack is 0.75:1 with level, rounded down. So at level 20 it will be 15. Consulars: Attack is 0.5:1 with level, rounded down. So at level 20 it will be 10. To install either, just download, extract, and run the TSLPatcher. Thanks to Fred Tetra for creating the Kotor Tool, which was used to extract and edit the relevant .2da file.
  32. 1 point

    Version 1.0.0

    197 downloads

    Adds the ability to enter your whole party into stealth without activating solo mode. SUMMARY Why do Sith assassins get to sneak around in groups? Don't they have to turn on solo mode? Now your party can move through the shadows together too. This mod introduces party stealth mode, allowing all eligible party members to simultaneously enter stealth without turning on solo mode. Party stealth mode is activated through an armband which turns on stealth for all party members that are equipped with a stealth unit or otherwise able to use stealth (Force Camouflage, G0-T0). Solo mode will be turned off and your party members will follow you like they normally do. Activating the armband while this mode is on will remove everyone from stealth. See additional notes below. Only the main character can activate this ability and must be able to use stealth. You will get the armband as soon as Kreia joins your party on Peragus. Because of this you'll need a save from before she joins your party for the mod to work properly. However if you're mid-game and want to install this, you can get the armband with the giveitem code "partystealth". INSTALLATION To install, run TSLPatcher.exe. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: - spells.2da - baseitem.2da - partystealth.uti - m_imp_prtysneak.ncs - a_addkreia.ncs - ii_ootgmbnds_001.tga 2. If any files were created in the backup folder, move them to override. COMPATIBILITY Should be compatible with most mods assuming they use TSLPatcher or this mod is installed after. OTHER NOTES Party stealth mode is defined by the following conditions: 1. All eligible party members are in stealth mode. 2. Solo mode is turned off. If any of the above conditions are not fulfilled, activating the armband will apply them. If all of the conditions are fulfilled, activating the armband will remove stealth from all party members. You won't be able to toggle stealth for individual party members without turning on solo mode. If you press the normal stealth toggle it will turn on solo mode regardless of whether a character is in stealth or not. Also occasionally characters may exit stealth on their own to perform an action for whatever reason. If any of these things happen, just activate the armband again to reinitialize party stealth. Computer-controlled characters with the Sneak Attack feat will usually perform sneak attacks if you enter combat from this mode. However sometimes they might do another action which breaks stealth first. When changing modules like entering the Ebon Hawk with party stealth on, characters may remain in stealth mode until they perform an action which breaks stealth, such as entering a conversation. I don't expect this to cause major issues but it's probably best to remove party stealth before leaving an area. Bear in mind the developers had reasons for enforcing solo mode, whether for balance or technical issues. I haven't encountered any serious issues but haven't tested every situation. Please let me know of any bugs or weirdness and I'll try to fix it. PERMISSIONS Feel free to use the source code for your own mod as long as you give credit. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher, TalkEd - stoffe, Fair Strides
  33. 1 point

    Version 1.0.0

    602 downloads

    High quality skyboxes model fixes v1.0 By Zobizob Description: Kexikus released this amazing skyboxes mod : High quality skyboxes, but while i was working on the models, i noticed there was a little problem with Taris exteriors. Some lights from the buildings were not animated anymore. While i was at it, i also noticed there was a problem with the hideout skybox (not caused by the mod tho, just a missing object in the model from vanilla). Everything is fixed now. Work done and disclaimer : All the vanilla lights animations from Taris buildings are animated again The skybox in the hideout is fixed Install Kexikus mod first, then drop my files into override and replace when asked. Credit: Kexikus for the original High quality skyboxes mod. Kotor discord channel for insights on developping mods for this awesome game. Permissions: You shall not use this into your own work without asking Kexikus authorization, as he is the original authors. I only fixed the models, nothing else. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  34. 1 point

