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Showing content with the highest reputation since 03/11/2021 in Files

  1. 5 points

    Version 1.0.0

    89 downloads

    Re-texture of Republican Soldier, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi. To Install 1. Download: RepSold HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  2. 5 points

    Version 1.0.0

    89 downloads

    Edited model - DarthParametric Re-texture of Trask Ulgo and soldier uniform, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures. 3 icons and 2 .txi. To Install 1. Download: Trask HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  3. 5 points

    Version 2.0.0

    105 downloads

    -Cay Qel-Droma's Robes based on the expanded lore and comics. -HD 1024x1024 texture and HD icon. Alpha layer adds reflective element to the metallic portions in the robe. -Male and Female version. -Updated item description with additional lore (Metallic plates made from Cay Qel-Droma's cybernetic arm provides additional armor, while his brother's Wisdom explains the bonus this robe gives to light-side jedis).
  4. 4 points

    Version 1.0

    44 downloads

    This modification alters the alignment of various npcs to match their allegiance and characteristics, since in vanilla KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should. Unlike in the sequel, here's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be. _____________________________ What will this change, really? It will mainly spice things up in terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a reduced fp cost so it more or less balances itself out. What if I'm Dark-Sided? The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game! Compatibility... As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references. _____________________________ Credits: Fred Tetra for Kotor Tool. stoffe for TSLPatcher and ERFEdit, updated by Fair Strides. The Deadlystream community for being an all-around helpful bunch.
  5. 3 points

    Version 1.0.0

    19 downloads

    Description Several of droid special weapons have incorrect descriptions of its damage and effects. For example, according to the description Droid Toxin Emitter has properties “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Fortitude Save: DC 10 to negate each”, but combat log shows “On Hit: Poison, Virulent Damage, Weakness. Fortitude Save: DC100 to negate poison”. This mod fix descriptions for the following special weapons: Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts. Save: DC= 20 + Level for half damage” instead of “Damage: Fire, Ion 60pts. Save: DC20 for half damage”. Droid Multi-spectral Emitter now correctly shows “Save: DC= 24 + Level for half damage” instead of “Save: DC= 24+Level of target for half-damage”. Droid Toxin Emitter now correctly shows “On Hit: Poison, Virulent Damage, Weakness. Save: DC100 to negate poison” instead of “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Save: DC 10 to negate each”. DroidBio-Assault Spray now correctly shows “Save: DC30 to negate poison” instead of “Save: DC22 to negate slow”. In addition, this mod offers an optional rebalance fix that changes the damage and effects of Droid Toxin Emitter and Droid Bio-Assault Spray to make more sense. According to the description, Droid Toxin Emitter is lower tier weapon than Droid Bio-Assault Spray and logically should be weaker. But in the game, Droid Toxin Emitter causes Virulent Damage, Weakness with DC100 (probably, unavoidable by all characters), while Droid Bio-Assault Spray causes only Virulent Damage with DC30. Optional rebalance fix makes the following changes: Droid Toxin Emitter now causes Average Damage, Weakness with DC25 (according to developers’ original record in script). Droid Bio-Assault Spray now causes Virulent Damage, Weakness with DC100. Installation 1. Copy the files from the “special weapons fix” folder to your game's override directory. 2. To install optional rebalance fix of droid poison weapons, copy the content of “Optional rebalance fix” folder to your game's override directory, replacing the files d_device_04.uti and d_device_10.uti, installed on the previous step. Warning: if you already have file k_sup_droid.ncs inyour Override, then do not install Optional rebalance fix, as it is incompatible with other mods that modify k_sup_droid.ncs. Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change. Uninstallation Delete files d_device_03.uti, d_device_04.uti, d_device_07.uti,d_device_09.uti, d_device_10.uti, d_device_15.uti, g_d_firesupres01.uti from your Override folder. If you installed Optional rebalance fix, then delete d_device_04.uti,d_device_10.uti, k_sup_droid.ncs from your Override folder. Compatibility This mod is compatible with TSLRCM. This mod is incompatible with any mods that change the aforementioned droid special weapons. Optional rebalance fix is incompatible with any mods that change k_sup_droid.ncs (script affecting droid special weapons), such as “Improved AI” mod. Distribution Notes This mod may not be modified or distributed without the explicit permission of the author. This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. Credits Tools used: KotOR Tool by Fred Tetra KotOR Scripting Tool by Blue Contact PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. 3 points

