270 files

  1. High Quality Skyboxes II

    ABOUT:
    This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch.
    This includes a replacement of every skybox model to fix all the glaring issues with the original.
    There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox.
    Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes.
    Click the following image to see additional interactive screenshot comparisons:

    There are also add-ons with new skyboxes for the following mods:
    Brotherhood of Shadows: Solomon's Revenge Yavin IV Ord Mandell including InSidious' reskin Green Grass for Dantooine If you find any issues or have any other comments, please let me know and I'll see what can be done.
     
    INSTALLATION:
    If you have a previous version of this mod installed, remove it before installing the new version or you might run into some issues.
    For installation instructions check the read-me files of the individual downloads. Usually it's just copying files to your Override folder. For the mod to take full effect you need a savegame where you have not yet left Dantooine.
     
    COMPABILITY:
    This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod.
     
    PERMISSIONS:
    You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit.
     
    CREDITS:
    This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max as well as some After Effects. Additional tools used:
    KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by:
    Andy Welder: Dantooine tree model Animum: Yavin tree model Bioware: Taris buildings, Kashyyyk buildings, Kashyyyk tree textures, Manaan building textures, Hammerhead cruiser model, Yavin ruins dandelO: grass shader Dantooine and Yavin, snow shader Dantooine Jeronimoe: BOS:SR Taris ship models Jorak Uln: Taris window texture killst4r: Unknown World palm tree Martin Frank: Yavin bush model Misha Winkler: Grass model Dantooine and Yavin Quanon: Additional Taris buildings, Unknown World crashed ship rhcreations: Yavin temple Riccardo Faidutti (SCIFI 3D): Additional Taris buildings Solarsystem Scope: Moon textures Dantooine, Unknown World and Ord Mandell, Yavin texture Tom Patterson: Yavin cloud texture Veronica Bush: Yavin bush model Yughues: Kashyyyk branch texture Unknown: Unknown World fern model THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    110,609 downloads

       (54 reviews)

    66 comments

    Updated

  2. SITH BASE Complete Overhaul (Taris & Manaan)

    This is the next part of an ongoing series.
    The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch.
    The Overhaul also contains sophisticated Mass Effect 3 orientated high Quality animations.
     
    Update 3.0 out now! Safe to upgrade from 1.0 - and for those who downloaded 1.0 i highly recommend to get 3.0 since the difference is huge.
     
    This is a huge one - to catch the flair of SWTOR all animations have been redone from scratch again - the floor now contains cubemap based reflections & scratches.
    Further a new kolto animation & a HQ metalic tech texture have been implemented.
     
    Installation:
    Download the file, extract its contents with an archive extraction tool such as 7zip or WinRAR, then move the contents to your game's override directory
     
     
    Compatibility:
     
    This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
    Just to be on the safe side, i recommend to install my mod last.
    Beside that it should be compatible with everything that doesnt retexture the Sith Bases either at Taris or Manaan.
     
    Credits:
    I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
    I also want to thank Xarwarz for using the hex edited mdl & mdx files from his Overhaul. That allowed me more variety on my panel retextures.

    95,754 downloads

       (28 reviews)

    39 comments

    Updated

  3. Revan's Head

    A Mod for Star Wars Knights of The Old Republic
    Author: Darth Vhail
    Release Date: 05.11.2016
     
    ->Description:
    This mod changes the appearance of the fourth caucasian male head to resemble Revan from the SWTOR game.
    There are two variations: one with scares, and one without. They both are complete with dark side transitions and portraits.
     
    ->Installation:
    Choose which skin variant you prefer, then copy the files from the corresponding folder to your KotOR override folder.
    To uninstall, simply delete the files.
     
    The are also two alternate portraits folders.
     
    ->Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    14,230 downloads

       (24 reviews)

    39 comments

    Updated

  4. ENDAR SPIRE Complete Overhaul

    This is the first part of an ongoing series.
    The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch; the big animated screen on the bridge comes with whooping 81 pics and 5k resolution for maximum quality.
    Update 2.0 brings brand new lighting to the ship, utilising warmer colors like in SWTOR, as well as new polished window frames & a new Planet retexture.
     
    Update 3.1 out now!
    It brings a lot of visual improvements over previous versions - new doors, animated consoles & more....
     
    Video covering mod Showcase (Ver. 1.0) / Installation Process:
     
     
    Installation:
     
    Download the file, extract its contents with an archive extraction tool such as WinRAR or 7zip, and move the contents to your game's Override directory
     
    Compatibility:
     
    This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
    Just to be on the safe side, i recommend to install my mod last.
    Beside that it should be compatible with everything that doesnt retexture the Endar Spire or the Stars/ Planet Taris outside.
     
    Credits:
    I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
    Also a big thanks goes to Xuul for making one of his fantastic videos for this mod.
     
