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Force Dustil
By forgetcanon
This mod has a very simple purpose: It forces Dustil to spawn in the Sith Academy whether Carth has told you about him or not.
This is a "no frills" mod. If you go to Korriban first, Carth will tell you about his son as though you've never met him later on. If you enter Korriba, Carth will harp on about Dustil until you resolve the quest. Future versions might revise it to account for these issues, but for now, all it does is make sure you're not screwed over on Carth's personal quest by doing Korriban first.
KNOWN BUGS:
The journal entry for the quest will only appear once you've spoken to Dustil should you choose to force the quest. If you encounter any others, please report them to me.
1,596 downloads
- dustil onasi
- carth onasi
- (and 1 more)
0 comments
Submitted
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Energy shield damage fix
By R2-X2
In KotOR 1, there is a distinct problem with energy shields: They do not actually block electricity damage, despite the description saying so. Upon looking at the forceshields.2da file, I noticed that their bit flags are set to block light side damage (64) instead of electrical damage (128). This applies to every single energy shield but the mandalorian melee shield - which isn't even supposed to counter either, so no surprise there. Another thing is the amount of damage that Verpine prototype shields block: in the description, it is 70, but in the actual game, it's 120.
I knew this post about shields, but it is actually wrong, the damage types are not switched between the games, only the shields are set wrongly for the first.
This very simple 2da edit fixes both issues, making energy shields actually protect from electrical damage and rectifying the amount of protection a verpine shield gives.
Using the TSLPatcher, compatibility is ensured.
13,607 downloads
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Yuthura Sith Eyes with Light Side Transition
By Kexikus
This mod replaces Yuthura Ban's head texture to give her Sith eyes as seen in the Star Wars movies. But if you manage to turn her back to the light and meet her again later she'll have her original eye colour again.
Installation:
Run YuthuraInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
Uninstallation:
Delete N_UthuraH.tga, N_UthuraH_Light.tga and dan13_yuthura.utc from your Override folder. Then copy heads.2da from this mods backup folder and place it inside your Override folder, replacing the one already there. If there is no heads.2da in your backup folder, you can simply delete heads.2da from your Override folder (unless you installed other mods editing this file afterwards).
Compabilitiy:
This mod is obviously incompatible with any mod that alters Yuthuras head texture, you can however replace my version with another one if you like it better. It is also incompatible with any mod that alters Yuthuras .utc file on Dantooine and with any mod that alters her dark side transition skin in heads.2da.
I made it that way - this way meaning that I made Yuthura a dark side character on Dantooine and giving her a light side skin while she's dark - because that way it was possible to leave her Korriban .utcs untouched and since it's more common to have them modded that's probably a good idea. And it doesn't matter if the game thinks she's on the dark side on Dantooine anyway.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
844 downloads
0 comments
Submitted
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Expanded Build Customization
By Ol' Cappy
Mahalo for downloading my mod! Hope you use it to make some wild builds in the game.
I made this mod because I personally really enjoy optimizing builds, and with K1 you often end up having some "dead" feats. jonathan7's mod, while doing the job, also felt like it was very incomplete since the player could miss feats if, for whatever reason, they decided to auto-level - and I also didn't like his Persuade change that came with the mod. Between those 2 things, I decided to make a more feature-complete mod that aims to do the following:
Expand character build customization at both character generation and when becoming a Jedi Have auto-level lists not "forget" feats to compensate for the increased amount of feats Optimize auto-level lists mostly for companions to not have completely garbage builds, but still retain their "vanilla" build in some capacity while allowing a more smooth transition into a Jedi for players who wish to auto-level Fix T3's auto-level list (he would miss feats after a certain level if you kept him on auto-level) You got 3 flavors of the mod:
1) Vanilla Friendly is the one I would recommend for first-timers or for those looking for a "Vanilla+" experience. This removes the 2 attack feats from each of the non-Jedi classes and gives the player 3 feat points to start with. Jedi classes are unaffected by this version.
