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Showing content with the highest reputation since 08/27/2010 in Blog Comments
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14 pointsI'm not an expert on the ins and outs of what's been occurring, but speaking from that somewhat outside perspective, this entire conundrum seems farcical. I understand that there may be annoyance about why such a popular mod as TSLRCM needed to be removed over something seemingly so minor. Indeed, since I think rules against porting are something of an antiquated defense against anti-modder thinking which has by-and-large passed with the years (certainly so for games so old as these), I might even be counted among those annoyed that this rule is being applied at all. Yet the rule against porting is still just that: a rule. Unless one wishes to forego all modding conventions and standards of behavior, it should be followed unless and until it's removed; no modder here would appreciate me uploading their mods elsewhere without permission or authorial attribution, and it's the rules and standards of the community which offer such protections. You take the good with the bad. But the complete lack of dialogue and progress since the removal occurred is both striking and, in my view, unjustifiable. Although the mod is available on ModDB and the Workshop, not all users are aware of the former archive and not all users have access to (or the desire to use) the latter. Moreover, there's been incredible confusion among the broader community about whether or not the new version will be just the audio fix or include other minor changes which might need to be tested for. I've had to put the testing of the new mod builds off for months in the hopes that the new version would be released in time for testing--but it hasn't been. No word, no progress, no indication of anything about the new version. And, worse still, no indication of whether this is a matter of intransigence or simple slow progress. People rely on TSLRCM, and I, at least, rely on transparency to do the work which I do, to know if I have to account for mod updates. This fix, by all rights, should be minor. The work of splicing necessary audio, so far as I've seen, has already been done. That leads me to the conclusion that intransigence is the problem, not slow work. To which I must ask: why? If the concern is one of porting, a real stance that it should be allowed, then a discussion on the matter should have begun over a month ago. But if it's simple bull-headedness over TSLRCM itself having the rules enforced against it, I can't see a way to conscience such a stance. I would love to have it explained to me.
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8 pointsAdministrators are the online equivalent of the Police. The Police are supposed to prevent crime and punish people who have broken the law, same things apply here. The Administrator is to prevent online chaos and punish people who have broken the site rules. In this case, TSLRCM is a car that has driven at 100 in a 60 zone and the driver Zybl2 and his passenger Hassat Hunter are really famous Hollywood celebrities. In real life, the Police should give the person driving a ticket and possibly inflict a punishment related to the driver's license. If Sith Holocron didn't remove TSLRCM it would be the equivalent of the Police Officer betraying his duty as a Police Officer and pretending it didn't happen because Zybl2 and Hassat Hunter are famous celebrities. But because Sith Holocron is a good Administrator he has taken TSLRCM down like he is supposed to do regardless of his feelings towards it. (I apologize if that made no sense. Law enforcement when it comes to speeding is different in other countries so I reduced it to being very simple) When M4-78 updates it will include new features which are currently being beta tested but TSLRCM has no real excuse as to why it's delayed is taking so long since all the new stuff going into 1.8.6 is the new credits and possibly a VO correction. One can assume Zybl2 and Hassat Hunter want to release both mods at the same time.
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6 pointsRead it all Fair Strides. I get the feeling that all the things that happened with your family, is catching up. You say you supress the feelings and emotions. This takes a ton of energy. I'm not blaming you, what I get from your story is you had to grow up FAST. Decide major things that have a serious impact on your life. It's far from odd you have these on and off periods. Feeling tired by it all. And not sure what to do about it. I think writing this out in a blog is a good step. You can let it out, doesn't matter if it's a bit cluttered or rambling on. At least you let it out and it can give you some insight on what's going on in your head. I admire it, it's brave to start digging in yourself. Though it does take time and you should take your time. Take time, but also take good care for yourself, keep eating and drinking at the right times, you can feel very tired and worn out, by not eating enough and not drinking, causes headaches... ect, hold on to some structure. Could write a whole lot more, but I got the feeling I would be talking to much about myself here; I've gone through difficult periods myself, about myself. Still fighting with it at times. But I don't want to take away your "thunder". Feel free to PM me anytime; I don't think I can help much, but you got my ear
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6 pointsViewer: Is this legal? Apeiron: [Persuade/Lie]Yes...it's legal...because it's free. Viewer: It's free? Apeiron: [Persuade/Lie]Yes...it's free. But please give us your credits. Viewer: I just thought you said this was free? Does free necessarily mean legal? Are you just trying to take my money? HK-47: Observation: Master, these meatbags aren't taking the bait. We'll have to get their credits the "old-fashioned" way. Charging blasters.
