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  1. Version 1.0.0

    89 downloads

    New textures for Sith fighter. To Install 1. Download: Sith fighter.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
    2 points
  2. Version 4.1.2

    6,801 downloads

    While you sleep in the medical room, 3C-FD is patching your game. Restores fog and reflections which were broken in the Aspyr update. Works with both Steam and GOG versions. Compatible for KOTOR 1 and 2. Graphical INI edtor. Included KOTOR2 Patches: - Fog Fix - Reflections Fix - 4GB Patch - Subtle Color Shift (yellow tint removal) - Music Volume During Dialogue Fix - Borderless Window Mode Included KOTOR1 Patches: - 4GB Patch - Borderless Window Mode How to use: Place in game directory and run it. Load kotor exe on the 'patches' tab, select patches to install, click apply. How this was made: - The fog shading was just covered up when the latest version was released. I was able to send that data to the new Fracture shaders and apply fog coloring. It checks if the fog color is set to black and if not then it applies fog. Modules that don't use fog have a default fog color of black, Duxn and Dantoonie use a grayish color. - The shader for when both a lightmap and a cubemap is applied, to the same model, had a typo. Cubemap was labeled as a '2D' instead of 'CUBE'. Easy fix. Luckily the shaders are a plain text string, in the exe, and can be modified with a hex editor. The only issue is that the character length needs to be the same or smaller. The only way to get more data in the shader is to remove extra spaces/linebreaks and to shorten variables to single characters. - The music was lowered so much during dialogue that it was almost non existent. I was able to find the functions for calling volume control, using ghidra. The call was made only 3 times and from there it was process of elimination. Ultimately disabling a variable change if in dialogue, before the first volume change call, worked. Bugs: - Fog fix does not work with M478 Special Thanks: HappyFunTimes101 - ShaderOverride - I could not have done this without this tool. This made sorting out and identifying the shader data much easier. I probably wouldn't have even attempted or known where to look if this didn't exist. JCarter426 - For pointing out that the music was broken during dialogue. I hadn't noticed but couldn't stand it after hearing for myself. Source: https://github.com/J0-o/3C-FD-Patcher Browser-based Version: https://j0-o.github.io/3C-FD-Patcher-js/
    1 point
  3. Version 1.0.0

    27 downloads

    By popular demand (exactly one, looking at you @The_Chaser_One), I recreated my GONK and Loaded mod for KOTOR 1. Technically, this mod is a prequel that explains how the power droid we see in KOTOR 2 could even get on the Ebon Hawk in the first place. This is mostly the same mod, allowing you to obtain your very own GONK droid on the Ebon Hawk. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free. The mod works only on saves where you have not dealt with a certain Strange Stowaway. Once you board the ship, you can find the droid at the same place as you find your new passenger. If you have already met her, but still yet to deal with her, you should try asking her questions until you get the opportunity to ask her about her droid. This will trigger a failsafe that brings the droid to you, if it isn't around anywhere. Bugs: The droid is a bit stupid (or is it me?), so he does not differentiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing at random. Plans: Adding a way to remove the droid along with Sasha, or keep them both. For variety. Installation: Use the HoloPatcher installer included in the archive. Optional: You can now install an HD retexture by Sith Holocron as an optional download. Be sure to remove plc_bdroid.tpc from your Override folder first before installing this. Credits: Sith Holocron, for the HD retexture (GONK never looked so good) The_Chaser_One, for the request that only took me a year to finally get around to newbiemodder, for Modder's Tool: Power/Gonk Droid zbyl2, for M4-78 Enhancement Project Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
    1 point
  4. Version 1.0.1

    3,524 downloads

    The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures? Installation: Move all files from the downloaded and opened archive to the Override folder of your game. Update: added .txi files
    1 point
  5. 133 downloads

    New models and textures for the datapad. Models created by DarthParametric. To Install 1. Download: DarthParametric's Datapad.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
    1 point
  6. Version 1.0.0