    Version 1.0.0

    175 downloads

    ======================================================== KNIGHTS OF THE OLD REPUBLIC II SOURCE FILE ======================================================== New_Lightsaber_Blade_Model_TSL_v1 ================================= Author: Crazy34 Contact: PM me on Deadlystream For: TSL Date: 03/02/2021 ================================= DESCRIPTION: The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back). Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. The glow - as well as the models - are fully animated to work as the vanilla blades. The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod. Summary: - All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him! - Ambient light for lightsabers - 3D models for blade core and inner glow - Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.) - Black core sabers are possible - Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more) - All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them) How to use the new lightsabers: Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory. The item codes are organized as follows: Lightsaber and crystal follow the standard naming scheme: Black core: 51-60 Unstable: 21-30 Crossguard: 101-110 Crossguard, black core: 111-120 Crossguard, unstable: 91-100 For example: giveitem u_l_colo_51 (Blue, Black core crystal) giveitem u_l_colo_92 (Red, unstable crossguard crystal) giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber) giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber) giveitem g_w_shortsbr53 (Green, black core short lightsaber) !!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version! I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail. CREDITS: Kaidon Jorn: Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/ Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them. Sithspecter: The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/ Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors. ___________________________________________________________ COMPATIBILITY: It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. This mod should be compatible with TSLRCM. However, please notify me in the release thread if any bugs do appear that are not listed below. ___________________________________________________________ INSTALLATION: Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers. The crossguard sabers require to have their related non-crossguard sabers installed first. The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers. It should install everything correctly. UNINSTALL: Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder. ___________________________________________________________ BUGS: The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.) The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.) ___________________________________________________________ PERMISSIONS: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in. ___________________________________________________________ THANKS: Fred Tetra: All the thanks for KotOR Tool. TK102: All the thanks for K-GFF. ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models. bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code. Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much. Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place. Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod. JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation. DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models. Sith Holocron: For minor proofreading of the mod documents. For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar. Also, I want to thank all the modders out there whose work I've consistently studied and learned from. ___________________________________________________________ LEGAL: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. 3 points

    Version 0.17-git2

    5 downloads

    Tools executable from the reone project. See complete command reference. This release is primarily intended to be used with KotorBlender, i.e. converting TPC to TGA/TXI, and converting between binary and ASCII PTH.
  8. 3 points

    Version 1.0.0

    20 downloads

    ======================================================== KNIGHTS OF THE OLD REPUBLIC SOURCE FILE ======================================================== New_Lightsaber_Blades_Modder's_Res ================================= Author: Crazy34 Contact: PM me on Deadlystream For: K1/TSL Date: 03/24/2021 ================================= DESCRIPTION: This modder's resource contains a detailed step-by-step instruction on how to use and modify the new lightsaber blade system introduced in my recent mods. You can find this instruction in the file: manual.pdf. The folder resources contains example textures, saber models in the ascii format and example batch file to generate color copies of a given saber. I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. CREDITS: Kaidon Jorn: Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/ Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them. Sithspecter: The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/ Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors. ___________________________________________________________ COMPATIBILITY: ___________________________________________________________ INSTALLATION: ___________________________________________________________ BUGS: The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.) The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.) ___________________________________________________________ PERMISSIONS: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. Use it to update your own mod or use it as a basis to start your own lightsaber mod. However, please give credit where it's due. ___________________________________________________________ THANKS: Fred Tetra: All the thanks for KotOR Tool. TK102: All the thanks for K-GFF. ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models. bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code. Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much. Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place. Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod. JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation. DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models. Sith Holocron: For minor proofreading of the mod documents. For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar. Also, I want to thank all the modders out there whose work I've consistently studied and learned from. ___________________________________________________________ LEGAL: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. 2 points

    Version 2.0.0

    44 downloads

    This add-on is a fork of KotorBlender, upgraded to support Blender 2.8+. KotorBlender is in turn based on NeverBlender, forked from version 1.23a. Find the latest version on GitHub. ## Features - Import & export ASCII MDL models: geometry, materials, animations, walkmeshes and TXI files - Import & export LYT files - Import & export ASCII PTH files ## Installation 1. Clone this repository or donwload a ZIP release 2. Copy or unpack the **kotorblender** folder into Blender addons directory, e.g. "C:/Users/USERNAME/AppData/Roaming/Blender Foundation/Blender/BLENDER_VERSION/scripts/addons" 3. Enable the add-on in Blender Preferences via Edit → Preferences → Add-ons ## Usage ### Modelling 1. Extract MDL, MDX, WOK, and, optionally, TPC and LYT files to a single directory (Kotor Tool, reone-tools, etc.) 2. Convert TPC files to TGA/TXI (reone-tools) 3. Convert binary MDL to ASCII MDL using MDLops or MDLedit 4. Import ASCII MDL into Blender via File → Import → KotOR Model (.mdl) 5. Create/modify models 6. Export ASCII MDL via File → Export → KotOR Model (.mdl) 7. Convert ASCII MDL to binary MDL using MDLops or MDLedit ### Baking Lightmaps 1. Select lightmapped objects and enter Edit mode 2. UV Unwrap Faces via UV → Lightmap Pack 3. For each lightmapped object: 1. Select lightmap UV Map in Object Data Properties 2. Select lightmap texture node in material node tree 3. Remove a link between lightmap texture node and Multiply node 4. In Render Properties 1. Set Render Engine to Cycles 2. Set Margin to a lower number, e.g. 1 3. Press the Bake button ### Editing Paths 1. Extract PTH file from the module's RIM file, e.g. "modules/danm13_s.rim" (Kotor Tool, reone-tools, etc.) 2. Convert binary PTH to ASCII PTH using reone-tools: `reone-tools --to-ascii m13aa.pth` 3. Import ASCII PTH into Blender via File → Import → KotOR Path (.pth) 4. Create/move path points, or modify path connections via Object Properties 5. Export ASCII PTH via File → Export → KotOR Path (.pth) 6. Convert ASCII PTH to binary PTH using reone-tools: `reone-tools --to-pth m13aa-ascii.pth` ### Connecting Room Walkmeshes 1. Select a room walkmesh 2. Enter Edit mode and select two vertices adjacent to another room 3. Determine 0-based index of the other room into the LYT file 4. Enter Vertex Paint mode and set brush color to (0.0, G, 0.0), where G = (200 + room index) / 255 5. Ensure that brush blending mode is set to Mix, and brush strength is set to 1.0 6. Paint over the selected vertices ## Trivia - Check "Image search" when importing to recursively search for textures in subdirectories - Only selected objects are exported, unless none are selected, in which case all objects will be exported - When baking lightmaps, disable rendering of unwanted objects, such as walkmeshes and path points ## Compatibility - Blender 2.8+ - MDLops 1.0.2 - MDLedit 1.0.3 ### Known Issues - You cannot have neverblender and kotorblender *enabled* at the same time - MDLedit has problems reading `color` and `selfillumcolor` controllers from ASCII MDL
  10. 2 points