    Version 1.0.0

    531 downloads

    As a staunch "vanilla" purist, I've been dismayed at the selection of HD retextures for Malak made available, so I decided to finally make one myself. For years, I've been using an older 1k upscale of the stock in-game texture for Malak and it just wasn't fitting with the other HD mods I have installed over the years. I still wanted to keep the 1k upscale, as it just "pops" in-game really well. I wanted to approach this as if a film costumer had to interpret the original designs. I wanted to stay as close to the original design as possible but use real-world fabrics and materials present today to reinterpret the original artwork into something more in line with the simple and robust OT aesthetics. I publish this with the express permission by @Dark Hope whose HD Malak texture served as the base for the alterations I made. I kept her neck collar untouched and recolored and added a few more textures on top of the chest piece to make it feel like a real costume material, like a rubber or foam piece. I then combined the upscaled vanilla texture for the accessories and hands and further painted and textured on top of them. The more exhaustive texturing work are the soft parts, adding my own custom textures to reinterpret what was there. I made the arm wraps by scanning double-pleated cotton gauze, backlaid with heavy textured watercolor paper for some depth and thickness, and used a crushed cotton, pleated crepe fabric for the rest of his compression coveralls, taking inspiration from vintage high-altitude jumpsuits. I added piping for where seams would be to join the different fabrics, and have pleated nylon stretch fabric for the pits and back of the knees for mobility; the cape and tabards are simple black wool drapery, ala Darth Vader, but given slightly different hues to read better on screen, much like components of Darth Maul's costume. I gave him ribbed, padded kneepads, as seen on some Jon Mollo costume sketches, and some back detailing to fill some empty space but keeping true to existing design elements. I added little quirks like hidden stitching, and folds and pleats that would visually "explain" why his cape never folds over his shoulders or how the wrappings on his arms don't bunch up at the shoulders. Little touches that just make it seem more like a real-world costume. Paired with the 'red eyes' option for Malak's head, also by Dark Hope, now there is a Malak texture option I think most can be proud of. INSTALLATION: Just drop the file into your game's "Override" folder. REMOVAL: Remove file from the "Override" folder.
  35. 1 point

    Version 1.5.1

    5,178 downloads

    This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version. Disclaimer This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary. There's multiple guides on how to do this online. (like this one.) Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos 02-09-31a-50-56b - Remade legal screen - Remade title crawl in video 01a - Fixed issues in certain videos (color grading, broken fades,..) Mirror - A google drive mirror for all of the zipped files is available here: link Installation - Download preferred resolution and frame rate versions. - Extract the downloaded folders into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Overwrite with any preferred alt versions. Alts All the resolution versions have the same alternative options. - "legal" an alternative legalscreen option. - "nosubs" removes subtitles from videos 02-09-31a-50-56b - "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. [UPDATE: Working on a new version based on the Starlight Mini model from Topaz]
  36. 1 point

    Version 1.2

    38,193 downloads

    Summary Throughout the game, there are cutscenes of the player sleeping and having Force visions to further the plot. This mod fixes two things about those scenes that bothered me. First, the first of these scenes is supposed to happen in the party's apartment on Taris, but is quite clearly set on the Ebon Hawk like all the other scenes. I've edited the area used for the visions to put in a copy of the apartment to make the location consistent. Second, the scenes show the player wearing whatever item they happened to have equipped when the scene started. So the player would routinely sleep in their clothing, even armor. I've edited the cutscene scripts to remove the player's equipment for the duration of the vision. Warning: This mod reportedly causes crashes on Steam Deck, so it should not be used on that platform until a fix is available. Installation Extract files from the downloaded archive. Run Vision_Enhancement_K1.exe. Select which version to install: If you use the KOTOR 1 Restoration, choose the K1R-Compatible Installation. Otherwise, choose the Basic Installation. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation Remove the installed file. Compatibility This mod is not compatible with any other mods that alter the vision module STUNT_00. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe, with updates by Fair Strides DeNCS – JdNoa & Dashus ERFEdit – stoffe, with updates by Fair Strides K-GFF – tk102 KOTORMax & MDLEdit – bead-v NWMax – Joco NWNSSCOMP – Torlack, stoffe, & tk102 and thanks to DarthParametric for decompiling a script for me. It's an ongoing mystery why DeNCS refuses to decompile certain scripts for me and only me. Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers "I AM NOT A VISION" SAYS THE VISION. HA! WELL, THEN, I AM NOT KOTOR, DEVELOPED BY BIOWARE, NO. I AM NOT A VIDEO GAME EITHER. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  37. 1 point