    Enjoy!

    84,104 downloads

       (32 reviews)

    33 comments

    Updated

  5. MANAAN Complete Overhaul (animated)

    This is the next part of an ongoing series.
    The purpose of this mod is to shrug off the years from old Kotor engine, and bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch.
    The Overhaul also contains sophisticated SWTOR orientated high Quality animations and cubemap based lights & shine on surfaces.
     
    3.0 Huge Update! This one completely blows previous versions out of the water - added revolutionary tech window animations, changing color animations while moving and much more..
    Highly recommended!
    to upgrade redownload ALL parts.
     
    Installation:
    Download the mod, extract its contents with an archive extraction program such as 7zip or WinRAR, then move the contents to your game's override directory.
     
    This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
    Just to be on the safe side, i recommend to install my mod last.
    Beside that it should be compatible with everything that doesnt retexture Manaan.
     
    Credits:
    I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
    I also want to thank Darth Parametric for hex editing mdl files from the Hraekert Base. That allowed me to use more variety in retextures.

    140,853 downloads

       (30 reviews)

    32 comments

    Updated

  6. Movie Robe Reskin

    This adds three Jedi Robes into both games, Anakin's, Obi-Wan's, and Mace Windu's robes. Original credit goes to Kainzorus Prime and Deadman for the original skins and HapSlash for the original Jedi Academy model. The reason for the 2.1 instead of 3.0 is because I am not finished with my current expansion to this robe mod.
     
    How to Obtain: Type in the cheat code "giveitem_sl_anakin" for Anakin's, "giveitem_sl_windu" for Mace's, and "giveitem_sl_kenobi' for Obi-Wan's. Or you could use the save game editor. If you want these in game, in K1, the times are in the Aratech store on Dantooine right after you get off the Hawk for the first time. The robes in TSL are with Darrala. I have added compatibility with Deadman's robe mod, you can safely replace this and still get his and mine together. However, if you don't use his robe mod, then I have included as default a file that can go in the override should you not want to download Deadman's mod to use with mine.
     
    Installation: Drop K1 folder to Override in Kotor directory, and TSL into Kotor II directory.
    Bugs: None known, if any pop up, PM me.

    5,542 downloads

       (4 reviews)

    31 comments

    Updated

  7. Galaxy of Faces [K1]

    Galaxy of Faces [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 27.09.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    This mod replaces the appearances of important named NPCs throughout the game. As such, if you wish  to use mods like Onderon Fashion and Smuggler's Deluxe you'll have to install those mods BEFORE this mod.
    Simply click on the INSTALL.exe, select "Galaxy of Faces [Main]", click install then sit back and watch the TSLPatcher do its magic.
    The "Effix's Duelists", "Unique Rodians" & "Build a Bendak" are OPTIONAL. You don't have to install them if you don't want to.
    Effix's Duelists includes Effix's unique Gerlon, Ice & Marl heads. This installation is NOT a total copy of Effix's original Taris Arena Changes mod, that mod adds UTC files to the Override and patches those whilst Galaxy of Faces patches the UTCs in the .MOD files provided from the K1CP mod.
    If you are using the NPC Diversity Pack, install Effix's Duelists via Galaxy of Faces. If you want the Armors from Effix's Taris Arena Changes, install that mod instead.
    Unique Rodians gives various Rodian NPCs unique appearances. If you are using Stormie97's High Quality Alien: Rodians, do NOT install this option as a compatibiity patch for that mod hasn't been developed yet.
    Build a Bendak adds a unique appearance for Bendak Starkiller, however, the "N_Bendak.tga" texture is the vanilla Field Marshal texture. After installing this option, I encourage the player to replace this texture with a Mandalorian texture from a mod of your choosing, I personally recommend RedRob41's Bendak Starkiller Emblem Armour though do feel free to select a skin YOU want instead!
    Simply delete the "N_Bendak.tga" texture in your Override folder, rename your desired texture to either "N_Bendak.tga" or "N_Bendak.tgc" and place it in your Override.

