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View File Chinese Translation For "Brotherhood of Shadow: Solomon's Revenge1.5"/"暗影兄弟会:所罗门的复仇"中文版 此文件为模组“暗影兄弟会:所罗门的复仇”的简体中文版本,考虑到tslpatch对中文系统的兼容性缺陷,以及原版模组安装器的程序漏洞,本次汉化分发为完整副本,采用解压手动的安装方式。 安装: 解压压缩包,按顺序将以下文件夹内容移入游戏根目录 BOS-SR CN MANUAL WINDOWS INSTALLATION(BOS-SR本体) BOS-SR CN 1.1 PATCH MANUAL INSTALLATION(BOS-SR1.1补丁) “背水娱乐”任务线修复 矿坑CTD修复 原模组链接: https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge/ 模组授权: 由于我没有方式联系到模组原作者“Silveredge”,所以本次授权申请自现模组上传者“Fair Strides”。 非常感谢模组上传者“Fair Strides”授予的汉化许可。 注意: 此模组并不包含KOTOR1本体的汉化,游戏本体汉化现处于公开测试阶段,相关信息在国内各大主流游戏/视频平台均有发布,请自行寻找。 ———————————————————————————— English Introduction ———————————————————————————— This is the Simplified Chinese version of the mod Brotherhood of Shadow: Solomon's Revenge. Due to compatibility issues between TSLPatcher and Chinese-language systems, as well as bugs in the original mod installer, this Chinese localization is distributed as a complete copy of the mod and must be installed manually by extracting and copying the files. Installation Instructions: Extract the archive, then copy the contents of the following folders into the game's root directory in the order listed below: BOS-SR CN MANUAL WINDOWS INSTALLATION(BOS-SR本体) BOS-SR CN 1.1 PATCH MANUAL INSTALLATION(BOS-SR1.1补丁) “背水娱乐”任务线修复 矿坑CTD修复 Original Mod: https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge/ Mod Permission: As I have no means of contacting the original mod author, Silveredge, I submitted this permission request to Fair Strides, the current uploader of the mod. Many thanks to Fair Strides for granting permission to release this Chinese localization. 制作人员表/credits(Taken from nexusmods upload page): Submitter starbutterfly65 Submitted 10/26/2026 Category Mods K1R Compatible No
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View File K1 High-Res Feat & Power Trees Makes the feat and Force power selection icons readable at high resolutions. KotOR High Resolution Menus rescales the menus for your resolution, but the feat and Force power trees (character creation and level-up) keep the 640x480 sizes hardcoded in the game's executable: 40 px rows, 32 px icons and arrows. At 1440p and 4K the icons are tiny specks in a list built for icons several times larger. This patch scales the rows, icons and arrows by the same factor High Resolution Menus uses for everything else (menu height / 480), so the trees keep their original proportions. 1080p: 90 px rows · 1440p: 120 px · 4K: 180 px Reads your resolution from High Resolution Menus' changes to the exe. No questions asked. Changes 8 values in swkotor.exe and nothing in Override. It checks every byte it touches first and refuses unknown executables. It makes a backup, and Uninstall.bat restores the originals. Tested alongside K1 Area Map Fixes and the 4 GB patch. Requirements, in this order: KOTOR Editable Executable (Steam only), UniWS, KotOR High Resolution Menus, then this. Install: double-click Install.bat. Run it again if you later change resolution. Source and byte-level documentation: https://github.com/phalladar/k1-hires-feat-trees Submitter Phall Submitted 10/26/2026 Category Mods K1R Compatible No
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Trayus started following K1 Modern Driver Compatibility Patch
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Echoes of the Republic - an unofficial expansion
vault13deathclaw commented on vault13deathclaw's file in Mods
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Hello there! First of all, I wanted to thank you for what has been a truly brilliant mod. I was unable to play the game until I used KMRP, and it worked so well - and the UI was so good - that I was practically crying tears of joy. That being said, I would very much appreciate your support if possible. At the first Rancor far beneath Taris, I placed the "formula" from the Bek's severed arm into the pile for the Rancor to consume. At that point, the screen froze! It was so unresponsive I had to do a hard shutdown. Ever since, I unfortunately cannot get into my game. The game opens, goes to black (with a rotating blue circle in Windows 11) and it appears as a windowed black screen (even though I have full screen enabled in the .ini file) and it hangs for about two seconds before closing out. I was wondering if you had any guidance. I would love to finish the game. Thanks for the mod, and for any help.
