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Showing content with the highest reputation on 10/01/2019 in all areas

  1. 1 point

    Version 1.2

    5,721 downloads

    This here is a mod that will change the appearances of the Sith at the Trayus Academy. The original purpose of this mod was to make a Trayus Clothing Fix mod that was compatible with TSLRCM... and it still is. It also has a number of cool features such as randomizing enemy appearances and saber weapons, slightly more difficult enemies, female Sith Assassins, Sith Marauder Armor and some other stuff. ======================================================================================= The Lord is my shepherd; I shall not want. He makes me to lie down in green pastures; He leads me beside the still waters. He restores my soul; He leads me in the paths of righteousness For His name’s sake. Though I walk through the valley of the shadow of death, I will fear no evil; For You are with me; Your rod and Your staff, they comfort me. You prepare a table before me in the presence of my enemies; You anoint my head with oil; My cup runs over. Surely goodness and mercy shall follow me All the days of my life; And I will dwell in the house of the Lord forever. Psalm 23 ======================================================================================= TRAYUS RANK REFORM 1.2 DESCRIPTION: This mod changes the appearances of the various Sith enemies in the Trayus Academy. -Characters won't show up with the same heads anymore. Occasionally, you'll get clones but not everyone enemy will look the same -Sith Marauders dual-wield red sabers. They have now have their own custom armor, a reskinned Sith Apprentice Armor -Sith Lords once again wear the Trayus High Robes. -Sith Apprentices carry around single red blades and wear the Trayus Mid Robes. -Dark Jedi and Dark Jedi Apprentices will spawn with Dark Jedi Robes and either Single, double or double bladed sabers. -The Elite Sith Assassin underwent another makeover. He now wields a red lightsaber. -All above stated characters have been given more Force Powers and Force Points. - Dark Jedi and Dark Jedi Apprentices will be equipped with red sabers and have either single, double-bladed or two blades. - There will now be Female Sith Assassins. They will generally spawn throughout the entire game. INSTALLATION: - Use the TSLPatcher to install UNINSTALLATION: - There's never been a real good way to uninstall TSLPatcher CREDITS: - Bead-V and ndix-ur for their work on mdledit/mdlops - Fred Tetra + KOTOR TOOL - Obsidian, Bioware and the Odyssey Engine - The DeadlyStream Community who has been around all of these years - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
  2. 1 point

    18,862 downloads

    ====Kinrath Egg Bash Crystal Drop v0.9 by Hassat Hunter==== This modification gives kinrath eggs in the Dantooine crystal cave a 50% chance to drop red lightsaber color crystals, as in KOTOR1 they could give these crystals too. ==(Un)Install Instructions== * Drop "knrthegg.utp" and "a_eggsmash.ncs" in the override folder. If it already exists, cancel, you have a conflicting mod! Simply remove it to return to the existing system anytime. The source folder is for other modders, and can be safely ignored if you have no interest in the uncompiled script to study. ==Version History== 0.9 Release ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
  3. 1 point

    Version 1.2

    4,878 downloads

    Replacement Texture for Lightning on Malachor V 1.2 READ ME FIRST! Here's my third small mod. Replacement Texture for Lightning on Malachor V ======================================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 14 MAR 2013 UPDATED RELEASE: 29 FEB 2016 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: ------------ Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too! Once again, I've decided to do something about it. The new texture uses captures from a real lighting strike. Constructive criticism is welcome. About The Update: ------------------------- When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out. Installation: --------------- There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish. Uninstall: ------------ Take them out again. Known Bugs: ----------------- None known at this time. Thank You Section: ------------------------- Zbyl2: For the original testing of this mod. Darth_Sapiens: For creating an alpha channel that made the black background transparent. Kexikus: For pointing out transparency issues in the "Original Version" Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression! Legal Disclaimer: ---------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
  4. 1 point

    Version 1.2

    32,211 downloads

    This mod allows you to upgrade the personal crystal independently of Kreia. That way you can do that even after Kreia becomes unavailable. The idea behind this mod is that if this crystal you get on Dantooine is so unusually responsive to you, why do you need someone else to keep it attuned? As I see it, the reason is Kreia's being the manipulator and control freak that she is. Most likely she wanted to seem even more indispensable to the Exile. Each time he runs to her with the crystal, it's a subtle reminder that he gains power, but through her. However, what if our Exile was perceptive enough to pick up on the procedure himself? Therefore, with this mod, you can attune the crystal at a workbench, without Kreia's help. However, you must have enough Wisdom (16 or more). That stands for the Exile having sufficient understanding of the Force and of his own connection to the crystal. Hint: if you're playing a combat-oriented character with low Wisdom, you can still meet the Wisdom check with some Wisdom-increasing items and/or Force Valor.
  5. 1 point

    Version 2.0

    8,558 downloads

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. N.B.: Robes included in this mod may not be compatible with robe mods which you have installed. Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
  6. 1 point