    144 downloads

    Hi everyone, Working on this mod has been a really exciting experience. I’ve said before — probably everywhere I’ve posted about it — that this project started simply as a result of my curiosity, and eventually I decided to share it with everyone. Game modding tutorials I’d like to thank all the people who left the first comments and showed interest in the mod. Your reactions were the exact push I needed to want to bring this project into a more complete state. Since then, the project has grown a lot, and the number of files involved has increased significantly. The mod is now in a working state and is still actively being developed, so I’ll be updating the description to reflect the project as it currently stands. Updated Overview of the Project Files 1. Original requirement You need the original Yavin 4 mod by MotOR Squad + Master Zionosis. 2. Yavin by jenkeee EN - installer.zip This is my fix package for the mod. It repairs several quests so the mod works properly on the modern Steam version of the game. I also changed the final fight with Trask and added Revan’s Mask as a loot drop. 3. Yavin Trask Head Universal Hotfix.zip During development, I encountered a bug where Trask could lose his head model. This installer is meant to overwrite Trask-related files in the Override folder and fix that issue. 4. kotor_stability01.zip This is a small legacy safe-mode launcher. Inside the package there is a text file where you need to specify the path to your kotor.exe. 5. Yavin Yav_93 Leviathan Terminal Hotfix.zip Thanks to the players who reported this bug. The terminal on level 93 uses two Leviathan terminal entries from the vanilla game. While restoring the terminal for the mod, my Override files unintentionally affected the Leviathan level as well. This hotfix corrects that problem. 6. veh1.1 - installer.zip This is the version of the mask with baked animations. The cloak is no longer static, and now moves slightly, as if it were fluttering in the wind. Savegame Reminder A quick reminder about how the KOTOR save system works: if an object with an error has already been written into your save, that error may remain stored in the save file itself. Because of that, when applying fixes, it is strongly recommended to load a save made before entering the location where the problem was found. Ideally, you should load a save from before your first visit to that location. That is the best way to ensure your installation remains valid. Why I Started Making These Posts I started making these posts because I wanted to talk to the Jedi still out there. The saga is going through difficult times, and the disturbances in the Force are stronger than ever. More than anything, I’m interested in what players think: is there really a need for a remake like the one Gothic 1 is getting? With KOTOR II, my opinion is absolutely clear — that game deserves a full remake. But KOTOR I is a different case. It is a complete and finished work, and in many ways it is still beautiful exactly as it is. KOTOR has always been a game for enthusiasts, and even today I still play it on the highest difficulty. For those who have read this far, from this point on I want to describe the technical side of the project. Technical Side of the Project BioWare removed the cloak and the mask from the release version of the game, leaving them only in cutscenes. Why? And more importantly — for what reason? Trying to answer that question is exactly why I began all these experiments with KOTOR resources, as a level-capped Jedi Consular digging into the game’s internals. I did not try to add more polygons to the cloak model. My goal was to preserve its original state as much as possible. I still had to redefine a few vertices, but I tried to stay as close to the original as I could. You can see the result of this work either by downloading the mod or by watching the short video below. The Main Question And that is really why I wrote this wall of text — to ask one question. Jedi friends, and Sith class enemies alike: should I continue this mod? DarthMouse and I have a lot of ideas. There is also a huge amount of work ahead, and this is not development in Unity or Unreal. I want to use my mod as an example and explain how I made the cloak move — and the reaction to this post will show whether this project deserves to live on. About the Technical Process First, we have to understand what is actually possible in the KOTOR environment. KOTOR is a true legacy dinosaur, and any developer understands that movement can, in theory, be handled either on the CPU or on the GPU. I do not want to turn this into a lecture — I’m only giving a broad overview of the technical process. In the end, the entire approach depends on that core decision: do we simulate cloak movement on the GPU, or on the CPU? After studying the engine — Aurora, Odyssey, KOTOR — I decided to stay with the kind of technology that would have been available to the original developers at the time. That means rigging the mesh and creating animations for the beautiful and terrible state mixer that KOTOR uses. To the modders who will keep experimenting with KOTOR after me: please study my work before you try to make cloth movement with bones and animation. I still hope that one day I will see a proper GPU-based solution, maybe even with a full ReShade-style injection. Why BioWare Probably Cut the Cloak I’ll answer the original question briefly: for anyone who has actually tried animating this cloak, the reason BioWare cut it from the release becomes obvious. First, without increasing the polygon count, it is extremely difficult to make the cloth look truly presentable. Second, the state mixer makes debugging much harder. Third, development time. I spent more than 36 hours just on the walking animation alone. And where I spent 36 hours today, twenty years ago I would have spent at least 300. That, more than anything else, is why the cloak and Revan’s mask were never fully completed for gameplay in the original release. Final Note In many ways, this entire reconstruction was made for this look. Media boss fight: short with new mask: Original walkthrough: https://www.youtube.com/watch?v=IcvhjSGpTnE&t=1s
    1 point
  7. Version 1.1