2) Bare Necessities is what I would recommend for most players. This removes almost every feat from the non-Jedi classes except for Armor Proficiency: Light, weapon proficiencies based on what each class gets from the footlocker at the start of the Endar Spire, and any auto-granted feats like Implant 1 for Scouts and Sneak Attack for Scoundrels. Soldiers get 7 feats to start, Scouts start with 5, and Scoundrels start with 4. All Jedi classes have melee and pistol proficiencies removed, and the player now gets 2 feat points when becoming a Jedi.
3) Full Custom is recommended for those looking to absolutely min-max or want to make some truly goofy builds. Every feat except for Armor Proficiency: Light and auto-granted feats are removed from the non-Jedi classes, so you will literally not be able to use a weapon unless you invest one of your points into a weapon proficiency feat. Soldiers start with 9 feat points, Scouts start with 7, and Scoundrels start with 6. All Jedi classes have lightsaber, melee, and pistol proficiencies and Jedi Defense removed, and the player now gets 3 feat points when becoming a Jedi. Players can still select Weapon Proficiency: Lightsaber and Jedi Defense as options when leveling up as a Jedi.
Installation
1) Download and extract the mod folder to wherever on your computer.
2) Run the "Install Expanded Build Customization" executable from the mod folder.
3) Select your version and click on the “Start Patching” button on the bottom of the pop-up window.
4) Select where your game directory is - it should be something like C:\Program Files\Steam\steamapps\common\swkotor
5) Let the installer do its thing.
6) If there are no errors, you are good to go!
Uninstallation
You got 2 options:
1) You can delete both feat.2da and featgain.2da from your Override folder.
OR
2) Go to the backup folder where you ran this installer, move those files back into the Override folder, and let the backups overwrite the current feat.2da and featgain.2da.
Compatibility
This mod doesn’t change anything except for feat.2da and featgain.2da, so it should be compatible with any mod that doesn’t make any changes to those 2 files. Even then, this mod should be ok to use with things like N-DReW25’s Sneak Attack X Restoration and Shem’s Feat Progression since my mod doesn’t touch the things those 2 mods do. This is not compatible with mods that aim to do the same thing, such as jonathan7’s Character Start Up Change, since both mods are similar in nature and affect a lot of the same things.
Disclaimer
Please note that I am not responsible for anything that happens to your savefile, your game, or even (Force forbid) your computer. I am under no obligation to help you if you encounter any issues with the game. If you want to include this mod into your mod, please credit me and feel free to do so.
2,158 downloads
- expanded build customization
- choose starting feats
- (and 3 more)
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Natural PFHA04 Reskin
This is just a simple reskin I made for personal use that I thought turned out kind of nice! I edited the fourth female Asian head option's texture to have darker hair, a white and gold ribbon instead of a dark orange one, darker and more brown eyes, thicker eyebrows, and a more natural lip color. I didn't include reskins of this head's dark side transitions.
628 downloads
- heads
- kotor mods
- (and 5 more)
0 comments
Submitted
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Bendak Bounty Rework and Emblem Armor Compability Patch
By Kexikus
This mod allows you to use the "Bendak Bounty Rework" mod by Ulic and the "Bendak Starkiller Emblem Armor" by redrob41 simultaneously, without any compromises.
You can find them here:
Bendak Bounty Rework: http://www.nexusmods.com/kotor/mods/542/?
Bendak Starkiller Emblem Armor: http://deadlystream.com/forum/files/file/48-bendak-starkiller-emblem-armour/
I don't know if this is K1R compatible, since I don't know if those two mods are. If they are, you can also use this patch with K1R.