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Whoever made this mod is a godsend! It fixes almost everything that needs fixing for modern systems in 2026 for KOTOR 1, including issues for AMD users like me. It has saved me so many nerve cells. So now I can finally play with Soft Shadows and Frame Buffer Effects, except the Grass — sometimes for grass to work properly you need to restart your game. In my opinion this is the best KOTOR mod right now, no exaggeration.
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Echoes of the Republic - an unofficial expansion
The_Chaser_One commented on vault13deathclaw's file in Mods
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Caim joined the community
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For anyone running HR Menus at 1440p or 4K: the feat and Force power tree icons on the level-up screen stay at their 640x480 size, because the engine hardcodes the tree row height in swkotor.exe (it ignores the .gui PROTOITEM), so no .gui edit can fix it. I made a small exe patch that scales them by the same menu height / 480 factor HR Menus uses for everything else: https://deadlystream.com/files/file/3161-k1-high-res-feat-power-trees/ Install it after UniWS + HR Menus. Thanks for HR Menus, it's a great mod.
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Hello, I'm relatively new to modding Kotor II and playing around in Holcron Toolset. I managed to clone module 101 (Peragus Administration Level) and named it "PA1". I created a miner npc using one of the existing npcs as a template. I gave the npc ResRef of "per_mnr01" with a tag of "mnr01. Added armor and a weapon, changed appearance and managed to implement a simple patrol script using custom waypoints. I created a mnr01.dlg file, put it in my .mod and wrote a simple conversation with just one entry and one reply. The game succesfuly load my module, my npc, scripts and dialogue. The problem starts with adding a voieover file to npc's entry. I generated a line using ElevenLabs and dragged it in Audacity, then exported it as a wav with 22050 Hz, 128 kb/s and mono. Put the file through SithCodec using encode_vo.bat and put the file in "streamvoice/pa1/mnr01/pa1mnr01001.wav. Holocron loaded up mi file from streamvoice folder, and I can play preview in its dlg editor, I choose my file from voice input, ignoring the sound input and checkmark labeled exists is left unchecked. I changed my module.ifo to have VO_ID of "PA1" instead of orginal "101", the speaker tag is "mnr01". The ingame dialogue plays without sound. I tried switching to another vo e.g. Attons line from different module from Holocron dialog editor, and it plays just fine. I copied Atton's line from different module and renamed it to "pa1mnr01002" and placed it in my "streamvoice/pa1/mnr01/" folder (same file that before worked fine) and again - it shows in Holocron fine. What's weird that Atton;s line that worked when selected from different module is not working after renaming and copying to my folder so I assume file formatting is not the case. I also tested putting the soundfiles to Override and original "101" streamvoice folder. I don't know if this is important but my dialogue won't open unless type of conversation is set from "Human" to "Type 3". Also animations and expressions don't seem to work either. What could be the case, I feel like I'm checking things in circle and still missing something crucial. I even added strRef to dialog.tlk and setup a ResRef to a soundfile there, and nothing happened still.