    Description:
    From the good old days of late 70s/early 80s cinema, the expansive comics and novels of the 90s and 2000s, the rise of modern Star Wars video games and well into the Disney era, the Star Wars Galaxy has always been a "Galaxy of Faces". 
    And I'm not just referring to the faces of the main characters. I'm referring to background characters such as the aliens of Chalmun's Spaceport Cantina in Episode 4 (many of whom were merely random alien costumes who have since evolved into staples of Star Wars alienography with timeless classics like Rodians, Aqualish and Devaronians amongst them), or the the Bounty Hunters hired by Darth Vader to track down the Millennium Falcon in Episode 5 (despite only having 4 lines of dialogue and just over 6 minutes of screen time, Boba Fett has since become just as popular as the main characters mostly down to his unique bad ass appearance in his limited screen time) or the background Jedi characters sprinkled throughout the prequel trilogy (despite never saying a word in the movies, the Jedi Plo-Koon, Kit Fisto and Aayla Secura have since become fan favorites)!
    Why do I say this? I think it goes without saying that unique appearances are what makes or breaks a character, and BioWare's 2003 Star Wars: Knights of the Old Republic RPG has a few problems with this.
    As with many video games from this period of gaming, KoTOR has a problem with NPC appearances. In Kotor, the generic background NPCs are referred to as "Commoners" both in the game files and in-game sometimes, the game has 24 generic NPC appearances including 2 white heads, 2 black heads and 2 asian heads for both adult and old appearances which are split between male and female types with an additional male and female white and asian "Tatooine" commoner variant that exists for some reason, bringing the total of commoner appearances up to 24.
    Throughout KoTOR, many of these generic appearances aren't even used for background NPCs, those background NPCs receive the low-resolution Lite appearances leaving the actual generic heads for named NPCs. NPCs like Holdan, Jon, Junix Nard, Matton Daisel, Firith Me and Kel Algwinn are all well written characters that really bring these environments to life... but sometimes these NPCs are forgettable simply due to the fact that they use the same appearances, the NPCs I named were strategically chosen as they both use the exact same 1st white and asian male commoner heads. This "clone" problem is intensified once you install NPC Overhaul style mods that remove the Lite appearances and replace them with generic commoner appearances as now you'll be seeing the same 24 heads across over a hundred NPCs throughout the game.
    This mod aims to fix that by giving many of these named NPCs unique heads to differentiate them from the generic heads. This mod aims to one day cover almost EVERY single named NPC in the game where possible through a combination of NPC appearances made by me, modder's resources and mods with the modder's permission.
    But do keep in mind, not ALL the modded unique heads will be added. Instead, if you consult the "Recommended Mods.txt" file you shall find a list of other mods that I personally recommend that shall also add new unique heads for NPCs that aren't part of this mod.
    Thus far, most of the unique heads of the K1 Enhancement Pack modder's resource have been added.
    To read about what appearances have been added thus far, please consult the "List.txt" file for a complete list of new appearances.

    Known Bugs:
    If there are bugs feel free to report them to me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods that modify the appearances of Nico Senvi, Nemo, Matton Dasol, Kono Nolan, Jon, Jagi, Eli Gand, Dorak Quinn, Dak Vesser, Hidden Bek Lookout, Ahlan Matale, Shen Matale, Nurik Sandral, Rahasia Sandral, Gerlon, Ice, Marl, Twitch, Mika Dorin, Gluupor, Adum Larp, Bendak Starkiller, Lena, Apartment Duros, Sith Base Duros,  Maana Demknot, Strandes Duros on Lehon, or The One.
    Incompatible with High Quality Aliens: Rodians, though a patch may be made in the future!
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Thanks to:
    SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource.
    SilverEgde9: For textures used from the Brotherhood of Shadow: Solomon's Revenge mod.
    Effix: For the upscaled reskins of the Onderon commoner textures & textures from his Taris Arena Changes mod.
    DarthParametric: For fixing the Fat Commoner clothing models.
    EmperorDevon: For giving me permission to use his Twin Sun reskin as a base for Lena's body texture.
    RebRob41: For giving me permission to use assets from the Revenge of Revan mod.
    Obsidian Entertainment: For the Flight Suit and Onderon commoner assets. 
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    573 downloads

       (0 reviews)

    21 comments

    Updated

  8. Star Map Revamp

    ///// 01. Background /////
     
    Being such a main part of the K1 story, I was surprised to see these had yet to be revamped. I was looking to get into modding/reskinning, so I thought this would be a great project.
     
    ///// 02. Enhancements /////
    First steps were to update the overall model. I wanted some visual upgrades while still maintaining a very-aged and neglected structure. I love the runes scattered throughout the game and I really wanted to incorporate those as well. It seemed fitting to light them. (And you're going to them all over the place.) Next section was so focus on the HUD (for lack of a better term). It was very pixelated and really needed a crisp, new look. I tried to simplify it a bit and ended up removing a couple of parts as well. The biggest change I made was creating a new piece for the planet locators. I simply didn't like the originals and wanted to make the location an actual planet. This was a really fun part--recreating the central galaxy this all revolved around. I used some shots of actual galaxies, nebulas, and starfields. It's hard to beat the real thing. I adjusted the colors slightly for better clarity as well. The mother of a bastard that caused me the most grief, was the dodecahedron in the center of the star map. The texture had such a bizarre repeat pattern and never really wrapped that well. I'm happy to the point I got it to, but would like to make that an actual sphere in v2.