Credits:
All the new lines in tar02_duelorg021.dlg were created by Ulic and redrob41. So all credit goes to them for making their original mods. I do have permission to use redrob41s additional lines in this file. I also checked Ulics read-me and tried to contact him with no success, so I hope it's okay if I only use this very tiny part of his mod. If it's not, let me know and I'll delete this mod immediately.Bendak Bounty Rework by Ulic
Bendak Starkiller Emblem Armor by redrob41
Compability patch by Kexikus
IF YOU ARE THE AUTHOR OF ONE OF THE MODS ABOVE AND WANT ME TO REMOVE THIS DOWNLOAD, LET ME KNOW (PM ON DEADLY STREAM WOULD BE THE EASIEST WAY) AND I'LL TAKE IT DOWN. IF I DON'T ANSWER YOUR REQUEST FOR SOME REASON, JUST CONTACT A MODERATOR ON DEADLYSTREAM AND THEY'LL REMOVE THE DOWNLOAD.
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS PATCH NOR THE AUTHORS OF THE ORIGINAL MODS NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
5,352 downloads
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Proper Manaan Quest Endings
By Kexikus
About:
If you've ever played the dark path on Manaan without finishing all side quests before you might have noticed that while you can no longer complete them, they stay in your journal forever. This mod fixes that and ends them properly.
Installation:
Run ManQuestInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you might need it if you ever want to uninstall this mod.
Uninstallation:
(Read the whole instructions text before doing anything.)
Delete man_questend.ncs, man26_nilko.dlg, man26_pcexile.dlg and man26_shaelas.dlg from your Override folder. Those steps are enough to make sure, the mod is basically uninstalled. But if you want to get rid of it completely you'll also have to replace global.jrl in the Override folder and dialog.tlk in the swkotor root folder with the ones in the backup folder created during this mods installation. If global.jrl does not exist in your backup folder, simply delete the one in your Override folder. Be cautious however: If you installed another mod after this one, that alters one of those two files, replacing them might screw up this mod too!
Compabilitiy:
The only incompabilities I can think of are with mods that alter one of the dlg files this mod uses.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
Big thanks to Fair Strides for helping me with the scripts
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
9,089 downloads
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Malaks Unique Apprentices
By Kexikus
Have you ever chosen the dark side in K1 and wondered why Malaks best apprentices who try to kill you in order to get the Darth title looked exactly like the countless number of generic Sith apprentices you killed before, just with a different color? If you did and did not like this, then this mod is for you.
It gives those three apprentices a (more or less) unique appearance and unique names.
Compabilitiy:
This mod should be compatible with pretty much anything, unless it modifies the utc files of the three apprentices or the full dark side head texture of twilek_m02, N_GendarH or N_TatComW_F in heads.2da.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
2,258 downloads
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Vulkar Coward Redux
By Fair Strides
VULKAR_COWARD
Redux
By Fair Strides
Description:
This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place.
This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored:
1. Original original, with no K1R changes applied.
2. Original appearance, but with K1R dialog and with English VO as well.
3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original.
Installation:
Simply run the TSLPatcher and select which verison you want to install.
Uninstallation:
Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from.
Credits:
People for requesting this in the first place.
Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested...
1,012 downloads
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Party on the Leviathan!
By Fair Strides
Party on The Leviathan!
by Fair Strides
Description:
This mod came about as a way to realistically restore cut content that K1R couldn't restore.
Juhani had some dialog that played specifically on the Leviathan, both for normal players and for a romanced Female PC. However, normally you can't ever talk to Juhani on the Leviathan and there was no real way for K1R to include the content without breaking immersion/not sticking to its goal...
So, I had the idea to spawn the entire party (except Bastila and Carth, obviously) in the Detention Block after you're rescued. Here, you can talk to all of the party members, though only Juhani has any new lines here. And right as you leave the Detention Block, all the party members will run off around the corner ahead of you (You did tell them to get their gear and head off...) to get to the Hangar and free the Ebon Hawk.
This mod is both compatible with K1R and does not require K1R to be installed!
Installation:
Simply run the TSLPatcher and direct it to your KotOR folder.