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5 pointsI agree with both comments here. I get that choosing and cutting the new credits music takes some time especially if one is busy with real life etc. But it really shouldn't take TWO MONTHS. So the only logical reason why these mods haven't been brought back is that the authors are working on a bigger update with some new fixes/content and don't want to release a minor version for the music fixes. That'd be completely understandable but from Hassat Hunter's posts it seems pretty clear that no such update is in the works. Which leaves only one implication for me: The authors are sulky that someone removed their mod and that they have to obey the rules, so they "punish" us by not bringing the mod back. I'm NOT saying that this is what's actually going on but it's the impression I get and since we aren't told what's actually going on, that's all I have. And even though I know that it's only an impression, it sadly still lessens my opinion of the mod authors :/ So I really hope that this all gets resolved soon with the mods being re-uploaded to this site and ideally a short statement on what went on during their down time.
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5 pointsMight I suggest starting with a smaller project first? That way you can develop the requisite skills in order to bring larger projects to life. Most larger modding projects end up never getting finished (or are finished in a sub optimal state). By taking the time to work on a few smaller projects (adding items, NPCs, ect...) you will have a better understanding of what is needed to successfully pursue your larger scope projects. Obviously, I do not want to dissuade you from trying, but I have seen a great deal of modding projects remain incomplete due to the lack of cohesive fundamentals.
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5 points
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3 pointsI like your ideas on where to find these holocrons and generally I'd really like to see them restored. However I think that they should not grant Force Crush and Force Enlightenment but new powers as those are endgame powers in my eyes that shouldn't be available early in the game. I didn't like getting them from the Jedi Temple mod either. The other issue I see is that your idea doesn't rely on the Disciple at all. There doesn't seem to be a story/quest related to him trying to find the holocrons. Instead it's just the player randomly finding them and if the DIsciple happens to be around he gets a force power too. I think there should be more to it somehow.
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3 pointsAbsolutely. I always enjoy your spell-checking. Who knows, maybe they are guarding Imperial hangers. They have to put all those uniforms somewhere when they're not in use, after all.
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3 pointsNow you can hear how version 1 (The Fate of Bao-Dur (Death on Telos)) might play out. Like and/or leave comments.
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3 pointsThe changes are in large part happening because for the last 6 years or so, there has ( a ) been a sharp decline of use of individual sections of LF, and ( b ) a fairly regular crop of threads complaining that LF is dying. One of the reasons for this sense of emptiness has been the sheer number of forums for different games, each of which has a general forum, a modding forum, a debate forum, etc., each with perhaps only 2-3 members using them (or slightly more, in the case of Ahto, but still not a huge number). It was largely redundant, and with the role of forums like LF as places for specific games has largely died off in favour of platforms like reddit, and with the death of LA, the time was ripe to close down redundant sections and concentrate the remaining member base in a place where they can and hopefully will actually interact with one another. When it comes to nothing being explained, the explanation is right there on page one of this thread - a thread you yourself have posted in. This has been floated before as an idea a couple of times, and that thread dates to well before this process began giving an outline of what was planned. To be frank, it seems to me that if you had objections that was the time to make them known, not now that the process has already been started. If you don't know who Lynk is, he's been around for long enough at LF, and has been fairly active in Ahto since at least 2010. I don't know how you can have missed him, really. From what I recall he was involved in introducing badges and setting up the TOR subsite. I'm sorry, I don't get the issue here. Oh, and speaking as another person who arrived on LF in the mid 2000s, we really aren't long-term users. There are people there who have been members since 1999. We're latecomers to the party by a long chalk, IMO.
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2 pointsIn TSLRCM the battle goes a lot differently than vanilla. For instance, most of your choices in preparation have an effect on the battle, unlike the bik. The battle in TSLRCM still has its flaws though, The Militia isn't so bad though. I just before the battle you can set squads inside, in front and behind Khoonda and they all work ok but it's the mercs that are flawed. For instance, when the Mercs rush across the bridge half the time they can glitch out and just stand idle on the bridge or even run through the river at times. The Mercs who do rush the bridge look like the ones in the Bik (Player Heads with Mask and rifles) but the Mercs you fight in the battle are Asian and Black Commoners with rifles and Double Bladed Vibroswords without masks. I do not feel this is a total waste of time: If DarthVarkor wants to make a special edition of his first movie perhaps he could edit the movie with scenes from TSLRCM and from the bik console.