     

    ///// 03. Future Plans /////
    In thinking about a version 2, I'd like to actually edit the model files. I think some edges could be softened, but mostly I'd like to adjust the mapping to avoid so many repeated areas of the texture. The final opening of the star map, where the PC finds out the location of the forge could use some work. Most (if not all) is model work and I wasn't ready for that. I'd also like to adjust the lighting in a couple of places. Would I go as far as to customize it for every zone you find a map? I dunno, that's a big endeavor and there are a limited number of placeables.

     

    ///// 04. Moving Forward /////
     
    This has been a fun project for sure, and I'm happy to see it come to fruition. Please download and let me know your thoughts. I open to constructive criticism and whatever I can do to the better the project, I'm happy to do so.
     
    ///// 05. Install /////
     
    Drag 'em to your override folder. These shouldn't conflict with anything.
     
    ///// 06. Uninstall /////
     
    Remove the files.
     
    ///// 07. Disclaimer /////
     
    Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.
     
    ///// 08. Thanks /////
     
    So many! Shout outs for tutorials, advice, suggestions, testing, encouragement, and more. A Future Pilot, Darth_Sapiens, DarthParametric, DarthVarkor, djh269, InSidious, JCarter426, Kexikus, ndix UR, Rece, Sith Holocron, Sithspecter, Sniggles, tjsase, VarsityPuppet, Zhaboka

    37,160 downloads

       (11 reviews)

    19 comments

    Updated

  9. Ajunta Pall Unique Appearance

    This is a mod by Silveredge9 which I received permission to reupload due to filefront's collapse.
     
    I have marked it as incompatible with K1R, but the truth is I'm not certain whether it is or not. So long as this mod is installed prior to K1R they're likely to work together, but I am not the original author and am unwilling to make a definitive statement to this effect.
     
    The contents of this file, and its readme, have not been altered in any way from the original which Silveredge9 uploaded; the unmodified readme follows:
     

    ----------------------------------------
    Knights of the Old Republic - Ajunta Pall Unique Appearance Mod v1.1
    ----------------------------------------
     
    AUTHOR: Silveredge9
    EMAIL: silveredge9@hotmail.com
    NAME: Ajunta Pall Unique Appearance Mod V1.1
    DATE RELEASED: 07/9/07
     
    DESCRIPTION: A unique appearence for the spirit of Ajunta Pall to replace the default Dark Jedi one. Includes an option to make Ajunta semi transparent.
     
    ----------------------------------------
    File Index
    ----------------------------------------
     
    N_DeadeyeH01d.tga x 4
    N_JediMemM08.tga x 2
    kor37_freedon.utc
    kor37_freedonnad.dlg
    clear_effects.ncs
    heads.2DA
    Appearance.2DA
     
    ----------------------------------------
    Comments
    ----------------------------------------
    I always though the default Ajunta Pall character was a little uninteresting and generic, looking the same as the enemies you fight in the game. So here, at last is an cool appearance to match his cool voice.
     
    Firstly, choose if or not you want a solid Ajunta Pall, or a Semi Transparent "Ghost-Like" Ajunta Pall. And open the associated folder, either Non-Transparent, or Transparent.
     
    Then are 2 variations of the head to choose from, with ghostly eyes or with sith eyes. To use the Sith Eyes version, copy the file from the Sith Eyes folder into the override folder after the installation.
     
    Also the horrible shield effect has been removed.
     
    Should you want to retain the shield effect on Ajunta Pall, don't move 'clear_effects.ncs' or 'kor37_freedonnad.dlg' in the Override folder.
     
    ----------------------------------------
    Version Updates
    ----------------------------------------
    - Transparent Ajunta Pall option added.
     
    ----------------------------------------
    How to Install This Mod
    ----------------------------------------
    - Choose whether you want Solid or Transparent Ajunta Pall, and move the TGA files into the Override directory.
    - Unzip all the rest of the Zips contents into your Override directory, located in your LucasArts/SWKotOR folder.
     
    ----------------------------------------
    How to UnInstall This Mod
    ----------------------------------------
    - Remove all the listed files above from your Override folder.
     
    ----------------------------------------
    Contact Info
    ----------------------------------------
    - Email all questions or comments to: silveredge9@hotmail.com

    49,643 downloads

       (8 reviews)

    18 comments

    Updated

  10. Crixler's New Lightsaber Crystal Pack

    UPDATE: v2.5 released, thanks to Fair Strides! Check out the changelog.
     
    So, a long time ago, on a site called KotOR Files, I had uploaded a lightsaber mod that did some stuff, and it seemed decently popular. Except it was also partially broken, so I made an updated version, but it had never gotten approved for whatever reason, and was only available by people finding my email in the readme and asking for it.
    Well, now, I have decided I should probably just upload it here, even though I'm sure there are probably better lightsaber mods out there these days.
    So.
    Here you go.
     