Uninstallation:
Delete the following files from the Override:
fs_party_free.ncs
fs_party_go.ncs
fs_party_run.ncs
fs_party_kill.ncs
fs_party_go.dlg
fs_party_leave.utt
k_plev_freecs2.ncs
And if you did NOT have a mod that added/modified a lev_m40aa.mod file in your modules folder, then delete the lev_m40aa.mod file from your modules folder.
If you DID have a mod that added/modified the lev_m40aa.mod file in your modules folder, then replace that file with the lev_m40aa.mod file from the backup folder in the same folder from where you ran the TSLPatcher.
Credits:
ZM90 for discussion.
7,131 downloads
- restored content
- leviathan
- (and 2 more)
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Bastila on Korriban - K1R Version
By Fair Strides
Bastila on Korriban - K1R Version
By Fair Strides
Description:
This is an old favorite of many players, and now we've simply made a K1R version that "meshes" better with the game.
Though I honestly don't see a difference that broke the old mod with K1R, I did think it could be done in a way that wasn't as jarring. In the old version, Bastila was selectable despite saying that she wouldn't be going.
In this version, you can choose to have her available or not. There are only two new player lines and no voice-less Bastila lines.
Installation:
Simply run the TSLPatcher and direct it to your KotOR 1 folder.
Uninstallation:
Delete the following files from your Override folder:
k_sup_galaxymap.ncs
fs_bast_disable.ncs
ebo_bast_vision.dlg
And replace the dialog.tlk file in your main KotOR folder with the dialog.tlk file in the backup folder made by the TSLPatcher.
8,451 downloads
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Sithspecter's Boba Fett
By Sithspecter
This mod adds Boba Fett’s signature helmet, armor, and EE-3 repeater, in addition to two pistols of my own design. The helmet item is a disguise, so Boba Fett’s armor and helmet can be worn “over” any existing armor in the game. The items are fairly powerful, and should allow for a larger use of ranged weapons. This mod is also compatible with K1R.
To get the items, use the following codes on cheat or KSE:
g_i_mask24 – Boba’s Helmet/Armor
g_w_rptnblstr41 – Boba’s EE-3
ss_heavy01 – Frontier AF-44 Pistol
1,425 downloads
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ENDAR SPIRE Complete Overhaul
By Jorak Uln
This is the first part of an ongoing series.
The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch; the big animated screen on the bridge comes with whooping 81 pics and 5k resolution for maximum quality.
Update 2.0 brings brand new lighting to the ship, utilising warmer colors like in SWTOR, as well as new polished window frames & a new Planet retexture.
Update 3.1 out now!
It brings a lot of visual improvements over previous versions - new doors, animated consoles & more....
Video covering mod Showcase (Ver. 1.0) / Installation Process:
Installation:
Download the file, extract its contents with an archive extraction tool such as WinRAR or 7zip, and move the contents to your game's Override directory
Compatibility:
This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
Just to be on the safe side, i recommend to install my mod last.
Beside that it should be compatible with everything that doesnt retexture the Endar Spire or the Stars/ Planet Taris outside.
Credits:
I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
Also a big thanks goes to Xuul for making one of his fantastic videos for this mod.
Enjoy!
84,341 downloads
- swtor
- mass effect
- (and 2 more)
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Dark Side Reimagined
By darkbirdie
Tired of the desaturated zombie aesthetic but still want your dark side character to look, well, evil? Look no further. This mod replaces the dark side textures for all 30 player character heads. The skin complexions will still become desaturated and a little veiny as you descend the alignment scale, but nowhere near to the extent of the vanilla DSTs; the eyes will turn bright yellow-orange rather than vaguely yellowish grey.
This mod does NOT include custom character portraits. Your icon will still look like a zombie. Your character will not.
1,419 downloads
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SITH BASE Complete Overhaul (Taris & Manaan)
By Jorak Uln
This is the next part of an ongoing series.
The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch.
The Overhaul also contains sophisticated Mass Effect 3 orientated high Quality animations.