    Version 1.0

    3,228 downloads

    New Bounty Hunters on Onderon by 90SK --- Adds bounty hunters to the exit sequence of Onderon. These NPCs are a fairly high difficulty fight and are placed at the end of the Onderon level. They have credits, weapons, and a new armor as rewards for defeating them. This new encounter is completely TSLRCM compatible. Those of you who have played my SUPER content mod may recognize this sequence. This is a TSLRCM compatible addon to the main Onderon quest, complete with credits and a new custom heavy armor reward. --- Copy Override folder from mod archive to your SWKotOR2 program directory to install. Please contact the original author for additional use and please use for personal use only. Contact 90SK via private message on deadlystream.com for any questions. --- Update 3/7 -- Fixed everything with the encounter, added the armored flight suit disguise reward with custom icon. Update 5/20 -- Added HD quality to the flight suit skin --- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. 1 point

    Version 1.0.0

    1,139 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 02.09.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO. This mod restores the E3 Style Dxun Masters back into TSL. Known Bugs: The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable. Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game and for keeping the unfiltered VO in the game files Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. 1 point

    Version 1.0

    826 downloads

    There were lots of discussions and disputes about whether Atris should or shouldn't play bigger role in TSL, care the mantle of Lord of Betrayal or not, and if her dark appearance was essential or completely out of place. In my point of view, the change of her look in the final confrontation would be very symbolic, accentuating her corruption and conscious act of betrayal. So I've threw together this simple mod for personal use, but decided to share it with those who would be interested in facing Atris as "Darth Traya". Enjoy To install: Copy "262tel.mod" from mod directory to Modules folder in the TSLRCM directory (for Steam version - in TSLRCM workshop folder) and confirm the replacement.. To uninstall: Replace modded file with "262tel.mod" from Backup folder found in mod's directory. Credits: - Credit for the base .mod file this mod was based upon goes to creators of TSLRCM. - Dark Atris' robes are present in the original TSL files, so in certain way It's a restoration, and credit for them goes to TSL developer team.
  9. 1 point

    Version 1.0

    1,511 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.
  10. 1 point

    Version V1.3

    4,427 downloads

    This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture. Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same. A nice little preview:
  11. 1 point

    Version 1.0.0

    11,008 downloads

    Hello everyone! Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.
  12. 1 point

    Version 1.0

    1,294 downloads

    It's the console from M4-78. A high-res, animated take on the vanilla version. Includes an updated model for illuminated surfaces, non-mirrored screens, and restoration of two surfaces that were maybe originally intended to be screens but ended up as flat metallic surfaces. Also includes non-animated options. Knights of the Old Republic 2: TSL only.
  13. 1 point
    I did a trick for make it work with 'Holowan Duplisaber Beta .215b' . Better said, or works one MOD or work the other MOD. The file that conflicts is "workbnch.dlg". (copied from another post) "As I guessed it (***) cancels the dialog options of 'Holowan Duplisaber Beta .215b' in the workbench. After tune my Crystal I've saved the game, quit and restored the original "workbnch.dlg" in the Override folder. Again in game, the dialog options from H.D.B. are there and I can built hilts again without problems ...and my Crystal is tunned!! I've checked it in two ways (using the workbench of the Ebon Hawk with H.D.B. working): 1- game saved OUTSIDE the EH, quit game, exchange the file, load, enter the EH and check the workbench, the attunement option works. Go outside the Hawk, save again, quit game and exchange again the file, load, enter the Hawk, check and H.D.B works again. 2- Saving INSIDE the Ebon Hawk, quit game, exchange file, load game, check, TUNE the crystal, save again, quit, exchange again the file, load, check and Holowan Duplisaber works again. The trick works even without be needed use a Save made in a different game module where the workbench is located. " ( (***) With 'Workbench Crystal Attunement 1.2' installed)
  14. 1 point
    Back on (the real) topic.of the K1 BIKs . . . Whoa! Make sure to offer your compliments to the video wiz in the Reddit thread.
  15. 1 point
    I'm also working on a visual lip sync editor for my KotOR JS project. I made a post about it here if anyone is interested.
  16. 1 point

    2,594 downloads

    New Onderon Merchant by 90 SK Adds a wealthy merchant to the main square of the Onderon module with the police tower and the news hologram. He will spawn after Vaklu and Tobin confer about the Exile being on Onderon. He is fully voiced by me. Have fun! (Update 11/12/12: Fixed merchant spawn glitch)
  17. 1 point
    Wow, that looks a lot better! Gives it a more sinister feel to Malachor.
  18. 0 points

    Version 1.1

    5,948 downloads

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. TSLRCM Compatible: Yes Please go to the Nexus Mods link to see further screenshots. ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD
  19. 0 points

    4,352 downloads

    This mod by Team Hssiss adds a new level to TSL accessable by a pillar on Korriban. Inside the chamber awaits a mysterious holocron. Dare you to slay its guardians and claim the Curse of the Sith for yourself? Or will you resist the temptation, never know what you could have earned? This mod should be TSLRCM Compatible. If anyone notices any issues PLEASE report them and I will fix them ASAP.
  20. 0 points

    Version Version 0.1

    19,341 downloads

    "2048x2048 resolution makes wonders to your textures" - νυrτ Indeed they do. Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1. On the mod, νυrτ wrote: "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..." As the textures are quite large, those computers using older graphics cards may be affected. Installation: place in your override folder. Uninstall: Take them out of your override folder. Please leave comments to express your opinion about this mod. Note: You will also need part 1 to get the complete package.