    This mod will primarily add a few new color crystals for your lightsabers. It adds Cyan, which looks looks similar to Mantle of the Force, but is a little different, as well as non-unique. It also adds orange, viridian, bronze, silver, black, and white. Additionally, it will add a a new color exclusive to Bastila based on her concept art, using a fixed version of Gavroche's mod. The second major feature is replacing all the lightsaber textures with higher quality flickering ones, using Shem's Prequel Sabers 2.0 and Mono_Giganto's flickering blades mod as a base. A few side-features of this mod are making the yellow crystal more yellow, and changing the icons for blue and Heart of the Guardian sabers to better match the blade color.
     
    An expanded TSL version is (slowly) in the works. The "Old Heavily Incomplete Expanded TSL version 'WIP'.rar" file downloadable from this page is an out-of-date WIP build, with some outdated ideas of mine. Pretty much ignore it, probably.

    14,438 downloads

       (10 reviews)

    16 comments

    Updated

  11. Bastila Shan HD by Quanon and Dark Hopa

    This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Eyes borrowed from Circa: http://deadlystream.com/forum/files/file/826-higher-quality-bastila/
    The head has not been published. It contains materials from another author. I can send it in a personal message.

    47,109 downloads

       (16 reviews)

    15 comments

    Updated

  12. [K1] Republic Soldier's New Shade

    This mod replaces the vanilla and/or the installed Republic Soldier texture with the new shade-specularity tweaked version.
     
    # Background #
    The way I see it; the vanilla and/or already present Republic Soldier texture lacks some shading and reflection particularly on its trim, so I thought adding ones would somehow enhance its appearance.
     
    # About this Mod #
    Inside this mod are 6 options of new shade and specularity tweaked Republic Soldier texture in TPC format:
    [Main] New Shade for Male NPC Republic Soldier [Option-1] Vanilla version for JC's "Republic Soldier Fix for K1" - Male and Female * [Option-2] Vanilla Version Model - Female NPC Republic Soldier [Option-3] New Shade for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-4] Vanilla version for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-5] New Shade for JC's "Republic Soldier Fix for K1" - Male and Female NPC Republic Soldier * * Option 1, 3, 4 and 5 requires JCarter426/JC's "JC's Republic Soldier Fix for K1" to be installed first.
     
    # Final Remarks #
    There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: I suggest you to manually removes any TGA/DDS and TXI instances of the relevant files [if there're any] from the 'Override' folder. And then - run the installer [TSLPatcher.exe], and hit the [Install Mod ->] button!
    Uninstallation: remove the installed files from the 'Override' folder or replaces them with the files stored in the 'Backup' folder [if generated]
    Compatibility: this option will be compatible with JCarter426's "JC's Republic Soldier Fix for K1" as long as this mod was installed after the said mod has. With any mods that is using the same name for the assets and/or potentially overwrite this mod, no compatibility is guaranteed
    Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for "JC's Republic Soldier Fix for K1" release; as without his mod - most of these contents would not have been possible Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor, and especially for making me revisit this mod for an update Salk for the input to include additional before-after screenshots Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc DrMcCoy for xoreos-tools' "xoreostex2tga" stoffe for the magnificent TSLPatcher, and Fair Strides for later improves it Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb

    32,100 downloads

       (2 reviews)

    15 comments

    Updated

  13. Revans Robes Revisioned

    Revans Robes Revisioned Readme
    ----------------------
     
    A Mod by jonathan7 and Sithspecter
     
    Skins inspired by mywikedarmor.com
    -------------------------------------------------
     
    Disclaimer: If you haven't read the readme I will not help you with any problems you may encounter.
     
    Please post any issues in the release thread at Deadly Stream or LucasForums in Taris City Emporium - http://www.lucasforums.com/forumdisplay.php?f=645 or PM us at Lucas Forums. Please report any bugs there. I will not be checking KotOR Files for problems...
     
    ----------------------------------------
     
    Section I: Installation Instructions
    Section II: Un-Installation Instructions
    Section III: Mod details
    Section IV: Possible Mod conflicts
    Section V: Credits
    Section VI: Special thanks
    Section VII: Terms of use
    ----------------------------------------
     
    -----------------------------------
     
    Section I: Installation Instructions
    ------------------------------------
     
    Use a utility such as WinZip to extract the contexts of the archive, for the simplest and quickest install, put the contents of the "Override" folder into your games Override folder (default: C:\Program Files\LucasArts\SWKotOR\Override). Also included is SithSpectre's awesome flowing cape modification, which gives the Revan model the flowing cape and fixed animation!
     
    If however you prefer one of the alternative skins from the screenshots you will need to rename the particular alternate you liked and place that in your games Override folder, you can rename a file by right clicking it, you will need to call it "pmbj01.tga" -
    then place this file in your Override folder, if you are asked to overwrite a file in the Override say "yes".
     
