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2 points
Version 1.5
13,811 downloads
Summary This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people. I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer. Video Preview Installation Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. If you use the Ultimate Saber Mod, copy the files from the USM New Colors folder to your Override folder. This gives all colors added in USM the same upgrade for visual consistency. Uninstallation Remove the installed files. Compatibility This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades. This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods. Credits KOTOR Tool – Fred Tetra Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON... Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. -
2 pointsJust finished reading the Marvel comic Thrawn #6, and noticed a little nod to the Ebon Hawk in there. The ship in the comic is just really in the background, and it isn't a perfect replica (its symmetrical) , but it seems clearly based on the Ebon Hawk design - but I thought it was a nice Easter Egg if it was planned. I wouldn't be surprised if it is deliberate, given the comic is a prequel to the Rebels cartoon, which featured the Hammerhead Corvettes On page #17 when an insurgent fleet drops out of lightspeed, we see the back of what looks like the Ebon Hawk, flying next to what looks like a YT-2000: Then on page 20, we get frontal views of the ship (there are actually two ships of this class on the page): Anyways, I thought I would share as somebody else might also get a kick out of this
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1 point
Version 2.0
2,196 downloads
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION Crossguard Lightsabers 2.0 By Sithspecter Description: You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations to Knights of the Old Republic. Each of the regular crossguard lightsabers is completely upgradeable. You also have the choice to install crossguard lightsabers with the default blade textures OR crossguard lightsabers with an animated jagged blade texture. Installation: 1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override folder 2. If you would rather have default blade textures, also copy the files from the Default Blades folder of this .zip into your Override folder 3. If you want to go back to animated blade textures, copy the files from the Animated Blades folder of this .zip into your Override folder Use: Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3-M4 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be installed in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two items. You can find crossguard lightsaber items in the following locations: Dantooine: Blue crossguard lightsaber on Nemo's body Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to a crossguard lightsaber Tatooine: Emitter in Kraayt Dragon cave Unknown World: Emitter on The One's body Yavin Station: Suvam Tam will sell you 2 emitters Cheats: g_i_crossguard - Emitter which can be bonded with any color crystal in the default game g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable) g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable) g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable) g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable) g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable) g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable) g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable) INCOMPATIBILITY: DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS INCOMPATIBLE WITH OTHER MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD WITH OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND CHOOSE ONE TO RE-INSTALL Bugs: The lightsaber extension bug has been fixed thanks to newly developed tools! No known bugs exist, please contacte me with bug reports. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Readme.pdf -
1 point
Version 1.2
19,225 downloads
Summary This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people. I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. I've also included some alternate texture options: Brighter Green The Brighter Green alternate texture is more in line with Luke's lightsaber as it is depicted in Return of the Jedi. Darker Blue The Darker Blue alternate texture is more in line with the original game color and blue lightsabers as they are depicted in Revenge of the Sith. Heart & Mantle There are two for the Heart of the Guardian and Mantle ofthe Force colors. The default is my approximation of the original game textures, while the alternate option has them changed to look more like standard lightsaber blades since I had to do them anyway for the K2 version. Heart becomes orange and Mantle becomes cyan, if you choose this option. Installation Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. Uninstallation Remove the installed files. Compatibility This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades. This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods. Credits KOTOR Tool – Fred Tetra Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON... Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. -
