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Showing content with the highest reputation on 09/23/2018 in all areas
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2 pointsTwo days without PC gets me all cranky. Glad that I'm back with you now. Let's get something done tonight!
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1 point
Version 1.9
7,651 downloads
Summary Early in the game, BioWare had Bastila appear in an outfit that's a homage to the infamous Slave Leia costume from Return of the Jedi. But it was just a retexture of her regular underwear. For the sequel, Obsidian made the same homage and included a more elaborate model that could be worn by most female members of the party once the item is acquired. This mod ports the K2 model to replace Bastila's outfit in K1. Note that this will not replace Bastila's easter egg appearance because that uses a different line in appearance.2da. That will have to remain a retexture of Bastila's underwear, unless one were to replace her underwear model with the dancer outfit entirely. Instead, this mod adds a dancer outfit item that Bastila can wear any time afterwards. It has the same properties as the item from K2 and can only be worn by Bastila. I've modified the dancer outfit model to more closely resemble Bastila's body shape. I've also changed the texture to match her skin tone and fixed a few minor errors I noticed. Finally, I've included an alternate texture that changes the outfit's color scheme from red to a sort of dark blue with gold flowers and a lavender trim. I was trying to match the color scheme of her original outfit. @Dark Hope has also made a new texture with that color scheme and it's a lot fancier. Note that if you want to use any other texture that isn't in a TPC file, you'll have to remove JC_SlaveBast01.tpc. Compatibility This mod is not compatible with other mods that affect Bastila's slave appearance. This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate. This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files. These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style. Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these. P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override. While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those. This mod edits the script k_ptar_bastpart.ncs in tar_m03af.mod. If install another mod that edits that script after this one, then you won't automatically get the dancer outfit item, but all the other changes will still take effect. You can cheat the item in if you want. The item name is jc_slavebast. I've instructed the patcher to skip the file ia_cloths_255.tpc if it finds another copy present. If this file isn't installed, it will look like something else in the inventory but everything else will be as it should be. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe, with updates by Fair Strides ERFEdit – stoffe, with updates by Fair Strides NWMax – Joco KOTORMax & MDLEdit – bead-v This mod contains assets ported from Star Wars: Knights of the Old Republic II – The Sith Lords by Obsidian Entertainment. Permisisons I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers "We Beks don't believe in intergalactic slavery" but I guess they're totally cool with regular old domestic slavery? INTERGALACTIC SLAVERY NOT BELIEVED BY BIOWARE, OBSIDIAN ENTERTAINMENT, OR LUCASARTS. I was also going to make a "Song of the South" reference but I think anything I could possibly quote about that would be too offensive to be taken as a joke. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. -
1 pointSo you've ripped the tracks using one of the guides out there or you're just that clever with using Miles Sound Tools that you didn't even need one. Congratulations! You have that music to listen to to your hearts content. But what of the artwork that you probably want to track tag your MP3's with? What ever shall you put in there? Well, I have you covered. (pun intended) Here are two examples if nothing else comes to mind and . . . a template if you have the picture and don't want to fiddle around with the text too much. If you use my template, feel free to post your KotOR II themed IMGUR link in a post below.