    The various different between the alternates:
     
    brighter.tga - these robes are just lighter for those with darker screens
    noshine.tga - the Alpha channels are removed in this particular variation for those who dislike the shiny armour
    mywickedarmour.tga - the most accurate version of the real robes which inspired this modification
    Revanoriginal.tga - This has a closer colour scheme to Bioware's original model with the sash and armour colour made that more dull purple colour.
    thequanon.tga - these robes are darker, and have a Japanese dragon etched onto the breast plate
    theredrob.tga - this variation has chainmail instead of a cloth texture
    thesithspectre.tga - a "lightside" variation it also has its own icon called "thesithspectreicon.tga" which will need to be renamed "ia_mstrRobe_077.tga" and placed in your Override should you wish for that variety of Robe
     
    To use any of the above simply rename them to "pmbj01.tga" and place in your Override folder...
     
     
     
    -----------------------------------------
     
    Section II: Un-Installation Instructions
    -----------------------------------------
    Delete all the files contained in the "Override" folder of this archive and the modification will be uninstalled.
     
     
    ------------------------
     
    Section III: Mod details
    ------------------------
     
    This modification reskins Revans Robes and makes them available in game on the body of Nemo, they also include within their description the reason why Nemo was carrying them on his person at the time of his unfortunate death.
     
    The robes models have been edited so that they now have full come with their own icon, and various bonuses I thought were appropriate....
     
     
    -----------------------------------
     
    Section IV: Possible Mod conflicts
    -----------------------------------
     
    This modification will be incompatible with other mods which modify the RevansRobes texture, to be compatible with SithSpectre's Revans Flowing Cape modification, which has the texture embedded in the model, the textures have to be called "pmbj01.tga" - This means this will be incompatible with other modifications which edit this particular model.
     
     
    ---------------------
     
    Section V: Credits
    ---------------------
     
    In no particular order I would like to thank;
     
    RedRob, Quanon, Jae Onasi, Darth Insidious, Inyri Forge, Astor, Darth_Dak, Druganator, The-Seraphim and many others who commented on improvements to the Robes.
    Darth333 - she's awesome... the end!
    Everyone at Lucas Forums: Holowan Laboratories - http://www.lucasforums.com/forumdisplay.php?f=324
     
     
    ---------------------------
     
    Section VI: Special thanks
    ---------------------------
     
    Goes to Rob at www.mywickedarmor.com for permission to use his awesome textures, be sure to check out all the cool star wars costumes he's come up with!
    Goes to Fred Tetra for making the awesome KotOR Tool
     
     
    --------------------------
     
    Section VII: Terms of use
    --------------------------
     
    PERMISSIONS: PM me at LF to discuss usage in a mod.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT

    8,188 downloads

       (12 reviews)

    14 comments

    Submitted

  14. Sith Assassin Ambush

    This mod was requested by @Spectrometer. This replaces part of the trio of Dark Jedi that ambush you on Tatooine and Kashyyyk with Sith Assassins from TSL. You have two options:
    1) The two Dark Jedi by the sides are replaced with Sith Assassins
    2) The leading Dark Jedi is replaced with a Sith Assassin
    Personally I would go with option #1 because in #2 the Sith Assassin will be the one speaking to you, while in #1 they will silently stand by the side. I doubt Sith Assassins would waste time on pointless conversations. But it's your choice, otherwise I wouldn't have made it
     
    Note: If you go with option #1, you will make the fight slightly easier. This is because one of the Dark Jedi had a Dark Jedi Knight robe, which I had to remove because it obviously looked weird with the new model. I might address this in the future.
     
    Installation:
    Run TSLPatcher.exe, choose which option you want from the dropdown menu, and select your main game folder. You will get 4 warnings if you install one of the versions when you already had the other installed.
    Uninstallation:
    Remove n_darkjh01.mdl/mdx, n_darkjlowm.mdl/mdx, tat17_darkjedi01-03, N_DarkJLowM01.tpc, and N_DarkJH01.tpc from your Override folder. Replace your appearance.2da and heads.2da with the backup that was generated.
     
    This is a port from TSL. I'm not sure if I have to clarify that, but just in-case. 
    Compatible with any mod unless for some reason it uses the Sith Assassin TSL models/textures (n_darkjlowm.mdl/mdx, n_darkjh01.mdl/mdx, N_DarkJLowM01.tpc, and N_DarkJH01.tpc)
     
    Credits:
    Obsidian Entertainment (Sith Assassin model/texture)
    Bioware (KotOR)
    Fred Tetra (KotOR Tool)
    JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
    Spectrometer (original idea)
    bead-v (MDLedit)
    Stoffe (TSL patcher)

    1,562 downloads

       (4 reviews)

    14 comments

    Updated

  15. Sith Soldier HD

    This mod will replace and update Sith Soldier texture files.
     