    Version 1.0.0

    30 downloads

    This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. The two options for installation are the Classic (4x3 with black borders) and Widescreen (16x9) editions. If you don't see your resolution listed as a download, I may add additional options in the future if requested. Installation & Widescreen Patching To install this mod, simply drop legal.bik into the Movies folder in your game's directory. Make a backup copy of the original if you might uninstall this mod later. In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links in doing so. KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Olive Team, Olive Video Edior RAD Game Tools, RAD Video Tools Sith Holocron for helping me font-match. Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site.
  11. 2 points

    Version 1.0.0

    49 downloads

    Re-texture of PMHB04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHB04 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  12. 2 points

    Version 1.0.0

    37 downloads

    Mod by TamerBill, requested by NecroAvalon Adds dialogue options to the Czerka Guard Captain near the exit of the landing pad on Kashyyyk, allowing you to pick a fight with him over his racist attitude. This will give you a small shift towards the dark side, and cause any Czerka personnel in visual range to attack you.
  13. 1 point

    Version 1.1.0

    20 downloads

    Recruit T3-M4 Early Mod v1.1 ====================================== By brents742 ============ Version Notes ============= v1.0 - 4/7/2021 - Initial release v1.1 - 4/9/2021 -Added instructions for a third party member to exit out the main gate in the Taris Undercity as opposed to the base game only giving instructions to two party members as that's all you're supposed to have at that point in the game. This solves an issue where the cutscene to save Hendar would seemingly go on forever. Requirements ============ None Installation ============ STEAM VERSION USERS: You MUST select your Steam workshop SWKOTOR directory if you have modded via Steam before. Once you have located your Steam workshop override folder, copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder. Do not use the main SWKOTOR directory. You should not run across any override warnings. If you do, let me know. !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION THEN THE MOD WILL LIKELY NOT WORK!!! NON STEAM VERSION USERS: Copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder. You should not run across any override warnings. If you do, let me know. Description =========== -This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame. You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual. There will be a new dialogue option that allows you to purchase T3 from her early. -If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the developer's intention at some point to let you recruit T3 earlier than possible in the launch version. -The Sith Military Base will not open until speaking to Canderous just like vanilla. However, if you're up for a challenge, feel free to delete k_ptar_openbase.ncs and break into the Military base whenever you please with T3! Who knows what glorious (or buggy) things could happen!? -If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall. Getting Started =============== This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina. Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit and persuading her to sell you the droid. Compatibility ============= IMPORTANT - This mod relies upon the files k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to work. Any mod that plays with these files will break this one. PM me if you find ones that do so I can make this mod compatible. What Specifically does this mod do? =================================== -tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does. -k_ptar_openbase.ncs was modified to prevent the player from entering the Sith Military Base before the game intends you to do so. Once you speak to Canderous, T3 will be able to open the door to the Military Base as usual. You can delete this if you want in to the Military Base early. -k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity. The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game. Permissions and Disclaimers =========================== I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod anywhere for any reason. If you would like to include any part of this mod in anything, then please contact me for permission. The user of the mod is responsible for any damage to their game that may result from using this mod. Users are encouraged to make relevant backups and do their research on existing mods they have installed to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible but ultimate responsibility lies with the end user to check for possible conflicts before installing. Special Thanks ============== Fred Tetra - KOTOR Tool TK102 - DLG Editor Stoffe and Fair Strides - TSLPatcher -N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity S.Knight for their help in writing the script preventing early access to the Sith Military Base. Prydeless for their pink lightsaber mod that inspired me to start modding to begin with. The entirety of the DeadlyStream modding forums for their inexaustible resources and information that allows anyone with a computer and an idea to sit down and learn how to make their first mod. Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into nearly two decades after its initial release. Contact ======= PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
  14. 1 point