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2 pointsSome additional information about this particular blog: this request is less about playing the game and more about using the game to make movies. That's the reason that the user would mostly need visual enhancements to the game. I hope that helps you out with making suggestions.
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2 points
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2 pointsI appreciate you and everything you do/have done for the community over the years SH.
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2 pointsI feel suddenly compelled to *hit* that like button! But yeah, I have to agree with your last 4 points. I often shy away from providing feedback, which is hypocritical of me, since I really enjoy/appreciate/want, but it would be neat to see the community react more to modders' content. On a side note, I was reading an article about the stress and harassment, forum and other internet Admins go through as they deal with various people and the toll that can have on them. Some quit, or in a few cases get banned because of how fed up they've become with people. So thanks for sticking around so long, I know we haven't seen eye-to-eye on several things, but I appreciate your presence/role in the community.
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2 pointsIsn't the Czerka Base restored with Brotherhood of Shadows? Weren't apprentice Garrum and Jedi Master Tar'eelok already restored with K1R? And in this mod too?
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2 pointsOuch, though. Is it also not kind of ironic that the sound of the new Star Wars movies isn't John Williams either?
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2 pointsFilter test #1 sounds more like Goto. Do you reckon you could say one of goto's original lines and apply a Goto filter to them to see if you sound similar to Goto by any chance?
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2 pointsYeah, I know that about Belaya. Too bad the romantic subtext between Belaya and Juhani is more obvious only if you kill Juhani at the Grove. I made this post because in case there's anyone who wants hard evidence of Juhani being a lesbian, I could just share this post. I've actually seen someone (not from this site) who not only thought that Juhani is bisexual, but also went as far as saying that calling Juhani a lesbian is bisexual erasure. In cases like this, i'm afraid only hard evidence from in-game files is going to convince them that Juhani is a canon lesbian character.
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2 pointsIt's not like this wasn't known. Why do you think Belaya attacks you on Korriban if you kill Juhani at the Grove?
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2 points@Kreia Thank you for sharing that video! It must took quite a lot of effort to put those unused dialogue and custom scenes together. I totally agree with your comments. Representation is important. I made gay mods for KotOR 2 out of my frustration of the lack of LGBT content in the game and I know there are other fellow LGBT fans of KotOR who would like to see such mods exist. Regarding the lack of official Juhani content outside the first KotOR game, I must say, as much as I love KotOR 2, I'm very disappointed that the game never acknowledges Juhani, both as a character and a potential love interest for Female Revan, since KotOR 2 assumes Female Revan is romantically involved with Carth, and Juhani is never even mentioned at all in the entire game. If KotOR becomes canon again, I really hope we could see more of Juhani as well. Juhani is not only an amazing character in her own right, she is also important for gay fans of Star Wars since she was the very first confirmed gay character in any Star Wars media.
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2 pointsIf you haven't seen this video yet, I think you might like it here you go For Juhani. I love Juhani to bits, and I do share your feelings, being gay myself. By the way, representation is also important among Star Wars fans, as some people seem to think there are no gay Star Wars fans for some reason, so it's cool that you're open about it. Back to Juhani, I was so disappointed not to see her in the KotOR comics. I even wrote to John Jackson Miller about using gay characters, and I wasn't the only one, there was this kid asking the same thing at the back of issue 23. I think they chicken because they know their fan base. Hopefully one day, they all say, but things are changing just about everywhere else while we Star Wars fans, in 2017, are still waiting. Oh well, at least we have fan art and fan fictions and mods, can't take that away from us ❤️ If only I were half as dedicated as some of the big modders on this site, we'd already have a same-sex relationship mod with voiceovers and everything.
