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  2. Hey! This is my first time editing textures for KOTOR. I was playing aroud with the Pazaak textures and the card textures seem to work correctly, but the background texture doesn't display properly in-game. The edited texture is applied, but it looks like the resolution or scaling has changed, even though I didn't modify the image dimensions. Any help would be appreciated
  3. Today
  4. I also did a custom broken variant by changing the default broken Peragus droid PLC.
  5. I continued working on my "Alternate Peragus Droids Mod" again after it's release in 2018 and some complaints how it's models are broken. I found a droid animation fix mod which includes this mode, so that part is done, but I upscaled the textures and gonna add some lights.
    Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!
  6. I have just created an icon for the green texture variant of the breathing mask, which goes unused in both games. I wanted to match the style of the game’s existing icons as closely as possible.
    Tested this out. This really does look like Nihilus has no face at all, thus making Nihilus look like what Avellone intended like you said! Good job!
  7. View File Republic Commando Weapon Effects JA Ported To JKA New effects: YES New sounds: YES New textures: YES New shaders: YES New models: NO/Maybe in the Future Blaster rifle: Heavy ACP Repeater gun sound and effects, increased rate of fire in SP. Bowcaster: green-blueish bolt with slight yellow trace. Repeater: Primary: DC17 blaster shots Secondary: AA grenade Demp2: LJ-50 Concussion Rifle Flechette: Primary: Created after the ACP array gun. Secondary: Thermal detonation effect + sound Rocket: Yellowish trace with brown smoke and flare at the tip, similar to Wookiee thing Thermal: See screenshot; 'realistic' whistling sound Tripmine: Effect with lots of brown dust and 15 pieces (very heavy on the CPU) Detpack: See screenshot; the coolest effect of the pack in my opinion, took just about 30 minutes to create. Emplaced: See it for yourself Turret: Like the DC-17, with a great explosion. I Removed the dismemberment from the mod. Video Showcase On my Nexus Mods Site:https://www.nexusmods.com/starwarsjediknightjediacademy/mods/158?tab=videos Credit: The_Mysterious_Stranger https://mrwonko.de/jk3files/Jedi Outcast/Mods/Weapons/103237/ Submitter HoboPeach Submitted 11/01/2026 Category Mods Game Jedi Academy  
  8. View File Better Peragus Door Model Hello everyone! This mod modifies the door models from Peragus so that the opening at the locking mechanism features a round hole instead of an angular notch, matching what is shown in the textures. Submitter FF97 Submitted 10/31/2026 Category Mods TSLRCM Compatible Yes  
  9. View File Noseless Nihilus As Chris Avellone intended... This mod removes the facial features beneath Darth Nihilus’ mask, leaving just blackness. INSTALLATION Move the files from “to override” to your Override folder. UNINSTALLATION Remove N_DarthNihilus.mdl and N_DarthNihilus.mdx from Override. COMPATIBILITY Should be compatible with Darth Nihilus texture mods. Will conflict with mods that edit the Darth Nihilus model. Install this mod after others to ensure its changes take effect. PERMISSIONS Feel free to do whatever you want with this mod, just give credit. CREDITS offthegridmorty KOTOR Tool - Fred Tetra KOTORBlender - seedhartha Screenshots use HD Darth Nihilus by Darth_Sapiens Submitter offthegridmorty Submitted 10/30/2026 Category Mods TSLRCM Compatible Yes  
  10. View File M4-78 traducido al español Este mod lo probé por steam workshop esta traducido al español, derecho y gratitudes a los creadores del mods yo solo lo traduje. "hable con el desarrollador de mod o mas bien le pedí de varias formas que el subiera el mod. pero no tuve respuestas así que si el lo ve y lo quiere subir por su cuenta que solo me avise y borrare el post." Submitter plampa Submitted 10/30/2026 Category Mods TSLRCM Compatible No  
    Another seamless and great addition that I will keep in my load order.
  11. Version 1.0.1 has been released, correcting a critical installation incompatibility with M4-78. I have also uploaded a hotfix to patch existing installations with M4-78. Thanks to @vault13deathclaw for reporting the issue.
  12. I started a K2 Party Members retexture project: My primary source of inspiration for this is SELFINDUCEDCOMA’s approach—a "Vanilla Deluxe" style that focuses on enhancing established elements through added detail, rather than reinventing the wheel or completely reimagining things from scratch in a 2020s aesthetic. The textures (1024x1024 Ver) from RedRob41's "2x Upscale+ Character Textures & Model Fixes for TSL" served as the basis for the Atton Reskin.