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1 point
Version 1
2,624 downloads
Edited model - DarthParametric Re-texture of PMHC01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHC01 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 0.9
7,151 downloads
This is basically just a drop in override mod for the vanilla masks of KoToR. With one exception: Tetas Royal Band Restored By Darth Insidious is required before that one will work. I included it because it is a vanilla mask, but it was hidden in the game files. All models and textures are overhauled. Some more than others. Even if the model does not look different by much there has been a lot of time and effort put into tweaking the UVs and editing the models to be smoother without adding too many polys. I wanted to release three of the masks as helmets, however those will be added later in an optional expansion of this mod. TODO: Fix some things about the textures such as glowing things that should be glowing, and add new replacement icons. If there are any model problems i will gladly fix them and re-up the whole archive. New file in addition to the main file is the icons for the new masks. Thanks to djh269 for offering to make these icons and send them to me. A huge help. That leaves trying to figure out some issues with reflection for some of the masks, and maybe a few animations that are supposedly supposed to be on them. Stay tuned for more great updates in the future! -
1 point
Version 1.0.0
2,253 downloads
This mod adds a new fat commoner male model, ported from The Old Republic MMO. It replaces the generic appearance used by Handon Guld on Dantooine, who, judging by the dialogue he is involved with, was originally intended to be an overweight character. Additionally, there are several other changes that have been made to the Calder Nettic murder investigation sequence: Handon now sports an injured idle animation to conform to dialogue mentioning he is holding his injured side Two erroneous fades to black in penultimate dialogue lines have been removed When the player solely accuses either Handon or Rickard, the other will now run off after being given permission to leave rather than standing around Master Bolook has had his appearance changed to a green Twi’lek to match one of Rickard’s lines of dialogue referring to him as a “green-skinned nerfherder” (apparently he was green in the original Xbox version, but was changed to orange for the PC version) N.B. - You will need to load a save prior to entering the Dantooine Grove for the first time in order for this mod to take full effect. Acknowledgements: This mod was inspired by Merkuri22's episode of her "KOTOR 1 Experience" series dealing with this quest Very special thanks to @JCarter426 for writing the custom scripts and doing lots of troubleshooting to get them working correctly Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Original models and textures ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script -
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1 point
Version 3.0
1,950 downloads
*************************** Knights of the Old Republic *************************** TITLE: Effixian's PMHC04 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod replaces PMHC04 (a.k.a. "Mullet Man") with PMHC04 from KotOR 2 (a.k.a. "Jesus"). As requested by KohlKatarn & valten7. ************* INSTALLATION ************* Unzip. Copy the files inside the folder to your game's Override folder. ***** BUGS ***** There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping. ************* UNINSTALLING ************* Remove from the Override folder: - pmhc04.mdl - pmhc04.mdx - PMHC04.tga - PMHC04A.tga - PMHC04d.tga - PMHC04d1.tga - PMHC04d2.tga - PMHC04d3.tga - PO_pmhc4.tga - PO_pmhc4d.tga - PO_pmhc4d1.tga - PO_pmhc4d2.tga - PO_pmhc4d3.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Fred Tetra's Kotor Tool - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
1 point
Version 1.1.0
979 downloads
Instruction: Move all the files from the archive to the override folder. Description: This updated version of the modification: Restored equipment for HK-47 - TSL has been converted to Restored equipment for HK-47 / GO-TO - TSL. Old content: This modification returns the HK-47 stuff to the game. Can be found in the first droid assassin on Peragus. I put the armor on the droid assassin in the polar zone of Telos. The Narodi can be found on the Naro of the Vogga Hatt when meeting with the droid assassin. What's new: 1. Deleted unnecessary files; 2. Added the ability to get the rest of the droid GO-TO; 3. You can buy three pieces from Tienn and Kodin, as they are merchants of parts of droids (Tienn trades indirectly); 4. The cost of one of the parts was reduced from 6,000 to 4,000 credits, since it is foolish to buy two parts for the same price, the second of which is much more powerful; 5. I increased the price of individual parts for T3-M4 and 1000 credits. Characteristics of the parts of the droids are presented in the screenshots. The screenshots are not visible, but the HK rifle will fall from each of the three droids. This way, you can fully pay back one of the parts from Tienn. It depends on you only how rich you are or from personal desire. The modification does not include parts for T3-M4, since even in the game we can find all three of them: the first part is built into our droid; the second falls from the HK-50, the third part (shield) is given to us for the successful completion of the mission to buy (or if you are a dark Jedi, the threat of punishment) the droid from Kodin. Thus, on Nar Shaddaa you will become the owner of all the parts for your droids, unless of course you have missed some of them. Credits: Do not use this modification in any form without my permission. -
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1 point[Updated: September 24, 2018] A quick heads-up to the WIP page. These are some sneak-a-peek of what's coming next: 2. Dantooine [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] 5. Manaan [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] Props to @gerblul for the amazing idea; for without his insight, this Manaan portion would not have been possible. Any updates of current development will also be posted in thread's introduction post.
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1 pointThank you, Salk- my dear friend; for the kind words and sympathy. Those difficult times has passed and we choose to cherish what's in present time going forwards. I hope all forms of kindness comes back to you, my friend. ☺️
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1 pointMy dear friend, your arrival on this community brought joy, passion and optimism. I appreciated your modding ideas and your positive attitude and kindness. I hope you will find soon strength again to return to us and help us all with your presence. I joined the others offering you my most sincere condolences for your loss.
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1 pointShem's mod made changes to game difficulty (NPCs' stats). This version simply changes the clothes the NPCs are wearing, leaving the original game stats and playing experience untouched.