    To Install
    1. Download: Sith Soldier HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    2,083 downloads

       (2 reviews)

    14 comments

    Submitted

  16. The EbonHawk-HDTP

    Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files).
     
    HDTP will provide a huge boost in visual quality in-game but it does have some missing details here and there. Some details were intentionally removed because I wanted EbonHawk to have a smooth metallic look like the droids do in SW universe (but the ships don't, so yeah).
     
    There are also some color/glass tweaks for computer display panels (obvious in screenshots) to make them look like LCD panels and increased specularity on ship surface to give the ship a droid-like metallic look compared to the vanilla textures (you can remove the increased specularity for vanilla look).
     
     
    Website
     
    YouTube Channel

    4,100 downloads

       (8 reviews)

    13 comments

    Updated

  17. Complete Effects Overhaul alpha

    The goal of this mod is to give the various ingame effects a more recent look, i also highly recommend to use it in tandem with my Complete Overhaul series.
     
    This mod is currently in alpha stage; since my goal is to tweak every effect until it looks right, it covers the most common fx effects for now:
     
    Included are:
     
    Fireball
    Beam Effects
    animated Force Storm
    Drain
    Heal
    Force Stun
    Adhesive Grenade
    Various muzzle flashes
     
    Installation:
    Download the mod, extract the archive with an archive extraction program such as 7zip or WinRAR, then move the extracted files to your game's override folder.
     

    Compatibilty:

    This mod is compatible with all mods except the ones which change the fx effects - like Hi res beam Effects or Fire &Ice Whee etc.

    Enjoy!

    31,518 downloads

       (17 reviews)

    13 comments

    Updated

  18. Rey's Clothing

    A Mod for Star Wars Knights of The Old Republic
    Author: Darth Vhail
    Release Date: 11.11.2016
     
    ->Description:
    This mod adds a new graphic to the Qel-Droma robes found on Korriban, changing them (only for females) to resemble Rey's clothing from Star Wars: The Force Awakens. It also contains a new item icon.
     
    ->Installation:
    Simply copy the files into your KotOR override folder.
    If you already have a file that changes the appearance of Qel-Droma's Robes for females ( the "PFBI05.tga" file) this will replace it.
     
    I recommend using the robe only on a Caucasian female because parts of it have been modified to show more skin (the neck, arms and hands), and it's white. It was, after all, made with Rey in mind.
     
    ->Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,591 downloads

       (3 reviews)

    13 comments

    Updated

  19. Juhani Catlike Head Mod

    JUHANI THE CATLIKE CATHAR for K1
    a
    Quanon, RedRob41, jonathan7 production
    ================================================================
    Description: This mod changes Juhani the Cathar to have a more cat like face. The head model has been modified to give her mouth, nose and ears a more pleasing shape. There are seven different skin color variations, including standard yellow (similar to her default look), Siberian white tiger (based on idea by Redhawke), cheetah, lioness, tigress, black panther, and a blue one similar to (but more cat-like than) a Na'vi from the movie Avatar. This mod will change her face, underwear (it's really just fur), normal clothes, second set of clothes, and all icons and portraits.
    This mod also includes two new double bladed lightsabers and two sets of clothes for Juhani. The clothing (Juhani's Predatory Stealth Mesh) can only be worn by Juhani, since it requires Force Camouflage feat. The other clothing (Juhani's Light Armor) is just a uti file that adds some stats, but they will look the same as her basic clothes.
    ================================================================
    Credits:
    Jonathan7:
    - the idea: http://www.lucasforums.com/showthread.php?t=199748&page=2
    - cheetah and lioness face textures
    Quanon:
    - w_dblsbr_063 & w_dblsbr_064 models, textures, icons, uti
    - P_JuhaniBB63.tga (clothing areas) & uti
    RedRob41:
    - P_JuhaniH head model, textures (yellow, Siberian [inspired by Redhawke], Na'vi blue, Tigress, Panther)
    - fixes for cheetah and lioness textures face, neck & hairline to match uvw map seams
    - portraits: PO_pjuhani, PO_pjuhani2 & po_pjuhani3
    - P_JuhaniBA01 fur underwear textures (all seven)
    - P_JuhaniBB body model (slight edit on back flap), BB01.tga textures (all seven)
    - P_JuhaniBB63.tga (skin and fishnet areas)
    - ia_cloths_063 & 62 icon textures
    - w_dblsbr_063 & w_dblsbr_064 uvw map fixes, compact (re-pack) the textures
    - TSLPatcher setup
    Thanks to Zhaboka for grammar tips on the item descriptions.
    ================================================================

    6,181 downloads

       (15 reviews)

    12 comments

    Updated

  20. Mission Vao HD by Quanon

    This mod replaces all Mission Vaos textures. She will have an updated skin which has a bit more detail. I tried to smooth the seams. Work Quanons, edited by Dark Hopa.
    The head has not been published. It contains materials from another author. I can send it in a personal message.