    Version 1.0.0

    209 downloads

    ======================================================== KNIGHTS OF THE OLD REPUBLIC SOURCE FILE ======================================================== New_Lightsaber_Blade_Model_K1_v1 ================================= Author: Crazy34 Contact: PM me on Deadlystream For: K1 Date: 03/02/2021 ================================= DESCRIPTION: The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back). Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. The glow - as well as the models - are fully animated to work as the vanilla blades. The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod. Summary: - All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him! - Ambient light for lightsabers - 3D models for blade core and inner glow - Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.) - Black core sabers are possible - Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more) - All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them) How to use the new lightsabers: Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory. The item codes are organized as follows: Lightsaber and crystal follow the standard naming scheme: Black core: 51-60 Unstable: 21-30 Crossguard: 101-110 Crossguard, black core: 111-120 Crossguard, unstable: 91-100 For example: giveitem u_l_colo_51 (Blue, Black core crystal) giveitem u_l_colo_92 (Red, unstable crossguard crystal) giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber) giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber) giveitem g_w_shortsbr53 (Green, black core short lightsaber) For the TSL colors such as Viridian, Silver, and Bronze; you can get the crystals with the following giveitem codes. giveitem u_l_colo_07 (Silver) giveitem u_l_colo_09 (Viridian) giveitem u_l_colo_10 (Bronze) !!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version! I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail. CREDITS: Kaidon Jorn: Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/ Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them. Sithspecter: The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/ Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors. ___________________________________________________________ COMPATIBILITY: It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. However, please notify me in the release thread if any bugs do appear that are not listed below.) ___________________________________________________________ INSTALLATION: Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers. The crossguard sabers require to have their related non-crossguard sabers installed first. The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers. It should install everything correctly. UNINSTALL: Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder. ___________________________________________________________ BUGS: The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.) The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.) ___________________________________________________________ PERMISSIONS: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in. ___________________________________________________________ THANKS: Fred Tetra: All the thanks for KotOR Tool. TK102: All the thanks for K-GFF. ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models. bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code. Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much. Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place. Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod. JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation. DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models. Sith Holocron: For minor proofreading of the mod documents. For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar. Also, I want to thank all the modders out there whose work I've consistently studied and learned from. ___________________________________________________________ LEGAL: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  15. 1 point

    Version 1.0.0

    18 downloads

    INTRODUCTION At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. NOTE: There is another different Speeder that I haven't modified yet and I don't remember where is found. The ones modified here are the seen for the first time in Taris. (BTW, the "junk" bikes are not modified, it's just ...junk). INSTALLATION Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder. The files of the "After Before" and "Result" folders are not needed, they're only for to show the results. UNINSTALL Simply remove the files from your Override folder. ----------------------------------------------------- BUGS If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about. ------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------ THANKS To Deadly Stream (Oh, well... alright, alright... to the Knight Rider as well) ------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
  16. 1 point

    Version 1.0.0

    75 downloads

    Re-texture of PMHC04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHC04 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  17. 1 point

    Version 1.0.0

    645 downloads

    DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  18. 1 point

    Version 1.0.0

    125 downloads

    This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos. For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open. Thor110
  19. 1 point

    Version 1.0.0

    58 downloads

    Re-texture of PMHA05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHA05 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  20. 1 point

    Version 1.7.1

    4,435 downloads

    =PartySwap and Extended Enclave Compatibility Patch= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: PartySwap_EEnclave_ComPatch.zip LATEST VERSION: 1.7.1 CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream 1) DESCRIPTION: This patch will make the PartySwap mod by DarthTyren compatible with the Extended Enclave mod by danil-ch and Darth Hayze. If you also want to use N-DReW25's Extended Enclave Patch, I have also provided an installation option in my patch to make PartySwap copatible with both Extended Enclave and Extended Enclave Patch. You can find and download the mods here: PartySwap: https://deadlystream.com/files/file/544-partyswap/ Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/ NOTE: This patch may NOT be compatible with non-English localizations of KotOR 2 and The Sith Lords Restored Content Mod (TSLRCM). You do not need this patch if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod, because my mod already includes compatibility patches that will allow my mod to work together with both PartySwap and Extended Enclave. 2) INSTALLATION: STEP 1: Download and install The Sith Lords Restored Content Mod (TSLRCM), since TSLRCM is REQUIRED for both PartySwap and Extended Enclave to work. I recommend using the installer version of TSLRCM (https://deadlystream.com/files/file/578-tsl-restored-content-mod/) instead of the Steam Workshop version even if you play KotOR 2 on Steam. STEP 2: Download and install PartySwap: https://deadlystream.com/files/file/544-partyswap/ STEP 3: Download and install Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ (You must install Extended Enclave AFTER PartySwap) OPTIONAL STEP: If you are interested in using it, download and install N-DReW25's Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/ STEP 4: Download my compatibility patch for PartySwp and Extended Enclave, extract PartySwap_EEnclave_ComPatch.zip to anywhere you like, as long as it is not within the KoOR 2 directory. STEP 5: Run the PS EE Comp Patch Installer.exe from my compatibility patch. You will see there are three installation options, and you may only select one of these three options: No M4-78EP Installed: Choose this installation option if you do NOT have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. M4-78EP Installed: Choose this installation option if you DO have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. Extended Enclave Patch Installed: Choose this installation option if you have installed N-DReW25's Extended Enclave Patch, regardless if you have installed M4-78 Enhancement Project or not. Once you have selected an installation option, point the installer to your KotOR 2 directory, where the swkotor2.exe file is located, and let the installer do its magic. 3) KNOWN ISSUES: If you install the Extended Enclave Patch option, neither Handmaiden nor Disciple will be present during the Ebon Hawk scene where the party members’ minds were read after the Exile’s apparent “death”. Handmaiden and Disciple’s dialogue has to be removed from this specific scene to prevent potential game-breaking issues. If you find any other bugs or problems, please let me know. 4) CREDITS: DarthTyren, danil-ch and N-DReW25 for giving me permission to make this compatibility patch for their mods Fred Tetra for the KotOR Tool tk102 for DLG Editor Stoffe for TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  21. 1 point