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1 pointI'm so sorry to hear that, eb. Can't say much about what you're going through other than it really sucks to lose the people you're closest to. I think you're making the right move to take the necessary time to detach and heal, away from screens. You're such a positive source of light here; to think that you're going through such a dark time is deeply saddening and I hope it's as brief as it can be. Good luck, brotha. Hope to have you back when you're able.
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1 point
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0 points
Version 1.0.0
2,150 downloads
Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments -
0 pointsApparently, I'm one of only a few individuals who still has access to the CSLU Toolkit, software that can output phonemes based on an audio and text sample. Historically, this has been pretty much the only way to generate LIP files for KOTOR so characters' lips will flap when they talk. LipSynchEditor converts from CLSU's PHN format to the LIP format, but to do that you need the PHNs first... unless you want to make lips manually, but that isn't practical. Unfortunately, the Center for Spoken Language Understanding's servers have been offline for a long time. As such, it's currently impossible for new users to install the software required to generate these PHN files. Only a few veterans like myself still have it installed. And I can't even guarantee I'll have access to it forever. It's currently installed on my old computer, but not on my newer system that I built after the servers were offline. I doubt the computer that does have it will last forever, so it's probably only a matter of time before I lose access to CSLU too. Until then, though, I'm able and willing to generate lips on request. And I've gotten a few requests already. Now, I don't want to make a habit of this and get stuck as the guy who does everybody's lips for them because making lips with the CSLU Toolkit is a long, boring process. What I can do for you, though, is tell you can do for me so I don't have to do all of it for you. If you follow the instructions below and send me all the necessary files, all I have to do is hit a button and send stuff back to you. And I have no problem doing that. CSLU requires three things: 1) audio of everything you want to create a lip saved as an individual mono WAV files; 2) a text file accompanying each audio file that contains the words spoken in that line of dialogue; 3) a master list matching each audio file to each text file so it knows what to process. First, you need your VO files in the mono WAV format that the CSLU Toolkit wants. If your VO is new, you merely have to make sure to save it in this format. If you're working with VO from the game, you'll need to convert it first. The game VO files are generally MP3 files with extra bytes added at the start of the file to confuse us. Stripping this header will restore them to regular MP3 files. This can be done with a batch script and you can read up on that here. That will make them MP3, but they still need to be converted to WAV. Any old audio converter can do this. Freemake Audio Converter is one I use for Windows. Alternatively, you can use the Miles Sound Tools to play and convert the VO directly from the original game format to mono WAV. Next, you need to write out all the words spoken in every line and save them as text files. I typically name the text files the same as the audio files. You then need a list of all your audio and text files. This is the most tedious part of the process, but fortunately I've attached batch scripts below to make this easier. text.bat will create blank text files for each audio file. You still have to type the dialogue into them, but at least you won't have to worry about the file names. list.bat will create the master list. It will search for every WAV file and create a line in the list for each one, saving all this as lips.txt. My script assumes each text file is named the same as each audio file, so if you want to use this script, that's required. Send me: 1) all your mono WAV files; 2) all your transcribed text files; 3) your master list of everything to process. Once I have all of those, I can run CSLU's script to generate PHNs and send them along. I can also batch convert to LIP if you want, because that isn't nearly as big a deal as all the above. If you want me to make lips files for you, post a comment below with the necessary files attached or linked, and I'll get to work. Lip Batch Scripts.zip
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0 pointsThis guide is requested by @Sith Holocron. In Star Wars: Knights of the Old Republic, there is a side quest on Dantooine named “Sandral-Matale Feud”, which you receive after you have dealt with Juhani at the grove and met the Jedi Council. This quest line revolves around a family feud between the Sandrals and the Matales, mainly between the patriarchs of each family, Nurik Sandral and Ahlan Matale. The questline will lead to a heated confrontation between Nurik and Ahlan, and there are multiple ways to resolve the questline. This guide will provide details on the different ways to resolve the Sandral-Matele feud, and how to achieve those endings. Here is the link to my Sandral-Matale Feud Ending Guide
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0 pointsHad lost my close cousin two days ago. This is my first time experiencing this kind of "loosing" an important part in my life. I have been in a breakup and/or failed in anything before but it feels whole lot different. As I'm writing this down I don't want to be pitied nor any intention of me to spread any gloomy air around the forum. I just want to apologize if I can't reply, not delivering any stuffs or even as active in the forum like before, least in the meantime. It is so hard for me even to only sat in front of my PC, like I don't know what I wanted to do. I even wrote this from my phone. Hope to be back soon. ☺️