Update 3.0 out now! Safe to upgrade from 1.0 - and for those who downloaded 1.0 i highly recommend to get 3.0 since the difference is huge.
This is a huge one - to catch the flair of SWTOR all animations have been redone from scratch again - the floor now contains cubemap based reflections & scratches.
Further a new kolto animation & a HQ metalic tech texture have been implemented.
Installation:
Download the file, extract its contents with an archive extraction tool such as 7zip or WinRAR, then move the contents to your game's override directory
Compatibility:
This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
Just to be on the safe side, i recommend to install my mod last.
Beside that it should be compatible with everything that doesnt retexture the Sith Bases either at Taris or Manaan.
Credits:
I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
I also want to thank Xarwarz for using the hex edited mdl & mdx files from his Overhaul. That allowed me more variety on my panel retextures.
95,929 downloads
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Light Side Ending Masters
By N-DReW25
Light Side Ending Masters
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2 Release Date: 30.07.2024
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Description:
During the Light Side ending of K1, there is an A New Hope style medal ceremony with your player character and party members with Admiral Dodonna, Master Vander and three Jedi in attendance. Who are these three Jedi? No one knows, in the vanilla game they are simply generic NPCs who serve no purpose whatsoever. This mod replaces those three Jedi from generic NPCs to Masters Vrook, Zhar and Dorak.
Known Bugs:
This mod shouldn't have bugs but if there is report them on Deadlystream.
Incompatibilities:
This mod shouldn't be incompatible with anything but if there is report them on Deadlystream.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,897 downloads
- light side
- ending
- (and 5 more)
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Minimaps K1 shadowlands and Czerka
By Stoney
these are the mini maps I made fore the lost shadowlands and czerka office on korriban. these are for K1 feel free to use them as you wish.
169 downloads
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Sexy Female Companions Pack (Abridged)
By limpingfox
Sexy Female Companions Pack (Abridged)
THIS IS AN ABRIDGED MOD. The full mod contains additional underwear options for all female companions.
The full version of the mod is on Nexusmods under the name "Sexy Female Companions Pack".
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Sexy Clothing and Underwear Retexture Pack for Female Companions Bastila Mission and Juhani
Description:
This mod provides sexy retextures for the female companions in kotor; Bastila, Mission, and Juhani.
There are multiple clothing and underwear options for each character.
Installation:
Navigate to the desired texture through the folders and put the .tga file in your kotor Override folder
Unistallation:
Delete the corresponding files from your kotor Override folder
Compatibility:
Naturally this mod cannot be used at the same time as another retexture of the same clothing or underwear.
Also, it may not work with any mod which enhances the associated models (I do not know of any).
Otherwise there should not be any issues unless there is a mod which I am unaware of which changes the
"appearance.2da" file in such a way that an associated model or texture is different from the original game.
Permissions
Please do not use or upload this mod elsewhere without permission, which will probably be given if asked
I can be contacted through DeadlyStream or NexusMods. My username for both is limpingfox.
Special thanks for:
Kotor Tool by Fred Tetra
MDLOps by Chuck Chargin Jr.
3,941 downloads
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Green Disruptor Bolts Mod by smugglerAlex
By smugglerAlex
====================================================================================
Knights of the Old Republic & Knights of the Old Republic II modification
====================================================================================
If you dont like those white disruptor bolts but you like using disruptors (like me) then this mod is for you!
In SWG you saw DXR6 Disruptor Rifle, DXR? Disruptor Carbine and DXR2 Disruptor Pistol, they all shooted green bolts, not white! Also, in Jedi Knight : Dark Forces II there are rodians with green-shooting guns.
This mod simply makes you disruptor-type weapons shoot green bolts. And like you see on the screenshots, this mod works for both K1 and TSL. This mod will conflict with simillar mods.
It wont conflict with mods that CHANGE vanilla's blaster bolt textures, sounds and etc...