    1,413 downloads

    Unused K1 Tunics as TSL Jedi Robes ------------ Credits: 90SK DarthDarkus Kaidon Jorn Makers of Knights of the Old Republic 1&2 Description: This mod replaces the Jedi Robe type robes in Knights Of The Old Republic 2 with unused robes featured in the KOTOR 1 Light Side Ending (Jedi Crowd NPCs). ------------ Features: Unused textures from K1 (also unused in TSL) All Female and additional versions by 90SK Additional textures by Kaidorn Jorn and Darth Darkus Bonus item: 'giveitem sith001' ------------ Installation: Put the files in your SWKotOR2/Override directory. Uninstall: Remove the files from the Override directory. ------------ This mod is patchable into the Loot and Immersion Upgrade. It works great for females and males both. Icons included. Males use the ceremonial tunics cut from KotOR and TSL. Females use Bastila's robe model. ------------ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  22. 1 point

    Version 1.0.0

    31 downloads

    ---------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ---------------------------------------------------------------------- TITLE: Effixian's Atris as Jedi Librarian AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ------------------------ INSTALLATION ------------------------ Unzip somewhere and copy the file (P_AtrisBA.tga) from the sub folder to your override folder. ----------------------- DESCRIPTION ----------------------- Atris's robe was inspired by Chief Librarian Jocasta Nu from Episode 2, this mod makes her robe look like Jocasta's. Jocasta doesn't have the Jedi belt, but I thought it would be a nice addition. This is a simple reskin that shouldn't cause any conflicts with other mods. --------- BUGS --------- None known. ------------------------- UNINSTALLING ------------------------- Remove the following file from your override folder: P_AtrisBA.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ---------------- Thanks to ---------------- Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  23. 1 point

    Version 1.0.0

    13,723 downloads

    Re-texture of Vrook, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. To Install 1. Download: Vrook HD International Global mod 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated)
  24. 1 point

    Version 1.8.1

    48,108 downloads

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and some new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent. A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown too long to be included in this post, however you can view a detailed breakdown of each author's contributions in the included readme file. List of Contributing Authors (alphabetical): A Future Pilot blennus danil-ch darthbdaman DarthParametric ebmar Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team/Fair Strides Leilukin LiliArch Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk Thrak Farelle ZimmMaster Installation: Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Due to the size and complexity of the patch, installation may take a few minutes, depending on your system specs. Please be patient and allow it to finish. Compatibility/Known Issues: K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be completely incompatible. At this time, the KOTOR 1 Restoration (K1R) mod has not been tested with K1CP v1.8. While prior versions were compatible, this is highly unlikely to still be the case with the numerous changes made in the current version. As such, using K1R is done so at your own risk. In future a compatibility patch may be developed (but no promises). These are the currently known bugs/issues with KOTOR (or K1CP itself) that are being worked on for the next release: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues If you find any others, especially with changes/additions K1CP makes, please report them so they can be fixed as soon as possible. Be sure to include as much information as possible, including a list of all the other mods you have installed and screenshots, if appropriate. Uninstallation: Given the complexity of this mod, a clean install of KOTOR is recommended. However, you can check through the installation log file if you wish to undo the changes made. Permissions: Due to this mod being a compilation from many different authors, please do not rehost/distribute it. Acknowledgements: All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you! Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier. Stoffe for TSLPatcher (with updates by Fair Strides) which enables such a complex mod to be installed while retaining some level of compatibility with other mods Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations danil-ch - For the original info.rtf template Fair Strides - For bundling up his tools and making them available Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
  25. 1 point

    Version 1.0.0

    438 downloads

    When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue. To use: 1. Download 2. Move the file from the folder that corresponds to your display resolution into your override folder.
  26. 1 point

    Version 1.0.0

    493 downloads

    Re-texture of PFHC03, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PFHC03 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  27. 1 point