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Stanlej95 started following Custom voice files not playing (Holocron Toolset)
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Hello, I'm relatively new to modding Kotor II and playing around in Holcron Toolset. I managed to clone module 101 (Peragus Administration Level) and named it "PA1". I created a miner npc using one of the existing npcs as a template. I gave the npc ResRef of "per_mnr01" with a tag of "mnr01. Added armor and a weapon, changed appearance and managed to implement a simple patrol script using custom waypoints. I created a mnr01.dlg file, put it in my .mod and wrote a simple conversation with just one entry and one reply. The game succesfuly load my module, my npc, scripts and dialogue. The problem starts with adding a voieover file to npc's entry. I generated a line using ElevenLabs and dragged it in Audacity, then exported it as a wav with 22050 Hz, 128 kb/s and mono. Put the file through SithCodec using encode_vo.bat and put the file in "streamvoice/pa1/mnr01/pa1mnr01001.wav. Holocron loaded up mi file from streamvoice folder, and I can play preview in its dlg editor, I choose my file from voice input, ignoring the sound input and checkmark labeled exists is left unchecked. I changed my module.ifo to have VO_ID of "PA1" instead of orginal "101", the speaker tag is "mnr01". The ingame dialogue plays without sound. I tried switching to another vo e.g. Attons line from different module from Holocron dialog editor, and it plays just fine. I copied Atton's line from different module and renamed it to "pa1mnr01002" and placed it in my "streamvoice/pa1/mnr01/" folder (same file that before worked fine) and again - it shows in Holocron fine. What's weird that Atton;s line that worked when selected from different module is not working after renaming and copying to my folder so I assume file formatting is not the case. I also tested putting the soundfiles to Override and original "101" streamvoice folder. I don't know if this is important but my dialogue won't open unless type of conversation is set from "Human" to "Type 3". Also animations and expressions don't seem to work either. What could be the case, I feel like I'm checking things in circle and still missing something crucial. I even added strRef to dialog.tlk and setup a ResRef to a soundfile there, and nothing happened still.
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Version 1.0.0
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Makes the feat and Force power selection icons readable at high resolutions. KotOR High Resolution Menus rescales the menus for your resolution, but the feat and Force power trees (character creation and level-up) keep the 640x480 sizes hardcoded in the game's executable: 40 px rows, 32 px icons and arrows. At 1440p and 4K the icons are tiny specks in a list built for icons several times larger. This patch scales the rows, icons and arrows by the same factor High Resolution Menus uses for everything else (menu height / 480), so the trees keep their original proportions. 1080p: 90 px rows · 1440p: 120 px · 4K: 180 px Reads your resolution from High Resolution Menus' changes to the exe. No questions asked. Changes 8 values in swkotor.exe and nothing in Override. It checks every byte it touches first and refuses unknown executables. It makes a backup, and Uninstall.bat restores the originals. Tested alongside K1 Area Map Fixes and the 4 GB patch. Requirements, in this order: KOTOR Editable Executable (Steam only), UniWS, KotOR High Resolution Menus, then this. Install: double-click Install.bat. Run it again if you later change resolution. Source and byte-level documentation: https://github.com/phalladar/k1-hires-feat-trees -
Version 0.7.0
0 downloads
此文件为模组“暗影兄弟会:所罗门的复仇”的简体中文版本,考虑到tslpatch对中文系统的兼容性缺陷,以及原版模组安装器的程序漏洞,本次汉化分发为完整副本,采用解压手动的安装方式。 安装: 解压压缩包,按顺序将以下文件夹内容移入游戏根目录 BOS-SR CN MANUAL WINDOWS INSTALLATION(BOS-SR本体) BOS-SR CN 1.1 PATCH MANUAL INSTALLATION(BOS-SR1.1补丁) “背水娱乐”任务线修复 矿坑CTD修复 原模组链接: https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge/ 模组授权: 由于我没有方式联系到模组原作者“Silveredge”,所以本次授权申请自现模组上传者“Fair Strides”。 非常感谢模组上传者“Fair Strides”授予的汉化许可。 注意: 此模组并不包含KOTOR1本体的汉化,游戏本体汉化现处于公开测试阶段,相关信息在国内各大主流游戏/视频平台均有发布,请自行寻找。 ———————————————————————————— English Introduction ———————————————————————————— This is the Simplified Chinese version of the mod Brotherhood of Shadow: Solomon's Revenge. Due to compatibility issues between TSLPatcher and Chinese-language systems, as well as bugs in the original mod installer, this Chinese localization is distributed as a complete copy of the mod and must be installed manually by extracting and copying the files. Installation Instructions: Extract the archive, then copy the contents of the following folders into the game's root directory in the order listed below: BOS-SR CN MANUAL WINDOWS INSTALLATION(BOS-SR本体) BOS-SR CN 1.1 PATCH MANUAL INSTALLATION(BOS-SR1.1补丁) “背水娱乐”任务线修复 矿坑CTD修复 Original Mod: https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge/ Mod Permission: As I have no means of contacting the original mod author, Silveredge, I submitted this permission request to Fair Strides, the current uploader of the mod. Many thanks to Fair Strides for granting permission to release this Chinese localization. 制作人员表/credits(Taken from nexusmods upload page): -
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JamesLoganHowlett616 started following Thor110
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fleger started following High poly Underwear for men and women
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I'm just happy that I can finally play the game on PC with real, native, proper controller support. The fact that TSL received that massive update which added native controller support but the original KOTOR was left with mouse/keyboard years later (which was ridiculous) is finally resolved with this.