1 pointHere is a list of mods that are currently compatible with K1R. If you know a mod is compatible with K1R then tell me and I will add it to the list. These are the ones confirmed to be compatible thus far. If I have missed any please let me know and I shall add it to the list. Thanks. Edit by Fair Strides: In an effort to arrange for a decent layout without being able to reserve posts immediately after this post (since we didn't get on the ball when ZM made the thread), I'm implementing some formatting here... Thus, everything past this point is my (Fair Strides) fault, so blame me... Compatible Mods (with categories): Content: Bastila on Korriban - K1R Version 1.0 by Fair Strides Party on the Leviathan! 1.0 by Fair Strides Vulkar Coward Redux 1.0 by Fair Strides Malak's Unique Apprentices 1.0 by Kexikus Duel Room Final 1.0 by aneeryrlue Rece's Upgradable Vanilla Robes by Rece Rece's Elemental Robes by Rece Rece's K1 Lightsaber Mod by Rece Ajunta Pall's Swords Revamped by Rece KotOR 1 10 New Robes by Rece Canon Galaxy Map for KotOR 1 by Kexikus Sandpeople Disguise Drop Fix by Kexikus Proper Manaan Quest Endings by Kexikus Sithspecter's Boba Fett 1.0 by Sithspecter Energy shield Damage Fix 1.0 by R2-X2 Force Dustil 1.0 by forgetcanon Mandalorian Battle Blades 2.0 by Darth InSidious Cipher Gear 1.0 by darkbirdie Movie Robe Reskin 2.1 by Squall Lionhart Saul Karath Enhancement 1.0 by TheImpAdmiral Bearded PMHC01 Head Replacement 1.0 by inyriforge N7 Valiant 1.0 by inyriforge Health Regeneration by MVacc224 Classes, Feats, Powers, and Skills Tweak by MVacc224 War Torn Mullet Man 2.0 by ZimmMaster Teta's Royal Band Restored by Darth InSidious Revan's Jedi Robes 2.0 by ZimmMaster Halo Energy Sword 1.0 by Darth InSidious Lightsaber and Force Forms 1.0 by Darth InSidious Remove Force Power Restrictions on Armor by MrPhil Texture: KotOR 1 Clothing Texture Enhancement by Rece Yuthura Sith Eyes with Lightside Transition by Kexikus High Quality Starfields and Nebulas by Kexikus Green Pazaak Base Cards for K1 by Kexikus Darth Malak - Herald of Darkness 1.1 by Kainzorus Prime Endar Spire Complete Overhaul 1.0 by Jorak Uln Natural PFHA04 Reskin 1.0 by honeybeenectarine Saber Colors Overhaul animated - SWTOR Edition 1.0 by Jorak Uln No Dark Side Transitions 1.0 by R2-X2 Advanced Wardroid 1.0 by Xedii/Xarwars Malak - Path of Corruption 1.0 by Kainzorus Prime Incompatible Mods (with reasons): Bendak Bounty and Emblem Armor Compatibility Patch by Klexikus - This is merely a patch between two mods, neither of which is currently confirmed to be compatible with K1R, so I'm erring on the side of safety. Sonic Screwdriver 1.0 by Darth InSidious - Modifies dan13_crattis.dlg, AKA Crattis Yukal's dialog. Quanon's Saberhilt Pack by Quanon - Confirmed to conflict with Jolee in the Upper Shadowlands. The mod replaces his dlg file, which both undoes the effects of K1R and screws up how it operates in the module. (Thanks to scoutception for finding this the hard way... ) Questionable Mods (with reasons): Scoundrel Trousers by darkbirdie - Because it undoes the fix to the back seam that K1R's Scoundrel texture fixes in the female version. KOTOR Bug Fix Attempt 1.0 by danii-ch - Some things K1R already does, like Calo's soundset and I believe the Bastila Romance Fix, but I'm not sure how the rest is implemented...
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1 pointYou can warp to stunt_57 no matter where you are or what you've done in the game. The scene will still play out correctly.
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1 pointI had that issue as well with transparent textures. I think it's caused by semi-transparent pixels at the edges of your alpha channel mask. Those lines are not actually white, but show the background geometry/skybox because KotOR cannot handle semitransparency with other objects behind them properly. It might be fixable similar to the hologram edits DarthParametric did before, i.e. by changing the node order in the model, but I have not tested that.
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1 pointWhat's your TXI semantic? I imagine the original would have used blending punchthrough Edit: Looking at the original TPC it appears not. No TXI data at all. Also, make sure your diffuse background extends beyond the borders of your alpha mask, in order to prevent bleed causing the outline you describe.
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1 pointI believe this should be a copy of it that I have on my archives: http://www.mediafire.com/file/c37jibw3cbmgd4a/KotOR_MECKProject-EnterJabbaspalace.rar/file Let me know if it works out for ya! 😁 KotOR_MECK_JabbasPalaceInfo.zip
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