    Version 1.1

    509 downloads

    HD NPC Portraits for Knights of the Old Republic 2 - The Sith Lords v1.1 - 20201004 - by ndix UR (DeadlyStream user) This modification adds 30 high resolution (1K) portrait images for NPCs. The 1K portraits have 64x the resolution of the 128x128 originals. The portraits are rendered to match the poses, colors, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of edge split and subdivision surface modifiers. I did some amount of normalizing the gradients behind the characters. I think Disciple and Mira are the only ones with non-standard background gradients now. This package includes portrait for HK-50 and HK-51 units. They aren't used in any existing mods I'm aware of; I just put them in because they made sense to have. You can remove them if you wish. The Atris portrait is unused in the vanilla game but may be used by playable Atris mods. I only included it because it existed in the vanilla assets. INSTALL / UNINSTALL To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, ORLUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  28. 1 point

    Version 1.1

    481 downloads

    HD PC Portraits for Knights of the Old Republic 2: The Sith Lords v1.1 - 20200805 by ndix UR (DeadlyStream user) This modification adds high resolution (1K) portrait images for PCs. All 34 male and female vanilla player characters are provided, with all 3 light-dark variants, for a total of 102 new portraits. The 1K portraits have 64x the resolution of the 128x128 originals. The portraits are rendered to match the poses, colors, facial expressions, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used While the textures are mostly crap, most of the work was in material setupusing a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of subdivision surface modifiers. See the included images in preview/ for an idea of how the portraits look. INSTALL / UNINSTALL To install, copy the files from the package Override/ folder to the Override/ folder for your TSL game installation. To uninstall, remove the TPC files for this package from your TSL game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  29. 1 point

    Version 1.3

    20,380 downloads

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template. While I was at it, I noticed errors on the male model, so I've corrected those as well.
  30. 1 point

    Version v0.1.4.0

    2,123 downloads

    About Kotor Scripting Tool Kotor Scripting Tool is my attempt at a scripting interface for nwnnsscomp.exe. The tool has many useful features to try and make the scripting process a lot easier. Hope you all like Features include: Compile & Decompile Scripts Syntax highlighting AutoComplete Suggestions (Beta) Tabbed Text Editor Advanced Find & Replace Browsable nwscript function list Browsable nwscript constants list Future things I would like to include are full decompile capability, and Autocomplete for functions and constants. I am using Fred Tetra's version of nwnnsscomp.exe therefor it should be compatible with both kotor & tsl. Just a note I have only tried Kotor atm. If you have tsl installed it shoould work though. Installation Exe Installer If you download the installer just browse to your download folder and run the setup file. *Note* The installer will also associate .nss & .ncs files with Kotor Scripting Tool. Z-Zip Archive Download and extract the file below. Once extracted navigate to the directory and run Kotor Scripting Tool.exe BTW to uncompress the files you will need an application that can uncompress 7-Zip files. This program was compiled in C# with version 4.0 of the .NET Framework if you do not already have it downloaded you will need to download it [here]. Current Release [Manual Install] KotOR Scripting Tool v 0.4.0 7-Zip [Download Here] Older Releases [Manual Install] Kotor Scripting Tool v0.1.3.1 7-Zip [Download Here]
  31. 1 point

    Version 1.2

    5,100 downloads

    This mod adjusts the model files for TSL's main menu so that they properly fill the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). By default, the vanilla menus will have gaps in the background at each side of the screen. This is an inherent issue of the model being designed for 4:3 aspect ratios, so when a widescreen mod (or Aspyr's version) is used, areas of the model are exposed that were not anticipated by Obsidian. This mod addresses the issue by scaling the width of the background plane so that it spans the full width of the screen, and adding an additional VFX emitter to the bottom right of the screen so that the fog also spans the full width. Additionally, a minor correction is made to the Easter egg menu to properly apply the appropriate texture to the eyes, eyelids, teeth, and tongue of one of the Twi'leks, which are untextured in the vanilla version. See the attached pictures for an illustration of the changes. I have edited all 6 menu models, but in practice only 4 of those are typically used in the game (although TSLRCM does also make use of the Easter egg menu). I've included them all to cover all/most eventualities. Note that this mod primarily adjusts the menu models. No changes are made to the background texture, so any custom version of that texture will work with this mod as well. Per a user request, I have added adjusted logo images to address the stretching on those (they are not part of the model). Both vanilla and TSLRCM versions are included (permission to modify/redistribute the TSLRCM logo provided by zbyl2). As of v1.2, I have added optional TOR-style logos. These are based on the one GOG created for K1. Obviously this mod will not be compatible with any other mod that also alters/replaces the menu models like, for example, my own DS player menu mod (although that can be installed over the top of this mod). Any update for TSLRCM will presumably overwrite the Easter Egg menu and the logo. N.B.: This is NOT a widescreen mod! This is just a fix for when you are already using a widescreen mod like UniWS or Aspyr's natively widescreen version. Installation Instructions Copy the MDL and MDX files from the "FOR OVERRIDE FOLDER" and paste them into your Override folder If you have TSLRCM, additionally copy the files from the FOR TSLRCM, overwriting when prompted in both cases If you wish to use the TOR-style logo, versions are supplied to fix stretching for those without a GUI fix, or unaltered if you use a GUI fix mod. Make sure you delete any existing KOTOR2Logo.tga in your Override. If you use Aspyr's version of TSL on Steam with TSLRCM installed from the Workshop, you'll need to use TSLRCM's Workshop folder Override folder instead. If you use M4-78, use its Override. Acknowledgements Thanks to @bead-v for MDLEdit, that made compiling the menu models possible Thanks to @ndix UR for TGA2TPC Thanks to VarsityPuppet for testing 16:10 compatibility Thanks to @JCarter426 for helping with improving some aliasing issues via waifu2x
  32. 1 point