    4,931 downloads

    This modification comes from a (very reasonable) request made by Snigaroo, lamenting the fact that in the original game it's not possible to improve the performance of the game's swoop bike despite evidence that upgrades should be available. I introduced two of them and made them available in two different stores. They can be purchased to help those who struggle to make good times on Tatooine's and Manaan's race circuits. They don't come cheap, but they are certainly a great asset for any aspiring swoop racing champion.
    1 point
  8. Version 1.0.0

    51 downloads

    I always hated vanilla armor look, especially if you look at Cassus' arts. And since I always give it to Canderous I decided to make small modifications. All stats are the same, the only thing I have changed is the model itself.
    1 point
  9. Version 1.5

    816 downloads

    Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images INCLUDES: Unique, High Quality, Upscaled Complexions and Hair for - Atton (6 Options, Full Darkside Support, All Portraits Included) The Handmaiden (2 Options, Full Darkside Support, All Portraits Included) Female Exile (2 Options, Full Darkside Support, All Portraits Included) Bao-Dur (2 Options, Full Darkside Support, All Portraits Included) Visas (3 Options, Full Darkside Support, All Portraits Included) ALL TEXTURES are upscaled from 512x512 to 2048x2048 Hair, skin details and eyebrows are painted by hand... just throwing that out there If anyone is interested in lower resolutions (like for mobile or something) just ask NEW in 1.5 Visas Full in-game skintone Support for Alt. Exile New in 1.2 NO EYELINER ATTON FOR KOTOR SUBREDDIT Love everyone who was polite. Enjoy. CHANGES FROM DEFAULT FILE Closer to Vanilla Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place) A more noticeable darkside progression Fluffier and lighter brows And most importantly; no eyeliner INSTALLATION Loose-File method, please see README, included in all files, for more info. THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them ------ (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod) EXILE PFHC05.TPC/TGA PFHC05D1.TPC/TGA PFHC05D2.TPC/TGA po_PFHC05.TPC/TGA po_PFHC05d1.TPC/TGA po_PFHC05d2.TPC/TGA ATTON P_AttnH1.TPC/TGA P_AttnH1D1.TPC/TGA P_AttnH1D2.TPC/TGA po_PAtton.TPC/TGA po_PAttond1.TPC/TGA po_PAttond2.TPC/TGA HANDMAIDEN P_HandmaidenH.TPC/TGA P_HandmaidenHD1.TPC/TGA P_HandmaidenHD2.TPC/TGA po_PHandM.TPC/TGA po_PHandMD1.TPC/TGA po_PHandMD2.TPC/TGA BAO-DUR P_Bao_DurH.TPC/TGA P_Bao_DurHD1.TPC/TGA P_Bao_DurHD2.TPC/TGA po_PBaoDur.TPC/TGA po_PBaoDurd1.TPC/TGA po_PBaoDurd2.TPC/TGA VISAS P_VisasH01.TPC/TGA P_VisasHD01.TPC/TGA P_VisasHD02.TPC/TGA po_PVisas.TPC/TGA po_PVisasd1.TPC/TGA po_PVisasd2.TPC/TGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLANS and FUTURE UPDATES --------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kreia (Current WIP) Mira (Current WIP) Visas (Planned) Done, yay Bao-Dur (Current WIP) Done, yay Disciple (Planned) Mandalore (Planned) figure out tpc T-T Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T) RESHADE (in most screenshots, highly recommended if you want the look in my screenshots) Tastefully Atmospheric Reshade - MaxYari THANK YOU ------------------------------------------------------------------------------------------------------------------------------------------------------ For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities I also encourage you all to upload pics, (as I am horrible at it) because I'd really like to fill the images section with good examples (help) -------------------------------------------------------------------- Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS LucasArts Obsidian Entertainment, Inc. BioWare voidceta - HUGE thanks for a specific file present in this mod DarthParametric - For the Female Exile Clothes base mod and for giving me release permission TOOLS USED Kotor Tool Holocron Toolset GIMP upscale.media - PixelBin Shameless use of Google images and Pinterest
    1 point
  10. Version 5.2