    Version 1.0.2

    254 downloads

    Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords. Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand. However, if you're already past Peragus (specifically, the point of no return when you board the Ebon Hawk), you can still add the lightsabers using cheats: w_kreia_dblsbr: Kreia's canonical green double-bladed lightsaber, usable only by her. w_traya_dblsbr: A red-crystalled version of the lightsaber, typically unobtainable, but usable by anyone. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions)
  38. 1 point

    Version 1.0.0

    408 downloads

    Mod Description This mod aims to give weapons to the Patrons of the Jekk'Jekk Tarr who attack you with their bare hands - mostly gands and rhodians (a very sensible choice against an armed jedi). Also don't you find it weird how every patron of this bar are relaxing, but with their weapons out? This mod also makes it that they only draw their weapons once they become hostile and not by default. Ossluk stats have also been slightly increased as part of this mod, and his gauntlets are dropped once you kill him. Installation Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly 1. Run the HoloPatcher.exe and point your game directory when requested, 2. Click 'Ok' and let the patcher do its magic, 3. You're done ! Unless an error message appears the mod should be installed correctly. Compatibility This mod should be compatible with any mod that does not replace the utc files for the bar patrons in the Jekk'Jekk Tarr or edit the script that turns them hostile. Special Thanks to Snigaroo for the idea of this mod TSLRCM team for the amazing work on the game Blue for the Kotor Scripting Tool Cortisol for the Holocron Toolset th3w1zard1 for the HoloPatcher
  39. 1 point

    Version 2.5.2

    55,215 downloads

    ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Extended Enclave 2.5.2 (TSLRCM 1.8.6. Add-On) ======================================================== Authors: danil-ch & Darth Hayze 1. Description: ---------- This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions and made changes and restored additional dialog based on developer notes, etc... The following scenes have been modified: 1. "Did you not go to join him?" Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines. 2. "It is not as it was..." The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the character’s minds, or spoke to Atton about playing Pazaak, lines may change. 3. "You have failed me. Completely, and utterly." Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia. 4. "The exile is dead. We have lost - it is over." After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sisters informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris. 5. "I know you can hear me." The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous. 6. "If you don't warn them" The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk. 7. "I have never needed you." Sion now receives word of the Exile's fate on Dantooine and decides to confront an old friend. 8. Numerous bug fixes and tweaks to this scene to make it run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. This is an add-on for TSLRCM, it will not work otherwise. So have that installed. First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below. TSLRCM Step 1: To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select Standalone option and run it. M4-78 Step 2: If you DO have the M4-78 installed, after running the TSLRCM Standalone installer, run the M4-78 Compatibility patch and follow the instructions presented to you. 3. Uninstall: ---------- There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod, and you will have reverted to TSLRCM 1.8.6. 4. Bugs: ---------- This has been tested several times to make sure nothing weird happens. If you find anything, let us know. 5. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the authors. 6. Thanks: ---------- Thanks go the entire TSLRCM team; your work has been outstanding. 7. Credits: ---------- AUTHORS: danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc... CONTRIBUTORS: Hassat Hunter and zbyl2 - for help with getting it ready for TSLRCM 1.8.2/1.8.3 Sith Holocron - for suggesting a mod collaboration and the cool logo Exile007 - for contributing his early work on the Sion scenes TESTERS: Loki147 Malkior THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  40. 1 point

    Version 1.2

    2,671 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 15 NOV 2024 UPDATE RLEASE: 21 NOV 2024 GAME: Star Wars Knights of the Old Republic 2: The Sith Lords Description: While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated. I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here. There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures. Update to release: I have added the following textures to this mod package. dxn_SPn01, HAR_Pn02, PER_Tek1, PLC_WtrLvl Answer to Possible Question: Where is the texture for the panel on Peragus? It is included in this separate download: https://deadlystream.com/files/file/1375-peragus-medical-monitors-and-computer-panel/ Installation: Drop the TGA files and TXI files into your Override. My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder. If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in. Uninstallation: Take the files you put in, out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.) Credits: Jorak Uln: For frame created used in NIH_tk02 texture. ScrierOne: For one of the buttons they designed and I used in the Onderon texture (OND_tk01). ConansHair: For overlay on the Onderon texture (OND_tk01), and for feedback on textures before release. Fair Strides and LordMerek: For feedback on textures before release.
  41. 1 point