My other mods :
http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/
http://deadlystream.com/forum/files/file/596-upgradeable-clothes-by-smuggleralex/
414 downloads
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Playable Rattataki x13
By redrob41
This mod will add 9 playable Rattataki males, & 4 females. The females are Asajj Ventress (from the comics & 2D animated features), a second Asajj Ventress (from the 3D Clone Wars animation), a new nameless Rattataki, and Aurra Sing (who is half human and close enough to Rattataki that I included her). The 3D Asajj will install with a more angular face, similar to the cartoon. If you don't like this look, and would like a head model that is better suited for KotOR, then there is an extra directory with an extra model for her. Aurra Sing's basic clothes have been changed so as to be similar to her standard red jumpsuit and brown vest (the scout will look the most similar).
Rattatki are near human in appearance, except for thier chalk white skin and bald heads. Males have elaborately styled beards and mustaches (as seen in Star Wars Republic #60: Hate and Fear). For their Dark Side transitions, I chose to start them with a touch of warm skin tones (LS), and gradually they become more pale, and eventually white (DS). They also have eyes that slowly change to Sith red & yellow, exceft for the 3D Asajj, whose eyes become brightly glowing blue.
653 downloads
- Rattataki
- Asajj Ventress
- (and 1 more)
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11 PC Species Soundsets
By redrob41
This mod will allow you to play using an alien speech soundset. It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
11 included soundsets are: Aqualish (Walrusman), Duros, Gamorrean, Nikto, Rakata, Rodian, Selkath, Trandoshan, Twi'lek Male & Female, & Frogling (Vandar and/or Yoda).
To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
In order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
Once you've opened the Editor (see screenshot jpg):
1 - click on the savegame file that you want to edit
2 - highlight the Soundset line
3 - select the new soundset that you want to use
4 - click the Change soundset button. The Soundset line (2) will update.
5 - click the Commit Changes button. This will save all changes that you have made.
It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.
346 downloads
0 comments
Submitted
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4 PC Species Soundsets (Booster Pack)
By redrob41
This mod will allow you to play using an alien speech soundset, thus making your character speak alien languages during simple tasks (like unlocking doors & items, or when entering stealth mode etc). It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
4 included soundsets are: Bith (can also be used for Ithorians), Hutt, Jawa, & Tusken (Sand Person).
This is an add-on to my earlier soundset mod (which included 11 alien soundsets). To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
in order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
Once you've opened the Editor (see screenshot jpg):
1 - click on the savegame file that you want to edit
2 - highlight the Soundset line
3 - select the new soundset that you want to use
4 - click the Change soundset button. The Soundset line (2) will update.
5 - click the Commit Changes button. This will save all changes that you have made.
It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.
167 downloads
0 comments
Submitted
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Kane's Lightsaber by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"The most popular weapon from the Star Wars Saga even including the Expanded Universe that includes video games would be the lightsaber. It's a blade of pure energy. The blade colors are usually traditional based off of what your allegiance is. If you're a Jedi, you would traditionally carry a blue or a green blade. If you're a Sith, you traditionally carry a red blade. What usually makes a lightsaber unique is not the blade color, but the hilt in which the blade comes out of.
Inyri Forge is back with a brand new hilt to play with in the original Knights of the Old Republic game. This particular hilt belonged to a Dark Jedi named Kane. He was a student at the Korriban Sith Academy. The design of the hilt is awesome indeed and will be a great addition to those who love playing the dark side of the Force.
Remember Mika Dorin? He's that Rodian merchant who has 'Special Items' to sell. You can get the hilt there. It is an upgradable lightsaber. This mod does use the TSL Patcher to make changes to the upcrystals.2da file so the lightsaber will be upgradable. Enjoy the new hilt! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Description
Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.
Installation Instructions
Extract the contents of the ZIP to a location on your hard drive, then run tslpatcher.exe and follow the patcher's instructions.