  13. Hello, my username is DarthErdan, and I feel like it would be nice to explain how and why I came here, why I love KOTOR, (specifically KOTOR II: The Sith Lords), and why I have specific goals for my modding projects currently. (I feel like this would be a nice starting entry to my blog.) Ever since I was 7 years old, Star Wars was a fascinating curiosity to me. I can't even explain why, it just...sparked within me. Within a whole year, I have watched all Star Wars films and it really clicked in me so much, I became a hardcore fan. Long story short, I gradually, yet rapidly began exploring the lore, knowledge, and timeline of the Star Wars world, from 7 years old to 10 years old, I have learned so much, and around at the age of 10 or 11, I already knew too much about Star Wars...that looking back it is kind of scary to think about how fast my pacing was on learning about Star Wars. I already knew the difference between Legends/EU from the current "Disney Canon" Star Wars , the basics of the timeline from Phantom Menace to the current film(s), etc. The first time I learned about Star Wars: Knights of the Old Republic, or the Old Republic Era in general, was through a lightsaber app. I cannot remember what the app was, but basically you download it on your phone, swing it around, and it makes lightsaber noises, with the screen showing different handles of lightsabers from different characters. One handle was Darth Nihilus's lightsaber, and it was hard to tell if it was a legit Sith Lord back then or if it was a fan-made character. (Why I didn't even bother to look up Nihilus back then, I don't really know or remember, haha.) One night, in a birthday party for my grandfather, my great uncle wanted to show me a video game he was playing related to Star Wars which I recall was a modded Jedi Academy game, and there, for the first time, I saw Darth Nihilus. He looked...super creepy, cool, and totally my style flavor for a villain. Ever since than, I began looking deeper into Star Wars lore, and learned that there was a whole era unexplored for the Star Wars timeline that barely has to do with the movies timeline and era at all. It took me a while to learn more about the Old Republic Era and stories than with the movie era ones, but I got the hang of it eventually, learning of characters like Revan, Ajunta Pall, etc. The first time I learned of KOTOR was through the second game, (because that is where Darth Nihilus first appeared in obviously), and how I learned of the second game was an old video by YouTuber Shem L. For the next four years, I started going through some sort of "Cambrian Explosion" involving learning knowledge on the Old Republic Era, KOTOR, and all of those things. One big thing that helped me learn of the plot of KOTOR I and KOTOR II was through the films by Darth Varkor, DarthYcey, and Kevin Smet's KOTOR fan-films. This all culminated with me playing KOTOR II, and I loved it. Later, I lost KOTOR II, (for numerous reasons I prefer not to explain). I continued to watch the KOTOR movie projects by the same creators and even joined their community sometime in the early 2020s. By that point in time, I learned so much about the Old Republic Era in extensive and hardcore details, but there was still a lot more to learn. I was also aware that the KOTOR games had a community of modders with various mods, mostly on this site or GameFront, but I wasn't motivated until last year to finally outline some cool ideas for mods, whether redesigns or story ideas. Thus, I registered on DeadlyStream on August 2025, but it wasn't until the first month of 2026 that I finally got not only KOTOR II again, but KOTOR I for the first time. I was working up torwards buying a new laptop, as my old one was bad and not enough to handle games, so that is why I didn't buy the games until early 2026. My modding projects began, and I started experimenting on the tools and how things work. From that month to this day, I am still learning more, and more things about the modding tools, how to mod certain aspects, as well as scripting & dialogue editors. I am still very new to all of this, much to learn I still have, but I hope and am trying to encourage myself to progress and continue moving forward, as this is something I really want to get good at. Alright, this is my story related to me learning about KOTOR, the Old Republic, modding, etc. I am still new to learning more about things, (like cut content or modding tools themselves), but this is where I am at so far.
  14. Yesterday
  15. Noob question likely already answered somewhere else: Is this compatible with KPM, KMRP 1.5.1 and Kotor editable executables? And what would be the proper installation order?
  16. Do you still have the bones and weights? You could rename the vertex groups along with their corresponding weights by following the same pattern. The legs and arms must match the positioning of the original; otherwise, the animation will not play correctly. Bones are required to make these adjustments.
  17. I already did release it some weeks ago. Look into my files.
  18. Version 1.0.0