    75,829 downloads

    In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community. This file is meant to replace the original dialog.tlk that comes with the original game. It is meant to be used exclusively with the English version of the game. It is technically compatible with every other modification that alter this same file by patching it, provided this is installed first. Two versions are offered: one that includes only corrections and a revised one that includes most of the changes found in the PC Response Moderation modification by Kainzorus Prime. Enjoy!
    1 point
  11. Version 1.0

    46,661 downloads

    Textures for HD KT400 military droid carrier and Lethisk-class armed freighter in high resolution.
    1 point
  12. Version 1.0.0

    119 downloads

    This was a mod requested by @Snigaroo a little while ago. As they finally sent me some screenshots, I thought I would upload it for those that want to apply this tiny change to their game. All the mod does is change the appearance of Darth Traya in the Tomb so that instead she has the appearance of Kreia. Installation : Use HoloPatcher Uninstallation : Use HoloPatcher or restore the backup created by HoloPatcher
    1 point
  13. Version 1.1.0

    1,656 downloads

    Darth Talon Pack [1K] A Mod for Star Wars Knights of The Old Republic Author: Bullobrien, 90SK and N-DReW25 1.1.0 Release Date: 19.01.2022 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: * Late 2006, Levi Davis (aka nineball) released the first Darth Talon mod for K2 as a playable head for females. * In 2007, Prime released his Darth Talon mod which replaced Yuthura Ban with Darth Talon. * In 2008, DarthParametric released his Darth Talon mod which replaced Mission Vao with Darth Talon. From about 2009, a third modder named Bullobrien began his own Darth Talon mod; completing the final texture in 2011. But, he was unable to properly setup the TSLPatcher or the associated 2da files and so he passed on the files to a modder named 90SK sometime between 2012-2015 and gave him permission to complete the project. In 2021, a decade since the texture was made, with collaboration with N-DReW25, the fourth Darth Talon mod was born. * Some of you new to Star Wars might be thinking "Who is Darth Talon?" Darth Talon was from the, now Legends, Star Wars: Legacy comic series. Darth Talon was a member of Darth Krayt's new Sith Order around 137 ABY, she is famous in the Star Wars Community as being the red Twi'lek with black Sith tattoos covering her body, head, and lekku; in a similar design to Darth Maul. She was trained by a fellow Twi'lek Sith named Darth Ruyn, whom she later killed on Krayt's command with a decapitating strike of her lightsaber. * What does this mod do?? Option 1) Darth Talon Player Head: Adds a playable female head in the form of Darth Talon, replaces the player's underwear and clothing to Darth Talon's attire. Option 2) Mission Vao as Darth Talon: Replaces Mission Vao's appearance with Darth Talon, gives her two red Short Lightsabers, makes her 25% Dark Side, changed her class to a Jedi Sentinel and gives her a handfull of basic Force powers, nothing else is changed. Option 3) Yuthura Ban as Darth Talon: Replaces Yuthura Ban's appearance with Darth Talon, replaces Yuthura's Sith Officer's outfit with Darth Talon's attire. All textures are in 1K resolution, providing the most high detailed Darth Talon mod to date in a Kotor mod. Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream.com Incompatibilities: Mission Vao as Darth Talon is incompatible with any mods which alters Mission Vao's appearance, textures and/or character UTC file Yuthura Ban as Darth Talon is incompatible with any mods which alters Yuthura Ban's appearance and/or textures Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod! Thanks: Bullobrien: For making the original Darth Talon skin back in 2011 90SK: For making the portraits N-DReW25: For fixing the broken 2da files and setting up the TSLPatcher Levi Davis (aka nineball): Starting the Darth Talon trend with his first playable Darth Talon mod Prime: For creating the Yuthura Ban to Darth Talon mod, thus giving us the idea of including the Yuthura Ban option DarthParametric: For creating the Mission Vao to Darth Talon mod, thus giving us the idea of including the Mission Vao option Darth Ty: Informing me of TSLPatcher bugs Effix: For going out of his way to fix up the player head installation for me! Fred Tetra: For Kotor Tool Stoffee: TSLPatcher Dark Horse: For creating the comic series which brought this awesome character to the community, and providing the inspiration for this mod. Bioware: For such an amazing game Obsidian: For such an amazing sequel Everyone who downloads the mod! Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    1 point
  14. Version 1.3