10,111 downloads
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Bryar Pistol and Bryar Rifle by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Let's go back in time to 1997 when a hit game came out for our PC called Jedi Knight: Dark Forces II. Sound familiar? Maybe the game was before your time, but there was this character named Kyle Katarn who learned the ways of the Force and became a Jedi and ended up defeating seven different Dark Jedi to help protect the Valley of the Jedi from falling into Jerec�s hands. Well, during that game you can see Kyle use a specific blaster called the Bryar Pistol.
Recently Inyri Forge and I were having one of our chats on MSN and she asked for an idea of what blaster she should model for the first Knights of the Old Republic game. I suggested the Bryar Pistol because I remembered her love for the Dark Forces II game and the character Kyle Katarn played in it and I had this feeling this was a blaster she wouldn�t have been able to resist making.
As Inyri went to get references to help model the blaster, she learned some interesting information about it. The Bryar Pistol was a sawed off blaster rifle by Morgan Katarn to give to his son before entering the academy. Because of this discovery, the author decided to not only make the pistol, but the rifle too; so this mod comes with two weapons.
Information about how what types of damage these blasters do and how to get your hands on them is in the readme file. The TSL Patcher does install this mod for easy installation. Enjoy the new blasters! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
Copy the contents of the ZIP archive to your computer, then run TSLPatcher.exe and follow the on-screen instructions.
Description:
Those who have played Dark Forces 2: Jedi Knight should recognize this weapon. The bryar pistol, which originated from the bryar rifle, was Kyle Katarn's side arm of choice, which he used even after becoming a Jedi Knight. It featured increased accuracy with a light weight, making it both usable and popular. Both the pistol and the rifle have the same stats, which are listed below:
Gun Stats:
5-15 damage
3 attack bonus
2d6 energy damage to droids (scope)
DC 22 stun, 50% 2 rounds (scope)
2d6 electrical damage (improved energy cell)
1d6 energy damage (beam splitter)
2 attack bonus (beam splitter)
2d6 sonic damage (hair trigger)
Locations:
Both can be purchased from Kebla Yurt on Taris for 1000 credits each.
Bugs:
Some minor hand clipping due to the bulkiness of the weapon. Mostly unnoticeable.
Comments:
If you're either too poor to purchase them early in the game, or want two of the pistol, or whatever, you can use the following cheats to spawn the weapons in your inventory:
giveitem bryarpistol
giveitem bryarrifle
618 downloads
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M-6 Carnifex Hand Cannon Replacement
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Inyri is back with another Mass Effect 2 weapon for KotOR, this time a blaster based on the M-6 Carnifex Hand Cannon from the game. It replaces the default blaster pistol in the game, as part of a series of mods adding Mass Effect weapon models to the KotOR games. The weapon therefore has the same stats as the default blaster pistol. The mod is therefore incompatible with other mods which replace the blaster pistol in the game. It is, however, highly compatible with custom blaster mods which do not replace existing weapon, and will also be used by some enemies in the game.
To describe this mod as "well-made" seems a bit inadequate, given the obvious high quality of the work, consistent with Inyri's high standards. The texture, too, is both accurate and detailed, showing a refreshing, worn look. In short, this model is not only an accurate rendition of a weapon from Mass Effect 2, but an excellent piece of modelling and skinning in its own right. If you're looking for a blaster pistol replacement, this is definitely one to look at.
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions:
Copy the contents of the archive to your SWKOTOR Override directory.
Incuded files:
-me-pistol.tga
-me-pistol.txi
-me-pistol2.tga
-me-pistol2.txi
-iw_hvyblstr_001.tga
-w_HvyBlstr_001.mdl
-w_HvyBlstr_001.mdx
-This Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the Carnifex Hand Canon as seen in the game Mass Effect 2 (similar to the pistol from the original Mass Effect, but the design is slightly different). This is simply a heavy blaster rifle replacement, so all of the weapons that use the w_HvyBlstr_001 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.
512 downloads