    0 downloads

    Ported To JKA New effects: YES New sounds: YES New textures: YES New shaders: YES New models: NO/Maybe in the Future Blaster rifle: Heavy ACP Repeater gun sound and effects, increased rate of fire in SP. Bowcaster: green-blueish bolt with slight yellow trace. Repeater: Primary: DC17 blaster shots Secondary: AA grenade Demp2: LJ-50 Concussion Rifle Flechette: Primary: Created after the ACP array gun. Secondary: Thermal detonation effect + sound Rocket: Yellowish trace with brown smoke and flare at the tip, similar to Wookiee thing Thermal: See screenshot; 'realistic' whistling sound Tripmine: Effect with lots of brown dust and 15 pieces (very heavy on the CPU) Detpack: See screenshot; the coolest effect of the pack in my opinion, took just about 30 minutes to create. Emplaced: See it for yourself Turret: Like the DC-17, with a great explosion. I Removed the dismemberment from the mod. Video Showcase On my Nexus Mods Site:https://www.nexusmods.com/starwarsjediknightjediacademy/mods/158?tab=videos Credit: The_Mysterious_Stranger https://mrwonko.de/jk3files/Jedi Outcast/Mods/Weapons/103237/
  19. When are you releasing the hoversled fix?
  20. Hey, apologies for the delayed response. I hope you found a solution in the meantime. It’s not a bug, check all the rooms and ensure you’ve found everything is all I can suggest
  21. What's the meaning of this : "UNDO THE CHANGES AFTER MAKING YOUR CHARACTER" ?
  22. New/Fixed Harbinger Bridge windows. It's now the same texture as the Endar Spire version (or rather it's K2 version with the other name). It was really easy to fix. The Harbinger and the Endar Spire have the names of their bridge windows swapped—what is _01 in K1 is _02 in TSL—so the developers must have switched them around.
  23. Hello modding community, Requesting a mod where you find a gauntlet on taris and a lightsaber. The gauntlet gives an attack penalty but imbues the lightsaber proficiency feat on any non-jedi user. The idea is that some mechanic found a lightsaber in the undercity but, finding it too unwieldy to use, wanted to protect himself from it, he started modifying and jury-rigging gauntlets to protect his arms while he used it. The gauntlets, thick from the cortosis-weave and metals that were used from the many attempts at making them adaptable, made the gauntlets themselves unwieldy and difficult to use. As a trade-off, thus an attack penalty when on. This is negotiable, I'm open to what's fair. I imagined finding an old heavily modified and tinkered with saber earlier in the undercity, it'd be unmodifiable and a bit weaker than a normal saber due to the crystal being messed with and the hilt being on the edge of staying together, welded shut from tinkerers. The gauntlets would come later in a refuse pile or on a corpse in the sewers. Datapads can be included to clue into the lore of it. A fun treat for players and can enable non-jedi companions to use sabers later for fun. I don't wish for it to be broken, prefer a more grounded version where the saber is weaker so that getting bastilas or a regular one feels like a nice boost. The gauntlet should have a noticeable drawback that makes sense for the shoddy craftsmanship and various hands that have modified both but that is mostly a drawback for cool-factor earlier game, and minimally impactful later for full bab characters. If anyone's interested in working on this, let me know!
  24. Happy Halloween!

    1. jc2

      jc2

      I'm been wondering, how long have folks been saying "happy halloween?" I don't recall that being said, had about a hundred kids swing by and they were all saying it, felt very strange to me. 

  25. Last week
  26. Yeah, it's all coming together. I scaled the armor to 9.5 on the X, Y, Z then scaled it again to 1.1 on only the X and Y to get it to fit the KOTOR body proportions. Didn't want to mess with the scales anymore because it was close enough to me. Haven't got around to posing the legs yet. The PM will look a little shorter than the one in vanilla KOTOR (shorter than Mandalore but still taller than Atton). Nothing too noticeable.
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