    Version 1.0

    1,152 downloads

    Mod includes 7 options of lightning power, for any taste preferences. All the texture resolution is 1024X1024, which allows you to get good quality and performance. All options are arranged in folders and contain screenshots.
  33. 1 point

    144 downloads

    Original Review on Filefront: "This is a mod that gives a new skin/armor that looks like Zam Wessel's from AotC and her helmet as a new model. The armor looks like how I remember it, and the metal even has a shine to it! The helmet is modeled and used like a mask, which inheritinaly has clipping problems, yet Inyri has managed to make it so it's not too noticable unless you have really big hair. Personally, I think this is a good reskin/new model, and should make Zam fans happy. To use in-game, type in giveitem mabari for the armor and giveitem mabari_helmet into the console. One last note: The helmet does work with KotOR I, so if you don't have II yet, you can use that part of the mod. Just don't use the armor as the skin needs a specific model in II, so the armor makes I crash. -IfritZero"
  34. 0 points

    Version 1.0.0

    77 downloads

    Re-texture of PMHA04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHA04 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  35. 0 points

    Version 1.1.0

    129 downloads

    Tired of missing a lens? T3-M4 can help! You can have a lightsaber as early as your first trip to the Ebon Hawk in a way that fits in with the story & adds additional dialogue & immersion to the game. You can construct as many lightsabers as you have crystals! UPDATE: Reconstruct Visas Marr's destroyed ligthsaber via T3-M4 for some added dialogue and influence gain/loss options with Visas when you give it back to her. T3-M4 Lightsaber Construction Mod v1.1 ====================================== By brents742 ============ Version Notes ============= v1.0 - 3/4/2021 - Initial release v1.1 - 3/7/2021 - Added ability for T3-M4 to rebuild Visas' lightsaber and place in player inventory after Visas joins the party - Created new dialogue with Visas via existing sound files for returning her lightsaber - Added new influence gain/loss options with Visas when returning her lightsaber Requirements ============ TSLRCM 1.8.5 or above Installation ============ STEAM TSLRCM VERSION USERS: When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different. !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!! NON STEAM TSLRCM VERSION USERS: Run TSLPatcher.exe and follow the prompts. The patcher will make backups of any existing files you may have that are the same as files this mod uses. Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from Description =========== -This mod expands upon existing lightsaber construction methods (Bao-Dur) and allows T3-M4 to not only help you construct your first lightsaber, but further allows him to construct as many lightsabers as you have crystals available in your inventory (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber) - on demand. -The intention of this mod is to give players the ability to have a lightsaber that fits into the existing lore and story of the game as early as your first visit to the Ebon Hawk if they choose.I wanted a mod that didn't just magically give the player lightsabers. -How T3-M4 is able to help you create lightsabers is explained in as much detail as would be available to the Exile at this stage in their journey. Speaking to T3-M4 and asking him to help you construct a lightsaber will begin the series of short steps required that will activate this ability for T3-M4 and give you three crystals of your choosing for use in construction. -This mod pays careful attention to ensuring nothing is removed from the base game. If you still want to follow Bao-Dur's lightsaber construction method and search for parts across the galaxy - you can do that! -The Crafting a Lightsaber quest is now given directly after regaining your Force powers on Peragus. -Using T3-M4 to construct a lightsaber will trigger the Crafting a Lightsaber quest as completed just like if you made one through Bao-Dur. Bao-Dur will not ask you why you do not carry a lightsaber anymore once this occurs. Likewise, if you have not used T3-M4 to construct a lightsaber before bringing Bao-Dur aboard the Ebon Hawk, he will speak to you about a lightsaber as normal. -Lightsaber training with Kreia is CONFIRMED to be working using T3-M4 to construct your lightsaber. -Looting post Crafting a Lightsaber quest works as it would in the base game. Where you would have found a lightsaber part, you will now find a lightsaber, just like in the base game. -This mod was designed to work within the existing format of the game concerning lightsaber construction. The only difference is the lightsaber quest will trigger early and is able to be completed via T3-M4 versus only Bao-Dur. There are some additional dialogue options for immersions sake and T3 can construct multiple lightsabers but everything else works exactly as it should. -There's a cool story easter egg within the Security System tucked away Getting Started =============== This mod works best from a new save to experience all the changes as they were meant to be experienced. This is not mandatory, however, as the mod is designed to be used at any point in the game. If Using an Existing Save ========================= Talk to T3-M4 and he will give you the access codes to the Ebon Hawk. Ask him about lightsaber construction and he will direct you how to upgrade him. If using a New Save =================== Play the game as you normally would through Peragus. T3-M4 will give you the Ebon Hawk's access codes before leaving Peragus. Ask him about lightsaber construction and he will direct you how to upgrade him. Important - Timing ================== Due to the natural progression of the game, it is best to speak with T3-M4 about lightsaber construction just before or after your