    5,852 downloads

    Stylized Portraits TSL Created by Tinman888 by Sdub & Tinman888 Version: 1.3 Description: After seeing the release by @DylanRPG and the Portraits done by Tinman888 who is a magnificent artist. I reached out to Tinman888 and discovered that he had finished some TSL Portraits! After gaining permission by Tinmann888 to create a pack made from his TSL portraits I got to work. This pack included all main party members with dark side transitions, generic female portrait, and generic bearded/Non Bearded male portrait One thing to note, the Widescreen UI can be a bit wonky, especially for the Aspyr version on steam. So I highly suggest using a widescreen mod otherwise the Portraits can look stretched. I use a combination of these two. https://deadlystream.com/files/file/839-improved-widescreen-experience/ & https://deadlystream.com/files/file/332-widescreen-ui-fix-for-knights-of-the-old-republic-2-the-sith-lords/ Easy install, open the folders of the portraits you'd like to use and Just drop them into the override folder. To uninstall remove the implemented files. Big thanks to the KOTOR Discord & Deadlystream Tinman888 for the wonderful art, you can see more of his art here! https://brandon_chen.artstation.com/ and on Instagram at @bchen.art and DylanRPG for the original pack which led me to discover the TSL portraits.
    1 point
  15. Version 4.0

    2,464 downloads

    -------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's PMHC04 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod adds PMHC04 (a.k.a. "Space Jesus") from KotOR 2. ------------------------- INSTALLATION ------------------------- Unzip. Run "TSLPatcher - Install Effixian's PMHC04 from K2 to K1.exe". ---------- BUGS ---------- There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping. ------------------------- UNINSTALLING ------------------------- 1. Remove from the Override folder: - PMHCSJ.mdl - PMHCSJ.mdx - PMHCSJ.tga - PMHCSJA.tga - PMHCSJd.tga - PMHCSJd1.tga - PMHCSJd2.tga - PMHCSJd3.tga - PO_PMHCSJ.tga - PO_PMHCSJd.tga - PO_PMHCSJd1.tga - PO_PMHCSJd2.tga - PO_PMHCSJd3.tga 2. If you have never installed any mod with the TSL Patcher (and none after this mod) then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod could result in the later mod no longer working. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra's KotOR Tool - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    0 points
  16. Version 1.0

    2,560 downloads

    Replaced the main UI to something more slick, a little inspired by the original KoTOR one. Just put all the files into to your override folder. Should be compatible with everything except most other UI mods in a similar vein.
    0 points
  17. Version 1.0

    15,770 downloads

    These are basically High Definition upscaled assets for the first Kotor title. I was inspired by the games original awful stoneage 800x600 artwork and NDIX's groundbreaking work. Mod does not touch every original GUI element, and as such is not yet feature complete. For one, most LOADING SCREENS are still missing HD versions. They will come eventually. My hope is people find these as pleasing of an improvement, as i did. Instructions, such as they are, are in the README. As, this is my first mod, any ideas, suggestion, criticism, repackaging improvemts are highly encouraged. The Mod has been created with 16:9 aspect ratios and 1080/1440p in mind. I shall do my best to fix any potential problems. REQUIRED MODS: Universal Widescreen (UniWS) Patcher - http://www.wsgf.org/article/universal-widescreen-uniws-patcher KotOR High Resolution Menus 1.3 ndix UR - https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/ K1 Main Menu Widescreen Fix 1.1 By DarthParametric - https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/ Recommended MODS: HD NPC Portraits 1.1 by ndix UR OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    0 points
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