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2 points
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2 pointsSo if folks are wondering on how I do this portrait rendering, here follows a quick and dirty run down: Place to start, is a tutorial I made some time back, it was part of a lightmap tutorial. But this part deals about setting up the render engine and lighting: http://www.mediafire.com/file/kw7btvf80epzcyp/Lights%26Render.pdf I'll now list a few extra tweaks, I found that improved the look of the portraits. Since the above mentioned tutorial deals more with lighting an area instead of a character. A first note/ change, when reading the tutorial, the step where you switch 'on" Global Illumination. Step 2 on the screenshot ;-) There is a small box called Multiplier, it has a value of 1,0. You can enter 5,0 in there. Below that is Maximum Photons per sample; this is set to 500. Jack it up to 40.000. Keep following the instructions about how to setup the lights and other bits. Nothing changes there. Next use MDLops to compile your model to ASCII. Use NWmax to import. Now to get a good shot of the character, first, make a big box that surrounds the model. Turn the box into a Edit Poly. Then Chamfer the back ceiling and floor edges. Then delete front and sides. Select by Element, click on the box. Then use the Flip button. So that all faces, now, face inwards. With all the faces still select, scroll down to smooting options. Click on autosmooth. Deselect the faces. Open the Material editor ( M-key). Change any slot, from the Standard material to Arch&Design. In the options of this material, there is a drop down list. Pick 'Pearl Finish'. Apply this material to the chamfer 'box' background. Add in some lights. Three to 4 lights works best. This is how my scene looks like: View of the material thingy I talked about: Select any viewport, just click on it. Hit P-key to change it to an Perspective 3D view. Move around the view. Untill you get the shot of the character you want. Then hit Ctrl+C to create a camera. Next hit Shift+F. This will set the Safe Frame. The view port now has the same size and dimensions as what your rendered image will be. If that is set at 800x600pix, the view will now look like that. If it is set at 1024x1024 the viewport will now be square. You can further tweak the camera, even move it around in the other viewports. You'll see the changes in the 3D viewport instantly. For the skins of the character I just use the Standard material. I drop the skin into the Diffuse slot. But also into the Spec Color, Spec level; Glosiness and Bump slots. I then play around with the specular values and the glosiness. For human skin I mostly go for Spec 55 and gloss 35. Bump I scale back to 15 or 5. You can play around with the values, it just depends on what you want. Just experiment, do lots of little test renders. Best @ 512x512 for example. Quick to do and you get a good idea on how the end result looks like. This is just a very quick run down of things. I might create a more noob friendly tutorial later on.
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2 pointsThis is more of a "proof of concept" as I'm not quite satisfied yet with Mandalore. . . As you can see, the picture frames aren't the same size. This would be fixed in the final version, of course.
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2 points
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2 pointsQuanon has agreed to look into grabbing the remaining folks (G0-T0, Hanharr, T3-M4, HK-47, and Mandalore) so I might eventually be releasing a Portrait Pack with the pictures listed. I will not put a release date on this as I'm not going to rush Quanon at all. When it's done, you'll see it in the Download section. I was thinking about having T3-M4 utilizing a Peragus background, G0-T0 with his yacht as his background, and Mandalore having Dxun as his background. If you have particular locations withing those areas that would work well, I'm open to suggestions.
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2 pointsVery well done. Good thing they mostly used cutscenes for the trailer or that would've been a nightmare to create xD
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2 pointsHey guys, here's my first rough cut of the KOTOR 1 trailer: https://www.youtube.com/watch?v=dfKGgASfCNA THINGS TO CHANGE: - Apply a colour tint to the text to see what affect it has - Remove the BioWare logo at the start, replace LucasArts logo with one of the older Golden Guy ones. (I'm thinking of using the one from the start of Jedi Knight: Jedi Academy) - Add the XBOX/PC format card at the end of the trailer - Include "Teen rating" card at the start of the trailer. I'll be starting work on these amendments later this week, any other suggestions are more than welcome!
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2 pointsInteresting idea. My filmmaking time is currently spent, but after I finish my work on the KOTOR Episode I Special Edition I might take a look.
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2 pointsVP: Sent out a PM to Kaydon Sentry, Yceman, and Darth Varkor yesterday. Hopefully, we'll see a response. Bead-V: Thanks for the trailer! Did they cut M4-78 out of that one?