initial conversation with Kreia aboard the Ebon Hawk. If you wait, your next opportunity will be directly after leaving Telos. Compatibility ============= IMPORTANT - This mod relies upon the default crystal files that come with the game. (U_l_colo_01 thru u_l_colo_10) Any mod that removes some of these files for some reason will cause this mod to not function at 100%. Mods that change existing u_l_colo files should not be a problem. Any mod that gives you a lightsaber and then changes how the Crafting a Lightsaber quest works is likely to conflict with this mod. A mod that just gives you a lightsaber and messes with nothing else should be okay, if also redundant. -I have made a somewhat thorough search of existing lightsaber mods to search for any crystal files they may add. -To my knowledge, no existing mod adds new crystals to the game beyond Prydeless' Pink Lightsaber mod. -If you are using a mod that adds crystals to the game, then after running TSLPatcher.exe and the installation of the base mod has completed, open the 'Compatability' folder inside 'tslpatchdata' and drag and drop the secsys.dlg from the folder corresponding to the crystal mod you have installed into the override folder located inside the main directory of your KOTOR II installation. When prompted, override the existing file. I will update this file as more mods come out / I'm made aware of that add new color crystals to the game. Current compatible crystal mods: -Prydeless' Pink Lightsaber mod -Working on adding more! If you run across a mod that this mod seems to conflict with, or a mod that adds crystals to, the game, please let me know and I will work to update this mod to address it. What Specifically does this mod do? =================================== -000.dlg was modified to give the player the Crafting a Lightsaber quest early (Peragus after regaining Force powers). -Global.jrl has been updated to reflect a non Bao-Dur specific lightsaber quest through string 128188 that comes with the base game and a new string appended to dialog.tlk that reads "With your companion's assistance, you have crafted a new lightsaber." -103atton.dlg was modified to reflect T3's new abilities and gives the player owner identification codes to the Ebon Hawk. -T3M4.dlg was modified with a new dialogue option that will begin the steps needed to allow for lightsaber construction (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber) Will not allow creation without a crystal. Will properly set boolean 000_Lightsaber_Built that flags the Crafting a Lightsaber quest as completed. This is the same boolean the game has always used. T3 can be asked how he learned to help create lightsabers, after a short explanation of time serving the Jedi, conversation is routed to existing conversation that can lead to the holorecording with KoTOR 1 characters. -Modified u_have_any_co_cr.ncs, a script that comes with the base game, so the game properly checks bronze crystals in your inventory when checking for crystals (This script will continue to be updated to reflect additional lightsaber crystals that new mods add to the game). -Modified baosaber.dlg so that Bao-Dur's conversation about lightsabers will not trigger if Crafting a Lightsaber quest is complete. This conversation will occur as normal if it is not complete. -Modified secsys.dlg with a Access System Commands option. Added a hidden compartment with three crystals that can be made into any color. Created the process for upgrading T3-M4 to allow for lightsaber construction. Placed existing camera recordings within an Access Security Cameras option. -Modified visasmarr.dlg to allow for dialogue when returning her rebuilt lightsaber as well as influence gain/loss options. -Created the following Booleans: KES_CR1 boolean - flags when the compartment crystals are created, preventing crystal creation from repeating. KES_CR2 boolean - will allow for the secret easter egg to take place. KES_CR3 boolean - prevents an infinite LS/DS point exploit from forming from repeating the secrete easter egg. KES_CR4 boolean - flags T3-M4 as having had an update, allowing for lightsaber concstruction to take place. KES_CR5 boolean - flags whether the character has received the Ebon Hawk's owner identification codes. KES_CR6 boolean - flags when T3-M4 has helped rebuild Visas' lightsaber, preventing this option from appearing again in dialogue. KES_CR7 boolean - prevents repeatedly activating the dialogue of giving Visas her lightsaber back. Permissions and Disclaimers =========================== I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod anywhere for any reason. If you would like to include any part of this mod in anything, then please contact me for permission. The user of the mod is responsible for any damage to their game that may result from using this mod. Users are encouraged to make relevant backups and do their research on existing mods they have installed to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible but ultimate responsibility lies with the end user to check for possible conflicts before installing. Special Thanks ============== Fred Tetra - KOTOR Tool TK102 - DLG Editor Stoffe and Fair Strides - TSLPatcher Prydeless for their pink lightsaber mod that inspired all of this to begin with. The entirety of the DeadlyStream modding forums for their inexaustible resources and information that allows anyone with a computer and an idea to sit down and learn how to make their first mod. Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into nearly two decades after its initial release. Contact ======= PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
  36. 0 points

    Version 1.0.1

    457 downloads

    This is another edit for my main project that I decided to package separately. It adds the ability to manually travel to Malachor V and to Free Roam after completing the game. Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences ) Thor110