    Version 1.0.1

    1,009 downloads

    Revamped FX MOD AUTHOR: Olegkuz1997 FOR WHICH GAMES: For Star Wars Knights of the Old Republic 1-2 Description: It's a fairly simple pak retexture of some of the game's (most notable) visuals. Some of them just don't look good, and some of them look downright awkward, which of course is forgiven for the game's seniority. I did it for myself, but who if anyone needs it, take it. My personal goal was to update the quality of the effects without slipping into tastelessness and to keep them generally true to Bioware beautiful art design. The insides of the mod: 1. Sparks displayed during every combat action in the game look a more colorful (honeyed) and leave a small tracer as opposed to the pale yellow vanilla ones. 2. Lightning, Force Drain, etc. look a bit brighter, but generally with the same shape of the curves and colors (blue for Shock, purplish blue for Storm). Death Field color have been slighly corrected, and the shades are generally more compatible with each other. Also increased resolution of discharges on bodies. 3. Grenade blast marks look similar to the original ones, but with improved resolution and transparency. 4. Smoke became blacker and thicker. 5. Explosions became more decent, but this is just AI upscaling, not new textures. Maybe it's because I almost never use plasma grenades. Also replaced the texture of the droid fire gimmicks. Not perfect, heh, but at least it's not out of place. 6. The texture of the burning bodies became more sympotic thanks to transparency and less like a ridiculous orange shield. 7. The effects of the “fire sword” (Master Power Attack etc) are less intrusive, but the original idea and visual distinction are preserved. 8. Also various little things like blaster bolts, campfire, ice, carbonite etc. Note: ---------------- In the “Optional” folder there are alternative texture options, namely: Spell outline without small lightning bolts in a circle, visually cleaner (fx_conjure). Less intense fire blast texture. Matter of taste. I've been told it's less irritating to the eyes. Textures of the starry sky and nebulas. Not exactly FX but because why not. That gets rid of the “checkerboard” arrangement of stars and has a deeper black tone. Opengl32.dll - shader that increases the effect of bloom. Throw it into swkotor folder. All the above screenshots were made using it. Installation: ---------------- Drop tga and tpc files in your game’s Override folder. To uninstall: ---------------- Take them out again.
  42. 1 point

    Version 1.0.0

    6,108 downloads

    New textures for Escape Pod. Resolution 2048x2048. To Install 1. Download: LTS_EscapePod HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  43. 1 point

    Version A1.0

    4,166 downloads

    Sexy Female Companions Pack (Abridged) THIS IS AN ABRIDGED MOD. The full mod contains additional underwear options for all female companions. The full version of the mod is on Nexusmods under the name "Sexy Female Companions Pack". ----------------------------------------------------------------------------------------------------------------------------------- Sexy Clothing and Underwear Retexture Pack for Female Companions Bastila Mission and Juhani Description: This mod provides sexy retextures for the female companions in kotor; Bastila, Mission, and Juhani. There are multiple clothing and underwear options for each character. Installation: Navigate to the desired texture through the folders and put the .tga file in your kotor Override folder Unistallation: Delete the corresponding files from your kotor Override folder Compatibility: Naturally this mod cannot be used at the same time as another retexture of the same clothing or underwear. Also, it may not work with any mod which enhances the associated models (I do not know of any). Otherwise there should not be any issues unless there is a mod which I am unaware of which changes the "appearance.2da" file in such a way that an associated model or texture is different from the original game. Permissions Please do not use or upload this mod elsewhere without permission, which will probably be given if asked I can be contacted through DeadlyStream or NexusMods. My username for both is limpingfox. Special thanks for: Kotor Tool by Fred Tetra MDLOps by Chuck Chargin Jr.
  44. 1 point