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Echoes of the Republic - an unofficial expansion
keelah commented on vault13deathclaw's file in Mods
This is an incredible find! I've found hours of content to keep myself occupied this entire day, and I've only done Korriban and Tatooine! I am quite content with a large amount of side quests that don't serve a unified plot line. At least, beyond the commonality that they relate to the aftermath of the Jedi Civil War. KOTOR II, as I've read it described, is essentially a "road trip from hell to absolutely nowhere, all the while pondering the void". To quote the cliche, "it's the journey, not the destination". This game is actually perfect to use for myriad narrative vignettes that are seemingly unrelated. I look forward to playing more, and seeing what you may add! Keelah se'lai - Last week
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SKIN:Heyorange's Sith Uniform Reformation [Revised]
JAJS3 replied to Sith Holocron's topic in Mod Releases
Hi! I encountered an error when installing this mod on Windows through KOTOR Mod Manager’s HoloPatcher integration, using the “KOTOR Community Patch-Compatible Installation” option. HoloPatcher displays an error dialog while loading tslpatchdata/info.rtf The traceback ends with: File "__main__.py", line 710, in on_namespace_option_chosen File "__main__.py", line 1288, in set_stripped_rtf_text File "utility\string.py", line 155, in striprtf IndexError: pop from empty list Afterward, patching continues and reports “Successfully completed 182 total patches” and “The installation is complete with 0 errors and 1 warnings.” However, the mod manager detects the earlier traceback and marks the installation as failed. Could you check whether simplifying or re-saving info.rtf resolves this? I’m not sure whether the file’s formatting is malformed or triggers a limitation in HoloPatcher’s RTF parser. I can provide the full log if useful. -
Hi, I’m trying to download MOBILE Restored Content Mod (MTSLRCM) 1.8.6 for KOTOR II on iOS. The download fails immediately with a network/download error. I’ve tried Safari, Chrome, and Readdle while signed in. Could you check whether the download link is working or provide an alternative official download method? I don’t have access to a computer. Thanks!
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So this is a really old mod of mine from almost a decade ago, hence why K1R was a requirement. I'll probably update this mod again to have modern install standards, though for now there are two alternatives for you. 1) the NPC Diversity Pack mod which instead requires the K1CP mod and it adds female Dark Jedi alongside up to 400 or so changes to the vanilla NPCs to make them unique. 2) the RC-K1CP mod which is the modern day restored content mod for Kotor 1 which, as the name implies, is built for the K1CP mod. Whilst it doesn't have all of K1R's features it still boasts a formidable list of restorations including restorations not restored in K1R. Whilst female Dark Jedi are not yet in RC-K1CP, I'll most definitely add them in an upcoming update.
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djh269 started following High poly Underwear for men and women and Belaya - Pre Release Appearance
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