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2 pointsI think what jc2 suggested is really important. The way I learned to script is by looking up how something I want to do is done somewhere else in the game. But sometimes particularly this issue got in the way, because sometimes things seemed like they just happened, so I didn't know where to look for the script. I learned eventually, but for the newbie, this is definitely important to cover. jc2, in short, scripts can be fired by: 1. events 2. dialogs 3. ExecuteScript() 4. some GUI events (the script is then listed in a .2da) I think this exhausts the different ways it can be fired. Correct me if I missed something! The first one needs a lot of comments, hopefully to be dealt with in the stream
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2 pointsI like the idea of covering basics, but I feel like it could have issues. I very much agree with the statement that 'going anywhere from here requires an understanding...'. For me, where I've been trying to get to since the first stream is having my own 'testbed' module. Basically, a clean module that I can add whatever I need into without worrying about weird script conflicts, pre-existing items/scripts/waypoints/etc. I'm mostly there now (it took awhile because I modeled it from scratch). The issue I see with covering basics is that there are a lot of basics to cover. Like, so many that it becomes really hard for people to take in all at once. I started to have that issue w/ the scripting streams, but I took good notes and have continued processing it over the weeks. A couple weeks ago I watched HarIII's new module tutorial videos on youtube, which is a 15+ part series that covers a huge number of 'basics'. The thing I really like about it is that if you follow along with it you go from zero to a place where you can actively work on new things, and the info is easier to retain because you're always trying to do something specific and concrete vs. abstract. So my personal request might be something like 'comprehensive basics' OR 'more scripting', but either way towards some concrete goals that leave people w/ a place to jump off from. Schedule-wise, Thursday nights work for me, but I'm likely to make whatever time work. Thanks for doing these!
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2 pointsIt would take a bit of reworking. The "Sleeping Beauty" body doesn't even come close to having the proper neckline.
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2 points
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2 pointsHow about this? Filter Test #1 The "Before" section has no filter on the lines. The "After" is the first test filter as suggested over on Reddit. Setting in Goldwave were the following.
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2 points
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2 pointsWhat your family (and your church) did to you was absolutely fucking despicable. To hell with them, you're an awesome dude and deserved better than that, but at least now you are away from those poisonous influences and you could be yourself and happy. I'm glad you and your boyfriend are back together and happy! Don't force yourself back into the modding scene if things are still trying to settle, just let it flow to you when you're ready.
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1 pointThanks! No more questions needed from you, N-DReW. I think you have enough! LOL
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1 pointI think I have it all set up. I've recorded the footage without music, fiddled around with the sound levels, re-added the music, and made them into MP4 movies. Then I Binked them. Is this better than what we had?
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1 pointTry warping to 603DAN. It's a spawns you in a Khoonda Plains clone module with a testing computer in front of the player where it essentially plays what happens in the BIK movies in the actual game. That'd be where most people would want to start.
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1 pointThe only thing I didn't like was it had an echo to it. I would also highly recommend checking out "602akkere006.wav" as it actually doesn't have a Filter.
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1 pointBlue tint instead of the yellowy/gold one? Gotcha, I'll get round to that soon!
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1 pointI'm waiting on some lines anyway for my film and with my uni work finally dying down, I'll definitely have some free time to see what I can do. Starting work on it this evening!
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1 pointDo you not have an SSD? That is one thing that I would say is well worth it in any build
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1 pointYou can make an new entry for your TSL project when you get started on that one. Hopefully, you'll get some input on this LP project in this entry as it goes along. Best of luck!
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1 pointNow ain't this a great idea I don't remember ever finding this stuff myself. It's probably enough to make some sort of Tomb of Freedon Nadd quest equivalent, which would be awesome.
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1 pointYeah it's not just a retexture, it's basically a different face. The mesh has undergone some changes in the DS version, adding in additional polys, the vert positions for the nose/mouth/chin are altered quite significantly, and the UV map is completely different.
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1 pointCouldn't help but read your story and I know I latecomer, but gotta say.... That's a helluva personal story you wrote about man. I normally wouldn't think people would act like that against their own kin. But then again it doesn't surprise me when people let religion and church dictate their thoughts and actions. Overall I'd say how it turned out for you in the end, even though you went through all that emotional hell and BS with your family and the church, was actually a blessing in disguise. Because now your independent from the family and you have your own life rules. Their problem with you about your life choice is not your problem, it's their problem and now their dealing with it. They're dealing with it because of how they think and what they believe. You can't help that or help them, because they live their lives today because of how they think. Because the church they go to owns them mentally. If they want to remain in that church with all it's supposed blessings, whether alive or after death, they have to make a commitment and abide by their sacred rules. But the church and your family set you free. So you are no longer owned by either. That's the best thing that could of happened to you in the long run. Hopefully one day at least some of your family members will see the true light and the error of their ways and learn to accept you as you are. People tend to change somewhat as they get older and there's always hope. Good luck on your relationship and I hope you have a happy future ahead you. I wish you all the best. Don't let others hate, anger and resentment drag you down. Do what you want to do and think positive.