     

    8,240 downloads

       (15 reviews)

    12 comments

    Updated

  21. Sith Stalkers [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 25.02.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you intend to play with DarthParametric's Dark Jedi Wear Robes then you'll have to install that mod BEFORE Sith Stalkers [K1].
    To install Sith Stalkers [K1], simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    In 2012, on a modding forum not so far away, the modder "reapper" made a mod that added the Sith Stalker Armor from the 2008 video game "Star Wars: The Force Unleashed".
    Not long after this, a modder by the name of "DeadMan" ported reapper's mod to K1. In 2014, another modder named "Constar" made a mod called "proper Sith Assassins" that essentially converted the Sith Assassins in TSL into Sith Stalkers from TFU. In 2017, a modder called "N-DReW25" made a parody of Constar's "Proper Sith Assassins" by replacing the Dark Jedi NPCs with DeadMan's Sith Stalkers.
    Now, in 2022, 10 years after reapper's original Sith Stalker release and 5 years after the release of the K1 Proper Sith Assassin's mod, N-DReW25 has reorganized the Proper Sith Assassin's mod into the FIRST GALACTIC- *Cough*- into the Sith Stalkers [K1] mod.
    This mod will no longer replace ALL of the Dark Jedi NPCs as the old mod did, instead, you will now find Sith Stalkers alongside the Dark Jedi NPCs across the galaxy in places such as:
    * Tatooine
    * Kashyyyk
    * Manaan
    * Korriban
    * Lehon
    * The Leviathan
    * The Star Forge
    The only difference between the Sith Stalker NPCs and the usual Dark Jedi NPCs is that their names are now "Sith Stalker" and their soundsets have been switched to the Sith Soldier soundset. As of version 1.2.0, the Sith Stalkers are exactly the same as their vanilla counterparts in terms of difficulty. Perhaps in future updates I may choose to make the Sith Stalker NPCs a tad harder then the Dark Jedi NPCs.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.com

    Incompatibilities:
    Will be compatible with Dark Jedi mods if you install them BEFORE Sith Stalkers [K1].
    If your mod modifies the Dark Jedi NPCs modified in my mod, feel free to leave a comment and I will tell you if that mod is compatible or not.
    DarthParametric's Dark Jedi Wear Robes mod, for example, is compatible with my mod as I only replace a small handful of Dark Jedi with Sith Stalkers, thus meaning if you install DP's mod first and mine second then you'll see Dark Jedi in Robes alongside Sith Stalkers.
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Special Thanks to:
    Reapper: For rigging the Sith Stalker model for TSL.
    Shiftee: For making the original Sith Stalker model.
    Deadman: For porting the Sith Stalker to K1 and helping with the original TSL mod.
    UberBlack: For creating the texture.
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher!
    And everyone who downloads the mod.

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,285 downloads

       (6 reviews)

    12 comments

    Updated

  22. ENDAR SPIRE 2012

    These are new textures for the ship ENDAR SPIRE for KOTOR
     
    PLC FILES also incuded
     
     
    1. EXTRACT RAR FILES
     
    2. REMOVE TEXTURES FROM FOLDER
     
    3. ADD TEXTURES DIRECTLY TO OVERRIDE FOLDER

    1,532 downloads

       (3 reviews)

    11 comments

    Submitted

  23. Mandalorian Ultimate Mod

    Original Review on Filefront:
     
     

    Description by Author:

    3,200 downloads

       (5 reviews)

    11 comments

    Updated

  24. Exotic costume of Bastila

    Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments

    2,146 downloads

       (0 reviews)

    11 comments

    Submitted

  25. KotOR Sith Trooper Appearance

    _____________________ABOUT
     
    This mod will update the visual appearance of all Sith Troopers in the game.
     
    This will remove the shiny metal effect and replace with something more like a stormtrooper's armor.
     
    The new color / material variants are: bone, (dried) blood and ash.
     
    The mod was created by sELFiNDUCEDcOMA from files created in 2013.
     

    _____________________INSTALLATION
     
    Copy the files into your game's Override folder.
     
    You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten.
     

    _____________________DISCLAIMER
     
    You install this mod at your own risk.
     
    I doubt your computer will explode from using the files.
     
    However, I am not liable for any damages to your computer or game installation that may occur from using this mod.
     
    In short: take responsibility for your own actions before blaming others for your own mistakes.
     

    _____________________USAGE
     
    It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods.
     
    You don't ask and get an answer from me, then you don't have permission to use the mod files.
     
    Pretty simple really.
     
    I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed.
     
    Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.

    5,979 downloads

       (19 reviews)

    10 comments

    Submitted