    Version 1.2

    2,049 downloads

    TSL - ULTIMA DUEL ROOM MODIFICATION ____________________________________ maded by Aneeryrlue ----------------------- 1, Installation 2, Uninstallation 3, Compatibility 4, Description 5, Special Thanks ---------------- 1, Installation: ---------------- copy Modules/dr_arena.mod -> your xyz/kotor2/modules/.. copy Override/medlog.dlg -> your xyz/kotor2/override/.. copy Override/secsys.dlg -> your xyz/kotor2/override/.. copy Override/dr_arenaenter.ncs -> your xyz/kotor2/override/.. ------------------ 2, Uninstallation: ------------------ delete file from your xyz/kotor2/modules/dr_arena.mod delete file from your xyz/kotor2/override/medlog.dlg delete file from your xyz/kotor2/override/secsys.dlg delete file from your xyz/kotor2/override/dr_arenaenter.ncs ------------------ 3, Compatibility: ------------------ TSLRCM COMPATIBLE This is a lore-friendly mod, it's should be compatible with everything EXCEPT, if you have medlog.dlg/secsys.dlg in your override folder, if you overwrite them, you can't access to the UDR Arena. ex: medlog.dlg -> Medical Terminal at game starts on Peragus ex: secsys.dlg -> Security Camera System on Ebon Hawk --------------- 4, Description: --------------- Here is 340+ enemy with some personality Dialogues has some level restrict for unlocking them. Well, the most of the enemies are OVERPOWERED, but they are BEATABLE! I maded this mod for that reasons if you overbored by the story, or just want to chillin' on an another way Q: How to access to the Arena? A: 1, Start New Game-> Go and talk with Medical Terminal after 25secounds gameplay, choose Load Ultima Duel Room option. A: 2, While storyline is goes, on the Ebon Hawk go to Security Camera System -> choose Load Ultima Duel Room option. Q: xyz A: If you enter to the module, there is an information terminal for another questions. Q: xyz2 A: write me a message at anytime about anything on deadlystream.com, i'll answer i promise ----------------------------------- 5, Credit List & Special thanks to: ----------------------------------- -Kexikus for NSS Source Scripts -Antonia for NSS Source Scripts -Fair Strides for all-time helping me -Real Rece for some Robes -Varsity Puppet for some corporate -Stoffe because his premission and many thanks for it -Kainzorus Prime for Clone Armors(future relases) -Jorak Uln for original ideas, and hopefully for some corporate in future relases -Small Chicken -djh269 for some tests -for you if you download/ed this modification
  45. 1 point

    Version 1.0

    3,256 downloads

    ====================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION ====================================================== AUTHOR: Darth Shan NAME: K1 and TSL Difficulty Options CREDITS: FILENAME: K1_and_TSL_Difficulty_options.rar FILE SIZE: 4 KB DATE RELEASED: 3/30/2007, revised 31. May 2016 DESCRIPTION: If you try to rebalance your modded Kotor games, this really comes in handy. Boss too strong? Crazy rebalance? Change your options in game, even while fighting! Tired of messing with your config.ini? Some think, correctly, that both KotORs are fairly easy games. Especially when it comes to replaying them, this may become annoying. But you are ill advised to reset difficulty setting manually in your configuration files. Why? Because 3 (highest in K1) and 4 (highest in TSL) set difficulty to default, i.e. more easy than in ingame difficulty. This mini-mod brings a solution: Set your difficulty level in-game! All you need is a simple 2da.file. INSTALLATION INSTRUCTIONS: Drop the corresponding files manually in the folders where they belong. Recommended: "Normal". If you are an elite gamer OR like to use heavily modded Override folders for your Kotor games, then you have the option to use the "hardcore" settings which tweak all levels one step, i.e. easy becomes normal, normal difficult and so on, see below for details. Regarding compatibility: the files employ a simple trick, they use dialogue.tlk-lines from the standard tlk.file, to be precise: "Choke" and "Horror" from the Force Powers entries. So compatibility is universal. COMMENTS Here are the stats: Kotor, normal difficultyopt.2da [cfg.ini] descr. multiplier 0 Easy 1.00 1 Normal 1.75 (I tweaked this one, default was 1.5) 2 Difficult 2.75 3 Horror 3.50 Kotor, hardcore 2da [cfg.ini] descr. multiplier 0 Easy 1.50 1 Normal 2.50 2 Difficult 3.50 3 Horror 4.50 (The last should be near to insane.) TSL, normal 2da [cfg.ini] descr. multiplier 0 Easy 0.50 1 Normal 1.00 2 Difficult 1.50 3 Choke 2.00 4 Horror 2.50 TSL, hardcore 2da [cfg.ini] descr. multiplier 0 Easy 1.00 1 Normal 1.50 2 Difficult 2.00 3 Choke 2.50 4 Horror 3.00 (TSL is more b*tchy than its predecessor, in some areas 4 is still ridiculous, in others - for instance 804DRO or 152HAR you are going to have a hard time.) If you still find the game too easy, get Beancounter's Hardcore mod. In conjunction with this mod you should have every opportunity to become one with the Force. A final remark, if you are a fervent modder, I added one additional line respectively (Choke / Insanity), but you can do nothing with it, setting the difficulty level in the cfg.ini to 4, 5 or higher will mar the AI (yes, that is still possible with Kotor). My thanks go to Fred Tetra, master tool creator. BUGS: None, I hope. PERMISSIONS: You may use this mod in every way you wish. Don't forget to curse me when you die on Peragus. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)
  46. 1 point

    Version 1.0.0

    387 downloads

    A simple armband utility mod that I made for my own use when testing K1CP, because I was constantly annoyed at party members lagging behind and preventing me from transitioning to the next module. When activated it jumps the other two party members to the current party leader (i.e. whoever is using the armband). I figured other people might have a use for it as well. Installation: Run INSTALL.exe to install the mod. Add dp_ptyhrd_arm to your inventory via console or KSE. Equip to one of your armband inventory slots and activate by selecting it in the utility item slot in the UI (as you would a shield or adrenal). Credits: Icon taken from The Old Republic (and sloppily upscaled).
  47. 1 point

    7,597 downloads

    Made this for a friend, but if anyone else wants to use this, go ahead.. This mod gives you the option to skip the entire Telos surface, taking the shuttle directly to Atris. You get an approximate amount of items you'd get if you played through the surface, the approximate amount of experience and Bao-Dur gets added to your party. No problems have yet been found, but if you do find any, contact me and I'll see about fixing them. Any other suggestions are also welcome. For both the PC and Xbox version of the game.
  48. 1 point

    Version 1.0

    312 downloads

    Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to DeadMan and DarthParametric for original mods.
  49. 1 point

    1,722 downloads

    This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training. To install just drop kreia.dlg to your override folder! Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval I am not kidding when I say all I did was lurk, followed their instructions years after they posted. Only tested on TSLRCM. Please comment if you have any problems!
  50. 1 point

    1,132 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Electromesh Robes AUTHOR: Effix(ian), concept by Skullmstr (Filefront forums) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Copy the files from the zip file to your Override folder. ----------------------- DESCRIPTION ----------------------- This adds two robes and one mask to the game. The stats are as is, if you really like the look and want better stats then you need to look into tweaking things with KotORTool. Electromesh Robe (a_robe_79) Defense Bonus: 2 Damage Resistance: Resist 5/- vs. Energy Upgradable: yes, like all robes Cost: 900 Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine ------------------------------------------------------------ Electromesh Battle Robe (a_robe_78) Defense Bonus: 3 Damage Resistance: Resist 10/- vs. Energy Upgradable: yes, like Jal Shey / Seizon Sha Armors Cost: 2200 Merchant: Adum Larp, Khoonda, Dantooine ------------------------------------------------------------ Nagai Mask (a_helmet_79) Damage Resistance: Resist 5/- vs. Energy Saves: Will +1 Charisma: +1 Wisdom: +1 Restricted: Not useable by Wookies Cost: 1500 Merchant: Adum Larp, Khoonda, Dantooine ---------- BUGS ---------- None. ------------------------- UNINSTALLING ------------------------- Remove the following files from your Override folder: a_helmet_79.uti a_robe_78.uti a_robe_79.uti i_mask_079.mdl i_mask_079.mdx I_Sithmask9.tga I_Sithmask9.txi ia_JediRobe_078.tga ia_MstrRobe_079.tga ii_Mask_079.tga m_202_003.utm PFBI78.tga PFBN79.tga PMBI78.tga PMBN79.tga store_adum.utm ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool Skullmstr and others at the Filefront forums for ideas and feedback ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ---------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.